[WIPz] The Dragonborn Rebellion

Post » Sun May 27, 2012 10:11 am

It's been a little while since we last heard from the OP. Any new progress? this thing still going on?
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N3T4
 
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Post » Sun May 27, 2012 11:18 am

This mod has potential. Now I have this idea. Maybe after you became dominated both sides of the war. There should be a quest in which there is a moot. And you try to convince the jar's to chose you as the high king. Now it could be easy or hard depending on your choices made during your conquest. And if you become high king you should have the option of invading other provinces. Now this how you could do it. Send one of your companions to one of the provinces in as a general. And depending on how your army is, and the enemy provinces mixed with luck. You took over the province. You can then appoint a camanion as a governor. You can then rule the province.

Here is an example. Say you want to invade Hammerfell, Send in an army with Lydia in Command. If her army is trained enough and equpided to defeat the Redguards. Lydia has taken over Hammerfell for you. You can then have her or another companion in charge. And you could then rule the province whatever way you like.
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how solid
 
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Post » Sun May 27, 2012 4:48 pm

Dude, we can't tie this mod in with those Skyrim Expanded mods, it'd take forever.
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Lyndsey Bird
 
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Post » Sun May 27, 2012 6:41 am

We'll see if it's possible when these mods come out. Which are a long way off anyway (unless Beth is planning to open one or two or several even as DLCS, but even then there's been no word on them so far) so it's rather pointless to think about ATM.

Besides, I don't think that's even what WIT!YM meant anyways. What he really meant I think is "sending" someone to a providence to take it over OFF SCENE. Like in Assassin's Creed: Brotherhood when you send your newly trained recruits off to other parts of Europe to do missions. You don't go to these other parts of Europe. You see these events taking place "off camera". Like the Telvanni holding off the gates in oblivion. Like the Summerset boycott in Summerset Isle during the same. Like the protests in the imperial streets about the heirs during Morrowind. These things happened outside the player's view. In the background. That's what he meant, really.
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Charlie Sarson
 
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Post » Sun May 27, 2012 7:20 am

We'll see if it's possible when these mods come out. Which are a long way off anyway (unless Beth is planning to open one or two or several even as DLCS, but even then there's been no word on them so far) so it's rather pointless to think about ATM.

Besides, I don't think that's even what WIT!YM meant anyways. What he really meant I think is "sending" someone to a providence to take it over OFF SCENE. Like in Assassin's Creed: Brotherhood when you send your newly trained recruits off to other parts of Europe to do missions. You don't go to these other parts of Europe. You see these events taking place "off camera". Like the Telvanni holding off the gates in oblivion. Like the Summerset boycott in Summerset Isle during the same. Like the protests in the imperial streets about the heirs during Morrowind. These things happened outside the player's view. In the background. That's what he meant, really.
Yeah that's what I meant. Otherwise what would be the point of sending in a companion as a General? Well I wasn't clear on that post so I understand that. So now that the "confusion" is out of way what do you think of my idea?
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biiibi
 
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Post » Sun May 27, 2012 11:40 am

Love the sound of this mod!!! Good Luck with the project and I look forward to trying it out when released ;)

Hope you can implement it in such a way that if a Civil War quest line has been 'completed' this can still be something the Dragonborn chooses to do after being unhappy with the Bethesda hard coded outcome.............. which I was ^^
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helliehexx
 
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Post » Sun May 27, 2012 8:44 am

Hmm, this thread has moved since I last ventured away to play around with ME3 (if you've heard something about it, it's true, by the way).

I do intend to try and make a 'Moot' scene, but your election is guaranteed. Every Jarl who would sit at the Moot owes their personal allegiance to you. Technically, they are (until you are elected) your 'equals', but you're a bit more 'first among equals'. You have conquered their cities, and if they still sit on their thrones, it is because you allowed it. Their 'local guards' are gone. Their cities are guarded by troops loyal to you, and they would turn on the Jarl if they even had the thought of betraying you. They are practically puppets.

You don't pose as an avatar of Talos. Instead, you claim 'divine right'. The Divines made you Dragonborn, and the Septims, the last Dragonborns, ruled over all Tamriel. The root of your cause is that (besides being a Hero who killed Alduin and saved Tamriel) you have more legitimacy than the Medes, and that Skyrim, as part of the old Septim Empire, is your birthright. Sort of. It's a little hard to word it properly.

As far as taking over other provinces, if I do do that (and it is a good idea), I want it to be a bit more interactive than that. That's all post-1.0 though. 1.0 will focus solely on Skyrim. Additional provinces can come later. Off the top of my head, if I do do it, you'll be able to see how the invasion is proceeding, and random events will occasionally occur that will alter the 'momentum'- if the momentum is positive, you slowly capture, but if an 'event'- natural disaster, enemy counterattack, rebellion in conquered lands, etc- occurs that offsets your momentum into the 'negative', your army is on the retreat.

And, oh yes, you can begin the Rebellion at any time after you defeat Alduin. Even if the Civil War is completed. One thing I am really, really enjoying about the way Bethesda has the Civil War set up is that it's trivial to assign troops depending on which 'faction' controls which area.

Anyways, progress report- Minor Holdings (Sarethi Farm, Riverwood, Karthwasten, etc.- anything that has a garrison but isn't a Fort or Hold Capital) are completely conquerable, and I added one additional quest to add some variety (local garrison driven off by bandit/mage/monster raid, local resident kidnapped, go rescue them to gain the loyalty of the town). Fort sieges also functional. City sieges almost totally functional- I still have to get the Jarl fight working, but you can fight your way past the defenses and through the city.

The modularity of the Radiant Story system (which is everything I dreamed it would be and more) means that once I get it functional for one area, all I have to do is add one or two things to each other holding and it will automatically be functional. Script Events are how this works- when you tell your Housecarl where to attack, it sends that location to the Story Manager, which will start a quest for the holding.
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Robert Bindley
 
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Post » Sun May 27, 2012 5:47 am

This looks incredible. I think this is exactly what skyrim needs. Keep up the good work.
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jaideep singh
 
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Post » Sun May 27, 2012 7:00 pm

Oh man, I don't know if my body will be ready in time for this.
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Cathrine Jack
 
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Post » Sun May 27, 2012 2:27 pm

Wow this will be epic when finished, cant wait! :D
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Vicki Gunn
 
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Post » Sun May 27, 2012 10:56 am

Wow, this sounds awesome! Finally an end to being a side-kick to stuck up rulers who sit on their butts and look important all day :D I approve. Good luck on the endeavor!
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Baby K(:
 
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Post » Sun May 27, 2012 4:19 am

Wow, this looks amazing! It's been about a month since the last update, any progress, OP?
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Adam Kriner
 
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Post » Sun May 27, 2012 9:29 am

This sounds very interesting, i'd like to read some updates soon, keep it up!
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mike
 
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Post » Sun May 27, 2012 3:25 am

The inevitable fears of this mod's demise are unfounded. I've picked up a number of new games lately, and unfortunately my modding time has suffered as a result- after all, this is my hobby, not my job, and thus I have to do it when I have free time.

I intend to get back to work relatively shortly.
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Andy durkan
 
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Post » Sun May 27, 2012 1:05 pm

It's a bit late now, but I just realized that another thing you probably could have used for a flag symbol was the Akaviri Symbol for Dragonborn you see during the "Enter Sky Haven Temple" puzzle. Lorically represents the dragonborn, and it's different enough from the Legion symbol that it'd work.

Oh well, I guess i'd just have to be faster next time, I guess.
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naana
 
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Post » Sun May 27, 2012 2:34 pm

Just read your original post and it seems you've had similar ideas to me. I like the quest of the original game, to stop the dragons, but I've been thinking about using that quest as the "coming of age" quest, much like young Arthur in Excalibur becoming King Arthur. Then, once the basic quest is over, would come empire building time. This would start with my founding "Camelot" for my Dragonborn in which to embark on defence of the realm and the possible conquest of other parts of Tamriel if need be. As well as this I'd have other imaginative quests along the way that would span all of Tamriel. But how would you direct an army in battle in a first person game, unless that is you want to have a battle engine similar to Empire Total War? Be hell if you want to take part in a first person battle and give directions to generals at the same time. Your generals would have to have really good AI to boot, much better than any other NPCs in the game, so that they can act on initiative when you're not around to give orders.
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Nadia Nad
 
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Post » Sun May 27, 2012 10:50 am

Good news everyone!

Work has resumed on the mod, and rebellion functionality has been extended to Whiterun and Falkreath holds. It's not hard to do, but tedious work cloning each and every guard, soldier, etc.

I've been working on using the existing civil war framework, but city sieges are so convoluted and confusing it's getting a little difficult. I may just say 'screw it' and do it myself.
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Bambi
 
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Post » Sun May 27, 2012 6:20 am

hey SkyShadowing, a question. Will sieges implement things like catapults etc?
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Sarah MacLeod
 
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Post » Sun May 27, 2012 12:38 pm

hey SkyShadowing, a question. Will sieges implement things like catapults etc?

I've been thinking about siege machines too. The ones that mostly come to mind are catapults, giant crossbows, towers and trebuchets. I also have a real deep seated interest in the Roman idea of sending animals into battle. Where the Romans used rottweilers I like the idea of keeping and using wolves and sabre tooth tigers, with handlers dressed in wolf & sabre tooth themed outfits.
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Siidney
 
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Post » Sun May 27, 2012 6:39 pm

hey SkyShadowing, a question. Will sieges implement things like catapults etc?
Possibly. I have had an idea for an alternative for some time, but if I don't feel like implementing that alternative (or if it becomes too hard to do), I'll see what I can do.
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Jarrett Willis
 
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