The Dragonborn Rebellion
"Dov wahlaan fah rel. We were made to dominate. The will to power is in our blood. You feel it in yourself, do you not?"
-Paarthurnax
Dragonborn. For those of us who know something about TES lore, the word inspired great visages in our minds. Tiber Septim was the greatest of all Dragonborn, and he forged the Empire, which unified all of Tamriel for 400 years.
I am a fairly experienced modder of Oblivion and Morrowind, and one of my first mods that I released for Oblivion was Rise of Sheogorath, where the player leads the Golden Saints and Dark Seducers of the Shivering Isles in an attempt to out-Mehrunes Dagon Mehrunes Dagon and conquer Tamriel himself. It was a fairly flawed mod, riddled with the occasional bug I could not reproduce, and repetitive. Nonetheless, it taught me various lessons that I aim to not repeat.
When The Infernal City came out, I was inspired. The chaos that hammered Cyrodiil after the fall of the Empire was the perfect opportunity for unbridled RPG potential. So I began work on a mod I had tenatively titled "Fall of the Empire." It would have allowed the player to pull a Titus Mede and re-unite the Empire when it fractures apart. With the power of OBSE, it offered unbridled customization and features, including the ability to make your army were nearly any armor imaginable- including those added by other mods.
Unfortunately, Skyrim was announced and development was put on hold. I had working prototypes of several features- renaming soldiers, the ability to adopt a dynastic name that would stick with you (if my character was named Sky, his dynastic name would be Shadowing, and thus would be refered to as Sky Shadowing.
Skyrim offered the perfect arena for my concept. The player was Dragonborn! Knowing what I knew, I knew that this was the game that my concept would be perfect for. Civil war, why should the player not cast his own sword into the ring and fight his own war, and strive to become a successor to the great Tiber Septim?
As soon as the creation kit dropped, I was off and running. I fought with Papyrus for several days, but slowly (and I owe much of this to my previous knowledge of Morrowind/Oblivion scripting) I learned it.
Skyrim is the engine that my concept was designed for, and I am quite pleased with the amount of progress I am making. Many key components are implemented, and very quickly progress is being made. The existing Civil War framework has provided a frameword to examine, but in the long run, it is far too convulted and confusing, and I have recoded several systems- and several new ones- that fit my concept better.
Here is a basic list of features that the mod either currently contains or will contain:
1. Expandable Blades- The player can appoint several additional companions to the Blades. These Blades will act as personal bodyguards for several aspects, guard the player's court, and
PARTIALLY IMPEMENTED
2. Resolvable Paarthurnax dispute- After the main quest, the player can either convince the Blades to stand down and leave Paarthurnax alone (this option requires a very dangerous dialogue tree- one where any screw up could cost the player the one chance to save Paarthurnax) or replace the Blades leadership... forcibly, with those more loyal to his ideas.
PARTIALLY IMPEMENTED
3. A dynamic campaign system- the player is the leader of the Dragonborn Rebellion, and answers to no man. You are the one who decides where and when to attack (with limits). With the player's rebellion much less established than either the Stormcloaks and Imperials, the player must first conquer a certain amount of the hold before he can attack the fort. Once the fort falls, the player must then assault the Hold Capital.
PARTIALLY IMPEMENTED
4. Fully dynamic appointment system- the player is not limited to the existing Jarls. Should you wish it, any of your companions can be selected to fill the roles of Jarl within the 9 holds (minus 1- you DO need a court, after all). This is just one of several appointable positons, the other most prominent being the Housecarl, your second-in-command. They are the Legate Rikke or Galmar Stone-Fist to you. While you make orders, they are the one who rally the soldiers, dispatch the garrisons, etc. They can be any companion (not limited to the Housecarls like Lydia).
Of course, should you like one of the existing Jarls, you are free to leave them in their posts. This makes very interesting moments when you return Balgruuf to his rightful post, you Stormcloak traitors.
PARTIALLY IMPEMENTED
5. Special missions- the player can lead the Blades and his army on several special missions designed to increase his powerbase.
NOT IMPLEMENTED