» Tue May 15, 2012 3:20 am
Question #1:
Are races set in their factions?
Question #2:
How do you envision guilds/groups/clans to work in this setting, provided that you focus on the identity of the larger factions...?
Question #3:
While you do not plan to add vampires and werewolves in the game yet, are there any plans to do so in the future...?
Question #4:
In one of the interviews, it was mentioned that two factions can gang up on another when it gets too powerful. Does this mean that we will see diplomacy featured in this MMO?
Question #5:
The title of 'Emperor' is given to the player who 'contributed' the most to the war effort to conquer the capital city. However, how do you measure this contribution...? Will the effort of guild-entities be rewarded...?
Question #6:
How do you plan to integrate enchantments and absorbing souls in this game? Is killing players a viable way to gain souls...?
Question #7:
PvP is obviously a very important part of this game, but how are you going to discourage so-called 'ganking'...? Will you use an honor/dishonor system comparable to the one used in World of Warcraft or will there be some way to track excessive murderers like in for example Salem...?
Question #8:
The market around MMOs currently revolves around World of Warcraft, but more and more it seems like people await a so-called 'WoW-killer'. Since World of Warcraft is such a prestigious game, there will naturally be very little room for competition. How do you think you will hold up against the recent release of Guild Wars 2 and the recently announced World of Darkness MMO? And what are your opinion on these games; will they be WoW killers...?
Question #9:
Ultimately, if and when World of Warcraft is quote-unquote killed, what do you think this will do to the MMO industry...? Will it thrive, will it suffer...?
Question #10:
How will you handle the payment method...? Will it be a one-time pay only, will it be monthly fee...? What business model do you have in mind...?
Question #11:
The Elder Scrolls Oblivion and Skyrim communities thrive on the modability of their games. Already, there has been talk about UI addons, but do you plan to take any innovative steps to allow players to entertain each other in this fashion...?
Question #12:
The message ‘be what you like to be’ seems to suffer under the strictness of the classes and the factions. Do you have any plans to soften this blow for the TES fans…?