The "Graphics Difference"

Post » Wed May 09, 2012 11:56 am

I agree... I see texture differences, I see some slight shadow differences, and I see some slightly better AA with higher settings, but these are barely noticeable. There are no "night and day" differences, the Ultra PC version doesn't even look that much better than either console version (Higher resolution, slightly better textures, and smoother shadows, sure... but still not the large of a difference), and developers need to be pushing hardware better than that if they're going to point out the obvious advancements the past few years have brought in graphical rendering technology to properly promote a new console generation.
User avatar
Luis Longoria
 
Posts: 3323
Joined: Fri Sep 07, 2007 1:21 am

Post » Wed May 09, 2012 5:11 pm

Just spent $2500 for a pc that can run it at textures that require a low power magnifying glass to descern the differnece and at 10 FPS higher than a $200 XBox. Am I pissed? You bet I am. :flamethrower: :tes:
User avatar
Bird
 
Posts: 3492
Joined: Fri Nov 30, 2007 12:45 am

Post » Wed May 09, 2012 9:53 pm

Just spent $2500 for a pc that can run it at textures that require a low power magnifying glass to descern the differnece and at 10 FPS higher than a $200 XBox. Am I pissed? You bet I am. :flamethrower: :tes:

You spent 2500 bucks on a PC for Skyrim...eek? People who spent a fraction of that will be running it as well as you my friend. I dare say Battlefield 3, the Witcher 2, and Metro2033 are the only games that have pushed the graphics envelope lately, and I run all of them smooth as butter at highest settings and I initially spent about 1000 on my PC 2.5 years ago and recently upgraded the video card for another 260. It pays to build your own PC I guess.

I still think some of you are crazy, I am loving these screenshots! I don't care what platform they are on nor what settings, they look great!
User avatar
roxanna matoorah
 
Posts: 3368
Joined: Fri Oct 13, 2006 6:01 am

Post » Wed May 09, 2012 3:39 pm

I see a game that looks pretty #hatersgonnahate
User avatar
Alan Whiston
 
Posts: 3358
Joined: Sun May 06, 2007 4:07 pm

Post » Wed May 09, 2012 9:29 am

I see a game that looks pretty #hatersgonnahate
That's great, but completely irrelevant to the topic at hand.
User avatar
P PoLlo
 
Posts: 3408
Joined: Wed Oct 31, 2007 10:05 am

Post » Wed May 09, 2012 11:10 pm

There are differences in texture quality and shadows, but not much difference in geometric detail.
User avatar
matt oneil
 
Posts: 3383
Joined: Tue Oct 09, 2007 12:54 am

Post » Wed May 09, 2012 9:31 am

Well, it is refreshing to know that if I have to run Skyrim on low, it will look alright.
User avatar
Jessie Rae Brouillette
 
Posts: 3469
Joined: Mon Dec 11, 2006 9:50 am

Post » Wed May 09, 2012 7:54 pm

As predicted, there's close to no graphical difference in the PC version on any setting. I had to look quite hard to see it at all. http://kotaku.com/5858451/see-the-differences-between-skyrims-four-pc-graphics-settings/gallery/2 that has similar recommended specs to http://elmundotech.files.wordpress.com/2011/10/battlefield-3-mp-maps-_vista_caspian-border-large.jpg and http://www.abload.de/img/13nco5.jpg (Pic made by a modder).

Ohwell, it was predictable and came true. Still, Bethesda, please switch to an engine made by someone else. I know you can just call up John Carmack anytime you want now, but to be a little frank but truthful, that doesn't mean you've got the same skills as he and id do.

U mad brah?
User avatar
Dale Johnson
 
Posts: 3352
Joined: Fri Aug 10, 2007 5:24 am

Post » Wed May 09, 2012 6:20 pm

Very cool, how can you not see the difference. Between high and ultra the trees look much softer and more real than the jaggery. On low there is no detail in the thatched roofs. Shadows especially on coming off the little bridge are more defined and in line with the planks of wood than on low. If you can't see how jagged low is compared to medium and Ultra then you aren't looking close enough.
User avatar
Alexander Lee
 
Posts: 3481
Joined: Sun Nov 04, 2007 9:30 pm

Post » Wed May 09, 2012 10:32 pm

There was never going to be some kind of earth-shattering difference to those who don't care much about things like AA/AF, better texture/shadow rendering, blah blah in the first place.

It's not like the graphics are different in terms of art. They're just more in "focus", so to speak. And the shadows & stuff. And from what I can tell, even on PC there are still a lot of low-res textures...some inconsistency about the quality of them from thing to thing/place to place as you run around the game.

And no, I'm not a console player. I love my PC & I can see the difference. Just sayin' it's not melt your face difference...
User avatar
Kaley X
 
Posts: 3372
Joined: Wed Jul 05, 2006 5:46 pm

Post » Wed May 09, 2012 7:39 pm

For the difference, I'm happy with my 360. Ease of access ftw.
User avatar
evelina c
 
Posts: 3377
Joined: Tue Dec 19, 2006 4:28 pm

Post » Wed May 09, 2012 6:28 pm

Very cool, how can you not see the difference. Between high and ultra the trees look much softer and more real than the jaggery. On low there is no detail in the thatched roofs. Shadows especially on coming off the little bridge are more defined and in line with the planks of wood than on low. If you can't see how jagged low is compared to medium and Ultra then you aren't looking close enough.

As a 360 gamer I have been looking at the PC screens to see what the diff is and frankly I don't see any difference that would matter in full motion. Yes, I see the higher res textures and longer shadow distances, but when actually playing the game I don't see any of this mattering.

It's almost comical to me how folks are dealing with Steam and spend a couple hundred on PC upgrades and the consoles pretty much run it the same way. Not as high res or with the same draw distances, but 'good enough' when the game is in motion.
User avatar
chinadoll
 
Posts: 3401
Joined: Tue Aug 22, 2006 5:09 am

Post » Wed May 09, 2012 11:19 pm

As a 360 gamer I have been looking at the PC screens to see what the diff is and frankly I don't see any difference that would matter in full motion. Yes, I see the higher res textures and longer shadow distances, but when actually playing the game I don't see any of this mattering.

It's almost comical to me how folks are dealing with Steam and spend a couple hundred on PC upgrades and the consoles pretty much run it the same way. Not as high res or with the same draw distances, but 'good enough' when the game is in motion.

Comical until we get mods :whistling:
User avatar
Andrew Lang
 
Posts: 3489
Joined: Thu Oct 11, 2007 8:50 pm

Post » Wed May 09, 2012 4:56 pm

Can we just shut these lame ass threads down. Tired of the platform bickering.
User avatar
Lily Evans
 
Posts: 3401
Joined: Thu Aug 31, 2006 11:10 am

Post » Wed May 09, 2012 3:08 pm

Comical until we get mods :whistling:

Still comical.

By the time decent mods are out everyone will have bought a new $600 PC that walks circles around today's upgraded PCs. The best Oblivion mods took 1-2 years to develop. By that time I will be bored to death with Skyrim. Sure, someone will release some buggy, does much of nothing mod in a few days, but the good stuff takes at least a year.
User avatar
Harinder Ghag
 
Posts: 3405
Joined: Wed Jan 17, 2007 11:26 am

Post » Wed May 09, 2012 12:53 pm

Wow, and to think I was actually considering to buy a pc for Skyrim. I honestly don't see a huge difference, not worth it at all.
User avatar
GLOW...
 
Posts: 3472
Joined: Thu Aug 03, 2006 10:40 am

Post » Wed May 09, 2012 7:26 pm

I'm a 360 gamer myself. Such is not a concern for me, not used to playing on a pc.
User avatar
Sheila Reyes
 
Posts: 3386
Joined: Thu Dec 28, 2006 7:40 am

Post » Wed May 09, 2012 3:57 pm

High settings look better than Ultra in those four screenshots on the first page
User avatar
katie TWAVA
 
Posts: 3452
Joined: Tue Jul 04, 2006 3:32 am

Post » Wed May 09, 2012 2:16 pm

This looks amazing imo.

http://iceimg.com/i/12/0d/485b665567.jpg
http://iceimg.com/i/62/3b/ad1fb28241.jpg
http://iceimg.com/i/49/64/7e60ad5370.jpg
http://iceimg.com/i/7b/28/96f65009b8.jpg
http://i.minus.com/ijmasy.jpg
http://i.minus.com/ilyUPq.jpg
http://iceimg.com/i/cf/37/8dfcab4dc8.jpg
http://iceimg.com/i/38/11/ccdd394ea9.jpg
http://img13.imageshack.us/img13/2831/witcher2201107211500066.jpg
User avatar
Austin Suggs
 
Posts: 3358
Joined: Sun Oct 07, 2007 5:35 pm

Post » Wed May 09, 2012 3:57 pm

For everyone laughing at the PC people, I would like to point out that the minor differences are the result of Bethesda not making the difference. It was their call to make the graphics similar across all platforms...it means nothing to anyone.

Look at GTA IV if you want to see a large difference in graphical quality between platforms...not Skyrim. We're here for the gameplay anyway, not the graphics. I'm happy that I can run it in Ultra on my 2 year old PC, which would not have been the case if they spent the extra time upgrading it for PC which would have either delayed release for you console people, or allowed you to play it sooner by delaying the PC release.

FYI: very few people spend more than $1500 on a PC, and tons spend well under $1k.
User avatar
Paula Ramos
 
Posts: 3384
Joined: Sun Jul 16, 2006 5:43 am

Post » Wed May 09, 2012 10:44 pm

Even if Skyrim has marginally better graphics, the PC version will get mods that will make it look generations newer.

Look at BF3 and tell me a PC isn't worth it ... LOL.

Enjoy the consoles, they are 'good enough'. For now I'm still at twice the rez of a console with better controls, higher FPS/FOV, etc.

There is no comparison. In motion PC is that much better.
User avatar
Thema
 
Posts: 3461
Joined: Thu Sep 21, 2006 2:36 am

Post » Wed May 09, 2012 9:27 am

Im impressed by the 360 versions graphics, comparing them to the low medium etc pics of the mage standing by a river with a water wheel in the backgound, i stood my character in the same spot and aside from some of the textures being a bit smudgy compared to PC, the tree textures are def lower, overall they seem to be medium / high settingish (but obviously at a much lower res) at least. So am well impressed!
User avatar
biiibi
 
Posts: 3384
Joined: Sun Apr 08, 2007 4:39 am

Post » Thu May 10, 2012 1:06 am

O man this really is disappointing
User avatar
rheanna bruining
 
Posts: 3415
Joined: Fri Dec 22, 2006 11:00 am

Post » Wed May 09, 2012 12:12 pm

The biggest difference is the shadow quality, and the draw distance. Grass, shadows and small rocks are displayed at a much larger distance on High/Ultra than on consoles, and distant mountains have more trees on them with high PC settings.

http://www.youtube.com/watch?v=o921p4TIzH4. At 1:10 where it goes from 360 to PC you can see the increase in draw distance for shadows and grass, and on the distant mountains there are only trees on the PC version. At 0:21 you can see the shadows.

That along with support for higher screen resolutions, higher FPS, and faster loading times naturally.


It's impressive how much they managed to get out of those consoles though, it still looks great on 360/PS3.
User avatar
Stace
 
Posts: 3455
Joined: Sun Jun 18, 2006 2:52 pm

Previous

Return to V - Skyrim