They aren't Volkihar vampires! Thread 2

Post » Tue Nov 20, 2012 3:17 am

I am not talking about you really because I know you understand that they messed up, but some people do not, and that is beyond me.

lol Yea, don't understand that myself.

They clearly messed up.
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Jarrett Willis
 
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Post » Tue Nov 20, 2012 2:54 pm

lol Yea, don't understand that myself.

They clearly messed up.
It is like these people saw Bethesda murder someone(their lore), and they are just looking the other way and pretending they didn't see anything. I mean seriously what the heck.
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Luna Lovegood
 
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Post » Tue Nov 20, 2012 6:36 am

Yes but they still have similarities in the end. They fact that you think that they are lazy just because they didn't make vampires grab people through ice is just insuting
Now you're getting me confused with the others. I don't care if they can grap people through the ice. I care that they didn't use any creativity to make vampires better.
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Bethany Short
 
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Post » Tue Nov 20, 2012 2:43 pm

The blending in ability is the only difference between the 'new' and the 'old' TES games.. Other than that, it was all basicly the same set up in all of them except each clan had an extra.. Actually, I think the blending in ability came from Vile sometime between Oblivion and Morrowind, like the book said.. Except, most likely to all vampires and not just one kind... Which the book prolly lied about.

I'm almost positive that I remember Bethesda (perhaps Todd himself) saying that the Cyrodiilic vampires were unique in regards to them making a deal with Clavicus Vile.

Also, again, you have lore in Morrowind pointing out rumors that Blood Vampires have the ability to blend in with aristocratic society in the Imperial province.
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Alyesha Neufeld
 
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Post » Tue Nov 20, 2012 1:05 pm

I know they made some mistakes but I don't really think they messed up big time, like some had said.
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Jinx Sykes
 
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Post » Tue Nov 20, 2012 12:37 pm

I know they made some mistakes but I don't really think they messed up big time, like some had said.

Werebears?
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Elle H
 
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Post » Tue Nov 20, 2012 8:16 am

I'm almost positive that I remember Bethesda (perhaps Todd himself) saying that the Cyrodiilic vampires were unique in regards to them making a deal with Clavicus Vile.

Also, again, you have lore in Morrowind pointing out rumors that Blood Vampires have the ability to blend in with aristocratic society in the Imperial province.
I'm almost positive that I remember Bethesda (perhaps Todd himself) saying that the Cyrodiilic vampires were unique in regards to them making a deal with Clavicus Vile.

Also, again, you have lore in Morrowind pointing out rumors that Blood Vampires have the ability to blend in with aristocratic society in the Imperial province.

True but still.. We need some sort of explanation for the whole 'blending in' thing in Skyrim.. It could've been evolution or Vile ended up helping the others? Who knows..
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Lori Joe
 
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Post » Tue Nov 20, 2012 12:12 pm

I know they made some mistakes but I don't really think they messed up big time, like some had said.
Well, they say ignorance is bliss.
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Kelsey Hall
 
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Post » Tue Nov 20, 2012 10:37 am

I know they made some mistakes but I don't really think they messed up big time, like some had said.

It all comes down to how important the Vampire/Werewolf lore is to you, and how big of a selling point the ability to transform into them is for you.

For me, it's a REALLY big selling point: Bethesda has something that no other game has as far as I'm concerned. That makes me more inclined to be upset when they don't put time and effort into them and/or needlessly retcon the lore without explanation.

EDIT: teh grammarz
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Causon-Chambers
 
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Post » Tue Nov 20, 2012 11:44 am

They made a mistake with the vampires in Skyrim, I'm not denying that
It's not a mistake when the vampires in Skyrim are almost exactly like the ones in Oblivion.
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Shelby Huffman
 
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Post » Tue Nov 20, 2012 7:35 am

Werebears?

That I believe wasn't made in time for Skyrim and that is why Werebears aren't in Skyrim. However, it has been proven they made Werebears and had yet to added them... Maybe they have plans to surprise us with? Hm? Best to wait and see then complain about it.
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Matt Gammond
 
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Post » Tue Nov 20, 2012 11:44 am

Before this thread is locked, just want to say sorry for any heated talk and it's been fun.
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Reanan-Marie Olsen
 
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Post » Tue Nov 20, 2012 1:44 pm

Instead of shouting at bethesda calling them lazy and all the other stuff lets say how they can improve them which is a lot more constructive than getting angry we need to find a balance where the people who like lore and those would have easier gameplay experience.
Read http://www.gamesas.com/topic/1394274-an-idea-of-how-vampires-and-werewolves-could-have-been-done-thread-3/ thread for great ideas on how vampires could be.
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Rachel Hall
 
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Post » Tue Nov 20, 2012 4:35 am

It all comes down to how important the Vampire/Werewolf lore is to you, and how big of a selling point the ability to transform into them are you.

For me, it's a REALLY big selling point: Bethesda has something that no other game has as far as I'm concerned. That makes me more inclined to be upset when they don't put time and effort into them and/or needlessly retcon the lore without explanation.

As for me, I base the lore from what I've seen in games and from what I've read.
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joannARRGH
 
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Post » Tue Nov 20, 2012 12:09 pm

Before this thread is locked, just want to say sorry for any heated talk and it's been fun.
Hey every time somebody says "lock" that get's the attention of the Mod's
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Jason White
 
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Post » Mon Nov 19, 2012 10:19 pm

As for me, I base the lore from what I've seen in games and from what I've read.
That is what the lore is essentially...
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Trent Theriot
 
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Post » Mon Nov 19, 2012 10:58 pm

As for me, I base the lore from what I've seen in games and from what I've read.

We'll just have to agree that our viewpoints are different, I suppose.

On a side note: I really would be interested to hear the results of you attempting to mention Immortal Blood to various prominent members of Clan Volkihar.
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Nikki Hype
 
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Post » Tue Nov 20, 2012 5:40 am

True but still.. We need some sort of explanation for the whole 'blending in' thing in Skyrim.. It could've been evolution or Vile ended up helping the others? Who knows..

As I've said before, it seems outrageously odd that literally NOTHING evolved except Skyrim's strain of Vampires....


That I believe wasn't made in time for Skyrim and that is why Werebears aren't in Skyrim. However, it has been proven they made Werebears and had yet to added them... Maybe they have plans to surprise us with? Hm? Best to wait and see then complain about it.

Don't be so sure. Not from a lore perspective, but a programming one.

The fact that the Lycanthropy skill tree is attached to a DLC makes it difficult to implement werebears. Why? Well let's say they implement them to the base game via a patch. The problem? The perk tree is attached to a DLC. They CANNOT program them so that they're affected by the Lycanthropy perk tree because not everyone has Dawnguard. The patch wouldn't be stable if it referenced a resource that doesn't exist.

This means that in order to implement werebears now, they'll either:

A.) Be severely weak compared to the other two as they lack a skill tree.
B.) Be severely strong compared to the other two without Dawnguard.
C.) They'll have to implement a perk tree that's awkwardly named "Lycanthropy Jr." or the like, looking practically the same as the werewolf perk tree, but being a seperate tree entirely.

For those reasons, it's kinda questionable if they'll implement them now, or if so, how they'll implement them.
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Melis Hristina
 
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Post » Tue Nov 20, 2012 10:39 am

I WANT DRAWBACKS.
Reasonable drawbacks, no vampires spontaneously combusting when sunlight hits them, or forced werewolf form every in game night. The base forms of vampires and werewolves also need to be stronger.
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Mark
 
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Post » Tue Nov 20, 2012 10:00 am

Oh lulz, someone already made another thread.
We should probably go there.
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Angelina Mayo
 
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Post » Tue Nov 20, 2012 5:20 am

Reasonable drawbacks, no vampires spontaneously combusting when sunlight hits them, or forced werewolf form every in game night. The base forms of vampires and werewolves also need to be stronger.
I agree with this keep the weakness to sunlight the same as skyrim but make it abit more detrimental and make force transformations every month I would say. That way there is a balance between gameplay without causing frustration to the player.
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Lauren Dale
 
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Post » Tue Nov 20, 2012 1:57 pm

Bethesda just should of brought the Order Vampyrum to kick the Volkihar's ass.
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Barbequtie
 
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Post » Tue Nov 20, 2012 2:56 pm

Oh lulz, someone already made another thread.
We should probably go there.

Cool. Link?
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IM NOT EASY
 
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Post » Tue Nov 20, 2012 7:00 am

Bethesda just should of brought the Order Vampyrum to kick the Volkihar's ass.
http://www.youtube.com/watch?v=37OWL7AzvHo as if they would do that.
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ZANEY82
 
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Post » Tue Nov 20, 2012 3:03 am

We'll just have to agree that our viewpoints are different, I suppose.

On a side note: I really would be interested to hear the results of you attempting to mention Immortal Blood to various prominent members of Clan Volkihar.

I hadn't yet but I will tonight when I get off.
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Marquis T
 
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