Thieves Guild, Nocturnal, hey u didnt ask me if i want to be

Post » Wed Jun 06, 2012 3:43 pm

No she does'nt. The skeleton key opens the door, nothing to do with Nocturnal.
The skeleton key opens doors you can't usually see, it's no diferent to the others it opens.

But you have to use the Skeleton Key to do that. That's why you see it activate the door in the Twilight Sepulcher. In this case you never used the Skeleton Key, meaning it's actually Nocturnal's influence.
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Del Arte
 
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Post » Wed Jun 06, 2012 11:21 am

But you have to use the Skeleton Key to do that. That's why you see it activate the door in the Twilight Sepulcher. In this case you never used the Skeleton Key, meaning it's actually Nocturnal's influence.

The key operates without Nocturnal. It's power opens all locks and hidden doors. So she does'nt help you. Any more than Molag Bal helps you traps souls with the Mace Of Molag Bal. It's his mace, you're using to dominate and destroy, but he is'nt using it or helping you directly.

Mercer Frey used the key, and he's Nocturnals enemy.
The Key is a item, anyone can use it. The key works on it's own.

So she does nothing to help you, at all.
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Sabrina garzotto
 
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Post » Wed Jun 06, 2012 2:26 pm

The key operates without Nocturnal. It's power opens all locks and hidden doors. So she does'nt help you. Any more than Molag Bal helps you traps souls with the Mace Of Molag Bal. It's his mace, you're using to dominate and destroy, but he is'nt using it or helping you directly.

Mercer Frey used the key, and he's Nocturnals enemy.
The Key is a item, anyone can use it. The key works on it's own.

So she does nothing to help you, at all.

I'm not arguing that the Key can only be used by people with Nocturnal's blessing. I'm saying you don't use it when the rocks fall to save you from drowning. That's Nocturnal helping you out.

When you actually use the Key, you actually use the Key. It's an item. It has to be used to activate. You see Mercer use it several times (every time he brags about how easy it is to open doors and such), but the Key cannot operate without a user, and you don't use it when you're drowning.
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R.I.P
 
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Post » Wed Jun 06, 2012 9:54 am

I'm not arguing that the Key can only be used by people with Nocturnal's blessing. I'm saying you don't use it when the rocks fall to save you from drowning. That's Nocturnal helping you out.

When you actually use the Key, you actually use the Key. It's an item. It has to be used to activate. You see Mercer use it several times (every time he brags about how easy it is to open doors and such), but the Key cannot operate without a user, and you don't use it when you're drowning.

You're waving it at the wall. The quest says go to this point, the door opens. It's you and the key, not Nocturnal.
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Tinkerbells
 
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Post » Wed Jun 06, 2012 6:55 pm

You're waving it at the wall. The quest says go to this point, the door opens. It's you and the key, not Nocturnal.

You wave it at the wall in Twilight Sepulcher, not Irkngthand. I'm saying Nocturnal saves your life at Irkngthand.
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Ron
 
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Post » Wed Jun 06, 2012 8:20 am

I think you're all forgetting where Nocturnal came into play. You would have died without her. Don't know what I'm talking about? Remember after you killed Mercer, the building flooded and you weren't able to get out? Nocturnal, patron of the luck of thieves, made that door appear. Now obviously, Mercer would have died regardless, but had you not pledged your allegiance to the Lady of Night, you would have drowned.

I guess if you are talking about serious Rping standards I guess you're right.... Since skyrim is base on heavy religious practice. However Nocturnal did not mysteriously appear out of no where while the the room was being flooded with water. If you remember hard enough their was a lot of rumbling that was occurring at the time after you kill Mercer. I can't for one moment connect Nocturnal with the rocks on top of the building from falling . If you look closer (when you do the quest the next time) the rocks was already severely unstable, and with the rumbling going on it was going to happen no matter what. Oh and Mercer Frey was an intelligent man with good tactician under his belt. What if he was the one that made the rocks so unstable? Maybe that was his escape route had he won the fight against the dragonborn, Karliah and Brynjolf.

Again Nocturnal had no part of this whatsoever.
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Oceavision
 
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Post » Wed Jun 06, 2012 7:18 am

No she does'nt. The skeleton key opens the door, nothing to do with Nocturnal.
The skeleton key opens doors you can't usually see, it's no diferent to the others it opens.

What are you talking about? You didn't use the Skeleton key to get out of Irkngthand, the rocks collapsed by themselves. These are things under the influence of Nocturnal. Luck. She saved your life.



I guess if you are talking about serious Rping standards I guess you're right.... Since skyrim is base on heavy religious practice. However Nocturnal did not mysteriously appear out of no where while the the room was being flooded with water. If you remember hard enough their was a lot of rumbling that was occurring at the time after you kill Mercer. I can't for one moment connect Nocturnal with the rocks on top of the building from falling . If you look closer (when you do the quest the next time) the rocks was already severely unstable, and with the rumbling going on it was going to happen no matter what. Oh and Mercer Frey was an intelligent man with good tactician under his belt. What if he was the one that made the rocks so unstable? Maybe that was his escape route had he won the fight against the dragonborn, Karliah and Brynjolf.

Again Nocturnal had no part of this whatsoever.

I'm not saying that the rocks weren't already loose. I'm saying it was the luck of Nocturnal that made the rocks shift in that particular way and open up this entrance to a secret tunnel. I'm not arguing how exactly it happened, I'm saying that just as all seemed lost, luck got you out. Gallus says this when you meet him in the Twilight Sepulcher. That you should never doubt your skill as a thief, but Nocturnal gives you little pieces of luck.

Also, you think Mercer actually planned the rocks to fall that way? The man must be smart and he does have the Skeleton Key, but that's looking a bit into it. I think he would have found a way to get out through the doors he had blocked off that you entered through.

Again, I see no reason why you guys don't believe that Nocturnal helped you.
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Joie Perez
 
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Post » Wed Jun 06, 2012 8:48 pm

I'm not saying that the rocks weren't already loose. I'm saying it was the luck of Nocturnal that made the rocks shift in that particular way and open up this entrance to a secret tunnel. I'm not arguing how exactly it happened, I'm saying that just as all seemed lost, luck got you out. Gallus says this when you meet him in the Twilight Sepulcher. That you should never doubt your skill as a thief, but Nocturnal gives you little pieces of luck.

Also, you think Mercer actually planned the rocks to fall that way? The man must be smart and he does have the Skeleton Key, but that's looking a bit into it. I think he would have found a way to get out through the doors he had blocked off that you entered through.

Again, I see no reason why you guys don't believe that Nocturnal helped you.

Gallus was the former thieves guild leader and master. He was also a Nightingale along an elite protectors of Nocturnal so whatever he says about Nocturnal is purely bias, nothing more. Even after becoming a Nightingale all I got was armor that I really didn't need, since I was and still am comfortable with my arch-mage robes. No magical powers was given to me after becoming one during the ritual process.

Actually if you stop and think about it you don't fully become an official Nightingale until after you return the key to Nocturnal at the Twilight Sepulcher. I guess it was her way to test out your loyalty to her. Not that I blame her because who honestly wants to return an unbreakable skeleton key? It's thieves wet dream to be able to fiddle around locks without breaking the lock. When you go to jail and want to escape you have the skeleton key with you since it doesn't get taken away.
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Mark Hepworth
 
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Post » Wed Jun 06, 2012 2:18 pm



Gallus was the former thieves guild leader and master. He was also a Nightingale along an elite protectors of Nocturnal so whatever he says about Nocturnal is purely bias, nothing more. Even after becoming a Nightingale all I got was armor that I really didn't need, since I was and still am comfortable with my arch-mage robes. No magical powers was given to me after becoming one during the ritual process.

Actually if you stop and think about it you don't fully become an official Nightingale until after you return the key to Nocturnal at the Twilight Sepulcher. I guess it was her way to test out your loyalty to her. Not that I blame her because who honestly wants to return an unbreakable skeleton key? It's thieves wet dream to be able to fiddle around locks without breaking the lock. When you go to jail and want to escape you have the skeleton key with you since it doesn't get taken away.

Again, not saying that it was magic powers. More like the luck of Nocturnal. And that's extremely bigoted, that would invalidate a lot of plot points in the game if you could trust no servant. Galllus was a good man, and by the way, the luck of the thief was the basis of the Thieves Guild, with their bad luck. No why they had bad luck? Th Skeleton Key was stolen. This was all dialogue in the quest line. Unless you don't trust those either.
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Anna Krzyzanowska
 
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Post » Wed Jun 06, 2012 9:02 am

Things I've become with my character:

Vampire
Werewolf
Harbinger of the Companions
Nightingale
Thieves Guild Master
Arch Mage
Listener of the Dark Brotherhood
Leader of the Dark Brotherhood
"Storm Blade" Officer for the Stormcloaks
Agent of Dibella
Agent of Mara
Champion of Azura
Champion of Boethiah
Champion of Hermaeus Mora
Champion of Hircine
Champion of Mehrunes Dagon
Champion of Mephala
Champion of Meridia
Champion of Molag Bol
Champion of Namira
Champion of Peryite
Slayer of Alduin

Things are going to be very confusing when my character dies.

Lol true 'dat. The last Dovahkiin will be remembered in so many ways! Now I feel bad for whomever decides to scribe books on him or her...
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Andrew
 
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Post » Wed Jun 06, 2012 11:43 am

One part of skyrim which i absolutely hated is you have to become a nightingale if you want to advance the thieves guild. And they force you to be one(else karliah and brynjolf are going to stay at that standing stone for eras).

Cant there be another way to defeat Mercer? I dont want to be nocturnal's plaything after i die ;(
And nobody asked me if i want to become a nightingale. I mean, gamesas should add an option to let you choose right???? You can say 'But i am the dragonborn, screw nocturnal, my fus ro dah can handle Mercer'. This also includes the Companions, but at least you can cure your werewolf disease and not be part of Hircine's playground, but nocturnal! Once you are a nightingale, your soul belongs to her. I dont like that :(


wait wait wait .-. once your werewolf your soul belongs to Hircine ? but Nocturnal also owns your soul ? whats gonna happen to your soul ?
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Danii Brown
 
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Post » Wed Jun 06, 2012 6:47 pm

wait wait wait .-. once your werewolf your soul belongs to Hircine ? but Nocturnal also owns your soul ? whats gonna happen to your soul ?

exactly.
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gandalf
 
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Post » Wed Jun 06, 2012 5:39 pm

haha reading these posts (and i havnt got to then end) is awesome you do realise that bethesda have kinda succeeded here even though they havnt gave you an option to join them or not is the way you guys are actually svcked into the game like its a matter of life or death as if its real and nocturnal when you die is going to rule over you i just think thats amazing.

My points however :P

like someone else said if you didnt want to join her press the exit dialouge button and walk away its simple another thing is that if your characters a theif then you should really have nocturnal at your side she grants luck and gives you some awesome powers which are actually useful unlike most of the things you aquire in the game. To add onto that its like a christian turning around and saying 'oh hang on i dont want to devote my life to god i want to devote it to buddah' in which they are believing in the wrong religion. my point is if you dont want to join the nocturnal dont be a theif and maybe thats where you say 'i think im going to change career'

thats where i stand anyway she gives good buffs so who cares unless you take roleplaying massively and believe your the character then it could bother you
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Soph
 
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Post » Wed Jun 06, 2012 6:49 pm

It's a stupid plot point. I mean, supposedly, its because he is impossible to defeat otherwise....but that's pretty much bull in my opinion. I mean, he even gets free access to all three nightingale powers at once and that doesnt help him all that much. Maybe it would have made sense if he was actually a challenge to beat.
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WYatt REed
 
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Post » Wed Jun 06, 2012 9:34 am

It's a stupid plot point. I mean, supposedly, its because he is impossible to defeat otherwise....but that's pretty much bull in my opinion. I mean, he even gets free access to all three nightingale powers at once and that doesnt help him all that much. Maybe it would have made sense if he was actually a challenge to beat.

The one little thing that kinda bothered me was the Nightingale Sentiels. Why would they attack the PC if the PC is a Nightingale? And how in the world was the Skeleton Key taken by a group of bandits back when that Indoril person was still alive? (The only way to drop down into the Evergloam is by using the Key; otherwise, you'd die down there like Anders). So how in the world did those bandits get access to Key's location??? o-o
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Bonnie Clyde
 
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Post » Wed Jun 06, 2012 7:48 pm

The one little thing that kinda bothered me was the Nightingale Sentiels. Why would they attack the PC if the PC is a Nightingale? And how in the world was the Skeleton Key taken by a group of bandits back when that Indoril person was still alive? (The only way to drop down into the Evergloam is by using the Key; otherwise, you'd die down there like Anders). So how in the world did those bandits get access to Key's location??? o-o

....That is an excellent question.
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Alexander Horton
 
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Post » Wed Jun 06, 2012 7:18 am

Meh. Nightingale Armor was my favorite armor in my first play through. That was worth it for my character.

This play thru I am not doing the TG quest line at all. If you don't like the quest line, don't play it.
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Stephanie I
 
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