10 things I love about Skyrim.

Post » Wed May 02, 2012 11:37 am

I've seen so many negative threads about the game and people complaining about what's missing, what it lacks, what isn't there, that I thought I'd point out some things that I think they did very right. Every game they release is bounds better than the previous, not only from a gameplay/world perspective, but from an engine perspective. Are they perfect? No. Do they show significant advancement with each incremental release? Yup. That's all that matters, right? As long as they are always getting better. Anywho, here's my list:

1. Full shadows: One of the most important elements of level design is lighting, and until this installment, their games dramatically lacked shadows. However, as you all know, Skyrim features a full set of dynamic lighting. This provides dark areas under and around structures, increases the contrast and enhances the areas the artists wish to draw the players attention too, resulting in a richer play experience.

2. Free leveling (No more classes ala Oblivion): They sort of did this in Fallout 3, but with Fallout's 'Level skills when you level' and generic experience system, it felt incomplete. However, in Skyrim, you play what skills feel right, and they level. Not only that, but focusing on skills increases the rate at which you level. This allows far more free and open playstyles, as opposed to Oblivion, where you were locked perminantly to a set of skills if you wanted to level.

3. Crafting/Enchanting/Alchemy: All of these things have been improved or added from previous titles. They saw how many mods added and altered these things, and they followed suit.

4. World detail: They are always improving on this, but in Skyrim they made some incredible steps in the right direction. They altered many of the lower level systems, and added things on large and small scales. They improved the manner in which large landforms like mountains were created, leaving the level designers plenty of opportunities to make incredible looking mountains and valleys, and they implemented much more minor things, like randomly generated insects that fly freely and while they lack actually AI, still make concious decisions based on their surroundings.

5. Realtime dialogue: People always complain about how menu's pause time, and I agree for the most part. I hated how dialogue in previous games froze time, often leaving the backdrop as you're told about something as a set of people, frozen in space. They hang there akwardly until the NPC is done talking and you resume normal gamemode. They took a huge step in Skyrim and talking no longer freezes the time. That alone greatly increases immersion and overall gameplay experience.

6. Scenes and dialogue views: This is more of a backbone/modding thing, but they finally added a system for complex scenes. In previous titles, scenes were scripted on a package-by-package basis, which took hours of time and was incredibly complicated to keep track of. Now you simply drag your packages and dialogue into the appropriate slot in the scene window, and you're done setting up your scene in a fraction of the time. Miss a step? Just add in right in the middle with the click of a button! This certainly allowed designers far more freedom and ease when adding complex interactivity.

7. Dungeon/Area FX: Bethesda has added a plethora of new FX items that allow for a far richer experience. Snow and leaves fluttering past the camera, many new sets of fogs and other items. This allows level designers to create the wonderous views like the large open caverns that leave you in awe! This also includes waterfalls and creeks, which make the world feel far more alive, and add that microdetail that you can enjoy as you take a stroll in the woods.

8. Animation: Bethesda implemented a whole new animation system this time around, and it's done wonders! Everything is far more lifelike and less stiff that previous titles. This also allowed them to do the melee kill animations which are bounds better than you basic Fallout 3 bat VATS kill!

9. Dual Wielding: Is it perfect? No. But is it at least there? Yes! I've wanted to dual wield for ages and they've finally given me the ability to do so. Sword and sword, axe and spell, shield and spell. A wide variety of gameplay styles is opened up by the addition of basic dual wielding.

10. Radiant Quests: They aren't major, and some people argue unimportant or poorly written, but Radiant Story is their way of breaking randomized gameplay into the engine. Bounties to kill bandits, other stories that are different every time. I enjoy this not so much for what it adds to Skyrim, but what it means for their future games. They attempted this in Oblivion and failed. But it made it into Skyrim, and that's a huge step for them in the direction of randomized, dynamic content.

I think this is their best game yet, and they are just getting better and better. They have my upmost respect as developers, and I think they do amazing things. Better yet, their games are truely unique. No other company in the world makes games of this size that are persistant, and this detailed.

I hope you never stop making amazing games Bethesda.

Alexander J. Velicky
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Romy Welsch
 
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Post » Wed May 02, 2012 3:01 pm

I can't add anything more except kudos for the post
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Franko AlVarado
 
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Post » Wed May 02, 2012 1:43 pm

1.) More detailed, living breathing open world
2.) More freedom in character development, customization, and specialization than ever before
3.) Better combat and magic system
4.) Incredibly beautiful graphics and aesthetics
5.) Brand new gameplay styles that open up new ways to play that were never available before (dual wielding, true necromancy)
6.) Very engaging political element within the Civil War that keeps you guessing about who is the good guy / bad guy for quite some time
7.) Much more choice within major questlines than ever before
8.) Deeper, more in depth crafting skills
9.) Legitimate followers that can add a "party" dynamic to gameplay
10.) NPC's that make me care about the world and locales that I am in, and make me have very legitimate feelings and opinions towards cities, holds, factions, and individuals

Honorable mention: The UI - one of the sleekest, easiest to use, and nicest looking UI's and menu systems I've seen in a video game.
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Soku Nyorah
 
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Post » Thu May 03, 2012 12:08 am

The story, playing the Drgonborn, the music, the visuals both graphics and art design, the combat, the voice work, being able to just sit in an inn and listen and watch life going on around you, shouts, the amount of quests, so much to do and explore and being able to play it for hour after hour and not get bored.
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SaVino GοΜ
 
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Post » Wed May 02, 2012 9:03 am

Honorable mention: The UI - one of the sleekest, easiest to use, and nicest looking UI's and menu systems I've seen in a video game.
I agree. I don't see what all the fuss is. Sure, it's not the best designed in terms of 'space usage and number of clicks', but art never has any solid rules. It all depends on so much. I very quickly got used to the UI and I love it. I think it's very well designed, and it sure as hell looks very smooth and nice. :biggrin:

The story, playing the Drgonborn, the music, the visuals both graphics and art design, the combat, the voice work, being able to just sit in an inn and listen and watch life going on around you, shouts, the amount of quests, so much to do and explore and being able to play it for hour after hour and not get bored.
Indeed. I love just standing around at the Inn, or walking through a forest and enjoying the sights and sounds. They really did an amazing job.
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Ross Thomas
 
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Post » Wed May 02, 2012 1:47 pm

You hit the nail on the head with real time dialogue. It's something I hope other developers look into.
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lucy chadwick
 
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Post » Wed May 02, 2012 1:56 pm

Ooohh... positivity! :)

I don't really have much to add to what has already been mentioned but I wholeheartedly agree - Skyrim is the best Elder Scrolls yet.

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Kitana Lucas
 
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Post » Wed May 02, 2012 10:23 am

I've seen so many negative threads about the game and people complaining about what's missing, what it lacks, what isn't there, that I thought I'd point out some things that I think they did very right. Every game they release is bounds better than the previous, not only from a gameplay/world perspective, but from an engine perspective. Are they perfect? No. Do they show significant advancement with each incremental release? Yup. That's all that matters, right? As long as they are always getting better. Anywho, here's my list:

1. Full shadows: One of the most important elements of level design is lighting, and until this installment, their games dramatically lacked shadows. However, as you all know, Skyrim features a full set of dynamic lighting. This provides dark areas under and around structures, increases the contrast and enhances the areas the artists wish to draw the players attention too, resulting in a richer play experience.

2. Free leveling (No more classes ala Oblivion): They sort of did this in Fallout 3, but with Fallout's 'Level skills when you level' and generic experience system, it felt incomplete. However, in Skyrim, you play what skills feel right, and they level. Not only that, but focusing on skills increases the rate at which you level. This allows far more free and open playstyles, as opposed to Oblivion, where you were locked perminantly to a set of skills if you wanted to level.

3. Crafting/Enchanting/Alchemy: All of these things have been improved or added from previous titles. They saw how many mods added and altered these things, and they followed suit.

4. World detail: They are always improving on this, but in Skyrim they made some incredible steps in the right direction. They altered many of the lower level systems, and added things on large and small scales. They improved the manner in which large landforms like mountains were created, leaving the level designers plenty of opportunities to make incredible looking mountains and valleys, and they implemented much more minor things, like randomly generated insects that fly freely and while they lack actually AI, still make concious decisions based on their surroundings.

5. Realtime dialogue: People always complain about how menu's pause time, and I agree for the most part. I hated how dialogue in previous games froze time, often leaving the backdrop as you're told about something as a set of people, frozen in space. They hang there akwardly until the NPC is done talking and you resume normal gamemode. They took a huge step in Skyrim and talking no longer freezes the time. That alone greatly increases immersion and overall gameplay experience.

6. Scenes and dialogue views: This is more of a backbone/modding thing, but they finally added a system for complex scenes. In previous titles, scenes were scripted on a package-by-package basis, which took hours of time and was incredibly complicated to keep track of. Now you simply drag your packages and dialogue into the appropriate slot in the scene window, and you're done setting up your scene in a fraction of the time. Miss a step? Just add in right in the middle with the click of a button! This certainly allowed designers far more freedom and ease when adding complex interactivity.

7. Dungeon/Area FX: Bethesda has added a plethora of new FX items that allow for a far richer experience. Snow and leaves fluttering past the camera, many new sets of fogs and other items. This allows level designers to create the wonderous views like the large open caverns that leave you in awe! This also includes waterfalls and creeks, which make the world feel far more alive, and add that microdetail that you can enjoy as you take a stroll in the woods.

8. Animation: Bethesda implemented a whole new animation system this time around, and it's done wonders! Everything is far more lifelike and less stiff that previous titles. This also allowed them to do the melee kill animations which are bounds better than you basic Fallout 3 bat VATS kill!

9. Dual Wielding: Is it perfect? No. But is it at least there? Yes! I've wanted to dual wield for ages and they've finally given me the ability to do so. Sword and sword, axe and spell, shield and spell. A wide variety of gameplay styles is opened up by the addition of basic dual wielding.

10. Radiant Quests: They aren't major, and some people argue unimportant or poorly written, but Radiant Story is their way of breaking randomized gameplay into the engine. Bounties to kill bandits, other stories that are different every time. I enjoy this not so much for what it adds to Skyrim, but what it means for their future games. They attempted this in Oblivion and failed. But it made it into Skyrim, and that's a huge step for them in the direction of randomized, dynamic content.

I think this is their best game yet, and they are just getting better and better. They have my upmost respect as developers, and I think they do amazing things. Better yet, their games are truely unique. No other company in the world makes games of this size that are persistant, and this detailed.

I hope you never stop making amazing games Bethesda.

Alexander J. Velicky

1. Better leveling system.
2. Real-time dialogue (no face zooming made it feel like talking to Morrowind NPCs in real-time).
3. Improved animation, glad to see that male and female NPCs have different walking animations.
4. Far more detailed world to explore, Skyrim has a variety of landscapes just like Morrowind.
5. Combat is far more satisfying, I love the finishers.
6. Carriages, which uses the silt strider's fast traveling system. :yes:
7. The return of inn music! Skyrim's music system is similar to Daggerfall's. :biggrin:
8. The return of Dwemer ruins! Remastered versions of Morrowind's. :woot:
9. The return of common creatures from Solstheim! Glad they roam the lands of Skyrim. :happy:
10. The many shipwrecks you can find!
11. The weather and the fog covering the mountains are just amazing.

Bethesda did a great job. :thanks:
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D IV
 
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Post » Wed May 02, 2012 3:10 pm

Positive comments for a change. Great. This game has wanderlust! For me, there is nothing in the market at this time that can compare.
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Eilidh Brian
 
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Post » Wed May 02, 2012 10:46 am

Nice to see a positive thread amongst the negativity :) Skyrim is an amazing game, and a worthy addition to TES!
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Marnesia Steele
 
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Post » Wed May 02, 2012 11:45 pm

Honorable mention: The UI - one of the sleekest, easiest to use, and nicest looking UI's and menu systems I've seen in a video game.
I agree. I don't see what all the fuss is.

So it take it you people don't loot everything that is not nailed down (and have a crowbar in case some of the things that are are loose :P)? Managing large amounts of items without them being ordered or even categorised at all... well, i can't see how anyone can say anything positive about it after actually using it :shrug:

I do agree with 10 things in the opening post, but i the only positive thing i can say about the UI is that it is a perfect example of how to not do an UI.
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Alister Scott
 
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Post » Wed May 02, 2012 10:21 pm

  • dungeons that are unique enough to make exploring them fun
  • dynamic lighting
  • archery
  • alchemy
  • audio
  • voice acting
  • classless system
  • perks
  • enemies that you can empathize with (forsworn and falmer)
  • shouts
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oliver klosoff
 
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Post » Wed May 02, 2012 10:44 am

Nice post, I agree. It's an awesome game. :)
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Hannah Whitlock
 
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Post » Thu May 03, 2012 12:44 am




So it take it you people don't loot everything that is not nailed down (and have a crowbar in case some of the things that are are loose :P)? Managing large amounts of items without them being ordered or even categorised at all... well, i can't see how anyone can say anything positive about it after actually using it :shrug:

I do agree with 10 things in the opening post, but i the only positive thing i can say about the UI is that it is a perfect example of how to not do an UI.

What are you talking about? I think the UI is fantastic. Your own inventory is categorized, and the 'loot' menu is alphabetized. I love it!
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David John Hunter
 
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Post » Wed May 02, 2012 8:37 pm

What are you talking about? I think the UI is fantastic. Your own inventory is categorized, and the 'loot' menu is alphabetized. I love it!

I've used SkyUI for so long i don't remember exactly how it worked, but there was a just long list of items with no categories in some places. Pain in the behind when trying to manage huge inventory lists.

Well, i should consider it a good thing of Skyrim's that it's biggest :eek: feature was the UI, that was modded very quickly. Oblivion's level scaling was much more pervasive and complicated issue to fix :hehe:
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Tanya Parra
 
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Post » Wed May 02, 2012 10:27 pm

Great post :biggrin:, but listing negative criticism after playing the game isn't a bad thing. There is a concern that Beth might take good things out of Fallout 4 to streamline it, even more so since their Mainstream fanbase has increased. It is good to bring awareness to both the positive and negative.
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Princess Johnson
 
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Post » Wed May 02, 2012 8:52 am

Agree with most of what's been said except the UI. SkyUI shows what could have been done instead.
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ShOrty
 
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Post » Wed May 02, 2012 2:56 pm

I like the UI too, then again it's a breeze to use with an xbox pad, ;p

I tried SkyUI out for a while when I first got the PC version, but meh, it was just a lot of stuff that I never used. And I don't want SKSE. Nor ScriptDragon.
I remember a lot of people saying that SKSE is desperately needed for decent mods, lol, none of my great mods require that.
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quinnnn
 
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Post » Wed May 02, 2012 3:32 pm

1. the game world is a work of art. SEVERAL works of art. beautiful.
2. interactions. the NPCs have real lives, and live them out. not just standing around silently
3. shouts. they can turn the tide of a battle, or you could waste an opportunity and get smoked.
3. character detail. all NPCs are well-drawn, and most have personalities.
4. marriage. i love and hate this feature. love it for the ability to marry your favourrite NPC, often making you attached to them.
5: M'aiq the Liar. who doesn't love this guy's quotes!
6. Werewolves. they kick ass. 'cos they can
7: Modding. i know console players don't like not having it, but i haev PC, i like it. read my signature.
and now for the top 3:
8. Radiant AI
9.the small things. these are not much, but make the game dynamic, fun and interesting. like playing tag with some children, salmon leaping up waterfalls etc.
10. Freedom. complete utter freedom to do whatever you want, whenever you want (with small limitations). a dragon is attacking! go catch some butterflies!
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Krista Belle Davis
 
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Post » Wed May 02, 2012 2:55 pm

Great post :biggrin:, but listing negative criticism after playing the game isn't a bad thing. There is a concern that Beth might take good things out of Fallout 4 to streamline it, even more so since their Mainstream fanbase has increased. It is good to bring awareness to both the positive and negative.

That's hearsay.

You (and a lot of people it seems) worry too much about the future of TES/FO, how about, relaxing a bit, play the current games, which are great, and then complain about all the errors they make with FO4, WHEN they make them, not before.

"There is a concern..." Lol, no there isn't, nothing you do will change what the future holds.

Also, the tone of your post, and the fact that you are a brand new member and that's your first post, makes me believe you are being sneaky.
Mhm, yeah, with the recent activity on here I am almost positive you are not a new member and that is not your first post.
(Why do so many people on this forum make alt's)
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Milad Hajipour
 
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Post » Wed May 02, 2012 11:02 am

I remember a lot of people saying that SKSE is desperately needed for decent mods, lol, none of my great mods require that.

The big and comprehensive mods that need it aren't out yet. xSE's have made pretty big gameplay altering mods possible in the previous games, and no doubt will for Skyrim too. It's still (relatively) early days, Beth isn't done patching, much less done releasing DLCs.

And i consider SkyUI essential :hehe: Though without SKSE only the search function of it won't work.
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N3T4
 
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Post » Wed May 02, 2012 9:44 am

10. Radiant Quests: They aren't major, and some people argue unimportant or poorly written, but Radiant Story is their way of breaking randomized gameplay into the engine. Bounties to kill bandits, other stories that are different every time. I enjoy this not so much for what it adds to Skyrim, but what it means for their future games. They attempted this in Oblivion and failed. But it made it into Skyrim, and that's a huge step for them in the direction of randomized, dynamic content.
I hate this. I hate this. I hate this.

It's a great idea in itself, but it requires a perfect underlying game design to support it properly. Itemization and economy in Skyrim is very broken, and thus the only enjoyment one gets from doing these quests is in the form of directed exploration. They should've done radiant quests with the same/higher standards they did Thieves Guilds radiants with. Anything, like an alignment system, reputation system, anything that defines your character and brings the game more of an RPG feel.

My top 10

1. Scale (Choosing not to fast-travel, the world seems huge and quests feel grand)
2. Aesthetics (Everything looks amazing, except clothing and daedric and glass armor.)
3. Animation (Combat feels visually engaging)
4. Audio (Ridiculously immersive and beautiful music and sound world)
5. Detail (Everything feels hand-crafted)
6. Random events
7. Diversity
8. Frequent patches
9. Modding tools to fix some of the horrific mistakes in game mechanics.
10. Modding community
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Hazel Sian ogden
 
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Post » Wed May 02, 2012 2:22 pm

What are you talking about? I think the UI is fantastic. Your own inventory is categorized, and the 'loot' menu is alphabetized. I love it!

I like the UI as well, because I love keyboard navigation. But have you tried leveling alchemy with the vanilla UI? It's not very fun scrolling through an endless list of ingredients and potions / poisons.
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DAVId MArtInez
 
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Post » Thu May 03, 2012 12:50 am

A small sampling of the many things I love about Skyrim:

1. the Argonians and Khajiit
2. Dragons
3. the Thu'um
4. the music
5. the lighting
6. water physics
7. the Creation Kit
8. the caves and ruins
9. Dwemer pipes!
10. The main quest
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Adam Kriner
 
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Post » Wed May 02, 2012 10:40 am

So it take it you people don't loot everything that is not nailed down (and have a crowbar in case some of the things that are are loose :tongue:)? Managing large amounts of items without them being ordered or even categorised at all... well, i can't see how anyone can say anything positive about it after actually using it :shrug:

I do agree with 10 things in the opening post, but i the only positive thing i can say about the UI is that it is a perfect example of how to not do an UI.
Yeah, loot is alphabatized. It's a simple, common method of organization, within the actual catagories as well. I know exactly where every item is. When I go to stores, I pick a relevant catagory (like Weapons if selling to a blacksmith) and I scroll from top to bottom ridding the inventory of what I dont want.

And I do look absolutely everything worth value. (Anything but plates, lanterns, shovels, etc) I have no issue navigating or finding items in my inventory. It's very clearly displayed and straightforward. :/
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Darren Chandler
 
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