» Tue Jun 12, 2012 3:57 am
You know, I kind of miss the attributes system. The only thing I *don't* miss about attributes was that, in Morrowind and Oblivion, hp was not only attribute and level dependent, but depended on how early you increased endurance, which made it kind of seem like you were "forced" to train up endurance early, no matter what type of character you were trying to build (a mage, perhaps, doesn't need *as much* hp as a warrior, but you still want to end up with 150-200 hp, and you want hp to increase a little bit almost every level; in the MW/OB system, if you trained your mage primarily in mage skills early on, you'd be stuck with like 80 hp for a long time, meaning you would be quite vulnerable to spike damage - doesn't matter much how awesome your health potions are if an enemy one-hit kills you, and it would be quite a few levels before your magic shields and resistances were enough to make a difference (in my experience, if you don't have much hp, you'll need at least 50% resistance before you are mostly 'safe' from one-hit kills; it's faster to get to 120-130 hp than it is to get equivalent shield spells to allow you to survive at 80hp, and if you have those shield spells *and* 120 or 150hp, it's like having 200 or 250 hp).
So, from that standpoint, I don't miss attributes; but, a better designed attribute system would be nicer than no attribute system at all. I miss being able to carry 1200 weight-units (combining +str potions, feather potions, +str enchants, etc) of gear, or run 40mph.