I think I prefer Oblivion's Stamina system.

Post » Mon Jun 11, 2012 9:36 pm

(( Nowhere in there does it say Fatigue affects jump height or running speed, just that your fatigue may make you feint, which in over 450+ hrs of OB, never happend to me! ))
Dude. Cut out the double parenthesis already.
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tiffany Royal
 
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Post » Mon Jun 11, 2012 3:22 pm

I wish investing in stamina upon level up would raise your sprinting SPEED also. Thatways theif like characters would be more agile.

Also is it just me or do a good amount of enemies run at sprint speed WITH YOU if you try to run away, hitting you as you go.
Kinda defeats the purpose of sprinting when a lot of enemies will just start sprinting too...
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ruCkii
 
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Post » Tue Jun 12, 2012 2:03 am

plz let athletics and acrobatics die they were the most pointless "skills" in TES
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Esther Fernandez
 
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Post » Mon Jun 11, 2012 5:47 pm

plz let athletics and acrobatics die they were the most pointless "skills" in TES

how can you possibly say they are pointles?

you honestly believe athletic/acrobatic, as well as, strength/agility, etc. have no impact on speed, jumping, etc. ??

how they were implemented should be improved.

you don't just get rid of them: streamline and dumbing-down. less.
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KiiSsez jdgaf Benzler
 
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Post » Mon Jun 11, 2012 8:34 pm

http://www.uesp.net/wiki/Oblivion:Fatigue

Nowhere in your quoted text does it say that an empty stamina bar will prevent the character from running or jumping. You are confusing vanilla Oblivion with an add-on of some sort. Stamina really wasn't a large part of Oblivion's movement mechanics or philosophy.

Stamina plays a larger role in combat and movement in Skyrim. Not as much as it ever has in older titles, but more so than recent releases.
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Campbell
 
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Post » Mon Jun 11, 2012 10:42 pm

plz let athletics and acrobatics die they were the most pointless "skills" in TES
Acrobatics was one of the most useful skills for an assassin or an acrobat and not pointless at all.

Athletics could be tied to how fast your stamina recharges in Skyrim and therefore not useless.

@ osheao,
Some people are happy with less. I want more: more is more and just because something needs to be improved does not mean it should get cut I agree with you there.
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Joanne
 
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Post » Mon Jun 11, 2012 8:07 pm

Nowhere in your quoted text does it say that an empty stamina bar will prevent the character from running or jumping. You are confusing vanilla Oblivion with an add-on of some sort. Stamina really wasn't a large part of Oblivion's movement mechanics or philosophy.

Stamina plays a larger role in combat and movement in Skyrim. Not as much as it ever has in older titles, but more so than recent releases.
And you are nitpicking and missing what that quote really shows: That the character attribute system in Oblivion had a level of depth impossible in Skyrim. I assumed that running and stamina were tied together. I was only 50% right which is still 100% more right than 75% of the people posting in this thread.
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Nick Swan
 
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Post » Tue Jun 12, 2012 3:26 am

And you are nitpicking and missing what that quote really shows: That the character attribute system in Oblivion had a level of depth impossible in Skyrim.

I disagree, or at least that it needs it. Skyrim makes me look at my Stamina bar, Oblivion did not. Nor did Morrowind, because ultimately the effect they had were so minor it wasn't worth thinking about, I actually use Stamina potions in Skyrim, in Oblivion I sold them. In Oblivion it slightly altered chances and damage output, in Skyrim it actually can stop me from doing things like retreating. It's more useful, to me in Skyrim although if in Oblivion you found it more useful then fair enough.

It was, to me, about as pointless as the Luck attribute before.
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darnell waddington
 
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Post » Mon Jun 11, 2012 7:22 pm

And you are nitpicking and missing what that quote really shows: That the character attribute system in Oblivion had a level of depth impossible in Skyrim. What I said was that running and stamina were tied together. I was only 50% right which is still 100% more right than 75% of the people posting in this thread.

I wasn't intending to nitpick, I apologize. I would argue that stamina and running are still tied together, though in an entirely (and in my opinion, more strategic) fashion. Sprinting added a nice touch to combat this time around and I expect it to return in future (gods willing) titles. Should stamina be associated with specific attributes? I'm not so sure. While stamina is still associated with optional attributes, I don't blame people for feeling there is something left to be desired. I'm inclined to agree in most cases.
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Laura Mclean
 
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Post » Mon Jun 11, 2012 1:02 pm

Are you maybe confusing the behavior you got from a mod, compared to the "vanilla" Oblvion. I don't remember being unable to run or jump because of stamina. Just that damage would be lowered.

I don't touch mods ever. Plus I played OB on a 360.
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Petr Jordy Zugar
 
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Post » Mon Jun 11, 2012 7:59 pm

Also is it just me or do a good amount of enemies run at sprint speed WITH YOU if you try to run away, hitting you as you go.
Kinda defeats the purpose of sprinting when a lot of enemies will just start sprinting too...

You dodge attacks with sprint, you don't just hold it down.
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Kahli St Dennis
 
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Post » Mon Jun 11, 2012 12:37 pm

Stamina system was indeed better in Oblivion.. However I think it would be much better if you actually couldn't attack when you are out of stamina (with oblivions stamina system that is, meaning all attacks take stamina). It'd make combat much more tactical.
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electro_fantics
 
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Post » Mon Jun 11, 2012 5:05 pm

Stamina system was indeed better in Oblivion.. However I think it would be much better if you actually couldn't attack when you are out of stamina (with oblivions stamina system that is, meaning all attacks take stamina). It'd make combat much more tactical.

It would break melee combat altogether, your idea is terrible because if that was how combat worked in Skyrim once you run out you would just die, as you can't run or stagger an opponent before he hits you. It's ok if you play on adept or whatever when the enemy tickles but it would destroy combat at master level. Making each swing cost less stamina or higher stamina regen to help counterbalance the change would not be a fix either before it's suggested.
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Cathrin Hummel
 
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Post » Tue Jun 12, 2012 2:06 am

It would break melee combat altogether, your idea is terrible because if that was how combat worked in Skyrim once you run out you would just die, as you can't run or stagger an opponent before he hits you. It's ok if you play on adept or whatever when the enemy tickles but it would destroy combat at master level. Making each swing cost less stamina or higher stamina regen to help counterbalance the change would not be a fix either before it's suggested.
didn't you read my post?

Limited stamina works perfectly fine. Instead of having your stamina bar going down to 0 in a second, ala Skyrim when doing power-attacks, it would be a much bigger pool to begin with. Running away from combat shouldn't be as good as it is to begin with, but that's a different story. With limited stamina, your opponent would also have limited stamina, the proper management of it would add a lot more that it takes away. Really, if you feel like running, drink a potion and run. But your opponent couldn't follow you, especially if you keep it intense and their stamina low. And who said stamina would regenerate that slow like it does in Skyrim?
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Rob Davidson
 
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Post » Mon Jun 11, 2012 8:35 pm

i miss knocking people out with damage stamina stuff (or just beating them with my fist), and, to the topic raised about attibutes, attributes are important because they are the only thing to tell the world about your character's physical/mental state (just because bethesda cant make a reactive [or active] world does not mean they should cut attributes though)
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Krystal Wilson
 
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Post » Tue Jun 12, 2012 1:53 am

didn't you read my post?

Limited stamina works perfectly fine. Instead of having your stamina bar going down to 0 in a second, ala Skyrim when doing power-attacks, it would be a much bigger pool to begin with. Running away from combat shouldn't be as good as it is to begin with, but that's a different story. With limited stamina, your opponent would also have limited stamina, the proper management of it would add a lot more that it takes away. Really, if you feel like running, drink a potion and run. But your opponent couldn't follow you, especially if you keep it intense and their stamina low. And who said stamina would regenerate that slow like it does in Skyrim?

I read your post, you was the one that didn't read mine.

A limited stamina pool does NOT work. I already said a bigger stamina pool doesn't fix the problems because if you run out of stamina the exact same problems I highlighted appear again. If you have a big enough pool stamina doesn't even matter, if you are guzzling potions why even have a stamina pool in the first place. I also do not use potions and a limited pool would totally break the way I like to play. Stamina management also exists currently, to those people who don't believe me, I suggest you stop running around in enchanted daedric armour on easy difficulties, because stamina management does exist at any level that requires genuine skill.
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Rebekah Rebekah Nicole
 
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Post » Tue Jun 12, 2012 12:44 am

i miss knocking people out with damage stamina stuff (or just beating them with my fist), and, to the topic raised about attibutes, attributes are important because they are the only thing to tell the world about your character's physical/mental state (just because bethesda cant make a reactive [or active] world does not mean they should cut attributes though)
Damage stamina was really useful poisons and spells shame its gone.
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Bethany Short
 
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Post » Mon Jun 11, 2012 10:42 pm

Damage stamina was really useful poisons and spells shame its gone.

it was one of the few destruction spells i used after i figured out the knock-out thing (i have those argonians in the arena to thank for teaching me, i was knocked out cold the first time i fought them :sweat: )
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Claudia Cook
 
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Post » Tue Jun 12, 2012 4:04 am

I read your post, you was the one that didn't read mine.

A limited stamina pool does NOT work. I already said a bigger stamina pool doesn't fix the problems because if you run out of stamina the exact same problems I highlighted appear again. If you have a big enough pool stamina doesn't even matter, if you are guzzling potions why even have a stamina pool in the first place. I also do not use potions and a limited pool would totally break the way I like to play. Stamina management also exists currently, to those people who don't believe me, I suggest you stop running around in enchanted daedric armour on easy difficulties, because stamina management does exist at any level that requires genuine skill.
I don't think you can wrap your head around the idea of limited stamina. It's not like you'd stand there half an hour, paralyzed, once you're out of stamina. Instead, attack less and let your stamina never reach 0 to begin with. Even if it does reach 0, it'll regenerate back quite soon. (skyrims regen of stamina is quite slow once it has reached 0..)

Have you played demon's souls or dark souls? Those games have a heavily stamina based combat. None of the problems you say will happen, happen in those games. Of course it would if you'd press attack like a maniac, but that is the enitre point of the stamina system. -Don't spam attack like an idiot-.
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Charlotte Buckley
 
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Post » Mon Jun 11, 2012 11:26 pm

I personally prefer Skyrims system, just because you cant do power attack when you don't have enough stamina. In oblivion i never cared about my stamina because it felt useless, you still could do everything even if you didn't have any stamina.(it did less damage, but it wasn't much less) But I agree that its pretty stupid that jumping and running doesn't drain stamina.
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Tanika O'Connell
 
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Post » Mon Jun 11, 2012 11:31 pm

I guess people in Skyrim are more physically fit. :biggrin:
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Juan Suarez
 
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Post » Mon Jun 11, 2012 4:18 pm

Oblivion's stamina system was more realistic; regular attacks costed Stamina; when your Stamina was low, your attacks did a lot less damage; when you run, your stamina regen goes way down; jumping costed stamina; I could go on and on. Heck, Morrowind's was even more realistic than that, stamina decreased while running.

The one thing I do appreciate about Skyrim's stamina system is the ability to sprint, but I'm disheartened that such a great series has gone to the mindless munchkin noobs of gaming.
The running::decreasing stamina thing in Morrowind was sort of a problem because it got to the point where walking was faster than running.
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Alyce Argabright
 
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Post » Tue Jun 12, 2012 2:13 am

it was one of the few destruction spells i used after i figured out the knock-out thing (i have those argonians in the arena to thank for teaching me, i was knocked out cold the first time i fought them :sweat: )
It was very useful snd by far one of the most amusing spells. When I first descoverwed stamina damage and the danger of it a mage was casting a spell on me and I fell over, then I hot in a fight and they kept knocking me down, I seen my stamina was down and then I facepalmed myself knowing it was my stamina and I went and created a damage stamina spell at the Arcane University.
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Flutterby
 
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Post » Mon Jun 11, 2012 10:27 pm

I don't think you can wrap your head around the idea of limited stamina. It's not like you'd stand there half an hour, paralyzed, once you're out of stamina. Instead, attack less and let your stamina never reach 0 to begin with. Even if it does reach 0, it'll regenerate back quite soon. (skyrims regen of stamina is quite slow once it has reached 0..)

Have you played demon's souls or dark souls? Those games have a heavily stamina based combat. None of the problems you say will happen, happen in those games. Of course it would if you'd press attack like a maniac, but that is the enitre point of the stamina system. -Don't spam attack like an idiot-.

Your basically saying, don't attack every opportunity you get, doesn't that sound stupid to you? It's a stupid way to manage stamina and is just an artificial way of making a fight longer, there is no skill involved in attacking less. With the current system I have a lot of decisions to make during a fight to kill the enemy as quickly as possible, I can power attack but will I need to sprint away very soon to avoid an anticipated attack? should I use a regular attack instead to make sure I have the stamina needed if I have to run or shield bash? Or should I take a risk on a power attack to stagger my opponent and get some good damage on him? A limited pool kills all of that decision making because now I figured out i can only swing my weapon once every 10 seconds otherwise i run out of stamina, it doesn't work in Skyrim.
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evelina c
 
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Post » Mon Jun 11, 2012 1:13 pm

I personally prefer Skyrims system, just because you cant do power attack when you don't have enough stamina. In oblivion i never cared about my stamina because it felt useless, you still could do everything even if you didn't have any stamina.(it did less damage, but it wasn't much less) But I agree that its pretty stupid that jumping and running doesn't drain stamina.

Why do you agree running and jumping should cost stamina? Sprinting already does, if running did as well then you would have to walk around in combat if you wanted decent stamina regen, it's a silly mechanic for combat, which is why it isn't in the game any more, also due to the design of some dungeons not being able to jump when you need would just get you trapped by the enemy constantly, also not good.
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Cody Banks
 
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