I think this game has the best archery gameplay ever.

Post » Wed Jun 06, 2012 7:17 am

Any word on Critical Shot? I've heard people say that it is an absolute must, and others say it only adds a few points of damage. Mine is currently at level one so I could move on with the next perk, and sometimes it seems to do a lot more damage on a critical, and sometimes I don't notice any difference at all. Does anyone know what the exact damage numbers are for Critical Shot?

I take it just for the satisfying critical hit noise you get when it procs. :D I don't know if I'd call it a must, but it does a noticeable amount of damage on elder dragons, etc, when it hits.
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Matt Bigelow
 
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Post » Wed Jun 06, 2012 1:27 am

While yes it doesnt draw your arrow to full strength, it is rather handy in close quarters archery. When I have several targets I know I can easily 1 or 2 shot surrounding a boss I can with this perk get those shots off now. Where as before I may only get 3 shots with the perk I can get 6 or 7 off. It may not be full strength, but all its got to do is hit them.
If you don't fully draw back the regular bow, you will get the exact same results. It doesn't actually improve the time you need to draw back to get weaker shots off, just increases animation speed. It's hard to say with absolute certainty since it's kind of a judgement thing, but I'm pretty sure it's doing literally nothing but playing a faster draw animation.
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Chloe Lou
 
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Post » Wed Jun 06, 2012 1:57 am

I was just on another thread about archery looking for tips and last night I had a chance to use them. The archery skill is a perfect example of what it takes to develop the skills in Skyrim so they do what you need to do. I poisoned my arrow with Damage Magicka and made a shot that was so far away I could barely see the enemy. I didn't have the zoom perk or steady hand yet and it was the most amazing thing with archery that I've been able to do so far. The archery skill in this game is exquisite and perfect. It's exactly what I'd hoped it would be. Thanks also to the team that worked on archery. It's great!

:tes:
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TWITTER.COM
 
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Post » Wed Jun 06, 2012 3:46 am

Personally I wish archery was solely based on the players ability to aim, and that archery skill just increases damage
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michael danso
 
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Post » Wed Jun 06, 2012 5:14 am

According to UESP, critical shot does 50% more damage when you have all three perks.
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Jennifer May
 
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Post » Wed Jun 06, 2012 10:50 am

According to UESP, critical shot does 50% more damage when you have all three perks.

I've seen people say that it only adds 50% of the base damage, so a bonus of 10 damage when using a Daedric Bow. If it would be 50% to the total it'd be worth it, otherwise no. Can anyone confirm?
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Chloe Mayo
 
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Post » Wed Jun 06, 2012 3:09 am

It's good, but Mount and Blade has better archery gameplay.

I personally disagree. M&B is decent, but it is a poor substitute in-game. It feels too unwieldy when I compare it to the experience of actually shooting a longbow in real life. The speed with which the crosshairs digress from the center when you draw is far too fast, to the point that it seems like you are the weakest archer ever.
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DAVId MArtInez
 
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Post » Wed Jun 06, 2012 1:44 am

Here's an archery trick for the really avid archers amongst you.

If you bash immediatly after firing an arrow, you bash seems to count as another arrow hit like you'd stabbed them with an arrow (At the very least the bash procs the enchantment on your weapon). If you have the quick shot perk you actually have a fighting chance in melee, staggering a foe, shooting an arrow, then bashing them again to proc the additional damage and stagger them for the next shot to be drawn.

The bash hit doesn't seem to consume ammo either so it can be a way of saving arrows on weaker targets that'll take 2 hits to kill (I whirlwind sprint over to them ;p)

The TWO PIECE of Skyrim, lol
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Vicky Keeler
 
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Post » Wed Jun 06, 2012 2:39 am

Some people are easily satisfied. Archery, like the rest of Skyrims combat, is extremely shallow. There is no judging for distance, no hit multipliers, etc, etc.
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N3T4
 
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Post » Wed Jun 06, 2012 4:40 am

Just a warning for archers - don't take the quick shot perk.

Ooh, thanks for the warning. I use quick-shot and hadn't noticed because my character is based around using enchantments so hitting faster = faster enchantment procs, but if you are a proper martial archer that could be an issue.
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Naomi Ward
 
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Post » Wed Jun 06, 2012 2:17 am

The biggest thing I dislike about archery is the distance you have to be from your enemy before your arrow will score a “hit”. You can have dead aim, and still “miss” your target. (It doesn’t actually miss, it just doesn’t “hit” either, presumably because of the distance.)

I tried an experiment the other night, went just outside Whiterun to one of the Mammoth/Giant camps around there. I took position on some rocks looking down towards the camp, and started shooting at a Mammoth. I was clearly in what I thought should be “range” of the Mammoth. It was easy to aim at as they are so dang big, so accuracy was not an issue. However, I took shot after shot and not one landed home. I kept inching closer until I started landing shots. I had to get way too close in my opinion to hit the dang thing. And when it finally hit, it alerted the two Giants and another Mammoth to my whereabouts, and I was subsequently pwned a mile above The Throat of the World, lol.

Even though it is my preferred style of play, it still makes playing a stealthy archer a pain, because shots that should easily hit your enemy simply don’t register as hits. And when they do finally hit I seem to have to be so close that it alerts everyone to your presence, when it should not have.
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Logan Greenwood
 
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Post » Wed Jun 06, 2012 7:47 am

Warband is a lot better for Archery and Melee in my opinion, that said Skyrim's archery has massively improved over Oblivion.
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kelly thomson
 
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Post » Wed Jun 06, 2012 6:33 am

I dont get what was so wrong about Oblivions archery. I never really had any problems with it myself, the only thing was the damage was a bit on the low side. But after I figured out enchanting I didnt have an issue with low damage.
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Lizs
 
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Post » Wed Jun 06, 2012 1:17 am

Archery + Hunting in skyrim = is just awesome. The big vast landscape and the detail that went into the design of skyrims world adding in the wildlife is a big part that keeps me playing. Skyrim needs wild boars and wild turkeys to hunt tho. Also can we have a clamchowder recipe please.

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gemma
 
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Post » Wed Jun 06, 2012 12:51 am

The biggest thing I dislike about archery is the distance you have to be from your enemy before your arrow will score a “hit”. You can have dead aim, and still “miss” your target. (It doesn’t actually miss, it just doesn’t “hit” either, presumably because of the distance.) I tried an experiment the other night, went just outside Whiterun to one of the Mammoth/Giant camps around there. I took position on some rocks looking down towards the camp, and started shooting at a Mammoth. I was clearly in what I thought should be “range” of the Mammoth. It was easy to aim at as they are so dang big, so accuracy was not an issue. However, I took shot after shot and not one landed home. I kept inching closer until I started landing shots. I had to get way too close in my opinion to hit the dang thing. And when it finally hit, it alerted the two Giants and another Mammoth to my whereabouts, and I was subsequently pwned a mile above The Throat of the World, lol. Even though it is my preferred style of play, it still makes playing a stealthy archer a pain, because shots that should easily hit your enemy simply don’t register as hits. And when they do finally hit I seem to have to be so close that it alerts everyone to your presence, when it should not have.


Simple explanation for this one. There is a maximum range, and it isn't particuarly far. Your shots probably are accurate and may even appear to hit the mammoth, but for whatever reason Bethesda made arrows stop causing damage beyond a certain range.

If you're on PC there are some .ini changes you can make to increase the max range. Can't remember what they are but using 'search' on the forums for 'archery' should yield some answers. In fact, I think it's posted earlier in this thread.
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Marquis T
 
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Post » Wed Jun 06, 2012 1:44 am

I love it too. Clocked over 200 hours, and all my characters have been archers. Rerolled many times though until I found the perfect archer character in terms of challenge and roleplay. Sneak makes archery boring, and illusion and conjuration also make things a little too easy for my liking.
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Jessica Raven
 
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Post » Tue Jun 05, 2012 10:14 pm

Simple explanation for this one. There is a maximum range, and it isn't particuarly far. Your shots probably are accurate and may even appear to hit the mammoth, but for whatever reason Bethesda made arrows stop causing damage beyond a certain range.

I'm guessing because it'd make killing landed dragons trivial. Although I don't believe destruction spells have as limited a range as arrows do, so I'm not sure. Obviously destruction is limited by mana I guess.
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No Name
 
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Post » Wed Jun 06, 2012 1:39 am

Among all the video games I have played (which is too many to recall and list), I think this game have the best archery game mechanics. This is most evident during the civil war campaigns when you are tasked to take over a fort. I feel like Legolas shooting soldiers right and left killing them in one shot. The only thing missing is riding a shield down stairs while shooting (i think this is in Lord of the Rings 2). I even intentionally not saved the game after my first time so I could save it in the begining of the fight.

Althought the same quest on Destruction and Conjuration character is not so exciting.

Mount and Blade archery >>> skyrim on all counts.
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Jake Easom
 
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Post » Tue Jun 05, 2012 10:07 pm

Archery is pretty fun when you play it without the crosshair. First, you need to learn to aim, and second, there's no "hand-holding".

That's how I play it on my ranger, and pulling off 10 perfect shots in a row is not only tough, but very satisfying
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Eve(G)
 
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Post » Wed Jun 06, 2012 12:09 am

Let's not forget that Bethesda incorporated an archery MOD from Oblivion into Skyrim.

Uldred
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April D. F
 
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Post » Wed Jun 06, 2012 1:00 pm

Let's not forget that Bethesda incorporated an archery MOD from Oblivion into Skyrim.

Uldred

They what? Which mod is that? :huh:
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Wayne W
 
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Post » Tue Jun 05, 2012 9:18 pm

Not quite as good as Dark Messiah of Might and Magic (seriously, check that game out), but it's a close second for me.
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Tikarma Vodicka-McPherson
 
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Post » Tue Jun 05, 2012 11:27 pm

Not quite as good as Dark Messiah of Might and Magic (seriously, check that game out), but it's a close second for me.

I never did play it but I heard great things about the game mechanics. Stuff like freezing staircases so enemies fell down them and died, or fireballing people off ledges and in to traps.
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Mélida Brunet
 
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Post » Wed Jun 06, 2012 1:50 am

Let's not forget that Bethesda incorporated an archery MOD from Oblivion into Skyrim.

Uldred

Bethesda learned from the mod but they didn't take it and use it. They've given props to the modding community when they said they learned from it too. I used the archery improvement mod in Oblivion but it's not just like the Skyrim archery. Skyrim's archery is way better. That Oblivion mod did make the Oblivion archery better though.

:tes:
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Hope Greenhaw
 
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Post » Tue Jun 05, 2012 10:51 pm

Really? To all the people out there who've actually done archery, do arrows jump UP once you've released them from a full draw?

Do the arrows disappear into a magical vortex after traveling a mere 15 meters?

No?

Yeah, this game does NOT have the best archery gameplay ever. Not by a longshot.
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ImmaTakeYour
 
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