Is it too cliche?

Post » Fri Jun 08, 2012 2:53 am

I think being able to play all these races does the world more harm than any cliche's would.

If a race is playable that means they will be 'humanised' so the player can identify with the character.
Races that can't be played can be turned into something much more alien and, in my opinion, more interesting.

Look at the Qunari in Dragon Age. They're by far the most interesting race in the games. But playing as a Qunari just wouldn't make much sense. The dialogue options would be confusing to say the least.

That being said, I do like to be able to choose between all the different races, but it does make them more human than they could have been if they were NPC only.

I guess that is why you do not hear your own voice, Kinda helps with the RPG element of choosing your character.
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Katharine Newton
 
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Post » Thu Jun 07, 2012 11:39 pm

No, that doesn't follow at all. Dark Sun? China Mieville's world? Robin Hobb? Mervin Peake's Gormenghast? Lauren Beukes' world? Discworld? Game of Thrones? Robert Jordan?

Robert Jordan is a fantastic example. Although his building blocks are cliche, the outcome is much more than its parts, and there are enough twists in there to make reading his books a very interesting experience. Again, TES lore might be of this calibre, but what you experience of it in the game isn't, for the most part; and since TES is a gaming series, the only thing that really matters is that you get to experience the originality/creativity in-game.

I'll even throw in some gaming worlds. Quest for Glory? King's Quest? Grim Fandango? Myst/Riven? The Lost Vikings?
All of those you mention are just as Cliche as Skyrim. Discworld draws its humor from the Cliche. Robert Jordan's cliche puts me to sleep, when his six-politics aren't trying to make me vomit.

As much as I love Quest for Glory, I can say it's world is based just as much on cliche as Skyrim's is. I do get a unique and exciting world when I play Skyrim, as my walking kitty-cat fends off Ice-wraiths, runs from Wispmothers, and delves into ancient tombs crawling with ancient, forsaken souls.
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Amanda Leis
 
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Post » Thu Jun 07, 2012 6:22 pm

How is it cliche?
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Samantha Wood
 
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Post » Fri Jun 08, 2012 4:45 am

My wish would be TES VI: Summerset Isle. A giant island with an ancient culture not visited
before, perfect. And many possibilities to create a world rich of culture, architecture and landscape without too many cliches at all. And with the entire Thalmor-issue it would be quite interesting, and the player might
have an impact on the future of Tamriel. And slaughter loads of arrogant High-Elves in the process..
Yes!

My hope too is that the next TES game would happen in Summerset Isle, and we for once do not try to prevent apocalypse and just help some renegade folks fight and conquer a whole island/continent from the tyrannic rule of for instance Thalmor, and establish another ruling faction on the throne.

The place could be made as fantastic as Morrowind, and could have a lot of potential on exotic places and visuals, great opportunity for conflicts and struggles, and a protagonist who can rise from a spec of dust as a prisoner and nobody, to gradually fight his way into the throne or the faction who occupy it.

For once, you can be just a mere mortal, and you have to fight for your place in the world, yourself, and it would not be marked in your genes to become a god, but you could acquire greatness if you liked, and worked your bones over the goal, or you could just become a mere mercenary and fight for a few coins a day, or you could become a great merchant and become famous in your own way, if you chose to ignore the struggle for political power around you.

I would love such a game for the next TES, but I say that Skyrim after Oblivion, is a great game and has returned to the right track after a great lapse, that was Oblivion, and I love their new direction, but regret some inevitable characteristics of the new genre of the games which reflect the new taste of the gamers for the easy to conquer situations and goals.

I hope their next game, give the easy going players of the CoD era their good time, while retaining its depth for the survivors of last hard boiled geeky era.

It can be done if they give it enough thought and dedication, and I have some ideas regarding this problem if anyone is interested.
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Jennifer Rose
 
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Post » Fri Jun 08, 2012 6:13 am

Yes!

My hope too is that the next TES game would happen in Summerset Isle, and we for once do not try to prevent apocalypse and just help some renegade folks fight and conquer a whole island/continent from the tyrannic rule of for instance Thalmor, and establish another ruling faction on the throne.




Bioware fans complained that ancient evil was getting repetitive. That is how we got DAII
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Nims
 
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Post » Thu Jun 07, 2012 6:30 pm

It`s not as cliche as Oblivion. Oblivion almost made me puke with its pretty green jolly fantasy feel. Even Lord of the Rings felt less cliche than Oblivion! Glad they toned all that down.
I agree with this, the "style" of Oblivion was like...LOTR for five year olds or something, it was torture...Skyrim I think is decently fleshed out in this department, my only complaint style-wise is that as usual, upper level armor and some weapons look ridiculous.

Huh, odd. I liked Oblivion. There's a place for "typical" fantasy worlds - one doesn't have to automatically hate on things because they aren't avante-garde enough.

But, then, I'm pretty easy going about alot of these things. I like JRPGs with wacky settings, WRPGs with typical settings, Steampunk, Sci-fi, anime.... always confused by the random knee-jerk hatefests that pop up for these things on forums - I always figure that "genre" fans would be open to most anything. :shrug:

....I will admit that I'm getting kind of tired of "dark / gritty / 'realistic'" fantasy settings. A good, straightforward, good vs evil setting would be a nice change from all the grim & gritty we've been subjected to for the last few years.
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Chris BEvan
 
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Post » Thu Jun 07, 2012 6:33 pm

do you mean elder scrolls lore in general, or just what skyrim has done with it? If you look into the lore (if you haven't properly), you might find it really interesting - I for one have always thought the elder scrolls universe is one of the best fictional worlds out there - I mean the sun is literally a gaping hole into another realm caused by the swift exit of a grumpy god for christ's sake. How much cooler do you want?


Fictional for a game its uncomparable. Fictional in this kind of story, the "Books of Malazan" book series has it blown away. But then that series blows away game of thrones, wheet of time and storm of sword series away too. only thing that comes close to the malazan series is lotr, and thats just cause (in modern fiction it was first) homer was first it in these kind of stories. Malazan series reads like an advlt book, rest read like childrens fairy tales.
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SaVino GοΜ
 
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Post » Thu Jun 07, 2012 5:44 pm

It`s not as cliche as Oblivion. Oblivion almost made me puke with its pretty green jolly fantasy feel. Even Lord of the Rings felt less cliche than Oblivion! Glad they toned all that down.
Oblivion was a bastardization the TES series. They pretty much took all the established lore of Cyrodiil from Morrowind and threw it all out in order to make it into a generic high fantasy setting. It's sickening. :dry:
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CHARLODDE
 
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Post » Thu Jun 07, 2012 2:29 pm

You can make a game High or dark fantasy, and not copy all of Tolkien's work. TES has done a good job of not following his work too much.

Yeah, they basically copied DnD instead.
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Gaelle Courant
 
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Post » Thu Jun 07, 2012 4:00 pm

Maybe the MQ of the next series has the Thalmor succeeding to destroy mudus and send reality into spin and everyone ascended into a higher plane of reality and ...

Revealing that the Gods are actually programmers at Bethesda and Todd is in fact Akatosh and Todd was planning to end the series at TES VI due to reading too much hate on these forums no matter what he does. Your character has to defeat Todd (speech check 90 or plain beatdown) and make him reverse his decision.

Sound too crazy? Actually no, quite cliche in fact, because another game has totally already done it.

http://en.m.wikipedia.org/wiki/Star_Ocean:_Till_the_End_of_Time
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TRIsha FEnnesse
 
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Post » Thu Jun 07, 2012 4:10 pm

this mundaneness, to me, makes the world more grounded in reality. Less jarring most of the time, and even more amazing when I see stuff like the blackreach
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Bereket Fekadu
 
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Post » Thu Jun 07, 2012 11:05 pm

It's not too cliche on the inside when you dig in a bit. All the tropes expected of a norse-themed setting are woven into the game. They're not screaming out at you, but instead create an entirely new world with a backstory.

I agree though that we should go to a non-Mannish province in the next game.
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Tikarma Vodicka-McPherson
 
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Post » Fri Jun 08, 2012 4:02 am

One thing I find unique about the Bethesda series are the Khajits, Argonians and especially the vanished Dwemer.

This must be the only rpg which actually killed off all its dwarfs (save one I can remember) and has a very interesting story\mystery behind it.

*Cough*Wizardry*cough*. Not so much the Dwemer (from what I remember), but they had the lizard/cat dudes eons before TES.

Though TES designers havem entioend in Interviews some fondness for the founding fathers of CRPGs in Wizardry (a lot of the races are similar, and the inclusion of steam punk elements)/Ultima (Largely the main game that brought the idea of NPC scheduling into the genre, the Eight/Nine Divines also heavily resemble the Virtues of the Avatar.)
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rolanda h
 
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Post » Thu Jun 07, 2012 6:50 pm

TES is very much its own thing, not cliche at all. Different orcs or elves? its skyrim, not the others respective homes. And different? TES orcs are TES orcs, TES elves are TES elves, there are a few types of elves. Orcs have strongholds, they did not in cyrodil, thats different.

WTF lol.
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Taylrea Teodor
 
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Post » Fri Jun 08, 2012 6:04 am


TES:V was meant to reboot the series.

....what? There is no truth to what you just said. No where did any dev or Todd make that statement.
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Baylea Isaacs
 
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Post » Fri Jun 08, 2012 1:24 am

Well in a way, he's right. How otherwise you will explain disapperance of an entire school of Magic?
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sam
 
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Post » Thu Jun 07, 2012 10:44 pm

Well in a way, he's right. How otherwise you will explain disapperance of an entire school of Magic?

The schools of magic have changed over the years lore wise...do you know the lore? There's no set school that every country follows.
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John Moore
 
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Post » Thu Jun 07, 2012 4:09 pm

I think it's very far from cliche, Bethesda made everything unique in Skyrim, not to mention all of Tamriel. The mer, the gods, dragons, everything, even the dwarves are a race of elves. Also, the Skyrim story and plot is really cool and unique.
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bimsy
 
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Post » Fri Jun 08, 2012 1:48 am

I think it's very far from cliche, Bethesda made everything unique in Skyrim, not to mention all of Tamriel. The mer, the gods, dragons, everything, even the dwarves are a race of elves. Also, the Skyrim story and plot is really cool and unique.

Quite unlike Oblivion.
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Anna Beattie
 
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Post » Thu Jun 07, 2012 5:08 pm

I like the new art design, and they did a lot of fun stuff with Nord lore for Skyrim. I expected more focus on the Civil War plot, but you know--dragons. Bethesda always trying everything at once.
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Megan Stabler
 
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