I love how it seems to be Beth's fault, when the PS3 engine rejects the coding.
This. But, railing at Sony would mean admitting you bought a "flawed" system. JMO, but proprietary architecture is always "flawed" in some way. It may not be a technical flaw, but the idiosynchracies that come to light after the fact most always betray it as a really bad idea. I can remember HP towers in their day, you couldn't replace a simple 250W power supply if it went bad... a power supply... what $25 at the time? Nope, you needed the $125 HP power supply. Apples/oranges maybe, but premise is the same, proprietary arch = proprietary code that may (or may not) work, especially when you're really pushing the HW, which, in this case, you are. Not saying one console is "better", no Superman/Batman arguments, only that XBox doesn't really have these problems (as much, anyway) on ports dev'd for PS3 native, and the systems are about the same age. So, standing the test of time, definitely not something a proprietary system can ever do. Boils down to this: even Sony hasn't been able to help (enough) the coding for their HW, to get it out the door. So why is everyone expecting a SW dev house, who is under no obligation to dev anything for any plat, to take the heat for this?