So if DG is too hard to code for ps-3then what about this...

Post » Sat Nov 17, 2012 10:18 pm

I have been musing to myself for a while that DG just may be too hard for Beth to make work on the ps3 and now Gstaff confirms similar thoughts.

I do want the dragon bone weapons, arrow smithing, maybe even crossbows and the snow elf stuff.
I realize it is a huge departure to leave a big DLC out of one platform but why not give us the goodies and just get on to the next one.....perhaps they can actually think about building one based on the ps-3 platform and then dilute if for x box now that the exclusivity is over after HF.
So what content from DG could we get without the rest of the game? Maybe the vamp and Ww trees also? Armor and weapons?
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Allison C
 
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Post » Sun Nov 18, 2012 5:19 am

That would be a whole other can of worms. You'd get what's in the latest patch, no more. The rest is, more likely than not, tied together in various ways, from code to script to data that, for all intents and purposes, would be just a little bit less difficult to individualize (but a LOT of tedium) than to fix in its entirety. But then, you'd still have to "fix", see if each piece works, etc. That would be a LOT of wasted dev time with no guarantees that any given piece would work. IOW, probably won't even come near to happening.
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Hairul Hafis
 
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Post » Sat Nov 17, 2012 11:01 pm

The weapons and a few other items would not be a big deal to add.
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m Gardner
 
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Post » Sun Nov 18, 2012 5:13 am

I can understand the frustration for PS3 users, but to call xbox users "kiddies" for having Dawnguard is just wrong.
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Marnesia Steele
 
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Post » Sun Nov 18, 2012 3:15 am

I'm 60 and I wanted the vampires :stare:
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victoria gillis
 
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Post » Sun Nov 18, 2012 7:15 am

before they do this they have to care about the PS3 customer.

so its not going to happen.
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Marta Wolko
 
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Post » Sun Nov 18, 2012 3:23 am

When I think of the "difficulty in coding for PS3" argument, I look at the game store and see how many games are available for both systems.. you know, aside from platform exclusives. I don't expect (or want) Mario Bros. for PS3 but it is interesting how others seem to get it right...
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James Baldwin
 
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Post » Sun Nov 18, 2012 9:01 am

When I think of the "difficulty in coding for PS3" argument, I look at the game store and see how many games are available for both systems.. you know, aside from platform exclusives. I don't expect (or want) Mario Bros. for PS3 but it is interesting how others seem to get it right...

When I hear the "difficulty in coding for ps3 argument" I think yea in 2007. Beth only "find it hard" because they haven't bothered to learn to work with ps3 and because they think making a game for the Xbox first then porting it to the PS3 it would work flawless.
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Eliza Potter
 
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Post » Sun Nov 18, 2012 9:27 am

All we can do now is just wait.......... (like we haven't already!!) :angry:
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Chenae Butler
 
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Post » Sun Nov 18, 2012 10:05 am

Its not the coding its the engine fighting the code. The console is just rejecting the game causing it to break.

If they added elements from DG (like the crossbows and such) to the vanilla game via patch many many people would be thoroughly....angry (not a strong enough word) that one group got stuff for free that the other didn't. If you start the 'xbox got DG as an exclusive release' argument; the answer to that is marketing. Microsoft paid a good sum of money in the contract to make the xbox version sell first, in business I'm sure other companies would have done the same thing.
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mimi_lys
 
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Post » Sun Nov 18, 2012 10:54 am

The chief problem is that the entirety of Skyrim was originally designed for the 360 and ported to the PS3. To design add-on content for the PS3 would probably cause severe compatibility issues throughout the code.
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SHAWNNA-KAY
 
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Post » Sun Nov 18, 2012 9:04 am

Allright, i can understand why you guys are mad.



But why are you Getting mad at just Xbox, and Not Pc



Keep in mind,


Morrowind was released on Xbox and PC, No playstation, in 2003
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Nicole Elocin
 
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Post » Sun Nov 18, 2012 3:31 am

I don't want some things from the DLC, I want the whole DLC!!
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Matthew Barrows
 
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Post » Sun Nov 18, 2012 2:54 am

When I think about the coding difficulties for PS3, I remember that you already have a thread dedicated to discussing this very issue.
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Justin Hankins
 
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Post » Sun Nov 18, 2012 10:09 am

When I think about the coding difficulties for PS3, I remember that you already have a thread dedicated to discussing this very issue.

This. Oh, and, well, this.

Does PS3 even HAVE a native, TRUE sandbox, with the level of complexity and detail of SK? From what I know, the only game that even comes close is Gothic 3, which is PC-exclusive, right? And OB, which also had loads of trouble. As already stated here, it's not the porting that's the problem, it's the hardware choking on the port because it's too much to swallow.
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Julie Serebrekoff
 
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Post » Sat Nov 17, 2012 9:09 pm

If they added elements from DG (like the crossbows and such) to the vanilla game via patch many many people would be thoroughly....angry (not a strong enough word) that one group got stuff for free that the other didn't.

Then those people would be proper asses, and should be ignored. PS3 owners (as usual with Beth games) well and truly got the [censored] end of the stick here, and I wouldn't begrudge them some free weapons at all, nor would I imagine there would be many who would be so churlish and mean spirited.
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Meghan Terry
 
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Post » Sun Nov 18, 2012 8:18 am

Another thought is that the new weapons/assets might be part of the problem for the DLC, due to the hardware constraints that must be worked with for the game.
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Matt Fletcher
 
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Post » Sun Nov 18, 2012 12:22 am

I love how it seems to be Beth's fault, when the PS3 engine rejects the coding.
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cosmo valerga
 
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Post » Sun Nov 18, 2012 8:44 am

I love how it seems to be Beth's fault, when the PS3 engine rejects the coding.

This. But, railing at Sony would mean admitting you bought a "flawed" system. JMO, but proprietary architecture is always "flawed" in some way. It may not be a technical flaw, but the idiosynchracies that come to light after the fact most always betray it as a really bad idea. I can remember HP towers in their day, you couldn't replace a simple 250W power supply if it went bad... a power supply... what $25 at the time? Nope, you needed the $125 HP power supply. Apples/oranges maybe, but premise is the same, proprietary arch = proprietary code that may (or may not) work, especially when you're really pushing the HW, which, in this case, you are. Not saying one console is "better", no Superman/Batman arguments, only that XBox doesn't really have these problems (as much, anyway) on ports dev'd for PS3 native, and the systems are about the same age. So, standing the test of time, definitely not something a proprietary system can ever do. Boils down to this: even Sony hasn't been able to help (enough) the coding for their HW, to get it out the door. So why is everyone expecting a SW dev house, who is under no obligation to dev anything for any plat, to take the heat for this?
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Tanika O'Connell
 
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Post » Sun Nov 18, 2012 1:47 am

I love how it seems to be Beth's fault, when the PS3 engine rejects the coding.
It is Beth fualt for not proberly coding for the PS3.

This. But, railing at Sony would mean admitting you bought a "flawed" system. JMO, but proprietary architecture is always "flawed" in some way. It may not be a technical flaw, but the idiosynchracies that come to light after the fact most always betray it as a really bad idea. I can remember HP towers in their day, you couldn't replace a simple 250W power supply if it went bad... a power supply... what $25 at the time? Nope, you needed the $125 HP power supply. Apples/oranges maybe, but premise is the same, proprietary arch = proprietary code that may (or may not) work, especially when you're really pushing the HW, which, in this case, you are. Not saying one console is "better", no Superman/Batman arguments, only that XBox doesn't really have these problems (as much, anyway) on ports dev'd for PS3 native, and the systems are about the same age. So, standing the test of time, definitely not something a proprietary system can ever do. Boils down to this: even Sony hasn't been able to help (enough) the coding for their HW, to get it out the door. So why is everyone expecting a SW dev house, who is under no obligation to dev anything for any plat, to take the heat for this?

Devs maybe be under no obligation to not work with that platfourm but if you going to work with it you should atleast for the care of your costumers work with the system and get to work as equal to the other systems you work with. That's common sense.
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Laura Tempel
 
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Post » Sun Nov 18, 2012 8:33 am

It is Beth fualt for not proberly coding for the PS3.



Devs maybe be under no obligation to not work with that platfourm but if you going to work with it you should atleast for the care of your costumers work with the system and get to work as equal to the other systems you work with. That's common courtesy.
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Sudah mati ini Keparat
 
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Post » Sun Nov 18, 2012 1:46 am

I love the way people think its sonys fault, I wish people would do some real research,use some real logic and common sense. Sony made a different console with a different type of CPU with SPEs ect ect, The gear that the Ps3 has inside maybe a bit complicated to the average coder/programmer ect ect but when you have a professional experianced coders for the ps3 you can see the results.. Amazing power amazing graphics amazing gameplay you name it. Just look at the ps3 exclusives god of war 3 uncharted 3 Mgs4... Granted skyrim is a more complex game that has a lot of resources but after all this time beth should of learned correctly on how to do this for the ps3... But instead they used the lazy route of porting it from the xbox then putting patches on it expecting to see great resuluts in which they failed.... Again.

So the only people at blame here is beth... They could of learned the ps3 code but they haven't and they haven't learned from their mistakes from oblivion-fo3-fonv an now skyrim.. But at the same time us ps3 users haven't learned our lesson either cause we keep purchasing the games.
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Robyn Lena
 
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Post » Sat Nov 17, 2012 8:59 pm

Granted skyrim is a more complex game that has a lot of resources

Skyrim may be more complex but games such as KZ3 and BF3 claim to be pushing the PS3 HW to 100% meaning thier useing all of the PS3 resources and work flawless Skyrim can't do this because Beth are lazy coders when it comes to the PS3.
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Jonathan Egan
 
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Post » Sun Nov 18, 2012 11:45 am

Kz3 maybe not sure about BF3... BF3 don't seem that pushed to me imo.
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lauraa
 
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Post » Sun Nov 18, 2012 2:00 am

Kz3 maybe not sure about BF3... BF3 don't seem that pushed to me imo.

Agreed with BF3 but after the recent updates it is starting to get the HW really working.
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Sophie Louise Edge
 
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