» Mon May 14, 2012 1:16 am
Granted, I have just a small server with a bunch of friends, so "land claims" are basically a honour system, not a game mechanic, but our general idea is:
Make a central town around the spawn (moving the spawn to some nice-looking location if necessary). The town has community features, like ...
* Central warehouse, with a bunch of crafting tables and furnaces for general use and a ton of community chests with "free" materials (mostly low-cost common stuff like cobblestone, iron and wood).
* A small community farm and a perch for animals.
* One big "mage tower" with a Nether portal, two enchantment tables and a big roof out of glowstone, so it acts as a landmark visible at night as well.
* A central railway station, leading in four directions (to over people's places, NPC villages, ocean harbours and so on), with quite a bit of redstone circuitry below it to make it easy to use.
* A cobblestone city wall with a few towers containing beds and supply chests every half a kilometre or so total length is some 5km), following natural barriers like rivers and hilltops.
Inside, there are "parcels" - since it's a small server, they are rather generous, at 32x32 (1032) blocks each, separated by one block and adjoined to at least one side by a two-width road of five-width alley. Also, about a third of the interior is reserved for a "park", with a few streams (some of them routed through the farmland) and a natural lake inside this park.
In retrospect, I should have replaced all the space below the town with rock, so in case we do get to use a block protection system which can't be limited vertically on it, people won't have a reason to explore below town and run into silly restrictions.
Everything outside the town is fair game, though we don't tend to have a problem with griefers (... and a good backup system in case of "accidents" involving TNT, redstone, and people pulling levers labelled as "DON'T PULL").