Unofficial Minecraft Thread #75

Post » Mon May 14, 2012 8:01 am

every thing you need to know about 1.2 smashed into a rube goldburg borrito

http://www.youtube.com/watch?v=QuVn37lb57E&feature=youtu.be
Very nice! :D
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Chrissie Pillinger
 
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Post » Mon May 14, 2012 7:56 am

2) i think most claim systems allow for depth to be determined, that way there should not be claimed areas all the way to bedrock. although some people might want to any ways.
i do recall a specific dispute that occurred before between martyr and some one else, where one or the other (i forget by now) was mining all the valuable ores from some one else's mine shafts. it became big enough of an argument for bone to weigh in and i believe the result was that unlit sections of cave an natural mine shafts were fair game unless there were signs.
A claim system would eliminate any such arguments from happening.
How often do such arguments occur though - I've yet to see one since I joined, and yet to see any devastating griefing. So I think the need for such a system is redundant and if their is no RP it's further pointless unless people are just paranoid about their buildings.
What about shared mines or people that don't care about who uses them, then there is the people who will just run into a neighbours house and claim it as their own and how big an area would people be able to claim and how many areas in total, how would the system incorporate these factors.
I'm working on a project that would involve plenty of resources and space - exact amount I'm unsure of ATM so I would like someone just to run to my island and claim it because I'm still planning boundaries and depths. I can't see anything from it bar restrictions and redundancy.

Right people were talking about 1.2 and a change of maps - Is this happening on the Tekkit server or the Vanilla or neither?
These map changes/resets are getting annoying for wanting to start any decent projects :(
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Anna S
 
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Post » Mon May 14, 2012 1:16 am

Granted, I have just a small server with a bunch of friends, so "land claims" are basically a honour system, not a game mechanic, but our general idea is:

Make a central town around the spawn (moving the spawn to some nice-looking location if necessary). The town has community features, like ...

* Central warehouse, with a bunch of crafting tables and furnaces for general use and a ton of community chests with "free" materials (mostly low-cost common stuff like cobblestone, iron and wood).

* A small community farm and a perch for animals.

* One big "mage tower" with a Nether portal, two enchantment tables and a big roof out of glowstone, so it acts as a landmark visible at night as well.

* A central railway station, leading in four directions (to over people's places, NPC villages, ocean harbours and so on), with quite a bit of redstone circuitry below it to make it easy to use.

* A cobblestone city wall with a few towers containing beds and supply chests every half a kilometre or so total length is some 5km), following natural barriers like rivers and hilltops.

Inside, there are "parcels" - since it's a small server, they are rather generous, at 32x32 (1032) blocks each, separated by one block and adjoined to at least one side by a two-width road of five-width alley. Also, about a third of the interior is reserved for a "park", with a few streams (some of them routed through the farmland) and a natural lake inside this park.

In retrospect, I should have replaced all the space below the town with rock, so in case we do get to use a block protection system which can't be limited vertically on it, people won't have a reason to explore below town and run into silly restrictions.

Everything outside the town is fair game, though we don't tend to have a problem with griefers (... and a good backup system in case of "accidents" involving TNT, redstone, and people pulling levers labelled as "DON'T PULL").
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Kayla Bee
 
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Post » Mon May 14, 2012 3:50 am

...and people pulling levers labelled as "DON'T PULL").
I'd be one of them since my philosophy is if its labelled "dont --" then it must do something fancy or guard rare and rewarding items. Pull Away!!
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Ross
 
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Post » Mon May 14, 2012 10:09 am

I'm working on a project that would involve plenty of resources and space - exact amount I'm unsure of ATM so I would like someone just to run to my island and claim it because I'm still planning boundaries and depths. I can't see anything from it bar restrictions and redundancy.
I doubt it would work like that. They wouldn't be able to mechanically claim whatever land they wanted, it would probably be done through admin commands.
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Kevan Olson
 
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Post » Mon May 14, 2012 7:26 am

I doubt it would work like that. They wouldn't be able to mechanically claim whatever land they wanted, it would probably be done through admin commands.

most admins would prefer a claim system that does not require them to approve and input the commands for the members of their server, solely for the reason that it puts them in the position to be constantly pestered to claim an area or edit or fix some enevitable issue or dispute. all of the ones i've seen are normal user input ones, although im sure they have permissions which admin can controll.
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FABIAN RUIZ
 
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Post » Sun May 13, 2012 7:29 pm

Is there a video of this mod in action?
I want to actually see what I object in action before further calling it redundant and restricting.
- What pros does it actually bring to the server?
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Céline Rémy
 
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Post » Mon May 14, 2012 9:30 am

I don't think there has been a decision on a specific mod yet.

So 1.2 is out now, I guess we've got to wait for our mods to update?
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Daniel Brown
 
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Post » Sun May 13, 2012 9:25 pm

I'm personally against the claim system, it seems like its more trouble than it's worth, the server is fine without them.
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vicki kitterman
 
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Post » Mon May 14, 2012 2:03 am

1.2 is a go

http://www.mojang.com/2012/03/minecraft-1-2-is-out/
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Chris Ellis
 
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Post » Mon May 14, 2012 2:24 am

I'm personally against the claim system, it seems like its more trouble than it's worth, the server is fine without them.
Indeed.

Here is one way that I could think of using that mod to benefit a griefer:
4 nukes on each side of the boundary lines, BOOM, blast all the blocks down to bedrock away from the sides of the house, create a border around the house. Now the home owner is trapped on a starnge block of land floatin in a massive crater.
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Laura Elizabeth
 
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Post » Sun May 13, 2012 7:42 pm


Indeed.

Here is one way that I could think of using that mod to benefit a griefer:
4 nukes on each side of the boundary lines, BOOM, blast all the blocks down to bedrock away from the sides of the house, create a border around the house. Now the home owner is trapped on a starnge block of land floatin in a massive crater.

I'd rather have my house destroyed
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Robert Jr
 
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Post » Sun May 13, 2012 7:30 pm

Here is one way that I could think of using that mod to benefit a griefer: 4 nukes on each side of the boundary lines, BOOM, blast all the blocks down to bedrock away from the sides of the house, create a border around the house. Now the home owner is trapped on a starnge block of land floatin in a massive crater.

Skyblock: Server edition.
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Emily Jeffs
 
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Post » Sun May 13, 2012 10:30 pm

Here is one way that I could think of using that mod to benefit a griefer:
4 nukes on each side of the boundary lines, BOOM, blast all the blocks down to bedrock away from the sides of the house, create a border around the house. Now the home owner is trapped on a starnge block of land floatin in a massive crater.

Brilliant idea.
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Lyndsey Bird
 
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Post » Sun May 13, 2012 9:34 pm

I'd rather have my house destroyed
I'm going to have to agree with Pokyo, that would just make the server an eyesore.
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Prue
 
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Post » Sun May 13, 2012 7:29 pm

I'd rather have my house destroyed
I'm going to have to agree with Pokyo, that would just make the server an eyesore.
Vote no one proposition LandGrab then!
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Wanda Maximoff
 
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Post » Mon May 14, 2012 5:09 am

I would like to vote no on proposition LandGrab!
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Jessica Raven
 
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Post » Sun May 13, 2012 10:44 pm

1.2 is pretty cool. The jungles look nice and the cats are awesome creeper deterents.


We could do with a few of those golems around our towns, they really are quite effective at killing hostile mobs.
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Kira! :)))
 
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Post » Mon May 14, 2012 1:36 am

http://www.blisteredthumbs.net/2012/03/hog60/

This will probably get some discussions going.
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Dylan Markese
 
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Post » Sun May 13, 2012 9:39 pm

Zombies bashing villager doors down is horrible. You can hear them smashing about, and see the villagers cowering and trying to reach safety. At least creepers don't attack them.


Which makes me think...

What if the creepers were some sort of mutant that preyed only on humans? They could have wiped out all humans, destroying their settlments so that only the buried old ruins survived. The player would be the last survivor of his kind.

The villagers, unaffected by the creepers, would suddenly be attacked by all the vengeful human zombies and skeletons that awaken. The last small groups of humans created golems for the villagers to defend them. Lacking hands, the villagers were unable to build more of them or repair their houses without the humans, gradually dwindling until they survive only in isolated villages.
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jodie
 
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Post » Mon May 14, 2012 2:28 am

Zombies bashing villager doors down is horrible. You can hear them smashing about, and see the villagers cowering and trying to reach safety. At least creepers don't attack them.


Which makes me think...

What if the creepers were some sort of mutant that preyed only on humans? They could have wiped out all humans, destroying their settlments so that only the buried old ruins survived. The player would be the last survivor of his kind.

The villagers, unaffected by the creepers, would suddenly be attacked by all the vengeful human zombies and skeletons that awaken. The last small groups of humans created golems for the villagers to defend them. Lacking hands, the villagers were unable to build more of them or repair their houses without the humans, gradually dwindling until they survive only in isolated villages.

I think you're reading into it too much :P
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Tiffany Castillo
 
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Post » Mon May 14, 2012 1:10 am

https://www.youtube.com/watch?v=iNw2YcAK9Wc
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James Potter
 
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Post » Mon May 14, 2012 6:40 am

Something silly: to fast travel, build a large, 1-block-wide tower and spawn a bunch of testies on it. it may take some work to get them from falling off, but once you get a lot onthere, fly into them and... well... you'll see.
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Sarah MacLeod
 
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Post » Sun May 13, 2012 7:10 pm

http://www.blisteredthumbs.net/2012/03/hog60/

This will probably get some discussions going.

well the problem this guy has is that he is basing his opinion that games must have some other purpose other than being fun (which is subjective) in order to be a good game. he is not wrong about much of what he says, about the graphics and the combat but ultimately the fact that people still enjoy it means that something must be right about it any ways.

to me it seems like he simply does not like minecraft and it irritates him to see something he thinks is bad be so popular. sort of how most men/boys hate justin beiber because a large portion of girls are overly ecstatic about him.
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RUby DIaz
 
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Post » Mon May 14, 2012 3:21 am

well the problem this guy has is that he is basing his opinion that games must have some other purpose other than being fun (which is subjective) in order to be a good game. he is not wrong about much of what he says, about the graphics and the combat but ultimately the fact that people still enjoy it means that something must be right about it any ways.

Actually, he states arguments "for" Minecraft nobody with a sane mind would, like "The graphics are supposed to look retro!" (WTF? No, they are not; they are supposed to conform to a specific art style; it has nothing at all to do with "retro") ... and then arguing against those arguments. In other words, he's building himself a nice little http://en.wikipedia.org/wiki/Straw_man there. Nothing to take seriously, much less bother replying to.
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Laura Samson
 
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