Unofficial Minecraft Thread #75

Post » Mon May 14, 2012 12:19 am

There have been a lot of features added in recent snapshots (more advanced Testificate behavior, smarter mobs etc) that seem to indicate a wide range of potential for the future of hostile and non-hostile NPCs going forward - what are some of your plans for that?
  • Spoiler
    My primary task at the moment is to improve mobs (animals+monsters+npcs) to do that I first move them to a new AI platform. Once a mob has been moved it's really easy to add new behaviors without breaking existing ones. This is when the fun starts. What I find really interesting is emergent behaviors from only a few lines of code. For example the villager children playing tag or the dynamic when zombies break doors and villagers are fleeing in random directions. There is no overhead "invade village behavior" it's all a mixture of smaller reusable behavior modules. Another interesting aspect is the emotional relationship the player builds up with mobs. It's worse to see a villager child being eaten by a zombie than a grown, so you want to protect the little ones. Also I really like small subtle behaviors that doesn't necessarily add something concrete to the game but only atmosphere, like the new Iron Golem giving a rose to the children in a village.
Cats and creepers have an interesting dynamic in regards to how they behave with each other - will there be similar "quirks" or relationships between other NPC/mobs in the future?
  • Spoiler
    Yes, in the future we will definitely see more mob interactions, not only between the player and the mob but also between mobs, we want the world to feel alive and dynamic. In Minecraft you can basically build anything and I like the idea of having an adapting dynamic population as well. Next step might be some kind of trading with the villagers now that they are getting some life. So you have a good reason to keep them happy by protecting them from monsters. But Jens and I haven't really planned any details yet.

There are now a wide variety of diverse biomes, with the jungle being the most recent addition - and it has biome-specific life! Will there be any alterations going forward for certain biomes to be preferred homes for pigs, cows...even certain monsters?
Spoiler

Yes probably, nothing is planned but as we update mobs this is considered.

This won't have invincible children :D
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louise hamilton
 
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Post » Sun May 13, 2012 10:00 pm

Is Skooma and Sky still mods?

I've been updating the OP with a few things and I'm sure mods are now green and not purple?
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Emilie M
 
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Post » Sun May 13, 2012 9:17 pm

Is Skooma and Sky still mods?

I've been updating the OP with a few things and I'm sure mods are now green and not purple?
They should still be mods, everything I see shows so. Mod colors can change.
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Victoria Vasileva
 
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Post » Mon May 14, 2012 9:45 am

Finally proper http://www.rockpapershotgun.com/2012/02/28/mojang-making-moves-to-support-minecraft-modding/ is on the way.

Also yes me, Sky and Mirglof are still mods. The colour is relevant.
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Sarah Kim
 
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Post » Sun May 13, 2012 10:09 pm

I went ahead and made colors the same across both servers. Mods should be dark green, donors yellow, Ops/Admins are lavender, Default is gray.

Also, http://tesfan.mchost.org has a new theme.
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Jessie
 
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Post » Mon May 14, 2012 12:16 am

The Modding API has been chosen. It's going to be coded from scratch by the Bukkit team for whatever comes after 1.2, and Daniel Kaplan will join the team to code and coordinate.

http://www.mojang.com/
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Kate Murrell
 
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Post » Mon May 14, 2012 6:30 am

The Modding API has been chosen. It's going to be coded from scratch by the Bukkit team for whatever comes after 1.2, and Daniel Kaplan will join the team to code and coordinate.

http://www.mojang.com/

I wonder how this will affect Spout and Forge.If anything, it will finally mean that (most likely) all mods will be on the same API and (most likely) more compatibility with each other.
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Maya Maya
 
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Post » Sun May 13, 2012 8:10 pm

For the time being, both will continue until porting over content to the new API can be done with whatever hooks are added.
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Tanika O'Connell
 
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Post » Mon May 14, 2012 1:54 am

How do you use the philostone to turn cobble to smooth stone? If there is a recipe kindly tell me.
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Destinyscharm
 
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Post » Sun May 13, 2012 10:37 pm

This is annoying and confusing. Why does the nuke recipe create Luminators, thats not what I want :brokencomputer:
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Matt Bigelow
 
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Post » Sun May 13, 2012 10:38 pm

http://equivalentexchange.wikispaces.com/Recipes
I dont see it saying you can but try similar things to them
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FoReVeR_Me_N
 
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Post » Mon May 14, 2012 7:39 am

http://oi42.tinypic.com/1iwpz.jpg
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Laura-Jayne Lee
 
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Post » Mon May 14, 2012 10:12 am

Found out how. Just right click cobble with a charged Philostone
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Bellismydesi
 
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Post » Sun May 13, 2012 9:14 pm

http://oi42.tinypic.com/1iwpz.jpg

nice, is that brick?
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Etta Hargrave
 
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Post » Mon May 14, 2012 2:09 am

Whoa, just started playing minecraft again, and now there's NPC's, villages, Enderman, and enchanting?

"Head Explodes"
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R.I.P
 
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Post » Mon May 14, 2012 7:10 am

Well since nukes are bugged and all that Buildcraft is expensive to mkae, I'm resorting to old fashioned pickaxe and TNT to build my little dystopia
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Angela Woods
 
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Post » Mon May 14, 2012 8:52 am

nice, is that brick?

Yeah, bricks and sandstone for most of the stuff.
Started trying to make http://img.artknowledgenews.com/files2009b/Tattershall_Castle.jpg, but I had to cut out a lot of detail becasue of size, and me not really planning it out beforehand.
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Avril Churchill
 
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Post » Sun May 13, 2012 11:56 pm

Yeah, bricks and sandstone for most of the stuff.
Started trying to make http://img.artknowledgenews.com/files2009b/Tattershall_Castle.jpg, but I had to cut out a lot of detail becasue of size, and me not really planning it out beforehand.
I build half my work on impulse. The only planning I really do is symmetry. :biggrin:
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jason worrell
 
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Post » Mon May 14, 2012 2:16 am

Anyone need a helper for the Tekkit server?

I'm beyond terrible at starting by myself. I'm on alot so I could look after you machines and stuff like that when your not on.

You don't even need to pay me... That much.
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Danger Mouse
 
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Post » Sun May 13, 2012 11:52 pm

Anyone need a helper for the Tekkit server?

I'm beyond terrible at starting by myself. I'm on alot so I could look after you machines and stuff like that when your not on.

You don't even need to pay me... That much.

You can help me and Shanoogoo build our town if you want
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Eve Booker
 
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Post » Sun May 13, 2012 8:59 pm

You can help me and Shanoogoo build our town if you want
Sure, sounds good.
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Peetay
 
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Post » Sun May 13, 2012 10:33 pm

http://oi42.tinypic.com/1iwpz.jpg
Wow, thats an impressive piece of work! You should join us on the tekkit server, you'd really benefit from the ability to cut blocks down into smaller pieces like slabs, panels or trimming. It would go some way to making the small details a lesser problem. That and we'd like you to join us.
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Ross Thomas
 
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Post » Sun May 13, 2012 11:04 pm

Eh, I'm not too interested in tekkit after trying it out. And cutting up everything into small pieces is a pain in the ass.
I like being restricted by the full blocks. Makes you have to be a bit more creative and find cool solutions. :)

I've been on the normal server so far. Might go on the tekkit some time as well.
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Kelli Wolfe
 
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Post » Mon May 14, 2012 2:55 am

With the number of views that most good Minecraft themed youtube videos tend to get, I'm surprised that http://www.youtube.com/watch?v=X0nSuffTYiw has only 31,000.

Granted, most people probably watch it on The Escapist, but still. I really like that song.
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Miragel Ginza
 
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Post » Mon May 14, 2012 1:48 am

made a comedy club in the default server: Mirglof's Mediocre hut of chuckles
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Andy durkan
 
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