Unofficial Minecraft Thread #75

Post » Mon May 14, 2012 9:55 am

made a comedy club in the default server: Mirglof's Mediocre hut of chuckles

Wow that is a mediocre name! :P

(Jk it's not really)
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RObert loVes MOmmy
 
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Post » Sun May 13, 2012 8:13 pm

made a comedy club in the default server: Mirglof's Mediocre hut of chuckles

I guess the.... hut is on.
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Louise Andrew
 
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Post » Mon May 14, 2012 6:53 am

Anyone need a helper for the Tekkit server?

I'm beyond terrible at starting by myself. I'm on alot so I could look after you machines and stuff like that when your not on.

You don't even need to pay me... That much.
You can make me smooth stone and collect marble and basalt for me :smile:
Damn lava ??

Lol my http://www.gamesas.com/topic/1225100-unofficial-minecraft-thread-51/page__view__findpost__p__18461440 about Minecraft, I feel so old now :geek:
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katie TWAVA
 
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Post » Sun May 13, 2012 6:53 pm

You can make me smooth stone and collect marble and basalt for me :smile:
Damn lava ??

Lol my http://www.gamesas.com/topic/1225100-unofficial-minecraft-thread-51/page__view__findpost__p__18461440 about Minecraft, I feel so old now :geek:

And now you're building nuclear reactors.
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Hearts
 
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Post » Sun May 13, 2012 9:07 pm

And now you're building nuclear reactors.
And making luminators from nuclear bomb components, truly a mad scientist if I saw one
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Amy Gibson
 
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Post » Mon May 14, 2012 9:42 am

http://www.mojang.com/2012/02/minecraft-1-2-preview/
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Alexander Horton
 
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Post » Mon May 14, 2012 5:35 am

Lol my http://www.gamesas.com/topic/1225100-unofficial-minecraft-thread-51/page__view__findpost__p__18461440 about Minecraft, I feel so old now :geek:

i remember that, also two posts above you see me commenting on sky shadowing stealing my guard captain thunder for that one city that started off as pvp map.
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Miguel
 
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Post » Mon May 14, 2012 5:19 am

I had a feeling 1.2 would be coming very soon.

I also have a sneaking suspicion that our Vanilla map will be updated very soon as well. Reasoning:

a ) 1.2 has some cool features - Jungle biomes, better chunk loading and memory load, AI improvements (arguably more scary), a couple new blocks, upside-down slabs and stairs.
b ) Our current vanilla world is both recent and not heavily populated.
c ) Jumping on 1.2 early means we can keep it alive longer until 1.3 hits the radar. (1.3 or 1.4 might finally add the modding API, that'll take quite some time to finish though).

It will probably miff a couple peeps, like Turns and Vid, who put a lot of effort into their homes quite recently, but on the other hand, a speedy install of 1.2 could draw some of those currently playing in the Tekkit world to the default map to check out the new stuff and contribute to the playerbase and the world while they wait for Tekkit's update. It might result in a more robust environment very quickly.

'Sides, I wanna explore the jungle!
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lacy lake
 
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Post » Sun May 13, 2012 7:29 pm

'Sides, I wanna explore the jungle!

well if we did that we would have pretty much no plugins but i guess thats fine because that should mean i will be able to burn down all those pesky jungles that get in my way rather than clearing them at a painstakingly slow pace with an ax.

Edit: Although i do like the fact that there is a new wood block, so maybe i won't burn them down.
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Pants
 
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Post » Mon May 14, 2012 8:25 am

Also

d ) While some of the items on the current map are 'cute', the presence of sponge trees and floating cube heads is a tad distracting from efforts to carve out a liveable world.

(I don't mind waiting for some of the basic plugins to update - several of them happen rather quickly anyway)
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Robert Jr
 
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Post » Sun May 13, 2012 10:12 pm

I'm fine with changing the world, as I know it won't be any time soon, and we don't even really have a plan for the current one so it's not going to go far anyways. Bukkit will still have to update, than all the RPG mods, so chances are it will still be a month before we world-swap.

Though I will miss that house slightly. Always a chance to build something better though!
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Lovingly
 
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Post » Mon May 14, 2012 4:20 am

well if we did that we would have pretty much no plugins but i guess thats fine because that should mean i will be able to burn down all those pesky jungles that get in my way rather than clearing them at a painstakingly slow pace with an ax.

Edit: Although i do like the fact that there is a new wood block, so maybe i won't burn them down.
Weren't you the one telling me to just chop the trees down :P
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Beulah Bell
 
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Post » Mon May 14, 2012 5:57 am

Weren't you the one telling me to just chop the trees down :tongue:

nope it was not i. although, i wonder what a tree city would be like.
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cheryl wright
 
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Post » Mon May 14, 2012 5:08 am

It will probably miff a couple peeps, like Turns and Vid, who put a lot of effort into their homes quite recently,
It was initially annoying, but I'd rather see all the stuff that 1.2 adds than sit around for the sake of a house that only took 3 days to build. :tongue: Golems and jungles and cats, oh my!


In other news, I'm told we will be using a land claim system that gives us block destroying rights over the land we buy.

That's fine, as long as the rules aren't removed because of this security measure, especially if we plan on opening it up to other people.

My brother plays on a server like that, essentially, people treat the land claims as a crutch, and think that anything not immediately under claim is fair game to ruin regardless of rules. I've seen sides of houses completely cut clean away by thieves, because there was a slight glitch with the block count for that claim. People build ladders and tunnels to exploit holes in the houses. my brother came back one day to find someone had built a huge netherack staircase up to the fifth floor where he left a window open, and they charged in and stole all his crops. It also means the map is a mess of claimed land making mining very difficult except in extremely isolated areas.

I just want to be sure we're not going to have a free for all in the wilds if we do use the claim system, http://i485.photobucket.com/albums/rr212/Qeros/crappery.png.

Kinda makes you thankful for the BGSF server. :tongue:
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Anthony Santillan
 
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Post » Mon May 14, 2012 9:42 am

I'd like to think that our current userbase is amiable and mature enough to prevent that from happening. Of course, that in itself is no excuse against vigilance and forethought, because I've seen and heard of our members running amok, some of whom still play, and of course there will be new players coming to join our humble server in the future who themselves will be a wild card.

I think that any adopted protection system will only hard-code the protection over a certain region... Almost every server iteration we've had has featured 'ethics' guidelines against the sorts of things you describe, and generally they work out well and will be worth keeping going forward. And not just to towns and areas directly adjacent to protected homes - massive phallic structures aren't usually well-recieved no matter where they are.

Now's a fine time for proposals relative to the administration of protection zones, with a new map incoming that (hopefully) (God/Jeb/Whatever higher power willing) will last a while. I've got some ideas myself - I think I could help make the server shine.
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Mélida Brunet
 
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Post » Mon May 14, 2012 7:32 am

tank must have been testing that out, there was a tree i was trying to break but could not.

surely there will be limits on how much can be claimed though, right? id hate to see people claiming huge swaths of land randomly. also it would be annoying to randomly come across an invisable barrier half way through building a project and the whole idea then needs to be scrapped.

if we do use this maybe people could leave a common courtesy markers like redstone dust box marking the border of the area with a few signs declaring the owner.
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Robert Devlin
 
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Post » Mon May 14, 2012 3:13 am

Now's a fine time for proposals relative to the administration of protection zones, with a new map incoming that (hopefully) (God/Jeb/Whatever higher power willing) will last a while. I've got some ideas myself - I think I could help make the server shine.
Well, I'd like to hear them, because I'm out of ideas and in the past our land buying system often caused more annoyance and argument than when we just had to rely on common sense and courtesy.
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no_excuse
 
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Post » Mon May 14, 2012 10:18 am

In general, I'm fine with 'claims' and 'nations' within reason. In general I'm pretty lassaiz faire about things. People let me be, I let them be.
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Marquis deVille
 
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Post » Sun May 13, 2012 6:57 pm

In general, I'm fine with 'claims' and 'nations' within reason. In general I'm pretty lassaiz faire about things. People let me be, I let them be.
I can play happily under either system, but it does need to be decided beforehand or it will turn into a mess once it is up and running.

But I think we can agree that the 2 cities with Bandits method did not help us in the long run. We need to know more specifically what mods are being planned so we can adopt a playstyle that works with the rules and doesn't conflict with them.
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steve brewin
 
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Post » Mon May 14, 2012 10:18 am

I can play happily under either system, but it does need to be decided beforehand or it will turn into a mess once it is up and running.

But I think we can agree that the 2 cities with Bandits method did not help us in the long run. We need to know more specifically what mods are being planned so we can adopt a playstyle that works with the rules and doesn't conflict with them.
The issue is we can't do a 'nations' group since it's two small a player base for any more than 2 nations.
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GLOW...
 
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Post » Sun May 13, 2012 9:48 pm

tank must have been testing that out, there was a tree i was trying to break but could not.

surely there will be limits on how much can be claimed though, right? id hate to see people claiming huge swaths of land randomly. also it would be annoying to randomly come across an invisable barrier half way through building a project and the whole idea then needs to be scrapped.

if we do use this maybe people could leave a common courtesy markers like redstone dust box marking the border of the area with a few signs declaring the owner.

... or you could just check Dynmap with the right plugin to display those claims dynamically, in nearly real-time.
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Noely Ulloa
 
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Post » Mon May 14, 2012 3:51 am

Generally I'm usually against any claims system, but we'll see how it works out.

Edit: At the moment I don't see any reason as to why we would need it though, in general I foresee it causing problems.
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Elizabeth Davis
 
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Post » Mon May 14, 2012 9:56 am

in general I foresee it causing problems.
As do I. It may have greater utility when we start letting new people in it, but with a minimal population and a huge landmass, it seems likely to hamper us at first.
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Trista Jim
 
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Post » Mon May 14, 2012 5:14 am

I would like to oppose the claim system for the time being, unless it were to go through some kind of process that kept problems to a bare minimum. I played on Drak's server and had trouble with mining, as I would be digging through a tunnel than suddenly find myself in a spot where I could no longer move, due to the area being claimed.

If we do have a claim system, I think people should build a plot that represents what they intend to build on the land before receiving said land, that way we won't have a repeat of the second map on this server. I am sure many of you recall certain players that would take up entire chunks of land to build one or two things in it, plus the issue of free space depleting.

I honestly think we should just stay away from any claim system. If any issue arises in terms of people griefing other structures, we have bukkit to reverse the damage, and a beautiful ban button to make sure the morons responsible can't do it again. I trust the majority of us to respect eachothers property and not go around mindlessly griefing structures like a child that has nothing better to do.




Moving along, I don't know if this has been brought up yet, but I think it would be best if we gave up on the whole "paying for land plots" idea from this point on. I know it helps somewhat when it comes to roleplay, but when I looked through the old Torhemn map I remembered how it looked before everyone blew it up and realized all of that was done without the land plot system. I'm not even quite sure what it's purpose was anymore.

That last paragraph is probably pointless to type, seeing how it seems like we gave up on land plots already, but I guess what I am trying to say is this: For the love of god can we never go back to that system unless some tweaks are made to it?
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Mr. Ray
 
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Post » Sun May 13, 2012 9:57 pm

I know it helps somewhat when it comes to roleplay,
And it seems that in general, most people don't want that sort of strict roleplaying system forced on them anyway.
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Annika Marziniak
 
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