I play a Breton to gain the MR. Since I play a melee adventurer type, having an inherent MR is useful for those pesky caster types until I can close and then decapitate 'em! Last night I was checking on active effects and noticed that my racial ability was only 15%!?!
On character creation, it stated 50%...not 15%. I thought, meh, I was just incorrect in my recollection. So I looked it up on wiki. Nope, it was indeed 50%, but wiki says it is
supposed to be 25%. The 50% is actually a mistake. Okay...I think it should be 50%, that is what it said-and the reason I play the race-but even 25% would be better than the lousy 15%. No wonder I was getting nuked by mages! I wear armor to protect against melee damage, so even when fighting multiple enemies, I can take a hit and keep on going. But when I fight any type of magic-wielder, they take HUGE chunks of my health. Out of proportion with my other fights, especially since I, racially, should have at least some damage mitigation there.
So, is this just an error with coding or an error in ALL literature associated with this game? Or what?
I did an impromptu test of this once I realized this, next caster I came across: a random necro out at an altar. He stood there firing bolts at me. I am L51 w/ Destro at 39 or so, and no points in it. I have Mara(+15% MR) and racial(+15%). I had to drink 4 health pots during the fight@200hp) and ended fight by finally just pulling out bow and using him as a target-dummy. I wasn't appreciably damaging him, granted I could use more skill and perks in Destro, but it was like I was not doing anything really. BTW he was a Nord(blond at least) and he wasn't much of a Necro, just had a straight 50% regen robe. I couldnt match his output in a straight duel, but then I am not a caster....but my magic resist should do
something. Right? Just wondering.....