Unofficial Rabbitcraft thread 100

Post » Tue Apr 02, 2013 4:57 am

Anyone want to continue exploring this continent for me? http://www.bgsfcraft.com:8123/?worldname=Third%20World&mapname=flat&zoom=1&x=-4112&y=64&z=4144
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Ashley Hill
 
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Post » Tue Apr 02, 2013 1:05 am

Anyone want to continue exploring this continent for me? http://www.bgsfcraft.com:8123/?worldname=Third%20World&mapname=flat&zoom=1&x=-4112&y=64&z=4144
Sorry, Winterhelm is far to the North East, and it's NE of Sheepmora. So I'm not to keen on heading out there. (I could /spawn, but I seldom want to leave the Northlands.
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Julie Ann
 
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Post » Tue Apr 02, 2013 8:10 am

RichardG from the IC2 team made a Gource video of Equivalent Exchange 3, Buildcraft(post-Spacetoad, blame Sengir for not importing the CVS), and Forestry:

EE3: https://www.youtube.com/watch?v=mELaHYRLdX8
Buildcraft: https://www.youtube.com/watch?v=YD9L5vyxXRY
Forestry: https://www.youtube.com/watch?v=wkC_cO9iMj8
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Channing
 
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Post » Tue Apr 02, 2013 8:32 am

I still need to get around and play this game. But I decided to wait until I switch to PC this summer instead of downloading it from XBLA now.
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Undisclosed Desires
 
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Post » Tue Apr 02, 2013 9:19 am

I still don't have broadband, I have to use the 3G from my sister's phone, not exactly sufficient for playing Minecraft or any other online game really. Congratulations on the 100th thread however.
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josie treuberg
 
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Post » Mon Apr 01, 2013 7:08 pm

https://www.youtube.com/watch?v=IyyteZwHlMQ
Giant autosorting system in Vanilla. Group project, maybe?


https://www.youtube.com/watch?v=rRS2frS5gAg
In the beginning, there was SpaceToad...
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Andrew Perry
 
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Post » Tue Apr 02, 2013 5:27 am

The following is a variation of the classic "Noob Question".

I was wondering if I could get some recommendations for a good server I could try out? I've only had Minecraft for about a month and I haven't tried any of them.
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Alexandra Ryan
 
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Post » Mon Apr 01, 2013 9:49 pm

Why don't you try the Third World one, since people here know you and you them?
Obviously that's up to Mirg and Athell to whitelist you first.
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Josephine Gowing
 
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Post » Tue Apr 02, 2013 6:26 am

The following is a variation of the classic "Noob Question".

I was wondering if I could get some recommendations for a good server I could try out? I've only had Minecraft for about a month and I haven't tried any of them.
Why don't you try the Third World one, since people here know you and you them?
Obviously that's up to Mirg and Athell to whitelist you first.
Yeah come join us, I'm around for a couple of hours so I can whitelist you now if you post your IGN.
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jasminε
 
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Post » Tue Apr 02, 2013 1:06 am

Why don't you try the Third World one, since people here know you and you them?
Obviously that's up to Mirg and Athell to whitelist you first.
Yeah come join us, I'm around for a couple of hours so I can whitelist you now if you post your IGN.
Thanks, it'd certainly be better then joining a random server with random people. My IGN is The_Lobotomite. :tops:
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Isabella X
 
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Post » Tue Apr 02, 2013 2:43 am

Thanks, it'd certainly be better then joining a random server with random people. My IGN is The_Lobotomite. :tops:

you've been whitelisted the ip is tw.bgsfcraft.com
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Josephine Gowing
 
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Post » Tue Apr 02, 2013 2:27 am

you've been whitelisted the ip is tw.bgsfcraft.com
Thanks!

Are there any mods I'll need or any other setup to get it working?
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Kayleigh Williams
 
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Post » Tue Apr 02, 2013 8:42 am

Thanks!

Are there any mods I'll need or any other setup to get it working?

nope, all the plugins are server side. for right now you just need to be using 1.4.7 version minecraft. we're updating to 1.5 as soon as the core plugins are updated by their developers.
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NIloufar Emporio
 
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Post » Tue Apr 02, 2013 12:41 am

http://i485.photobucket.com/albums/rr212/Qeros/wool1_zpsff6db92c.jpg has been seen at multiple sites across the third world, and I have no idea what it is supposed to be.
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He got the
 
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Post » Tue Apr 02, 2013 8:45 am

How do I make a roof in standard Minecraft?
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JAY
 
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Post » Tue Apr 02, 2013 4:12 am

Most people do it with stairs (wood planks, cobble, stone brick, brick, netherbrick or nether quartz). Halfslabs also work, for low-slope roofs.

Placing them can be tricky, since it depends on the direction you face as well as where you click to place it. Using dirt as scaffolding makes the process much easier. Also, you can join corners if you connect stairs facing different cardinal points. The look is sometimes amplified by also putting upside-down stairs on the inside of the roof.
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Sweet Blighty
 
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Post » Tue Apr 02, 2013 6:50 am

http://i485.photobucket.com/albums/rr212/Qeros/wool1_zpsff6db92c.jpg has been seen at multiple sites across the third world, and I have no idea what it is supposed to be.

i have checked it with LB so i already know who has done it. however, it amuses me so i shall not reveal the identity of our silent architect
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Kristina Campbell
 
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Post » Tue Apr 02, 2013 8:16 am

Oh I know as well, I just wondered if there were more of them.
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Daniel Lozano
 
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Post » Mon Apr 01, 2013 11:26 pm

There was one at spawn close to the swamp rail before it was vandalized.
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Sami Blackburn
 
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Post » Tue Apr 02, 2013 5:43 am

i had been thinking about re-enabling tnt, however i realized that there will be a serious issues with tnt minecarts and the ability to track who placed them. based on the tools available for anti grief tracking i would only be able to track who places activator rails and would be forced to assume who ever placed it was the griefer. I can see in the logs who makes what entities and when, however that has not proved to be all that helpful in the past. In fact it had misled me into banning some one by mistake because of their activity at nearly the same time as some one else's tnt trap went off.

TL:DR im thinking about letting people use tnt again, but it depends on my experiments with tnt minecarts and activator rails.
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Syaza Ramali
 
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Post » Tue Apr 02, 2013 7:10 am

i had been thinking about re-enabling tnt, however i realized that there will be a serious issues with tnt minecarts and the ability to track who placed them. based on the tools available for anti grief tracking i would only be able to track who places activator rails and would be forced to assume who ever placed it was the griefer. I can see in the logs who makes what entities and when, however that has not proved to be all that helpful in the past. In fact it had misled me into banning some one by mistake because of their activity at nearly the same time as some one else's tnt trap went off.

TL:DR im thinking about letting people use tnt again, but it depends on my experiments with tnt minecarts and activator rails.
Turns, Terpy, and myself were discussing this yesterday actually, and Turns made a good point, we get griefers very seldom. Why let one or two dikeweasels ruin our fun? Turns and I were both mentioning how we use it for tunnel clearing (It's very useful forth time saving.)
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christelle047
 
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Post » Tue Apr 02, 2013 10:36 am

back from testing tnt minecarts, and for the answer is a big fat https://www.youtube.com/watch?v=3GuxTEkTV6o

maybe the Log Block plugin or Hawk Eye will add some tools to counter act the rediculous destructive powers of tnt minecarts, so we'll see.
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courtnay
 
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Post » Tue Apr 02, 2013 12:43 am

back from testing tnt minecarts, and for the answer is a big fat https://www.youtube.com/watch?v=3GuxTEkTV6o

maybe the Log Block plugin or Hawk Eye will add some tools to counter act the rediculous destructive powers of tnt minecarts, so we'll see.
That damage can still be rolled back, and you should be able to do a search for placed minecart track within a radius/time. I seriously doubt the range of that on a normal map is more than 50 blocks. Also, you should be able to block crafting/holding of tnt minecarts.
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naome duncan
 
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Post » Mon Apr 01, 2013 11:17 pm

so im planning on doing more tutorial, facticious and informational videos. im trying to pair down all the unnecessary fluff to make them concise. can i get your guy's feedback? https://www.youtube.com/watch?v=h5Aue8V60vo

EDIT: also we'll be playing hunger games today, we could be starting in about 10 minutes which is much earlier than normal. but we will be playing through out the day as long as there are people who want to play.
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Sasha Brown
 
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Post » Mon Apr 01, 2013 8:33 pm

I've completed the City of Angkor finally, at least to a reasonable degree of urbanisation. I've also written the history of the City and its inhabitants:


Spoiler
The history of Angkor dates back three centuries to the spring of 215TU. In those days, the fledgling Lycian Kingdom was still largely confined to the western part of the continent, the few cities being home to the civilised duchys that reigned over semi-barbarous tribes that inhabited the plains and deserts of the east.

One such tribe, the Koors, had spent the previous winter eating shoe leather following a bad harvest. In their weakened state, the Koors had been driven off their land by a rival village, forced into a nomadic life of hunting and foraging to survive. A hardy and occasionally warlike folk, their low population was nevertheless a weakness before the larger tribes.

Their chief, Anga the Tall, resolved to find new pastures on which to graze his people. Isolated rumours had been circulating in recent years of new lands beyond the ice fields, that frozen waste that to this day forms the backbone of our continent. Anga convinced his people to follow where he led, and so it was in that Spring that the Koors crossed into the tundra to seek their new life.

The going was tough, and the only source of food was the zombies, the unhappy monsters that offer nought but filthy rotting flesh. A dispute arose over the validity of this path, with a young hunter named Grenas refusing to follow Anga’s lead. Half the tribe mutinied, and followed Grenas back across the ice whence they had came.

Little is further known of the Grenas Koor. It is believed they were simply subsumed into the increasingly unified Lycian Kingdom. But Anga led his people eastwards, until the snow and cliffs gave way to a new sort of land. Thick forests, winding rivers and humid swamplakes formed a stark contrast to the arid deserts and steppes of the west.

With their immediate needs sated by the plentiful fish and fruit of the woods, Anga’s Koor began to think more seriously of their future. The forests could not sustain them indefinitely, and it was poor land to try to graze cattle on. They followed the flow of the rivers to the north, through dense jungle to an open plain, similar to the lands of their western homeland. The river that yet bounds their land is named Anga in his honour.

That coastland plain, the Koor believed to be the northmost edge of the Lycian continent, an eternal ocean beyond. It was many years hence when Sheepmoran sailors came to greet the “southmen” that the Angkor, as they came to call themselves, discovered that their great ocean was but a large bay at the waist of Lycia.

Initially, however, they found they were not in unspoiled territory. They came upon the ruins of a great temple, crumbling walls fashioned out of sturdy Lycian oak and spruce, an altar to some unknown deity within.

The Koor were initially reluctant to enter, given the taboo associated with hostile demons, but the rains fell heavily that first day, and shelter inside the cavernous halls were found to be adequate. With ample grasslands and a variety of fowls for hunting, Anga’s people made the temple their home.

In the first few years, the temple was a riot of haphazard tents, wandering sheep and poorly contained cooking fires. The stench, as one errant furtrapper out of Greenstone reported, was unbearable, enough to sour the milk in the distant queen’s briasts.

Anga had enlisted soldiers, Curaissiers, out of his more capable men, to guard the passages and keep the skeleton tribes at bay when darkness fell. These Curaissiers became more prestigious as the years went by, often wandering for hours in the darkened depths of the temple, even trying their hand at translating the cryptic manuscripts left by the temple’s unknown builders.

In this manner, western learning was kept alive by the curaissiers and their admirers, who came to view the pastoral and crude elements of their tribe with a great disdain. One particular point of conflict was the Curaissiers’ desire to maintain and even rebuild fallen parts of the complex in the interests of uncovering greater knowledge that may help the tribe, versus the immediate demands of the herdsmen, who were known to hack parts of the walls away for firewood.

On Anga’s death in 228TU, the Curaissiers revolted. A short but bloody battle ensued, ending in the defeat of Crown-Prince Sarlin’s bodyguards at the hands of the Curaissiers. Sarlin’s few loyalists were allowed to leave Angkor with him, marching south. Over the years, they reached the coast, becoming the Sea-Koor, serving as mercenaries in the Mycelian navy.

The Curaissiers, triumphant, took control of Angkor. Their ringleader, Calhan, became the first Curate, the Chief Curaissier, of Angkor. His initial reforms were to split the ranks of his men into the full time soldiers and the scribes. This division of labour allowed for greater specialisation and the improved defence and administration of Angkor. But the rivalry between these two factions often made elections for new Curates difficult.

The reign of Curate Valman in 327TU saw the excavation of the old priest’s cells and the construction of newer dwellings outside the old walls of Angkor. The architectural style was a combination of the old slope-peaked tents of the Koor, and the new techniques in woodworking that had been developed from maintaining the old temple and translating some of its more useful manuals.

For nearly two hundred years the Angkor lived in this peaceful fashion, the relatively contented if disenfranchised commoners ruled over by a usually benevolent, but often aloof aristocracy. Outsiders were rarely welcomed in Angkor, and a form of isolation existed.

In the reign of Curate Socca in 387TU, the peace was shattered. Socca had been a more violent but imprudent Curate that his predecessors, acquiring the tower of Tel Pagea as a bulwark against invasion, and building the fortification of Socca’s tower as a defence against coastal landings east of Angkor.

It was at Tel Pagea that the Curaissiers were routed by an invasion force of pigmen. , who subsequently brought a ghast through the nether portal. Its flight took it over the Angkor forest, where it destroyed the tower of Socca, killing Socca and a third of his soldiers.

When it was eventually trapped in a reflecting pool and killed, the surviving Curassiers found themselves in a city with no curate, substantially weakened before the unschooled masses. The new Curate, Loras, was forced to enact reforms to placate the masses whom he could no longer control militarily. Building regulations were relaxed, allowing the town to grow and the grazing lands extended. A new elected council was established, beneath the council of cuirassiers, to administer the day to day running of the town, provided the Curacy had the power to veto their decisions.

In addition, envoys from the Lycian kingdom were entertained, after years of isolation from the west. The Angkor diplomats explained that there was never any actual departure from the Kingdom, merely a relocation that extended the bounds of the nation. Ties of friendship and fealty were restablished and road construction begun, bringing Angkor the protection from its envious neighbours that it desperately needed.

In later years, Curate Loras built a new tower, which came to act as the palace of the Curates. The ranks of the ordinary cuirassiers were bolstered by common soldiers, so that the power of the curaissiers waned even as that of the scribes and diplomats increased. Subsequent Curates continued to build the economic power of the city, primarily through the trade in wool, glass and timber that the region specialised in. The modern era of Angkor is seen to begin with the accession of Curate Turns and the construction of the Trans-Lycian Railway, providing a safe means of travel across the ice cap to the cities of the west.
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cutiecute
 
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