Warrior = werewolf, Theif = vampire, Mage = ...

Post » Tue May 15, 2012 10:22 pm

Oh wait! there are werewolves? There one day needs to be a disease that turns khajiit and argonians into Men. Like some sort of ... wereman disease. Werewere. Manthropy?
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T. tacks Rims
 
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Post » Wed May 16, 2012 2:44 am

Oh wait! there are werewolves? There one day needs to be a disease that turns khajiit and argonians into Men. Like some sort of ... wereman disease. Werewere. Manthropy?

Wereape. Doesn't sound too good though...
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Lilit Ager
 
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Post » Wed May 16, 2012 1:11 am

Hm, forgive me. I find this disappointing.

The whole reason I made this thread was because of what SushiSquid said there. It's almost as if they were going somewhere with this. Like they were trying to give everyone an awesome option benefiting these types of play styles.
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Tanya
 
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Post » Wed May 16, 2012 12:52 am

They're in the "We can be whatever we want!" denial stage.
Well, you can be whatever you want. It's just that being a werewolf isn't as useful if you have lower health and one-handed skill, and being a vampire is terrible if you never use stealth.

Both are fairly detrimental to the archetypes they don't fit. Being a werewolf prohibits ever being well-rested from sleep and the Beast Form power, while powerful, prohibits all forms of healing other than eating corpses while active. It also seems you can't cancel it prematurely and must wait for its time to run out. Vampires are weak to fire, plus they lose all regeneration of and take penalties to health, magicka, and stamina in the sun. Those are serious penalties to deal with.

They are somewhat useful to any build though. Werewolf's Beast Form will still be mediocre for non-warriors and they're immune to disease. Vampires resist cold and get immunity to poison and disease.
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Mike Plumley
 
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Post » Tue May 15, 2012 12:21 pm

I don't see how they fit the archetypes at all... And there are no werewolves in the game anyway afaik
Heh heh heh heh about that
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Kat Lehmann
 
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Post » Tue May 15, 2012 8:12 pm

I'm really hoping for a magic heavy DLC down the road. Maybe going to Summerset Isle and dealing with the Thalmor.

It would be the perfect opportunity to expand on magic and necromancers (since they are mages anyway) and if lichs arnt in the initial release then this would be the best time to introduce them.
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Andrew Tarango
 
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Post » Tue May 15, 2012 4:13 pm





Learn to check the spoilers forum. I listed the full benefits for vampires there, which I got from a user on the GameFAQs forums who transcribed it from the game.

Also implying someone is a liar is a [censored] thing to do.
Spoiler forum?
No, thank you.
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Jennifer Rose
 
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Post » Tue May 15, 2012 10:33 pm

I'm really hoping for a magic heavy DLC down the road. Maybe going to Summerset Isle and dealing with the Thalmor.

It would be the perfect opportunity to expand on magic and necromancers (since they are mages anyway) and if lichs arnt in the initial release then this would be the best time to introduce them.
I love the idea, especially considering Summerset Isle was one of the most speculated locations for TES5 before Skyrim was confirmed. It also seems very relevant now with the Thalmor aspect of the story. It just seemed way too far a location to visit, though.

Unless we're traveling through some Oblivion portal... :obliviongate:
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Roisan Sweeney
 
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Post » Tue May 15, 2012 4:52 pm

YES we want something special for MAGES/WIZARDS!!!!!!!!!!!!!!!!!!!!!!!
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Steeeph
 
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Post » Tue May 15, 2012 11:06 pm

What I'm wondering is if I can get a vampiric werewolf, or does the polymorphic disease stop me from contracting the disease from the werewolves? I know how MW worked it, but I'm wondering if it will be the same.
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Daramis McGee
 
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Post » Tue May 15, 2012 8:54 pm

or maybe they have the best of both worlds.

a mage vampire sounds pretty badass to me and a mage who can fall back on the power of being a ware wolf is also very useful
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Amie Mccubbing
 
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Post » Wed May 16, 2012 2:58 am

This is correct

Werewolf=Warrior
Vampire=Stealth
??????= Mage

Hopelly the DLC will have something for the mage builds, since the other two builds have their own special transformation.
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Tracy Byworth
 
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Post » Tue May 15, 2012 6:37 pm

And as stated before the benefits of sticking to an archetype are really rewarding. A boost in magical power among other things would certainly benefit a mage build. I wonder what the draw backs could be?

They retconned the werewolves a bit so doing the same to a lich shouldnt be hard. To make them playable of course.
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meg knight
 
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Post » Tue May 15, 2012 3:44 pm

Mages= Skyrim Midas Magic.
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sam
 
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Post » Tue May 15, 2012 5:03 pm

How can't people see the connection.

Werewolves - Tear stuff up and go berserk just ripping into the masses.

Vapires - Lurk in the night, sneak in, get what they need and creep out.

I think the OP was reffering apparantly incredibly subtile to some of the fringe benefits of the archtype guilds
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Shirley BEltran
 
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Post » Tue May 15, 2012 4:10 pm

or maybe they have the best of both worlds.

a mage vampire sounds pretty badass to me and a mage who can fall back on the power of being a ware wolf is also very useful
Werewolf benefits from the one-handed skill. Mages generally don't train that. Vampirism mainly improves stealth, which benefits thieves the most, obviously, as warriors barely sneak and there is no benefit for sneak magic attacks. Lich is a reasonable option.
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Rhysa Hughes
 
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Post » Tue May 15, 2012 11:37 pm

Sound about right!!!!

Ever played world of Warcraft?!!

Rogues(thieves) and warriors got nothing cool..

Mages have teleporting, polymorphing, and all kinds of cool perks. It's revenge!!! Screw mages!! Warriors ftw!! With our.. Ability to fart lightning and charge! Er.. Ya........
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Jennie Skeletons
 
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Post » Wed May 16, 2012 2:44 am

Sound about right!!!!

Ever played world of Warcraft?!!

Rogues(thieves) and warriors got nothing cool..

Mages have teleporting, polymorphing, and all kinds of cool perks. It's revenge!!! Screw mages!! Warriors ftw!! With our.. Ability to fart lightning and charge! Er.. Ya........

That's so "warrior that has more health than magicka". :biggrin:

I must say though, there would have to be some kind of draw backs to it. I imagine it would be a bit more punishing than being a werewolf or vampire.
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Your Mum
 
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Post » Tue May 15, 2012 7:39 pm

In NWN and NWN2, Red Dragon Disciple gave no increase to spellcaster level. Instead it gave huge strength bonuses. It was great to take a single sorcerer or bard level just so you could grab RDD in your melee build, but it was of no use to actual casters.

As a NWN multiplayer veteran I have to disagree with this. Most powerfull thing RDD gives are immunities, including overpowered paralyse immunity. It was a great deal for my sorcerer.
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Adriana Lenzo
 
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Post » Tue May 15, 2012 4:42 pm

As a NWN multiplayer veteran I have to disagree with this. Most powerfull thing RDD gives are immunities, including overpowered paralyse immunity. It was a great deal for my sorcerer.
I never bothered with the multiplayer. Paralysis wasn't exactly common in the campaigns and expansions for either NWN game. I can see how paralysis immunity might be useful against other players, but I'd still delay taking RDD until epic levels on a caster. Before 20, giving up ten levels of spellcasting power is just not worth it.

But back on this topic...

I've heard magic is already quite powerful in Skyrim, but it certainly would make sense to have liches or some other transformation for mages. Werewolf and vampire are very specialized, so having a special form for mages makes sense.
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Laura Simmonds
 
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Post » Tue May 15, 2012 8:32 pm

So remind me why being a Vampire benefits a thief class more than a mage class?

Last time I checked the only two things that benefit a thief are the +25% to sneak (available at Vampire stage 1) and "Embrace Shadows" which is only available at Vampire stage 5.

For mages, you get +25% more powerful Illusion spells, an ever increasing and powerful conjuration undead spell, and an ever increasing and powerful life drain spell.



Pretty much every other ability, and arguably "Embrace Shadows" as well, helps/hurts each playing style. IE everyone benefits from 100% resist disease/poison, everyone is hurt by weakness to fire.

I don't think mages need to be able to be liches. I won't curse Bethesda if they include it in DLC, but seriously folks? Being a Vampire mage could be pretty nasty. Or a Werewolf mage.
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Christina Trayler
 
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Post » Tue May 15, 2012 10:08 pm

yeah i think becoming a lich would work just fine for mages if it could be implemented right and not break the game. From my understanding becoming a lich is permanent and i dont see how a lich would be able to interact with anyone at that point so the game breaks
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lexy
 
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Post » Wed May 16, 2012 4:20 am

We haven't gotten any confirmation or denial of Liches. They could have something to do with the College of Winterhold. We don't know.
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Wayland Neace
 
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Post » Tue May 15, 2012 7:27 pm

I realy hope for a DLC with weremudcrabs.
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Georgine Lee
 
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Post » Tue May 15, 2012 9:53 pm

We haven't gotten any confirmation or denial of Liches. They could have something to do with the College of Winterhold. We don't know.
Seems unlikely.
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scorpion972
 
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