wearing 2 rings instead of 1

Post » Fri Jun 08, 2012 5:35 am

Not being able to wear rings on every finger is ridiculous, seriously, I understand wanting to decrease the exploits, such as weapons doing 100 thousand damage, but if you want to have 8 rings that have magic regen + 80 percent, why not? Its your choice to do this. And its not really an exploit, as stated, an exploit is having weapons do 100 thousand damage, which is possible right now.
User avatar
Cartoon
 
Posts: 3350
Joined: Mon Jun 25, 2007 4:31 pm

Post » Fri Jun 08, 2012 11:15 am

Sorry but attacking other people for voicing opinions you don't believe in should give you pause to get "perspective in your life". If YOU feel like you don't want two rings fine, but other people are entitled to their opinions as well.

Anyway a D&D game SHOULD allow you to wear 2 rings!!! ANd there's no reason why this can't be. Even in the very console port of Dragon Age 2, you can have two rings. Why not Skyrim???

And games have been dumbed down for consoles. You can clearly see this in a great many sequels including Mass Effect 1 vs Mass Effect 2, Dragon Age: Origins vs Dragaon Age 2.

If you want easy console games, that's fine, but for the rest we'd like to be challenged, and reducing the customization of games is a quick easy lazy way to set up a game/character and is mainly done for consoles.

I’m not ragging on consoles just stating the obvious.

My opinion
There is almost nothing about wearing 2 rings versus 1 that has anything to do with anything that you just said.

I laid out earlier the only differences you get from wearing 2 rings. It really doesn't matter. Frothing at the mouth because you think that you have a general crusade that things are getting too dumbed down doesn't make you look good. If the dumbing-down is truly your concern, then go complain in the areas where things are really dumbed down: spell creation, repairing armor, quest arrows, having only three stats. Those are just off of the top of my head but all those represent true and real shifts in simplifying the game. Taking away 1 ring slot and making the remaining one twice as powerful does almost nothing.

That is my opinion.
User avatar
StunnaLiike FiiFii
 
Posts: 3373
Joined: Tue Oct 31, 2006 2:30 am

Post » Fri Jun 08, 2012 1:25 am

I remember when I could wear a cool looking mage robe over my evil looking daedric armor in Morrowind. That was cool.

Who cares about causing damage, because there's this from Oblivion:

+75% chaemeleon ring, +25% reflect damage ring, +25% reflect damage shield, +25% reflect damage armor, +25% reflect damage gauntlets, +25% reflect damage helm, +200 weight reduction boots, Amulet of Restore Health 25 health/sec. "Hey Dagon, you ugly Mo Fo! Bring it on!" He actually attacked me and took damage. I couldn't figure out how I kept failing, because Martin just should have stayed back. Then I found out I had to get Martin into the door. This was the most overpowered character I ever made.
User avatar
Manuel rivera
 
Posts: 3395
Joined: Mon Sep 10, 2007 4:12 pm

Post » Fri Jun 08, 2012 4:14 am

Why just 2 rings when both hands have 10 fingers? Make it 10 rings... :rofl:
Lol exactly. Then we can all have god characters!!!
User avatar
Iain Lamb
 
Posts: 3453
Joined: Sat May 19, 2007 4:47 am

Post » Fri Jun 08, 2012 9:22 am

You can not wear a circlet and helmet / hood except the falmer helmet bug or mods.

We lost two item slots since Oblivion, we lost a lot from Morrowind to Oblivion 6 I think.
Expect to loose 2-3 next time to.

Try the Archmage robe. That one allows a circlet and a hood. Well the hood is part of the robe so it doesn't count extra but it looks cool. See my avitar.
User avatar
Karine laverre
 
Posts: 3439
Joined: Tue Mar 20, 2007 7:50 am

Post » Fri Jun 08, 2012 1:19 am

Try the Archmage robe. That one allows a circlet and a hood. Well the hood is part of the robe so it doesn't count extra but it looks cool. See my avitar.

Here's my character with the Archmage's Robe and the Morokei mask - http://www.sevenforums.com/gaming/198691-discuss-skyrim-7.html#post1673523
User avatar
Haley Merkley
 
Posts: 3356
Joined: Sat Jan 13, 2007 12:53 pm

Post » Fri Jun 08, 2012 1:22 pm

At this rate we will get to wear pants in the next Elder scrolls game, thats it.
User avatar
Reven Lord
 
Posts: 3452
Joined: Mon May 21, 2007 9:56 pm

Post » Fri Jun 08, 2012 10:45 am

At this rate we will get to wear pants in the next Elder scrolls game, thats it.
Well, I'd rather it be just pants then just 2 rings lol.
User avatar
Tikarma Vodicka-McPherson
 
Posts: 3426
Joined: Fri Feb 02, 2007 9:15 am

Post » Fri Jun 08, 2012 1:39 am

Well, I'd rather it be just pants then just 2 rings lol.
Then people will complain how overpowered pants are, and the 8th installment of TES will be called TES : Streakwalker.
User avatar
Undisclosed Desires
 
Posts: 3388
Joined: Fri Mar 02, 2007 4:10 pm

Post » Thu Jun 07, 2012 11:35 pm

One ring to rule them all?
User avatar
Daramis McGee
 
Posts: 3378
Joined: Mon Sep 03, 2007 10:47 am

Post » Fri Jun 08, 2012 11:21 am

I don't get the balance argument, I'm not a major of game design or anything, but couldn't you just cut all rings power in half and allow 1 ring for each hand? ie ring with +10 health base is the same as 2 with +5 or even 10 with +1 but that might get complicated, just cut the power of all rings in half and allow 2, so I can mix and match
User avatar
KIng James
 
Posts: 3499
Joined: Wed Sep 26, 2007 2:54 pm

Post » Fri Jun 08, 2012 12:05 am

I don't get the balance argument, I'm not a major of game design or anything, but couldn't you just cut all rings power in half and allow 1 ring for each hand? ie ring with +10 health base is the same as 2 with +5 or even 10 with +1 but that might get complicated, just cut the power of all rings in half and allow 2
That's what I said. Hell they can do that with any number of rings, just by dividing the effect by the number of rings currently worn. Although I would rather it stay just 2 rings.
User avatar
Andrew Perry
 
Posts: 3505
Joined: Sat Jul 07, 2007 5:40 am

Post » Fri Jun 08, 2012 1:57 pm

That's what I said. Hell they can do that with any number of rings, just by dividing the effect by the number of rings currently worn. Although I would rather it stay just 2 rings.

oh, sorry must have skip read over your post, makes you wonder why it wasn't done though
User avatar
Janette Segura
 
Posts: 3512
Joined: Wed Aug 22, 2007 12:36 am

Post » Fri Jun 08, 2012 7:58 am

oh, sorry must have skip read over your post, makes you wonder why it wasn't done though
That's something the world will never know.
User avatar
Stephanie Nieves
 
Posts: 3407
Joined: Mon Apr 02, 2007 10:52 pm

Post » Fri Jun 08, 2012 12:26 am

Then people will complain how overpowered pants are, and the 8th installment of TES will be called TES : Streakwalker.

LOL :)
User avatar
Alexis Estrada
 
Posts: 3507
Joined: Tue Aug 29, 2006 6:22 pm

Post » Fri Jun 08, 2012 7:46 am

you got 10 fingers so 10 rings should be possible! :tongue:
that's impossible, there would be so much power on your hands that they would just burst into pieces.
User avatar
Tamika Jett
 
Posts: 3301
Joined: Wed Jun 06, 2007 3:44 am

Post » Fri Jun 08, 2012 1:51 am

again, the whole problem with the rings is an intentional or not design flaw in the loot system, as a whole. leveled loot has always made sense and so does multiple rings. this game no longer has a fun and worthwhile reason to loot. and, without that, this game becomes even more of a shell.

again, casualplayer, the reduction down to one ring is just further evidence of a dumbed-down system. a simplified version of what they, themselves, have done in the past. it takes away more thought and option.

nobody is frothing except you. the fact, that you still don't understand that the specific reasons you state for the illegitimacy of this ring thread does not matter, proves you don't understand the underlying issue. if you feel this is an unworthy topic, then, state your case and call it good. your "argument" will either stand or break.

and, besides, since, you state it doesn't matter if you remove one slot and double the other proves, imo, that you don't even understand your own rationale. 2 rings equals 2 options. leveled rings equals automatic power increase. 2 slots equals an extra choice in a DIFFERENT power. and, that can definitely make a difference.
User avatar
Phillip Hamilton
 
Posts: 3457
Joined: Wed Oct 10, 2007 3:07 pm

Post » Fri Jun 08, 2012 9:49 am

I totally understand why there is only one ring, and its definitely a balance issue. People already complain about the game being to easy. Image how much more easy the game would be with another enchanting slot.
User avatar
kevin ball
 
Posts: 3399
Joined: Fri Jun 08, 2007 10:02 pm

Post » Fri Jun 08, 2012 1:48 am

that's impossible, there would be so much power on your hands that they would just burst into pieces.
Imagine if you forgot to take them off before getting rid of some frustration, hahahahaha. Still, like I said, eventually in the next installments, we will be down to just pants, and then people will complain about pants, leading to a game where we have to enchant our body parts, >_<.
User avatar
Laura Wilson
 
Posts: 3445
Joined: Thu Oct 05, 2006 3:57 pm

Post » Thu Jun 07, 2012 10:52 pm

I totally understand why there is only one ring, and its definitely a balance issue. People already complain about the game being to easy. Image how much more easy the game would be with another enchanting slot.

imo, you have it exactly backwards!

we should be saying i need that extra slot because i need it and it gives me more options.
User avatar
Jessica Raven
 
Posts: 3409
Joined: Thu Dec 21, 2006 4:33 am

Post » Fri Jun 08, 2012 1:03 pm

I totally understand why there is only one ring, and its definitely a balance issue. People already complain about the game being to easy. Image how much more easy the game would be with another enchanting slot.
Not really, as a fix to that has already been said several times throughout the thread. 1 ring gives you the full bonus of the enchantment on it, 2 rings gives you 50% enchantment on each, 3 would give you 33%, and so on and so forth.
User avatar
Your Mum
 
Posts: 3434
Joined: Sun Jun 25, 2006 6:23 pm

Post » Fri Jun 08, 2012 8:31 am

Balance. No more, no less. Currently you get up to 4 slots of fortify handed and archery, or two zero cost schools.

For each additional ring, you get +47% to +61% damage in handed and archery, or 2/3 zero cost school.

Given that destruction damage don't increase, merely the cost decrease, a warrior's or archer's damage will keep rising but not the mage's. You will basically be widening the gap between the haves and have nots.
User avatar
Red Sauce
 
Posts: 3431
Joined: Fri Aug 04, 2006 1:35 pm

Post » Fri Jun 08, 2012 8:14 am

again, casualplayer, the reduction down to one ring is just further evidence of a dumbed-down system. a simplified version of what they, themselves, have done in the past. it takes away more thought and option.

nobody is frothing except you. the fact, that you still don't understand that the specific reasons you state for the illegitimacy of this ring thread does not matter, proves you don't understand the underlying issue. if you feel this is an unworthy topic, then, state your case and call it good. your "argument" will either stand or break.

and, besides, since, you state it doesn't matter if you remove one slot and double the other proves, imo, that you don't even understand your own rationale. 2 rings equals 2 options. leveled rings equals automatic power increase. 2 slots equals an extra choice in a DIFFERENT power. and, that can definitely make a difference.
RIF

Even within the context of this game, I see this as one of the most meaningless changes out there. The only thing that it modifies is that it cuts down, ever so slightly, the possibility diversity of enchantments which you can have and makes it slightly easier to max out 1 particular enchantment since you only have to find 1 ring that has the max enchantment instead of having to find 2. Other than that, there is literally no difference. It doesn't matter. It's not dumbing down. It doesn't change the gameplay. If I were to make a list of 100 things that I cared about going from Morrowind to Oblivion to Skyrim, this would not even make the list. For people to caterwaul about this as if it somehow mattered is ridiculous.
Also, FWIW, for the whole diversity argument. In Oblivion, you were limited to 1 enchantment per item for clothing/armor. So in that sense, Bethesda has increased the possible number of enchantments you can have.
User avatar
Suzie Dalziel
 
Posts: 3443
Joined: Thu Jun 15, 2006 8:19 pm

Post » Fri Jun 08, 2012 1:06 am

@ magatsu

I'm sorry, why is this a balance issue????

And let's not kid ourselves here, balance went out the window with the command console, not to mention that the standard gear you already have is quite overpowering as is, without cheating through the command console. So again, why is this a balance issue?

And I honestly fail to see how adding one more ring unbalances the game. If that's the case, don't allow them to be stacked, i.e. two health rings.
User avatar
Janeth Valenzuela Castelo
 
Posts: 3411
Joined: Wed Jun 21, 2006 3:03 am

Post » Fri Jun 08, 2012 4:48 am

I don't know why bethesda just didnt reduce the maximum enchantments on rings and let you wear more than one.

I don't know all that you were allowed to wear in daggerfall but with morrowind it was......

belts
pants
ring 1
ring 2
amulet
boots/shoes
greaves
left pauldron
right pauldron
left bracer/gauntlet
right bracer/gauntlet
cuirass
shield

Even if you combine the separated things like pauldrons bracers etc. you still end up with 11 items you can enchant

Oblivion had helmet, cuiruass, greaves, shield, gauntlets, boots two rings and amulet for total of 9

Skyrim you get armor, boots, gloves, helmet, one ring, amulet and shield for 7 items. And you know what....you can still make an unbalanced character with enchanting.

Morrowind's enchanting was OP especially with health regen but instead of simply reducing the maximum you can enchant something with they reduced the number of items but never addresses the fact that you could still enchant uber gear. So what do they do the cut even more items in Skyrim and you can still make uber gear. Not abusing the smithing and enchanting circle and using no potions i can make gear that has almost 40% increase to a damage type such as archer or one-handed. That is better than any perk even offers. Absorb health 15 enchants coupled with a soultrap weapon= I am unkillable. Putting on gloves should give you a minor boost at best the majority of your power should derive from your skills and perks.
User avatar
Julie Serebrekoff
 
Posts: 3359
Joined: Sun Dec 24, 2006 4:41 am

PreviousNext

Return to V - Skyrim