Werewolf: The Ponies of Death - Aftermath

Post » Mon May 14, 2012 6:21 pm

Well. Second game and I was a starting wolf. I can't say I payed a ton of attention to evidence, being a wolf and all. I lived the whole way but I can't say my performance was anything to write home about. Didn't get a lot of evidence pointed my way far as I saw it. I will say the write up style was amazing, for sure. Good game all, and thanks for hosting North.
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Nick Jase Mason
 
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Post » Mon May 14, 2012 4:14 pm

- I did not like how Mr.E was pretty much invisible before I took out Drop. I would much rather the angel observe a conversion than block it. Do you have a list of the nightly activities? I'm curious to know if I ever was protected.

Err.. Yeah, that was me. I enjoyed creeping outside your window...

As for the game, I really liked Northwind's style of write ups (as stated) and most of his evidence followed a straight path. True, it wasn't a very long or detailed path, but it went together, and that's all that really matters. First time playing an angel in a game, actually enjoyed having the lives of the innocents at my fingertips. Being converted actually was a blessing in disguise, because Wolf Bite played really well. I protected him seeing as he was one of the few actually using evidence to back up his theories, and if I hadn't been converted, most likely never would have figured it out till the aftermath.

Wait, so did I block a Conversion? I though I just stopped Mr. E from being killed..
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Roisan Sweeney
 
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Post » Mon May 14, 2012 1:45 pm

Actually drop, you and Suffca were both the first conversion choices. What Wolf was saying is the first conversion he would have chosen Mr. E for conversion if not for the fact he was sure Mr. E would be protected.
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Victoria Bartel
 
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Post » Mon May 14, 2012 11:06 pm

I also wonder if I was ever protected.
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Samantha Jane Adams
 
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Post » Mon May 14, 2012 4:17 pm

The innocents team was very in-active. Nearly half of the players posted only 1 post per thread, or none at all.

But as my first game of werewolf, I must say I enjoyed it. A lot.
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sara OMAR
 
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Post » Tue May 15, 2012 1:06 am

For those that didn't see the roles on the Dead Lounge discussion, here's what North had:
wolf bite is Arch
Indicator and Clintos are Wolves

Nakednord and dropdead are angels

Mr.e and Suffca are sorta sneaks

Teehee, I dunno, and xray are hangmen

gorbad is a gravedigger

and undead is matchmaker
I did find it interesting that Suffca and I had two different modes of action for our sneakiness - him the more traditional creeping around at night, and myself as a dreamer, a 'seer'. If people had a keen eye, I was outed by North on the night I was protected, where he made mention of my 'third eye' in the writeup.

The people I dreamt of: Drop Dead (found out he was an angel), Gamgee (Correctly assumed he was innocent), Teehee (Assumed she had a role, but couldn't figure out which), Indicator (INcorrectly assumed he was innocent), Xrayman (didn't know what to think), and finally Exorince (and was murdered that night, which is why the clue transferred to the writeup).

I almost felt bad for our full-fledged innocents for missing out on the role bonanza - not like they were used to full effect. Indeed, the hangman gave us a detriment - I'll use this opportunity to say 'I told you so' :P . We had, what, 17 players? That means we only had 5 pure innocents.
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Kerri Lee
 
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Post » Mon May 14, 2012 1:48 pm

I like how right after I died, Gorbad used me for his gravedigger, then he got lynched :P it just wasn't in the cards for me to play this game.
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Daddy Cool!
 
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Post » Mon May 14, 2012 3:07 pm

Wish I was more active. I was actually going to use my hangman power on Suffca the night after he killed me :/ Still a pretty fun game though, had no idea any of you guys were wolves until I read the role list!
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Melanie
 
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Post » Mon May 14, 2012 9:57 pm

I like how right after I died, Gorbad used me for his gravedigger, then he got lynched :tongue: it just wasn't in the cards for me to play this game.
Yeah that was what I said to north in PM right after he told me my role: "I hope I don't die instantly so this power doesn't help me" and, tada. Dead meat. :D

I think the werewolf rules (actually "tips") should be changed to contain a warning for false role-reveals. In addition, I had never heard about handman or gravedigger. Those roles need to be listen somewhere. It's more beginner friendly that way, if there's a word of warning for false role-reveals and a full list of roles. Unless, of course, there's the element of surprise is a new role is tested out. I mean if I'd say "I'm the carrot eater role guys!! Not a wolf!" you'd be like "waht have you been smokin'.. bro?". :D
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Amy Siebenhaar
 
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Post » Mon May 14, 2012 5:02 pm

Not really. I realized because his player description was virtually identical to TNNWAS, not to mention the fact that he didn't answer my questions and his voting habits against the wolves were pretty much garbage :tongue:.

Anyway, in a game like this where virtually the entire group of players have firearms, gunshot wounds are the least helpful things to present as evidence...not to mention the fact that we didn't find squat in searches. But, the write-ups were nice.

There was plenty of evidence in the searches, you just ignored it/didn't think about it. Just off the top of my head, things like the mission search should have put you on Indicator's track pretty early on - the acolyte was killed with a blunt object before he could raise an alarm. Clintos distracted him while Indicator walloped him. Put that together with looking for two wolves outside the flophouse and you were looking at a pretty short list. But I never saw anybody mention that. Or other things, like, the note you found was written on saloon stationary - the only paper wolf bite had was his bible, which as a religious man he would never tear up to make a shopping list.

Yeah which hasn't happened since 08...According to the past games in the dead lounge.

Also I'm not sure what I think of how the sneak role played this game. A tiny bit more evidence could have been used on the wolves and I understand it was just an experiment. I enjoyed it but I don't think I would have never known Wolf Bite was the the wolf with the gun after I searched him.

From the night I searched Wolf Bite:

Yeah, it was not much to go on. It was supposed to be combined with the unusual wolf activity that night. If you recall, the night before three wolves went into the flophouse, and only two went out - wolf bite just went straight to his room. But the night of your search, three went out - wolf bite had to go through his window because you were watching his door. I should have stressed the door and the fact that you were there until after the kill more, but in my defense, it was my first wolf search, and I wasn't quite sure how to balance it.
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Emily Shackleton
 
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Post » Mon May 14, 2012 1:07 pm

Yeah that was what I said to north in PM right after he told me my role: "I hope I don't die instantly so this power doesn't help me" and, tada. Dead meat. :biggrin:

I think the werewolf rules (actually "tips") should be changed to contain a warning for false role-reveals. In addition, I had never heard about handman or gravedigger. Those roles need to be listen somewhere. It's more beginner friendly that way, if there's a word of warning for false role-reveals and a full list of roles. Unless, of course, there's the element of surprise is a new role is tested out. I mean if I'd say "I'm the carrot eater role guys!! Not a wolf!" you'd be like "waht have you been smokin'.. bro?". :biggrin:

There is a warning in the http://bgsfwerewolf.wikia.com/wiki/Werewolf_Wiki.

Role revealing is the act of, you guessed it, revealing your role to the public. This can have multiple goals; to convince the public of your innocence, to incriminate a wolf, or even to protect yourself against the wolves. Role revealing can of course be a bunch of lies from the wolves as well, to make them seem innocent.


All of the roles and descriptions are in the wiki as well.
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Project
 
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Post » Mon May 14, 2012 4:14 pm

The original post didn't link to a wikia, I had no idea there was one. :D
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Ally Chimienti
 
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Post » Tue May 15, 2012 2:00 am

The wikia is still far from complete, sadly. It has some good information here and there though. I think I'll be playing again next game.
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Kit Marsden
 
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Post » Mon May 14, 2012 3:42 pm

The wikia is still far from complete, sadly. It has some good information here and there though. I think I'll be playing again next game.

Meh, there is not much on there that is not already in the Dead Lounges.
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Alba Casas
 
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Post » Mon May 14, 2012 5:26 pm

Meh, there is not much on there that is not already in the Dead Lounges.

A lot of the newer players probably don't even know what the dead lounge is (especially if it's their first game). Maybe we should start adding links to both in the sign up. Or the writeups. Or role PMs. Something like "for further but not required reading, go to these websites".
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Lizbeth Ruiz
 
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Post » Tue May 15, 2012 2:00 am

A lot of the newer players probably don't even know what the dead lounge is (especially if it's their first game). Maybe we should start adding links to both in the sign up. Or the writeups. Or role PMs. Something like "for further but not required reading, go to these websites".

Yes, it's my second game and I just found out what the "Dead Lounge" was. By the way, wolf bite, I almost had you! I would of if the wolfs didn't control the game basically. Xray and I were the most active innocents at the end...
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Jordan Moreno
 
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Post » Mon May 14, 2012 10:48 pm

I've been thinkin' of some new roles to play around with and I thought of two spin offs of the gravedigger.

Restless soul: After death, the innocent will be allowed to send one private message to the host every day. The host will then send the message to the target.

Angry Spirit: After death, the wolf will be allowed to send one private message to the host every day. The host will then send the message to the target.

After the way the sloths could have influenced the last game, I'd like to propose that sloths go brain dead rather than die. The reason is that when a game has too many sloths it severely hurts the innocents. But, if a player is inactive for three days and then decides to play than they are obviously not a convert and are pretty much confirmed innocent.

A lot of the newer players probably don't even know what the dead lounge is (especially if it's their first game). Maybe we should start adding links to both in the sign up. Or the writeups. Or role PMs. Something like "for further but not required reading, go to these websites".

Good idea.
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Everardo Montano
 
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Post » Mon May 14, 2012 1:05 pm

I like both of those roles. They'd be pretty fun for dead people. How many do you think there'd be per game?
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Felix Walde
 
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Post » Mon May 14, 2012 12:30 pm

Hmm
I want to join, but have a feeling I'd be a newbie and die horribly. Or get werewolf and die horribly. Or you know die horribly.
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The Time Car
 
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Post » Mon May 14, 2012 8:40 pm

Hmm
I want to join, but have a feeling I'd be a newbie and die horribly. Or get werewolf and die horribly. Or you know die horribly.
We all have to start somewhere.
Give it a try, there is a learning curve, but it doesn't take too long to understand the basics.
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lexy
 
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Post » Mon May 14, 2012 2:14 pm

We all have to start somewhere.
Give it a try, there is a learning curve, but it doesn't take too long to understand the basics.
Yeah I guess you're right. Will be like my first game of DnD again.
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Jessica Thomson
 
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Post » Mon May 14, 2012 9:44 pm

Hmm
I want to join, but have a feeling I'd be a newbie and die horribly. Or get werewolf and die horribly. Or you know die horribly.

Meh, my first game I was lucky. I never got close to dieing, even though I revealed my role two nights before the game ended. I love luck, its a [censored] and your friend. (Oh wait, I' m talking about the normal girlfriend after two months.)
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Bek Rideout
 
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Post » Mon May 14, 2012 5:33 pm

Why not just let everyone who dies to send a single message to someone? This keeps the game at least somewhat interesting for those who die. Barring the wolves of course. For them they can have just the one guy getting one message. Then the people with the special role can simply get 2-3 private messages (death messages). Meaning if the innocents get lucky/coordinate behind the scenes they can have the death speakers collect at least most of what was being spread around. It would also ensure that the dead speaker will always get some news from someone no matter what since everyone else gets a single message.

Edit
It would allow the speaker of the dead either to take a risk and use his messages early, or let the rumor mill accumulate with the dead and then pick choice targets. It's a simple mechanic, but involves some skill.
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lilmissparty
 
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Post » Tue May 15, 2012 12:08 am

I think the werewolf rules (actually "tips") should be changed to contain a warning for false role-reveals.
If by that you mean that some warning shoudl be posted to stop people from role revealing, or from claiming to have a false role... It's been the subject of much debate, and the exact rules for it change from game to game. The 3 most common ways we've handled it are:
  • Role revealing fine. Doesn't matter if it's truth or a lie. It's up to the other players to determine whether they want to believe. This is how North treated this game. It's also my preferred system.
  • Role revealing tolerated, but can result in consequences by the host - typical consequences are being stripped of role powers and/or not allowed to receive protection.
  • Role revealing forbidden, and will result in consequences, most likely smiting (death).
In all 3 cases, there's generally no distinction made on the host's part whether the reveal is truth or lie, as both generally impact the game equally. It would make little sense to have one standard for true role reveals and one for those who are 'faking' it.
A lot of the newer players probably don't even know what the dead lounge is (especially if it's their first game). Maybe we should start adding links to both in the sign up. Or the writeups. Or role PMs. Something like "for further but not required reading, go to these websites".
We could. The main trouble with the wiki has always been that it hasn't been kept current and it's annoying to navigate. And I don't think organizing the Dead Lounge is even an option.

This game was a little different in that roles weren't listed - that's one reason why they caught people off-guard. Normally it's in the write-up. Though I can see the hidden roles being reused, so it'd behoove future hosts to take this into consideration. It's not like we HAVE to make players aware of every role that could possibly used, but we should probably explain some roles and rules if they do come into play in a writeup.
I've been thinkin' of some new roles to play around with and I thought of two spin offs of the gravedigger.

Restless soul:
Angry Spirit:
Like a ghost, but multiple messages instead of just one. Sure, that's cool.
(snip)
I'm not certain whether you're suggesting something like the aforementioned Ghost (can send one message upon death to the host to be sent to a desired recipient) or something altogether different. It almost sounded like you intended for the Speaker of the Dead to be able to get death messages from all or most of the deceased, even if they then had access to further knowledge beyond a PM (the Dead Lounge, for example). I think I got confused reading your post.

Like I said before, I like the former, but I don't see the point with the latter - Ghost messages would be subject to the same amount of skepticism no matter who they're filtered through.
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Stat Wrecker
 
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Post » Mon May 14, 2012 11:54 pm

Okay so let me rewrite that. I'll use my terms.

Deceased Soul: All players without a role when dead can depart and leave a message. The exception is the werewolves. Only their Restless Spirit can do this.
Restless Spirit: Can leave a message to either the Archwolf or one of the Speakers of the Dead.
Speaker of the Dead: Can recieve messages from the deceased. When he dies due to his connection with the afterlife he can send up to three messages to any remaining Speakers of the Dead.

This would allow for multiple speakers of the dead. The host can either say the dead pick where the message goes, or randomize it. I'm in favour of randomizing it, because at this point it's a pretty useful utility for the innocents to use.
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lauraa
 
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