I think the werewolf rules (actually "tips") should be changed to contain a warning for false role-reveals.
If by that you mean that some warning shoudl be posted to stop people from role revealing, or from claiming to have a false role... It's been the subject of much debate, and the exact rules for it change from game to game. The 3 most common ways we've handled it are:
- Role revealing fine. Doesn't matter if it's truth or a lie. It's up to the other players to determine whether they want to believe. This is how North treated this game. It's also my preferred system.
- Role revealing tolerated, but can result in consequences by the host - typical consequences are being stripped of role powers and/or not allowed to receive protection.
- Role revealing forbidden, and will result in consequences, most likely smiting (death).
In all 3 cases, there's generally no distinction made on the host's part whether the reveal is truth or lie, as both generally impact the game equally. It would make little sense to have one standard for true role reveals and one for those who are 'faking' it.
A lot of the newer players probably don't even know what the dead lounge is (especially if it's their first game). Maybe we should start adding links to both in the sign up. Or the writeups. Or role PMs. Something like "for further but not required reading, go to these websites".
We could. The main trouble with the wiki has always been that it hasn't been kept current and it's annoying to navigate. And I don't think organizing the Dead Lounge is even an option.
This game was a little different in that roles weren't listed - that's one reason why they caught people off-guard. Normally it's in the write-up. Though I can see the hidden roles being reused, so it'd behoove future hosts to take this into consideration. It's not like we HAVE to make players aware of every role that could possibly used, but we should probably explain some roles and rules if they do come into play in a writeup.
I've been thinkin' of some new roles to play around with and I thought of two spin offs of the gravedigger.
Restless soul:
Angry Spirit:
Like a ghost, but multiple messages instead of just one. Sure, that's cool.
I'm not certain whether you're suggesting something like the aforementioned Ghost (can send one message upon death to the host to be sent to a desired recipient) or something altogether different. It almost sounded like you intended for the Speaker of the Dead to be able to get death messages from all or most of the deceased, even if they then had access to further knowledge beyond a PM (the Dead Lounge, for example). I think I got confused reading your post.
Like I said before, I like the former, but I don't see the point with the latter - Ghost messages would be subject to the same amount of skepticism no matter who they're filtered through.