Werewolf: The Ponies of Death - Aftermath

Post » Tue May 15, 2012 2:33 am

November 11th, 1850

The worst has come and gone. I think it has been two days now, but it has been hard to keep track as this damned mist still hangs thick as soup over the valley. I have been running ever since the hanging of Alexander Ellington went wrong, but no matter how fast I run, they are always right behind me. My horse is dead and my strength is spent. I cannot even muster enough energy to be afaid. I hear them howling, and I am sure they will find me any minute now, but I hope to write down the last of it, so there will be some record.

We had brought Alexander up to the tree and had asked him if he had any last words when I heard screams coming from the mission. I ran over to see what was the matter, only to find the compound full of beasts slaughtering everyone still inside the walls. I heard a shot from the square and hurried back to find Sam Rusk standing over Alexander's body. Sam had a huge smile on his face and held his still smoking revolver, the obvious source of the bullet wound in the center of Alexander's forehead. He told me that he had wanted to do that for some time now. I looked at him as if he were insane and told him we needed to get everyone out of town. He shook his head and gestured at the square, saying that it would not be necessary.

In my haste to find the source of the shot, I had neglected to notice that everyone else was dead, save Henry Chandler, Llewlyn Moreau, and Frank Dawson. Before my eyes, the three of them began to transform, a hideous process that involved the swelling of their limbs, and the stretching of their faces into canine snouts. I backed away from them in horror and turned to Sam, only to find that he had transformed as well. As they closed in on my, I grabbed my own gun and shot Sam twice in the chest. I think it angered him more than harmed him, but it gave me time to bolt past him and make it to my horse. I mounted up and galloped out of Crayton as fast as I could.

I hear them snuffling closer. All that is left to do is simply say, goodbye.

Willard Jackson


- Note from Lieutenant Sanderson to Colonel Breckenridge:

We found this diary on the corpse of a man at the end of the trail from Crayton. Judging by the tracks and the wounds he received, I have determined that he was likely killed by a cougar. In regards to his account of the events in Crayton, he is obviously mad. No doubt he was involved in the killings there and dreamed it all up as some means of justifying his actions. The other culprits remain at large, but we shall track them all down.


From the Journal of Sam Rusk

November 15th, 1850

I write this as I watch the sun set from a hill overlooking the gold rush boomtown of San Francisco. The mists finally cleared this afternoon, and everything is beautiful. I have already sent my most trusted minions, including those I picked up in Crayton, on ahead, and tomorrow begins my campaign to make this town my own. They may have spurned me in Texas, but here in California, with control of all the gold and an army of beasts at my back, I shall be a force to be reckoned with. But for now, I am content to sit here and soak in the light at the close of a perfect day.



The End?
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Nicole Coucopoulos
 
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Post » Tue May 15, 2012 4:19 am

Good game North.

And great game fellow wolves :D
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Juanita Hernandez
 
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Post » Mon May 14, 2012 9:52 pm

Yes, it's safe to say the innocents were soundly trounced in this game.

I'll write more on the subject later, when I get home from work. Until then, I'll say this was a good proving grounds for the concept of hidden roles, and it worked decently overall, though with a few rough edges. A lower complement of players to start tipped the scales in favor of the wolves from the get-go, but neither the innocents nor the numerous role-holders helped matters with some of the indecisiveness that followed.

And for me personally, this was the best stylistic narration I've seen in a Werewolf game, period.
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elliot mudd
 
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Post » Tue May 15, 2012 4:22 am

Hey everyone, if anyone wants to know about a new idea for a werewolf game, here's my link: http://www.gamesas.com/topic/1332161-infected-the-tainted-city-sign-up/page__p__20041750#entry20041750


It's a new idea in that instead of werewolves, we have infected super-zombie humans who can disguise themselves as normal humans. I can change it into werewolves if anyone likes.

Note that if anyone finds me too inexperienced to host a game, my link contains the entire sign-up thread so if anyone likes my idea, they can use my link to already have the sign-up ready made.
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lisa nuttall
 
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Post » Tue May 15, 2012 1:02 am

I'm with Mr.E on the style. The write-ups were some of the best that I've seen.

Things I liked

- Identical roles allowed for the actual person with a role to not know if the wolf was a liar.

- Not listing the roles allowed for the wolves to maneuver.

- The sneak did not know the wolves. I think that was the key point to this game. The problem with an active wolf team is that they are more likely to catch the sneak's eye. Thus, a wolf really have no incentive to be active in the game and that really takes away from the game as a whole.

Now, for some criticisms.

- I REALLY disliked how the locational evidence was used on day 2. It tied my hands because it forced me to spread out my skills and commit murders against people that were my third or fourth choice. I thought that it also tied your hands a bit since you were forced to structure evidence knowing that the wolves were separated and too much evidence against one area would make the wolf obvious.

- I did not like how Mr.E was pretty much invisible before I took out Drop. I would much rather the angel observe a conversion than block it. Do you have a list of the nightly activities? I'm curious to know if I ever was protected.
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Andrew
 
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Post » Mon May 14, 2012 6:18 pm

Hey everyone, if anyone wants to know about a new idea for a werewolf game, here's my link: http://www.gamesas.com/topic/1332161-infected-the-tainted-city-sign-up/page__p__20041750#entry20041750


It's a new idea in that instead of werewolves, we have infected super-zombie humans who can disguise themselves as normal humans. I can change it into werewolves if anyone likes.

Note that if anyone finds me too inexperienced to host a game, my link contains the entire sign-up thread so if anyone likes my idea, they can use my link to already have the sign-up ready made.

It is proper etiquette to allow a 12-24 hour waiting period before posting so people can comment on the previous game.
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Anne marie
 
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Post » Tue May 15, 2012 4:36 am

I TOLD YOU! Anyways, I enjoyed this game very much, except for being killed at the last second and then told to screw off when I presented a case that would have let us have a extra night. By the way, I was the matchmaker.
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Tom Flanagan
 
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Post » Mon May 14, 2012 6:54 pm

I TOLD YOU! Anyways, I enjoyed this game very much, except for being killed at the last second and then told to screw off when I presented a case that would have let us have a extra night. By the way, I was the matchmaker.

Well, the wolf team had pretty much the entire innocent team under their thumb, so that's to be expected. The wolf team was ridiculously good at manipulating everyone this time around.

Also, do you have a list of evidence Northwind? I'm curious to know what was in the locations we didn't search. You did say something about the Saloon on the Dead Lounge.
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Jesus Sanchez
 
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Post » Tue May 15, 2012 3:43 am

Do you have a list of the nightly activities? I'm curious to know if I ever was protected.

I don't have it all sorted out. But you were protected at least once, the same night that Suffca searched you.
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Damned_Queen
 
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Post » Mon May 14, 2012 11:47 pm

Good job, my minions. We almost played a perfect game.


Another interesting thing to point out was the player base was one of the most inexperienced (that does not equal bad) bunch I've ever seen. This is the first game where I've been the most experienced. Out of all the players combined, there were only fourteen games hosted. Five of those were from me and three from Mr.E, so two players had over half of the hosts. I counted only five players that started before 2009.


Well, the wolf team had pretty much the entire innocent team under their thumb, so that's to be expected. The wolf team was ridiculously good at manipulating everyone this time around.

Also, do you have a list of evidence Northwind? I'm curious to know what was in the locations we didn't search. You did say something about the Saloon on the Dead Lounge.

Had you come up with that argument a day earlier I think Mr.E might have attached on to it and I would have been killed. Once Mr.E went down there were only four innocents that even posted. Gamgee and Nord neglected to vote while Teferi and Ex were basically sloths.
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sarah
 
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Post » Tue May 15, 2012 3:01 am

I was too busy to commit to doing anything, and for my emotional well being did not want to become too involved. I was hoping someone would do something, but alas it never occured. I kind of figured we wouldn't win with the post holidays laziness that tends to follow them. At any rate I think the fact that new people can't catch on to your evidence is distressing. We're not going to have more players unless we have a game they can play. Right now the level of time needed to present a basic case is rediculous, you have to be sherlock holmes in obessivness. As a game we're going to continue to stagnate unless we take some radical approaches to this "tried and true" gameplay which is swiftly becoming a little boring. You can argue that perhaps there was evidence, but look at all of the previous games? See how few innocent wins there are lately? [censored]'s rediculous, needs some balancing asap. Everything OTHER than the evidence was fine and top notch. I didn't have too much experience with the hidden roles, but I didn't really notice anything bad about them.

I don't think the wolves should feel all that proud on this one. It's like the 300 spartans beating kidergarten clowns.

Edit
At this point, I don't even bother with evidence these days. I look at player patterns. Something no new person can possibly hope to achieve.
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David John Hunter
 
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Post » Mon May 14, 2012 5:33 pm

Hey everyone, if anyone wants to know about a new idea for a werewolf game, here's my link: http://www.gamesas.com/topic/1332161-infected-the-tainted-city-sign-up/page__p__20041750#entry20041750


It's a new idea in that instead of werewolves, we have infected super-zombie humans who can disguise themselves as normal humans. I can change it into werewolves if anyone likes.

Note that if anyone finds me too inexperienced to host a game, my link contains the entire sign-up thread so if anyone likes my idea, they can use my link to already have the sign-up ready made.
Really? You wait until 7 minutes after the end of the game before putting your own up?

Anyway, this seemed like a fairly good game, but the participation was pretty lacking. I wasn't too involved in the first few games, and by the time (4th or 5th day) that I was really into it, few others seemed to be. It would have been less of a slaughter if there were more people around to help :P.

Anyway, I pride myself in realizing that wolf bite was a wolf before the end of the day. I'm happy about that :D.
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Jason King
 
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Post » Tue May 15, 2012 3:55 am

It was pretty obvious the wolves were manipluating us. If someone promises to lead you to water, and you find yourself in a desert you should feel suspicious. Too many quick votes, no arguing, and NO wolf kills hardly. All tell tale signs of someone manipluating the group. New players and innactivity only made it worse.
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Susan
 
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Post » Tue May 15, 2012 4:36 am

Well, I presented my case. I can't believe I made that case. I told you guys again and again Suffca was a wolf. Nobody believed me. Same as Wolf Bite. Xray, you only realized because of me! (Right?)
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teeny
 
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Post » Mon May 14, 2012 10:16 pm

Next time I play I'll hopefully try some more. But somtimes it's so hard to set aside a day, and try to make and argue cases. So much cross referencing lists. Feel like Mordin Solus + Rorsarch.
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Dale Johnson
 
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Post » Tue May 15, 2012 12:09 am

Well, I presented my case. I can't believe I made that case. I told you guys again and again Suffca was a wolf. Nobody believed me. Same as Wolf Bite. Xray, you only realized because of me! (Right?)
Not really. I realized because his player description was virtually identical to TNNWAS, not to mention the fact that he didn't answer my questions and his voting habits against the wolves were pretty much garbage :P.

Anyway, in a game like this where virtually the entire group of players have firearms, gunshot wounds are the least helpful things to present as evidence...not to mention the fact that we didn't find squat in searches. But, the write-ups were nice.
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Irmacuba
 
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Post » Mon May 14, 2012 8:02 pm

See how few innocent wins there are lately?

The three games prior to this one were innocent wins. :unsure:
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Jimmie Allen
 
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Post » Mon May 14, 2012 6:03 pm

And for me personally, this was the best stylistic narration I've seen in a Werewolf game, period.
Thirded

I was sad to get killed so early. I loves the write ups and the setting, I just wish I got to contribute.
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KIng James
 
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Post » Tue May 15, 2012 4:03 am

I'm still surpised I was the last kill, I thought I was going to be murdered eariler.
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rolanda h
 
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Post » Mon May 14, 2012 1:04 pm

This was my first time being a starter wolf, and i did enjoy it.

Honestly I am surprised that I lived for as long as I did. In the beginning, the evidence about the dirt being traced to a southern field, was that supposed to indicate me or the wolf hiding place?

I felt like the innocents were a little short handed with evidence, but that might have just been because I was a wolf and didn't pay very much attention to it like I normally do.
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Nicole Kraus
 
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Post » Mon May 14, 2012 11:31 pm

The three games prior to this one were innocent wins. :unsure:
Yeah which hasn't happened since 08...According to the past games in the dead lounge.

Also I'm not sure what I think of how the sneak role played this game. A tiny bit more evidence could have been used on the wolves and I understand it was just an experiment. I enjoyed it but I don't think I would have never known Wolf Bite was the the wolf with the gun after I searched him.

From the night I searched Wolf Bite:
You hoped to have a moment alone in Sam's room during the searching, but never found an opportunity during the chaos. You snuck back later after everyone had settled down, but the door was locked and he was apparently abed for the night. No matter, you decide to keep an eye on his room and see if anything happened. Nothing ever did, however, and you eventually crept off back to your own bed.
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Rach B
 
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Post » Mon May 14, 2012 7:17 pm

I also liked the write-ups. The wolves played a great game, us not so much. It didn't help that towards the end, the wolves were the most active, pretty much controlling everything.
The secret roles also worked out well.
I just wish that I had more focus for this game.
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N Only WhiTe girl
 
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Post » Mon May 14, 2012 8:29 pm

Other than the evidence, it was a good game. Look forward ot the next one.
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Pants
 
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Post » Mon May 14, 2012 12:21 pm


I don't think I would have never known Wolf Bite was the the wolf with the gun after I searched him.

From the night I searched Wolf Bite:

I would have thought him an innocent from that
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Jessica Raven
 
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Post » Tue May 15, 2012 1:32 am

I also liked how you killed of Jim... I should say how Jim killed himself.
The reason Jim kicked the chair out from under Gor'bad, was because Jim was a Hangman, right?
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James Hate
 
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