What about health?

Post » Thu Jun 14, 2012 2:14 pm

That makes a lot more sense. Thank you and relieved to hear that.
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Logan Greenwood
 
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Post » Thu Jun 14, 2012 10:57 am

My choice of words was poor in describing the mana so I apologize for that. viziroth explained it better than I did.
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chinadoll
 
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Post » Thu Jun 14, 2012 12:40 pm

No worries. I'm just relieved that's not the case or I'd be tip-toeing around experimentation and that would make no sense lol.
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Harry Hearing
 
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Post » Thu Jun 14, 2012 2:24 am

I think it's actually the same amount. However, the amount of mana you get back is equal to one Blink. So for instance, if you use Blink once and wait in 2 seconds you have your mana restored but if you Blink twice fast if you want to cover more ground or you're running away, you'll just restore mana for one blink and the second 'quick' blink would have wasted mana that can only be recovered by eating a white rat or drinking a mana potion.
Now I understand it! Thanks, Strifecross!
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XPidgex Jefferson
 
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Post » Thu Jun 14, 2012 2:01 am

Now I understand it! Thanks, Strifecross!

Wait, you do? FINALLY! At long last who can read my gibberish! No, thank you good sir!
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keri seymour
 
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Post » Thu Jun 14, 2012 1:08 pm

I think it's actually the same amount. However, the amount of mana you get back is equal to one Blink. So for instance, if you use Blink once and wait in 2 seconds you have your mana restored but if you Blink twice fast if you want to cover more ground or you're running away, you'll just restore mana for one blink and the second 'quick' blink would have wasted mana that can only be recovered by eating a white rat or drinking a mana potion.

Spells like possession, stop time and wind blast are actually very costy because of their high reward nature. Rescourse managment seems tricky, more like in the first Deus Ex. This will prove to be a challenge but I do believe you can spec into lower mana cost. We have no official word yet on the skill trees. Would be great if they revealed a portion of them soon.

And that's exactly how our system of spiritual essence works! :)
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Katie Pollard
 
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Post » Thu Jun 14, 2012 2:57 pm

And that's exactly how our system of spiritual essence works! :smile:

Thank you for confirming it!
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GabiiE Liiziiouz
 
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Post » Thu Jun 14, 2012 9:50 am

And that's exactly how our system of spiritual essence works! :smile:
Is that the offical name? Spiritual essence? (I'm asking for wiki purposes)
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Maeva
 
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Post » Thu Jun 14, 2012 1:00 pm

I think they mentioned it in the recent interviews that Spiritual Essence=mana
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Trevi
 
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Post » Thu Jun 14, 2012 11:12 am

And that's exactly how our system of spiritual essence works! :smile:

Yes, but what about health? Is there any health regen? Even a little?
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courtnay
 
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Post » Thu Jun 14, 2012 7:24 am

Yes, but what about health? Is there any health regen? Even a little?

It works like this:
  • In all difficulty but easy, you have have basically no regen.
  • In easy difficulty, a portion of your health regenerates (around half)
  • The Vitality level 2 passive power (that we call Enhancements) allows a portion of your health bar to regenerates (in easy difficulty, it's added to the base regen).
This is mentionned in this (french, sorry) preview : http://www.jeuxvideo.com/articles/0001/00017132-dishonored-e3-2012-preview.htm where they explain some of the level 1 vs level 2 power effects.

Also, note that enemies inflict a LOT of damage in Dishonored, so even with the Vitality power, you can never be a tank, and you will definetly want to be able to heal yourself in combat with Elixirs.
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Shianne Donato
 
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Post » Thu Jun 14, 2012 10:46 am

It works like this:
  • In all difficulty but easy, you have have basically no regen.
  • In easy difficulty, a portion of your health regenerates (around half)
  • The Vitality level 2 passive power (that we call Enhancements) allows a portion of your health bar to regenerates (in easy difficulty, it's added to the base regen).
This is mentionned in this (french, sorry) preview : http://www.jeuxvideo.com/articles/0001/00017132-dishonored-e3-2012-preview.htm where they explain some of the level 1 vs level 2 power effects.

Also, note that enemies inflict a LOT of damage in Dishonored, so even with the Vitality power, you can never be a tank, and you will definetly want to be able to heal yourself in combat with Elixirs.
thx for confirming this, it made my day finally a challenge and almost no regen over easy difficulty :smile:
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J.P loves
 
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Post » Thu Jun 14, 2012 6:40 am

Well, I am a little disappointed about this. I guess I will be making my stealth approach on Easy then.
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Donald Richards
 
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Post » Thu Jun 14, 2012 10:38 am

Well, I am a little disappointed about this. I guess I will be making my stealth approach on Easy then.

Why?

You wanted health regen?
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Farrah Lee
 
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Post » Thu Jun 14, 2012 3:43 pm

Why?

You wanted health regen?

No, I didn't. That's the problem. So my aggressive approach is going to have to be on the higher difficulties. I will try to be a ghost on Easy. Btw, Sneaky Basterds said that they tried ghosting the demo on E3 and it's really hard. Looking forward to that.
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JaNnatul Naimah
 
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Post » Thu Jun 14, 2012 4:44 am

wait, I don't follow your logic either. Why do you have to stealth on easy? Do you just need to play easy? Why couldn't you just play stealthy on normal/hard?
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maddison
 
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Post » Thu Jun 14, 2012 12:20 pm

Because I don't want to have health regeneration and I always play on all difficulties. So the best way for ME to play on easy would be as a ghost. Trying to not get hit at all and being stealthy. That's it, it's stupid I know but I don't approve of automatic HP regen.
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Kelli Wolfe
 
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Post » Thu Jun 14, 2012 4:59 am

Ok, so there's the answer, you need to play on easy... I, and I guess other people... don't even touch the easy difficulty.
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Lauren Dale
 
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Post » Thu Jun 14, 2012 2:37 pm

Ok, so there's the answer, you need to play on easy... I, and I guess other people... don't even touch the easy difficulty.

Normally I don't either but since companies insist on having an easy mode, might as well try it. Deus Ex:Human Revolution had the right idea by calling their easy more: Tell Me a Story. Because basically you are playing mainly for the story. If you want the TRUE gameplay experience you would go for normal and if you want a challenge you would play on hard.
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Alan Cutler
 
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Post » Thu Jun 14, 2012 3:31 am

It works like this:
  • In all difficulty but easy, you have have basically no regen.
  • In easy difficulty, a portion of your health regenerates (around half)
  • The Vitality level 2 passive power (that we call Enhancements) allows a portion of your health bar to regenerates (in easy difficulty, it's added to the base regen).
This is mentionned in this (french, sorry) preview : http://www.jeuxvideo.com/articles/0001/00017132-dishonored-e3-2012-preview.htm where they explain some of the level 1 vs level 2 power effects.

Also, note that enemies inflict a LOT of damage in Dishonored, so even with the Vitality power, you can never be a tank, and you will definetly want to be able to heal yourself in combat with Elixirs.

So I tried to read the article as accurately as possible via Google Translate. I think I read something about an enhancement that lowers mana cost of the abilities. Can you please confirm if this is true or is my french+google's translations really that bad?

I would also like to know as what other interesting enhancements are there. I find Shadow Kill (or Ash we are not quite clear on the name yet) to be a really good enhancement that I will definitely get at least on one of my playthroughs. It not only sounds good but it gives you a lot of speed and momentum to the assassinations. And like makatak7 mentioned in one of his comments it would be really fun to stop time and assassinate one of two guards standing near one another. There where two guards in The Golden Cat level that where talking to each other. Imagine if you stopped time and assassinated one of them with the Shadow Kill enhancement. That would be so funny.

Guard A:So how's the wife and kids Joseph?
Guard B:Oh, you know?! Same old same old. You going to that party over at Garry's place tomorrow or do you have a shift again?
Guard A:Probably not. The twins want to go to a different party...HEY! Where did you go?
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Joanne
 
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Post » Thu Jun 14, 2012 2:57 am

It works like this:
  • In all difficulty but easy, you have have basically no regen.
  • In easy difficulty, a portion of your health regenerates (around half)
  • The Vitality level 2 passive power (that we call Enhancements) allows a portion of your health bar to regenerates (in easy difficulty, it's added to the base regen).
This is mentionned in this (french, sorry) preview : http://www.jeuxvideo.com/articles/0001/00017132-dishonored-e3-2012-preview.htm where they explain some of the level 1 vs level 2 power effects.

Also, note that enemies inflict a LOT of damage in Dishonored, so even with the Vitality power, you can never be a tank, and you will definetly want to be able to heal yourself in combat with Elixirs.

Thanks! Another chance to practice my French skills. I was able to read in French until the end of the description of the mission... then I had to translate it. If I read it right, you don't have a visible health bar until you get Vitality 1... or do you always have Vitality 1?
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Anthony Santillan
 
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Post » Thu Jun 14, 2012 2:35 pm

Maybe you always have it. In Deus Ex:HR you had pre-selected augmentations like regenerating health and a mini map so it can show it on your HUD.
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Sammygirl
 
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Post » Thu Jun 14, 2012 9:50 am

So I tried to read the article as accurately as possible via Google Translate. I think I read something about an enhancement that lowers mana cost of the abilities. Can you please confirm if this is true or is my french+google's translations really that bad?

Hmm, I think he proposes this as a theoritical Bone Charm effect example so people get the idea.

I find Shadow Kill (or Ash we are not quite clear on the name yet) to be a really good enhancement that I will definitely get at least on one of my playthroughs. It not only sounds good but it gives you a lot of speed and momentum to the assassinations.

The name is Shadow Kill, and yes, it's an interesting ability for fast assassinations.

If I read it right, you don't have a visible health bar until you get Vitality 1... or do you always have Vitality 1?

Actually it would translate as "Vitality level 1 gives you an extended health bar".
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KRistina Karlsson
 
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Post » Thu Jun 14, 2012 9:26 am

Thank you for the clarification and your quick responses.
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darnell waddington
 
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Post » Thu Jun 14, 2012 10:30 am

I really like this health system, sounds very similar to the first Deus Ex, but presumably you won't be able to become a complete and utter god by getting the health regen augs. (combined with the Dragon's Tooth, that game became totally broken and easy by the halfway mark)

Also, I like the idea of having health regen just for easy mode.
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Javier Borjas
 
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