» Thu Jun 14, 2012 2:22 pm
I should of embellished a little more on my post but my bed was calling so for that I apologise. I didn't really bring much to the table, but sure just making it an option would be better. Though in my opinion Thief did difficulties right, not only did it give you less HP it changed the amount of loot and objectives in the level etc but not necessarily the AI or damage done. By changing AI paths and loot placement you change the way people approach a level entirely, in the case of Thief it meant that you had to utilise your skills and patience an awful lot more and to me that should suit Dishonoured to the ground.
I also wish plenty of things were added to difficulty options ala Goldeneye 007 mode where I could fiddle with many things from the damage to accuracy of enemy AI etc, but of course with much more depth.
-Edit- Thought I would build upon the Goldeneye 007 mode idea. Instead of choosing Easy, Normal, Hard etc you enter your difficulty menu which has sub topics, Stealth, AI, Damage, Health and so on which themselves have different options; Alertness time, AI Vision radius, Health Regen, Mana Regen, Loot availability etc all of varying degrees. Thus you make your own difficulty and you play how you want.