What are you thoughts about games costing $70 next gen?

Post » Tue May 15, 2012 1:43 pm

$70 American sounds like a huge discount compared to what we are used to paying in Australia
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Gill Mackin
 
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Post » Tue May 15, 2012 1:13 am

$70 American sounds like a huge discount compared to what we are used to paying in Australia
I bet your wages are a lot higher then the average American wage. Not only that our rent is high, gas is high, auto insurance, food is high, I can go on and on.

Greg
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T. tacks Rims
 
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Post » Tue May 15, 2012 12:34 am

I bet your wages are a lot higher then the average American wage. Not only that our rent is high, gas is high, auto insurance, food is high, I can go on and on.
Don't forget health insurance, assuming one can even afford it and they don't kick you off it as soon as you need it. :dry: I'm much more concerned with those kinds of things becoming more affordable above worrying about new release games going up by $10.

...capitalism...such a love/hate relationship I have with it.
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Emily Graham
 
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Post » Tue May 15, 2012 3:53 am

I'm not fussed, went to ASDA last night, not a single game was above £40, and I got Mass Effect 3 for £25. Not bad I thought, and that's without employer discount.
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Ronald
 
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Post » Tue May 15, 2012 1:35 pm

Don't forget health insurance, assuming one can even afford it and they don't kick you off it as soon as you need it. :dry: I'm much more concerned with those kinds of things becoming more affordable above worrying about new release games going up by $10.

...capitalism...such a love/hate relationship I have with it.
The sad part is even if you have health insurance, their is always a copay. I can go on and on why $70 games are bad for the majority of American consumers.

Greg
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Adam Baumgartner
 
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Post » Tue May 15, 2012 2:53 pm

I bet your wages are a lot higher then the average American wage. Not only that our rent is high, gas is high, auto insurance, food is high, I can go on and on.

The cost of living is apparently very high in Australia. From a UK perspective, things like house prices, petrol and so on are generally very cheap in the US, and a typical income is broadly similar IIRC; and with games, electronics and so on, we often enjoy the "$1=£1" mentality, or at least a very uncompetitive exchange rate.

I guess "who has it worse?" is missing the point, though: I don't think the time is right for a hike in games' RRP considering what else has been going on lately, such as shenanigans with DRM, DLC, trying to kill the second-hand market and minor things like a recession going on. Providing better value would be as likely to increase their turnover...
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RAww DInsaww
 
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Post » Tue May 15, 2012 9:09 am

The cost of living is apparently very high in Australia. From a UK perspective, things like house prices, petrol and so on are generally very cheap in the US, and a typical income is broadly similar IIRC; and with games, electronics and so on, we often enjoy the "$1=£1" mentality, or at least a very uncompetitive exchange rate.

I guess "who has it worse?" is missing the point, though: I don't think the time is right for a hike in games' RRP considering what else has been going on lately, such as shenanigans with DRM, DLC, trying to kill the second-hand market and minor things like a recession going on. Providing better value would be as likely to increase their turnover...
I highly agree with you here, the time is not right for a price hike. Its also not the time to kill the used game market it, many new game sales are made from people trading in old games. What developers need to do is produce a better product. For example look at Skyrim it was one of the better games to come out last year and they are on patch 1.526 on pc. Yet the game is still filled with bugs, they clearly could have used more developement time. But at least Bethesda is trying to make things right by making all these patches.

Greg
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Nicole Elocin
 
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Post » Tue May 15, 2012 8:32 am

What I find appaling is that developers sell games that have maybe 15-20 hours playtime and still think $70 is a good price. If it has multi-player I can understand, that can provide numerous hours of entertainment. Same with games like Skyrim and Kingdoms of Amalur. Those I spend $60 on and don't care about because I know I'll get my $60 in entertainment. But a game like Duke Nukem costing $70 is pretty stupid.
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sally coker
 
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Post » Tue May 15, 2012 11:37 am

Like the anti-used game rumors and all the other BS coming out about the new consoles I will remain optimistic. After all they are just rumors for now.
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Lucky Girl
 
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Post » Tue May 15, 2012 5:27 am

I'd get used to it.
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jesse villaneda
 
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Post » Tue May 15, 2012 12:09 pm

Some games have reportedly exceeded $100 million in development costs. And then in order to bring it to market, the marketing budgets are comparable to those of high profile films and DVDs (tens of millions for the US campaign alone).

Not saying it isn't true, but I didn't see any in that cost range (again though, very few developers release any of that data).

When you factor in replication, packaging, shipping, retailer margins, wholesaler margin, console manufacturer royalties, profit participation, digital distribution fees, etc., successful games are still profitable, but not quite as profitable as it might appear when reading puff pieces about gross sales.

My point was that almost all of those fees and costs are being eliminated through the use of Digital Distribution and yet the price point remains at the same high level as when those fees and costs existed.

At any rate when you say " There is absolutely no justification for a profit margin that obscene" - why does any level of profit margin need to be justified? We are talking about a luxury good. As long as there is high enough demand, you can sell your game at any price you like. If demand drops, then you will probably either reduce your prices or go out of business.

Video games are not "luxury" items. To be sure, they certainly are not necessities but their ownership rates have taken them deeply into the realm of common goods. In a free market, people pay what they think the game is worth. What publishers are trying to do is eliminate the second hand market (i.e. their competition) so that they can continue to engage in price-fixing. I can't pay what I think a game is worth if the only place I can buy the game is from the publisher who is greatly inflating the price point.

And from the consumer's perspective, a $70-100 game that provides hundreds of hours of entertainment is still a higher value proposition on the quantitative level than, say buying a blu-ray, etc. However, the qualitative perceived value of older titles among US consumers has probably eroded a bit over the past few years as a result of Steam sales deals and the like. I wonder whether this will begin to impact sales of new release titles as consumers are trained expect massive online bargains within a certain period of time after release date.

If you can get hundreds of hours then it was probably worth it to you, problem is they don't really make games like that anymore. It is far more profitable to make a game that has mass market appeal than it is to make a game that actually prevents people from buying other games due to the long enjoyment period (kind of like those Stride Gum commercials). The last game that I actually got my money's worth out of was Morrowind, and I have purchased that game twice now. Since then, I've only bought a handful of new games and they have all been unmitigated disappointments (especially Oblivion, which doesn't even get a place on my game shelf).
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Jon O
 
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Post » Tue May 15, 2012 9:57 am

Every one here clamoring about getting their cheap steam games, I don’t see that helping game companies either.
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Jeremy Kenney
 
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Post » Tue May 15, 2012 12:15 pm

Is the extra $10 even that much? I mean unless your buying a new game very week, its not all that much more.

I've been poor before (hell, I lived in a homeless shelter for a few years), but $10 doesn't seem to much of a difference.

Maybe the average person is greedier than me, its not my place to judge, though.
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ruCkii
 
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Post » Tue May 15, 2012 8:33 am

Every one here clamoring about getting their cheap steam games, I don’t see that helping game companies either.
On consoles, most of the times people get cheap games they're second hand copies because it's harder to find new copies of older console games. Not all of them can be bought online. On Steam/GOG/wherever discounted games get bought quite a lot so that's much more beneficial to the game companies than the current situation on consoles.
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Justin Bywater
 
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Post » Tue May 15, 2012 2:52 am

On consoles, most of the times people get cheap games they're second hand copies because it's harder to find new copies of older console games. Not all of them can be bought online. On Steam/GOG/wherever discounted games get bought quite a lot so that's much more beneficial to the game companies than the current situation on consoles.

If every pc user waited till a new release like Skyrim went 20 dollars cheaper or half price what do you think is going to happen to the game company. I realize a game like skyrim does have other sales outlets like consoles. It just struck me how there like two dozen posters in this thread braggin about getting their games cheap on steam, what if every one did that?
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Tiffany Carter
 
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Post » Tue May 15, 2012 11:25 am

If ever pc user waited till a new release like Skyrim went 20 dollars cheaper or half price what do you think is going to happen to the game company. I realize a game like skyrim does have other sales outlets like consoles.

Thats still better than buying it used. At least some money is going into the developers pocket and not just the middleman.
Considering that the big majority of games are purchased on consoles nowadays, those PC users are much less of an impact than those people who wait a couple months and buy it used.
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Cedric Pearson
 
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Post » Tue May 15, 2012 4:38 am

If a game costs over $100m just to make it to my console then clearly people are doing something wrong, especially when you look at some of the games' quality.
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Hannah Whitlock
 
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Post » Tue May 15, 2012 7:05 am

Not saying it isn't true, but I didn't see any in that cost range (again though, very few developers release any of that data).
This is true, however a few high profile titles have been reported to have budgets in the range of $100 million.

http://www.imdb.com/title/tt1814884/business

http://www.guardian.co.uk/technology/2012/mar/09/grand-theft-auto-bang-bang-youre-dead?newsfeed=true

http://venturebeat.com/2012/01/20/ea-spent-only-200m-to-make-star-wars-the-old-republic/

http://www.cinemablend.com/games/Epic-Mickey-2-Production-Bigger-Than-Call-Duty-Resident-Evil-6-40564.html

http://www.gamesindustry.biz/articles/2012-03-27-pre-owned-increases-cost-of-games-cannibalizes-industry-says-dyack

http://kotaku.com/5893013/game-sales-are-dead-long-live-game-sales

Video games are not "luxury" items. To be sure, they certainly are not necessities but their ownership rates have taken them deeply into the realm of common goods. In a free market, people pay what they think the game is worth. What publishers are trying to do is eliminate the second hand market (i.e. their competition) so that they can continue to engage in price-fixing. I can't pay what I think a game is worth if the only place I can buy the game is from the publisher who is greatly inflating the price point.

In economics, "necessity goods" are essentials that consumers will continue to buy regardless of income, like food, water, electricity, etc. They have a low price elasticity of demand. "Luxury goods" are goods with a high PED, and in the case of videogames, the price elasticity seems to be http://translate.google.com/translate?hl=en&sl=sv&tl=en&u=http://www.netopia.se/2010/01/30/prissattningsparadoxen-natets-logik-bryter-alla-regler/

I'm not familiar with price discounts for older console games, but for PC games, within the first 18 months the digital download prices can drop down as low as $2.49 - $9.99 for many games that were once $50-$60. Perhaps you will start to see more of this type of pricing for digital downloads on the next console generation as well. (Or maybe more consumers will buy laptops and desktops instead of consoles. :tongue:)

As for used games, it's exactly the same bits of data, how can any publisher compete with that? Of course they will seek to limit or restrict used game sales, as this cannibalizes sales of new games. Part of the reason why the indie DVD market collapsed a few years ago is because Blockbuster was turning around and re-selling all their new release revshare copies for a $4.99. On the PC side, we have already been accustomed to not being able to buy used software applications or games for several years.
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Verity Hurding
 
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Post » Tue May 15, 2012 7:04 am

It just struck me how there like two dozen posters in this thread braggin about getting their games cheap on steam, what if every one did that?
Then they'd damned well better lower their prices, hadn't they? I'm buying games to play in my spare time, I'm not doing it to protect companies from the laws of supply and demand.

In any case, a sale on Steam is still a sale. If anything, that's helping game developers, because prices are lower, meaning more people can buy their games, and there's no physical distributor or print copies taking a cut of the profits.
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gemma king
 
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Post » Tue May 15, 2012 3:30 am

If a game costs over $100m just to make it to my console then clearly people are doing something wrong, especially when you look at some of the games' quality.

I agree with this. Can anyone honestly believe that Call Of Duty: Modern Warfare 3 required more than a few hundred thousand to develop? After all, it was essentially just a reskin of the last game with the leveling rearranged. Yet it made over $1 billion in its first 16 days on the market. For what it cost to make, they could have charged $20 a copy and still made massive profits. Tack in the fact that you are essentially required to buy the expansions in order to play online (you don't have to buy them, but if you don't you get to wait in 40 minute queues) and you have a pretty ludicrous example of why we should not be paying as much as they are asking.

If they honestly think that they are going to increase sales by blocking the used market they are delusional. Most people who buy used games do so because they either cannot afford new ones or are not willing to pay new game prices. Neither of those two groups will magically start paying full price.
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sarah simon-rogaume
 
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Post » Tue May 15, 2012 2:18 am

I agree with this. Can anyone honestly believe that Call Of Duty: Modern Warfare 3 required more than a few hundred thousand to develop? After all, it was essentially just a reskin of the last game with the leveling rearranged. Yet it made over $1 billion in its first 16 days on the market. For what it cost to make, they could have charged $20 a copy and still made massive profits. Tack in the fact that you are essentially required to buy the expansions in order to play online (you don't have to buy them, but if you don't you get to wait in 40 minute queues) and you have a pretty ludicrous example of why we should not be paying as much as they are asking.


I can't comment on MW3 as I haven't played the game, but the salary for development staff can range from $40k to well over $100k. Many of these large games have hundreds of employees, and sometimes hundreds of voice actors, tens of thousands of lines of dialogue, etc. This type of undertaking is comparable to producing a high profile effects-driven movie.

Perhaps they could have charged $20 for MW3 and ended up with a significant profit, but why on Earth would they? It's a business - Activision has a fiduciary obligation to its investors to maximize profits.
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Gemma Woods Illustration
 
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Post » Tue May 15, 2012 3:20 pm

Every one here clamoring about getting their cheap steam games, I don’t see that helping game companies either.
And? I don't know about you, but I don't buy games to help game companies- I buy games to get a product that I want and place some measure of value on. Paying a price I find reasonable is my only concern. Maximizing income from games is the concern of game companies. I expect both them and myself to look out for our own respective interests, and with any luck we'll be able to come to some sort of mutually agreeable deal that works for both of us.
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Josee Leach
 
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Post » Tue May 15, 2012 7:58 am

Then they'd damned well better lower their prices, hadn't they? I'm buying games to play in my spare time, I'm not doing it to protect companies from the laws of supply and demand.

In any case, a sale on Steam is still a sale. If anything, that's helping game developers, because prices are lower, meaning more people can buy their games, and there's no physical distributor or print copies taking a cut of the profits.

Which could be argued as to why prices are going up at release to make up the difference, at least a contributing factor. Did any one on the pc get any price breaks for skyrim release on steam, no; it was the same as the box in the store with its disc & manual.
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Scared humanity
 
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Post » Tue May 15, 2012 5:12 am

I can't comment on MW3 as I haven't played the game, but the salary for development staff can range from $40k to well over $100k. Many of these large games have hundreds of employees, and sometimes hundreds of voice actors, tens of thousands of lines of dialogue, etc. This type of undertaking is comparable to producing a high profile effects-driven movie.

Perhaps they could have charged $20 for MW3 and ended up with a significant profit, but why on Earth would they? It's a business - Activision has a fiduciary obligation to its investors to maximize profits.
they may be helping their investors in the short run but they're going to hurt in the long run if all their customers feel they've been cheated in product quality
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Elena Alina
 
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Post » Tue May 15, 2012 7:22 am

And? I don't know about you, but I don't buy games to help game companies- I buy games to get a product that I want and place some measure of value on. Paying a price I find reasonable is my only concern. Maximizing income from games is the concern of game companies. I expect both them and myself to look out for our own respective interests, and with any luck we'll be able to come to some sort of mutually agreeable deal that works for both of us.

And this is why gaming is going to the dumps; no one gives fudge about anything but themselves.
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Maddy Paul
 
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