What Does Everyone Think of It?

Post » Thu Jun 14, 2012 11:38 am

Doesn't make any sense
Well, for one thing it's cheaper...
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Grace Francis
 
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Post » Thu Jun 14, 2012 2:22 am

I will side with the cautiously optimistic side. As mentioned earlier in this thread, just seeing the developers really excited and that they seem genuine is a boost. The other thing is that I would suspect the game is probably in the alpha state as they have said that beta testing won't be till 2013. This does give them some time to get things smoothed out and adjusted. I don't have a problem with them designing the game to run on older computers so long as there is an option the other way as well. LOTR online allows you to play in a "high res mode" and "low res mode" and you run off different textures so I really hope we have some option like this. It would be a travesty to simple produce a game with obsolete graphics to try to broaden your market.

The other thing that gives me a bit more confidence is that they were expecting this reaction. Which tells me that (HOPEFULLY) there are a bunch of tweeting to be done. We have only been given a scratch of the scratch so I will hold off on being a doomsayer.
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Isabella X
 
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Post » Thu Jun 14, 2012 12:03 am

First i was scared that TESO would ruin TES. But now i ok with it, specially if it will eradicate any possibility of co-op appear in a future SP TES game.
I also have to agree with this, although i dont plan to buy TESO.
They're using an outdated model for the game, along with a graphic style that was dated 3 years ago.

The next gen market, that will keep an MMO running years after it releases, simply doesn't want another game that only borrows the best from it's predecessors. It isn't offering anything completely new to the market. There's no stellar new graphic engine; no astounding new game mechanic, that could propel the market forward; no genuine targeted market (aside from us TES Fans that play a game like WoW).

TESO is coming out in a time where there's a flood of MMORPG's. I can't believe Zenimax didn't plan the timing, design and market direction out better.

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Crystal Clear
 
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Post » Thu Jun 14, 2012 1:13 am

First i was scared that TESO would ruin TES. But now i ok with it, specially if it will eradicate any possibility of co-op appear in a future SP TES game.
I also have to agree with this, although i dont plan to (never) buy TESO.

What would be so bad about co-op? I wouldn't mind playing Skryim online with a good friend (as long as it doesn't svck like Fable's). To me, it would be a lot of fun going into a hard dungeon with a friend.

I doubt this would happen... still... they are making TESO... so I guess anything's possible.
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TOYA toys
 
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Post » Thu Jun 14, 2012 7:46 am

What would be so bad about co-op? I wouldn't mind playing Skryim online with a good friend (as long as it doesn't svck like Fable's). To me, it would be a lot of fun going into a hard dungeon with a friend.

I doubt this would happen... still... they are making TESO... so I guess anything's possible.

Mostly because it removes certain unique features. For example i get out in the wild to explore Skyrim and find 10 more Dragonborns shouting and killing everything that moves with weapons that are unique and should only exist one of them in all Tamriel. It removes all the feeling i had of being "THE" Dragonborn. Yeah such great "CHAMPION" i am. No need to rush there are probably 100 more people out there that could do what im doing.

I still want to see how it will be in TESO with unique weaponry or armor. Will everyone be the champion of Azura for example or remove certain aspects, like you cannot be the champion of a deity nor be granted their favor but do quests for it?
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Brooks Hardison
 
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Post » Thu Jun 14, 2012 8:12 am

could be good lets face it they can't do any worse than blizzard did with diablo 3 and are doing to wow
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Devin Sluis
 
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Post » Thu Jun 14, 2012 2:29 am

I'm just so glad that it isn't actually Bethesda making this game, if they made an MMO instead of working on real Elder Scrolls games i would lose all faith in them.
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Sanctum
 
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Post » Wed Jun 13, 2012 8:55 pm

I think it looks interesting, I would like to see the UI and stuff and get some proper answers answered and not just the stupid ones they ask on E3.
After having seen the artstyle and more of the different areas I have to say that it isn't as bad as I thought it would be, however that über-buff orc scares me a little, I hope they will stick to more realistic anatomy for the races. The combat sounds interesting, though I wonder if we will bet heat-seeking arrows, I hope we won't. And they still haven't aswered wether or not they will have a subscription fee.

So far this looks like a game that I will try, but I'm not sure it's a game I will play over an extended period of time.

stupid questions...

you mean like:

1- are there dragons in TESO?
2- can we rid dragons in TESO?
3- will there be dragons at TESO?
4- can we turn into a dragon in TESO?
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Benito Martinez
 
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Post » Thu Jun 14, 2012 5:29 am

I'm finding it more and more difficult to stay positive about it. Limited exploration. Class-based gameplay. Restricted factions. An overwhelmingly annoying emphasis on PvP.

However, I'll at least reserve judgement until I get a chance to play it... although I sincerely doubt I'd pay money for a subscription, which is such an archaic business model to use nowadays, and I really hope they make it free to play. Bandwidth is ridiculously cheap.
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Adam Porter
 
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Post » Wed Jun 13, 2012 11:45 pm

I am just wondering what everyone thought of the Elder Scrolls series having an MMO game.

Personally, I'm kind of in the middle. I have seen E3 this year, and that didn't help my opinions about it (or harm them).

To me, it's kind of a gamble for them, making this. It could go wrong so easily, with a franchise everyone loves so much, with a company everyone is very loyal and trusting towards.

I would give it a shot if I ever had the chance. I mean... come on! It's Bethesda! :tes:


So... What are your opinions? Worries? Love? Rage of it? :bomb_ie:


(Edit: I've been corrected that Zenimax is making the game, so I know that now. The more you know, I guess!)

I love the idea of this game and it sounds/looks good to me so far. Can't say any more than that till I play it.
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Kaley X
 
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Post » Thu Jun 14, 2012 1:58 am

I'm finding it more and more difficult to stay positive about it. Limited exploration. Class-based gameplay. Restricted factions. An overwhelmingly annoying emphasis on PvP.

However, I'll at least reserve judgement until I get a chance to play it... although I sincerely doubt I'd pay money for a subscription, which is such an archaic business model to use nowadays, and I really hope they make it free to play. Bandwidth is ridiculously cheap.
Actually, there is not exactly a class based system. While you aren't as free as in skyrim, you certainly have more freedom to do what you want than in Oblivion, which did have a class based system. Also, how do you know how limited the exploration is or how much emphasis the whole game will place on pvp? As far as I know, pvp is restricted to cyrodiil.
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Catherine Harte
 
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Post » Thu Jun 14, 2012 8:16 am

Love the idea, somewhere to hang out while waiting for the next big title in the series
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Melanie
 
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Post » Thu Jun 14, 2012 11:12 am

Love the idea, somewhere to hang out while waiting for the next big title in the series

Wouldn't it be better if it was the next big title in the series?
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Love iz not
 
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Post » Thu Jun 14, 2012 1:52 am

Needs the following:

- Criminal paths (being a smuggler, a thief or a bandit would be awesome)
- Needs guild housing
- PvP inside the factions with the criminal system (PK system)
- Needs more sand to the themepark box (housing, crafting, bards, all that fluff)
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Emmanuel Morales
 
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Post » Wed Jun 13, 2012 11:00 pm

Needs the following:

- Criminal paths (being a smuggler, a thief or a bandit would be awesome)
- Needs guild housing
- PvP inside the factions with the criminal system (PK system)
- Needs more sand to the themepark box (housing, crafting, bards, all that fluff)
I would have loved to play as a Khajiit wandering merchant. Investing into my own caravan, and wandering Tamriel selling to anyone and everyone, remaining neutral in the war and pursuing gold instead of glory.

Sandbox would have made a lot more sense for a TES game. Alas, forced factions it is, and yet another MMO modelled on WoW. Best of luck to Zenimax - I think they'll need it.
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Dean Ashcroft
 
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Post » Wed Jun 13, 2012 9:05 pm

I have been playing MMOs since they were TEXT based and i am more excited for this game then i have been for any other game ever.
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Guy Pearce
 
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Post » Thu Jun 14, 2012 12:26 am

Wouldn't it be better if it was the next big title in the series?
it's nice to experience tes in some other way than the well known main series. the worst thing that could realistically happen is bethesda/zenimaz spitting out main serie titles every two years, just look at assassin's creed, couldn't finish the second one before the next one was released
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darnell waddington
 
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Post » Wed Jun 13, 2012 9:23 pm

I'll make this short since most everyone here has heard me say this ad infinitum, but for the sake of the OP, here goes.

I always wanted a TES MMO and thought if there was one franchise that could truly advance AAA MMORPGs into a truly amazing, immersive experience, it was The Elder Scrolls. It could bring everything I have always wanted from small-budget MMO titles like Darkfall, Mortal Online, and the single-player TES games into a rich lore-filled world that I've known and loved for two decades now. On top of that, it could be commercially successful and show the market that those mechanics are still viable when paired with such a storied franchise. Above all it would be appropriate, since the type of gameplay that we see in games like Morrowind, Oblivion and Skyrim, could be slightly tweaked and translated to an MMO environment, blowing the competition to pieces in the process.

I am disappointed that, from what I've seen they have simply pasted the Elder Scrolls lore onto a fairly typical MMO formula that breaks no new ground in this arena. It makes me very sad and I think the game will not be the type of success it has the potential to be without breaking the mold. I am also ever-so-slightly worried that ESO's potential failure might negatively affect the way the Zenimax shareholders look at the TES franchise as a whole. On the same note, if it does succeed with these "typical MMO mechanics" will Zenimax demand that Bethesda inject some of that gameplay into TES VI? Crazier things have happened but those are absolutely worst-case scenarios in my view.

Going to make a couple comments here. Some are, or seem like they should be, obvious.

-MMOs are a completely different genre of game. One might effectively argue that the typical MMO and the typical Beth game are diametrically opposed in design philosophy. There is an excellent opinion piece on Gameinformer outlining this.

-Using the TES IP for an MMO, because of the above point, is rather interesting, because TES fans who have never played an MMO will probably hate TESO, because by it's very nature as an MMO, it will not be able to deliver the exploration, the worldchanging Hero quest or the extensive world interaction that a single player game may provide. MMO vets won't care as much about the IP as they will about the mechanics; specifically in terms of combat, PvP and end game progressions. There isn't much built in overlap here, and because of that, TESO systems and mechanics will be geared toward MMO players (It's an MMO, after all) and not the desires of TES fans. And of course it's about the money: They are in the business to build the best game within budget in effort to provide the best shareholder value. That's what "business" means.

-TES fans won't care one bit if TESO fails, as long as the next TES game is released. Success of TESO might drive TES sales to some degree, but the failure of TESO will not necessarily damage the TES franchise. Games like Skyrim and the Fallouts are so rare there there is effectively no competition, and even if there were, the sandbox RPG market is about as far from saturated as one can imagine.
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Bones47
 
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Post » Thu Jun 14, 2012 8:28 am

Going to make a couple comments here. Some are, or seem like they should be, obvious.

-MMOs are a completely different genre of game. One might effectively argue that the typical MMO and the typical Beth game are diametrically opposed in design philosophy. There is an excellent opinion piece on Gameinformer outlining this.

-Using the TES IP for an MMO, because of the above point, is rather interesting, because TES fans who have never played an MMO will probably hate TESO, because by it's very nature as an MMO, it will not be able to deliver the exploration, the worldchanging Hero quest or the extensive world interaction that a single player game may provide. MMO vets won't care as much about the IP as they will about the mechanics; specifically in terms of combat, PvP and end game progressions. There isn't much built in overlap here, and because of that, TESO systems and mechanics will be geared toward MMO players (It's an MMO, after all) and not the desires of TES fans. And of course it's about the money: They are in the business to build the best game within budget in effort to provide the best shareholder value. That's what "business" means.

-TES fans won't care one bit if TESO fails, as long as the next TES game is released. Success of TESO might drive TES sales to some degree, but the failure of TESO will not necessarily damage the TES franchise. Games like Skyrim and the Fallouts are so rare there there is effectively no competition, and even if there were, the sandbox RPG market is about as far from saturated as one can imagine.

interesting..
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alyssa ALYSSA
 
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Post » Thu Jun 14, 2012 10:09 am

Not for me.
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Charlotte X
 
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Post » Wed Jun 13, 2012 9:04 pm

Going to make a couple comments here. Some are, or seem like they should be, obvious.

-MMOs are a completely different genre of game. One might effectively argue that the typical MMO and the typical Beth game are diametrically opposed in design philosophy. There is an excellent opinion piece on Gameinformer outlining this.

This is fundamentally wrong, and I read the incredibly uninformed GI article as well which was nothing more than a fluff piece coming to the defense of the game they were featuring at the time. MMO stands for "Massively Multiplayer Online." That's the only requirement. A large number of people playing in the same virtual world. MMOs actually span several other genres and are not a genre unto themselves, they are simply indicative of a mechanic. MMOs can be RPGs, Shooters, RTSs, Space Sims, etc. MMO is only a qualifier that states that this game has a lot of people playing it together. If you go into a pitch meeting and say "I want to make an MMO" the first question you will be asked is "what genre of MMO?" Trust me, I've been there.

When you attach the word "typical" to it, then the argument changes to this: why bother making a typical MMO then for an atypical RPG franchise? As I already stated, there are already several MMORPGs that have proven that many of the mechanics and design philosophies used it TES games would work in an MMO environment, with only the most minor or inscrutable tweaking. MMOs are huge investments and undertakings, and if you can't stand out, you perish.

-Using the TES IP for an MMO, because of the above point, is rather interesting, because TES fans who have never played an MMO will probably hate TESO, because by it's very nature as an MMO, it will not be able to deliver the exploration, the worldchanging Hero quest or the extensive world interaction that a single player game may provide. MMO vets won't care as much about the IP as they will about the mechanics; specifically in terms of combat, PvP and end game progressions. There isn't much built in overlap here, and because of that, TESO systems and mechanics will be geared toward MMO players (It's an MMO, after all) and not the desires of TES fans. And of course it's about the money: They are in the business to build the best game within budget in effort to provide the best shareholder value. That's what "business" means.

Being a part of the business you speak of, I have quite a bit of experience here. The problem is that they are not pushing away TES fans on purpose. There are plenty of TES fans who also play MMOs and enjoy them (I'm one of them) so there is definitely market overlap. The problem, as you already stated, is that Lore is by and large not as important to the TES IP as the mechanics are. At the very least, the mechanics are what set it apart from other AAA RPG titles. TES almost has a monopoly on immersive, open-world action-combat.

Knowing how the bean-counters tend to think, the same conversation is going on in their meetings as were going on with TOR and LOTRO: "We have a built-in fan-base! We can quantifiably rely on [this many] people to buy/play this game, then we branch out from there." That quantifiable fan-base is the TES fan-base, not the MMO fan-base. The MMO fan-base is an unreliable number and tends to be nomadic in nature. As we've already established, by and large the TES fan-base are in it for the mechanics.

They are using the mechanics to try and grab as many of those non-TES fan MMO players as possible and what they aren't realizing is that that was what the MMO audience might have wanted in 2007, but no longer is it what they want in 2012. Will they settle for the tired old, stale systems they are used to? Sure, but will they love it and stick around? No, not unless it brings something fresh and unique to the MMO table. Skyrim-esque combat is the NO-BRAINER mechanic that will do that. Is it actually fresh and new, no, other MMORPGs have had Skyrim-esque combat, but they have been tiny niche MMOs with less than 20-person dev teams, no funding and absolutely zero brand recognition. They've already done the experimenting for ZOS. If ZOS would realize any of this then maybe they'd have a shot in hell of achieving the success that I'm sure their shareholders are predicting with their "we can't lose" attitude.

Fundamentally, if it's going to play like WoW or Guild Wars, the MMO players will already have those established worlds with their guilds to go back to. Remember, MMOs aren't about sales, they are all about retention rate.

-TES fans won't care one bit if TESO fails, as long as the next TES game is released. Success of TESO might drive TES sales to some degree, but the failure of TESO will not necessarily damage the TES franchise. Games like Skyrim and the Fallouts are so rare there there is effectively no competition, and even if there were, the sandbox RPG market is about as far from saturated as one can imagine.

True, externally, but internally you can't be so sure. Shareholders aren't going to differentiate between TESO and TES VI. It's another AAA big-budget game in the franchise to them, that's it. The fact that it's an MMO or a Single-Player is splitting hairs to them. Even being a different development studio, it is still overseen by Bethesda Softworks, the publisher, which is just one rung under Zenimax Media (where all the money comes from). If TESO fails, dies or goes free-to-play within the first year, that will reflect badly on TES as a whole in the eyes of the shareholders and executives. Your IP is only as good as your last product. TES has been batting a thousand, growing exponentially with each iteration. You better believe they will be expecting the same growth margins from TESO and if it doesn't hit them, it will be very hard to justify pumping as much money into TES VI as they did into TES V or worse yet, allocate all of BGS' resources to the Fallout franchise for the foreseeable future (they're already working on Fallout 4 as we speak). On the other hand, if it succeeds, ie: makes its budget back plus 25% in the first year of release (minimum success ratio), ZMM might demand that TES VI take on some of the mechanics of TESO and it will be a tough fight for BGS to keep that from happening.

Hope for the best, but prepare for the worst. I sincerely hope it has no bearing on the TES franchise as a whole, but I'm not naive enough or inexperienced enough to believe it won't.

Also, speaking on a personal level, I have always wanted a TES MMO in a way that would bring TES into an MMO setting. Knowing it is perfectly possible, I am saddened that they are not taking steps to do that. So don't assume that no TES fans care, because my existence proves that point moot.
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Gaelle Courant
 
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Post » Thu Jun 14, 2012 4:02 am

Hell, why not. Given the detail and time Bethesda puts into their games I for one think that this MMO is going to be bad ass. Theres such a big Elder Scrolls following that I doubt any one will not want to at least try it. If it its good everyone will be puking rainbows over it and if it tanks, Bethesda gave it a try and they can just turn around and make another Fallout and we'll all be happy.
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Bereket Fekadu
 
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Post » Thu Jun 14, 2012 3:51 am

Hell, why not. Given the detail and time Bethesda puts into their games I for one think that this MMO is going to be bad ass. Theres such a big Elder Scrolls following that I doubt any one will not want to at least try it. If it its good everyone will be puking rainbows over it and if it tanks, Bethesda gave it a try and they can just turn around and make another Fallout and we'll all be happy.

It's not being made by Bethesda Game Studios. It is being published by the company of that name, but then they also published Brink and Hunted so it's not exactly the same deal.
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Emma Pennington
 
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Post » Thu Jun 14, 2012 1:33 am

I just hope the next time they interview some one from Zen.....

that they DON'T ASK THEM ABOUT DRAGONZZZZZZZZZ
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Claire Jackson
 
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Post » Wed Jun 13, 2012 9:33 pm

I'm being cautiously optimistic.
On the one hand they've put in a lot of work and are promising a combat system that hasn't been used in an MMO before.
On the other hand the folks who got a chance to see gameplay at E3 are saying it reminds them of MMO's that are already out there.
Then on the third hand (I'm an alien bunny :bunny: ) I've grown to be of the opinion that it's impossible to make an MMO that doesn't remind you of other MMO's. There are just implications for working in this genre.
Of course, I wish this game the best and you can bet I'll play it.

-TES fans won't care one bit if TESO fails, as long as the next TES game is released. Success of TESO might drive TES sales to some degree, but the failure of TESO will not necessarily damage the TES franchise. Games like Skyrim and the Fallouts are so rare there there is effectively no competition, and even if there were, the sandbox RPG market is about as far from saturated as one can imagine.
This I agree with.
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Judy Lynch
 
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