» Thu Jun 14, 2012 12:39 am
On one hand I am really, really excited. i've never played an MMO before and running around Tamriel with my friends sounds unbelievable.
On the other hand, I am really disappointed. ESO has incredible potential, but nothing so far (except for the size of the world) has convinced me they are even close to making the awesome title that Elder Scrolls deserves.
The combat sounds highly questionable, and the many Paul Sage interviews did nothing to boost my confidence. He kept repeating the same 1-2 liners in each interview ("you can block", "you can twirl fire balls", "enemies drop slick oil"). And weak combat aside, there are a host of other factors that are helping turn my excitement into doubt and disappointment:
No player housing (a crushing blow for me-- housing might just be my favorite part of Elder Scrolls)
Limited province exploration This one feels like a kick in the nuts. Isn't exploration what TES is all about? Yeah, I know, devs are "unapologetic because this is TESO not TES"--- well they should be apologetic because an Elder Scrolls where you can't enter 2/3rds of the gameworld is torturous and cruel. Somehow I am almost offended by that decision. I feel betrayed. Why!!!??????!!!
Generic, cartoon-like player models (The ES universe is defined by that unique gritty art style. Skyrim for example is not photo-realistic, but it's even better-- it's like living in a beautiful painting! I'm very happy they seem to be putting a lot of care into a detailed game-world, but one reviewer compared the player model/environment contrast to Dragonball Z.... YIKES.
What good is a beautiful, detailed game environment if the cheesy player-models snap you out of the immersion?
Overall, the most disappointing thing was the interviews. I ended up getting the vibe that Zenimax is like a student going for a C paper-- fulfill the basic requirements, repeat the same minor things over and over but using different language, and add some fluff and polish here and there, despite writing nothing innovative or interesting in the paper. During Skyrim production, the interviews with Todd Howard and others made me GIDDY. He instilled a real sense of trust, and I was very very glad the project was in his hands. With Elder Scrolls Online, I couldn't help but wonder, "why these guys?"---- but hey, i've never played an MMO in my life, so for all I know this could turn out to be the most epic, genius, FUN game to ever exist. But it also might make us weep for what could have been...