What exactly DID the beta fix?

Post » Thu Nov 15, 2012 10:59 pm

I've been playing for the past couple of days. Trust me when I say they're there.
If the beta testers had a hard time finding them, color me surprised.
Either they weren't trying or they didn't care.

OR... and this is going to sound crazy, but let me just throw it out there.

What if the beta testers did their jobs, found bugs, and reported them, and Bethesda didn't bother to fix them?

I know this sounds crazy, what with Bethesda's track record of patching every bug, no matter how great or small. I'm just throwing it out there as a possibility.
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Bambi
 
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Post » Thu Nov 15, 2012 3:21 pm

What if the beta testers did their jobs, found bugs, and reported them, and Bethesda didn't bother to fix them?

I know this sounds crazy, what with Bethesda's track record of patching every bug, no matter how great or small. I'm just throwing it out there as a possibility.
I know this sounds crazy, but I have to play Devil's Advocate here for a minute because I know what a pain in the ass fixing bugs actually is. Maybe they just haven't found what's causing the bugs? Some things are not simple to fix, and the things that ARE simple to fix still take a crapload of time. First they have to account for the hardware one is using, which is annoying enough with one console, much less on more than one console and a PC release to worry about (and everyone's computers are different). Then they have to replicate the circumstances of the bug and get it to trigger again (because if it doesn't happen again or if the trigger isn't consistent there's not much of a chance at fixing it). Then they have to work on a fix, and after that they have to fix the bugs that inevitably come from the fix (because ugh change one line of code and the whole thing can get messed up...gods forbid you ever make a typo...) and this is all on a game that was worked on by a large team of people all with their own method of doing things and way of documenting what they did and how they did it (and there is always the one guy that neglects to note things down in a helpful manner. Always.). I assume that all of this is also being done while they work on other DLC/new games, because this company doesn't JUST make The Elder Scrolls.

Bugfixing really comes down to "Wave a dead chicken over it and pray". That being said, it is possible that the devs are ignoring some of the bug reports, but that sounds awfully paranoid of you guys especially considering the type of game Skyrim is to begin with.
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Helen Quill
 
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Post » Fri Nov 16, 2012 1:38 am

i say they are waiting it out til ps3 and pc so when they pop it in bam bugs gone lol so waith 30 more days full fg glitch i sound so bad lol
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Isaiah Burdeau
 
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Post » Fri Nov 16, 2012 4:17 am

I know this sounds crazy, but I have to play Devil's Advocate here for a minute because I know what a pain in the ass fixing bugs actually is. Maybe they just haven't found what's causing the bugs? Some things are not simple to fix, and the things that ARE simple to fix still take a crapload of time. First they have to account for the hardware one is using, which is annoying enough with one console, much less on more than one console and a PC release to worry about (and everyone's computers are different). Then they have to replicate the circumstances of the bug and get it to trigger again (because if it doesn't happen again or if the trigger isn't consistent there's not much of a chance at fixing it). Then they have to work on a fix, and after that they have to fix the bugs that inevitably come from the fix (because ugh change one line of code and the whole thing can get messed up...gods forbid you ever make a typo...) and this is all on a game that was worked on by a large team of people all with their own method of doing things and way of documenting what they did and how they did it (and there is always the one guy that neglects to note things down in a helpful manner. Always.). I assume that all of this is also being done while they work on other DLC/new games, because this company doesn't JUST make The Elder Scrolls.

Bugfixing really comes down to "Wave a dead chicken over it and pray". That being said, it is possible that the devs are ignoring some of the bug reports, but that sounds awfully paranoid of you guys especially considering the type of game Skyrim is to begin with.

I understand that bug fixing takes a while, but considering at E3 a few weeks ago they said that they were releasing a beta, and if all went well, they'd release it to the masses. If it was having problems (which it is), they'd push the release date back an undetermined amount of time until they got things ironed out.

That didn't happen, leaving me with the belief that they ignored these problems prior to release, at least so much that they didn't find these bugs (some of them game-breaking) to be worth delaying the DLC's release and selling a buggy, and possibly broken product.
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Ownie Zuliana
 
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Post » Thu Nov 15, 2012 10:51 pm

Not exactly sure why this was moved, it was about a general discussion regarding the effectiveness of the beta, not hardware/sofware issues.
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DeeD
 
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Post » Fri Nov 16, 2012 12:29 am

To be honest i dont think they will fix the major bugs or any Dawnguard bugs.Maybe the international release on 10th july will have some of the bugs fixed,but i highly doubt it. :down:
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Neil
 
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Post » Thu Nov 15, 2012 4:22 pm

Not exactly sure why this was moved, it was about a general discussion regarding the effectiveness of the beta, not hardware/sofware issues.

Lots of things that seem to be general discussion got moved to spoilers or locked.

I'm guessing it got moved here because of the link bugs have to the hardware/software issue is greater than they do to general discussion.
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Quick Draw III
 
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Post » Fri Nov 16, 2012 4:45 am

The beta testers all were little kids who either svcked at skyrim or boosted so they had the most variety and Bethesda chose them. Then they dont go and report the bugs.
I've been playing for the past couple of days. Trust me when I say they're there.
If the beta testers had a hard time finding them, color me surprised.
Either they weren't trying or they didn't care.
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Juan Cerda
 
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Post » Thu Nov 15, 2012 10:44 pm

Or can they, some folks are saying that it's "impossible to patch a DLC" and that we're totally out of luck.

That's what i've heard, that it's a limitation of the consoles' content delivery systems. They'd had to patch it themselves and then put a new version of Danwguard up for download, but i believe that only happened when the Pitt's initial release on XBox was unplayble due to missing meshes.
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Sammie LM
 
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Post » Thu Nov 15, 2012 1:07 pm

If it's impossible to patch a DLC (which it isn't), then they should've delayed the release.
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courtnay
 
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Post » Thu Nov 15, 2012 8:59 pm

Not exactly sure why this was moved, it was about a general discussion regarding the effectiveness of the beta, not hardware/sofware issues.
Probably so less people will see it hahaha. Honestly, I was holding out hope that bethesda would at least fix the first person camera for altmer. Whenever you play one, the first person camera comes out of their chest, not their eyes, so you're shorter than you should be.
http://www.gamesas.com/index.php?/topic/1317866-why-is-my-altmer-shorter-than-everyone-in-first-person/
Totally ruins my immersion when playing an altmer or any tall character. Easily fixed by modders but apperently bethesda can't do it.
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Niisha
 
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Post » Fri Nov 16, 2012 1:52 am

I tried fixing the vingalmo glitch and i only made it worse. Vingalmo's dialogue option of him giving quests doesn't even appear anymore i cant get anymore vampire side quests its ridiculous these concerns should of been met in the beta.

I still have a character who is waiting for a guy to come out of a house so that the character can beat him up and move on with the Companions Questing. That's been about six months ago and the guy is still stuck in the house, and my character can't do anymore Companions' quests.

It would be nice if Bethesda would just program a "Cancel Quest" or "Restart Quest" button, so that you don't have to reload back at the dawn of time.
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Marilú
 
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Post » Fri Nov 16, 2012 12:36 am

It's not impossible to patch DLC. Companies do it all the time and I've personally been involved in several DLC patches.

It's expensive to patch DLC though, just saying.
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Andrea P
 
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Post » Fri Nov 16, 2012 12:52 am

It's not impossible to patch DLC. Companies do it all the time and I've personally been involved in several DLC patches.

It's expensive to patch DLC though, just saying.
Exactly. That's the issue here. Especially on consoles, since they have extremely strict regulations to make sure the data is "clean" and doesn't damage the system.
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Taylor Thompson
 
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Post » Thu Nov 15, 2012 8:33 pm

I know this sounds crazy, but I have to play Devil's Advocate here for a minute because I know what a pain in the ass fixing bugs actually is. Maybe they just haven't found what's causing the bugs? Some things are not simple to fix, and the things that ARE simple to fix still take a crapload of time. First they have to account for the hardware one is using, which is annoying enough with one console, much less on more than one console and a PC release to worry about (and everyone's computers are different). Then they have to replicate the circumstances of the bug and get it to trigger again (because if it doesn't happen again or if the trigger isn't consistent there's not much of a chance at fixing it). Then they have to work on a fix, and after that they have to fix the bugs that inevitably come from the fix (because ugh change one line of code and the whole thing can get messed up...gods forbid you ever make a typo...) and this is all on a game that was worked on by a large team of people all with their own method of doing things and way of documenting what they did and how they did it (and there is always the one guy that neglects to note things down in a helpful manner. Always.). I assume that all of this is also being done while they work on other DLC/new games, because this company doesn't JUST make The Elder Scrolls.

Bugfixing really comes down to "Wave a dead chicken over it and pray". That being said, it is possible that the devs are ignoring some of the bug reports, but that sounds awfully paranoid of you guys especially considering the type of game Skyrim is to begin with.

So by what you are saying the "beta" testers did everything they needed to, just like the "beta" of 1.06 on PC and beth did nothing. No [censored]?

Bugs were reported by the PC users on an daily basis, I can imagine the 360 people did the same. Beth needed to hold this BS until it was ready; but they chose the easy way to fast money.
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Mashystar
 
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Post » Thu Nov 15, 2012 4:12 pm

Well they were wrong, because patching a dlc costs them a large amount of money, so their impatience is gonna cost them. IF they ever decide to patch this mess.
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Antonio Gigliotta
 
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Post » Thu Nov 15, 2012 2:12 pm

What amazes me is how inactive they seem to be on these forums.

Even a completely placatory "Thanks for bringing this up, we've passed it on to the dev team" would be better than completely ignoring these reports completely.

Maybe I've been spoiled with other dev teams on other forums, but this is the first place I've been where there's clearly no point in actually mentioning anything that's going wrong, except in the vain hope that another poster has found a way to work around the issues you're having.
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c.o.s.m.o
 
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Post » Fri Nov 16, 2012 2:29 am

What amazes me is how inactive they seem to be on these forums.

Even a completely placatory "Thanks for bringing this up, we've passed it on to the dev team" would be better than completely ignoring these reports completely.

Maybe I've been spoiled with other dev teams on other forums, but this is the first place I've been where there's clearly no point in actually mentioning anything that's going wrong, except in the vain hope that another poster has found a way to work around the issues you're having.
Wait...other forums do that???? I'm not being sarcastic. I'm new to forums in general. Posting on them at least. The most we ever get is a quick post from Vsions. I always figured they had rules about how much the employees can interact with the people on the forums.
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vanuza
 
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Post » Thu Nov 15, 2012 4:03 pm

Sports Interactive are the best example of customer support via forums. Pretty much the entire dev team, QA team, producers etc are active on the forums - even the guys who first made the game back in their bedrooms 20 odd years ago are active there.

Bioware, Capcom and Sony have people whose specific job it is to monitor the forums and pass on anything that needs looking at, as well as other community-type things.
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marina
 
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Post » Thu Nov 15, 2012 9:37 pm

Everywhere online that I lurk, I see people complaining about this DLC, myself included.

A majority of these bugs I hear were around in the beta forum long before Dawnguard was sent out as a retail DLC. So, what if anything actually was fixed, or are they still planning one larger update to wipe them all out at once? Or can they, some folks are saying that it's "impossible to patch a DLC" and that we're totally out of luck.

If the beta did in fact clean up bugs, I shudder to imagine the train wreck that the beta was for those poor souls that got in.
Simple, we are the beta testers...
Welcome to Bethesda ;)
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stacy hamilton
 
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Post » Fri Nov 16, 2012 1:46 am

Who said they can't patch DLC. :blink:

DLC can be patched, basically the same way Skyrim is... :dry:
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LijLuva
 
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Post » Thu Nov 15, 2012 1:46 pm

Who said they can't patch DLC. :blink:

DLC can be patched, basically the same way Skyrim is... :dry:
It just costs a crap load of money
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Greg Cavaliere
 
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Post » Thu Nov 15, 2012 9:58 pm

That ton of money is their problem now.
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Richard Dixon
 
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Post » Thu Nov 15, 2012 8:30 pm

That ton of money is their problem now.
Very true. The question is: will they pay up and patch this?
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Kayleigh Williams
 
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Post » Thu Nov 15, 2012 4:14 pm

Dawnguard is not out on pc
If Dawnguard were out on PC, we would know by now whether or not vampire players still have fangs instead of seeing posts crying "end of the world" because they are convinced that their vampire characters no longer have fangs. We would know for sure by looking at the CK with Dawnguard and taking a look at the vampire character models themselves to see if they have fangs, and chacking to see if the player is truly changed over to one of the vampire races.

But it's still entirely possible to check in-game on 360 for the fangs, you just need to be a little clever.

Now, I have read that there were some changes that were made between the beta and the final version. I suspect that one of the changes between beta and release was the re-implementation of fangs for the beast race vampires, as early on the word was that those two races lost their vampire fangs, but now the word is that they still have them. I still have absolutely no idea what the heck is going on with this at all. :confused:
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Toby Green
 
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