What exactly DID the beta fix?

Post » Fri Nov 16, 2012 4:21 am

Really though, we need to answer this question: What DID the beta fix? Any beta testers reading this? Tell us of your experience. As much as you can.
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Roddy
 
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Post » Thu Nov 15, 2012 2:45 pm

Very true. The question is: will they pay up and patch this?

Based on what I've read by people who have bought multiple Beth titles; once the DLC hits Beth is done. Regardless of bugs or glitches or the damage that their poor coding capabilities do when the DLC effects the vanilla game. That is the pattern I have read about daily from PS3 players who have seen this all before.

Short answer I really doubt it.
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Dona BlackHeart
 
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Post » Thu Nov 15, 2012 7:04 pm

Well I started with Oblivion back when it released, then went back and played the rest, and I dont remember any dlcs with bugs THIS bad except the orrery which could screw up a questline. However, that dlc could easily be uninstalled, which would fix the quest, and reinstalled once it was over.
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Georgia Fullalove
 
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Post » Fri Nov 16, 2012 4:01 am

LOL, Bethesda's famous quality control strikes again. I knew this would happen.
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Ilona Neumann
 
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Post » Thu Nov 15, 2012 2:52 pm

It just costs a crap load of money
Patching is very insignificant compared to what they made from Skyrim and there past games. It is also likely why Skyrim has received so much support compared to there older games.
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MARLON JOHNSON
 
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Post » Thu Nov 15, 2012 7:07 pm

Patching is very insignificant compared to what they made from Skyrim and there past games. It is also likely why Skyrim has received so much support compared to there older games.

It's also a great deal less costly than simply ignoring the problems, and hoping that people enjoyed your glitchy, buggy, sometimes broken product so much that they'll buy your next one, despite the fact that you never really fixed the problems in the game, and then seeing people not buying your newest game because Skyrim's problems left a bad taste in their mouths.
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aisha jamil
 
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Post » Thu Nov 15, 2012 5:22 pm



It's also a great deal less costly than simply ignoring the problems, and hoping that people enjoyed your glitchy, buggy, sometimes broken product so much that they'll buy your next one, despite the fact that you never really fixed the problems in the game, and then seeing people not buying your newest game because Skyrim's problems left a bad taste in their mouths.
Yes, but for better or worse, companies respond to profit. They'll sell what you'll buy. By buying dawnguard we all told Bethesda "this is ok". Now I'm NOT saying we should feel guilty, because we had no idea of all the bugs, but that's what companies naturally respond tk: what the consumer will pay for. Why do you think EA is the way it is? They're literally trolling consumers to see how much they can get away with, to see how cheap they can be while still making profits. I'm not comparing EA to bethesda. I'm just giving an extreme example.


My point is that next time we gotta try to speak with our wallets, that's all.
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.X chantelle .x Smith
 
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Post » Fri Nov 16, 2012 4:35 am

Yes, but for better or worse, companies respond to profit. They'll sell what you'll buy. By buying dawnguard we all told Bethesda "this is ok". Now I'm NOT saying we should feel guilty, because we had no idea of all the bugs, but that's what companies naturally respond tk: what the consumer will pay for. Why do you think EA is the way it is? They're literally trolling consumers to see how much they can get away with, to see how cheap they can be while still making profits. I'm not comparing EA to bethesda. I'm just giving an extreme example.


My point is that next time we gotta try to speak with our wallets, that's all.

Which is why I don't buy anything with EA's label on it, nor do I plan on buying this DLC or any others, or anything with the Zenimax/Bethesda logo again until I hear that their products are stable, and I can get a good deal on them.

If this doesn't get patched at all by the time the PS3 and PC get the DLC, I can't imagine anything motivating me to get it for a while.

I'm not at the "I'll boycott this company forever" level with Bethesda yet, like I am with EA, but I'm not going to rush out to give them money anymore.
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Marcus Jordan
 
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Post » Thu Nov 15, 2012 3:21 pm

Based on what I've read by people who have bought multiple Beth titles; once the DLC hits Beth is done. Regardless of bugs or glitches or the damage that their poor coding capabilities do when the DLC effects the vanilla game. That is the pattern I have read about daily from PS3 players who have seen this all before.

Short answer I really doubt it.

Yup, no Bethesda DLC has ever been patched. Even the versions released later for other platforms.
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Maya Maya
 
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Post » Fri Nov 16, 2012 2:15 am

it seems the majority of beta testers didnt do there jobs its called beta testing not omg i got the dlc for free weeks before everyone else time to play it to my hearts content and let others worry about reporting bugs and oversights or suggesting changes.
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Jessica White
 
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Post » Thu Nov 15, 2012 9:05 pm

it seems the majority of beta testers didnt do there jobs its called beta testing not omg i got the dlc for free weeks before everyone else time to play it to my hearts content and let others worry about reporting bugs and oversights or suggesting changes.
Were you in the Beta?
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dean Cutler
 
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Post » Fri Nov 16, 2012 3:57 am

Oh my gosh people STOP talking bad about the beta testers. They DID their job and REPORTED most of the bugs we're seeing. BETHESDA just didn't fix them. I normally dont get mad on threads, but I'm sick of you ignorant people carelessly slapping the blame on anyone BUT the devs when you obviously don't know what went on. If you even READ half this thread you'd see how mind-numingly redundant your comment was and how it wAs shot down every time!

*Sigh*

You're banned from the internetz.
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Princess Johnson
 
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Post » Thu Nov 15, 2012 4:52 pm

it seems the majority of beta testers didnt do there jobs its called beta testing not omg i got the dlc for free weeks before everyone else time to play it to my hearts content and let others worry about reporting bugs and oversights or suggesting changes.

Ignorance is bliss isn't it? Go ahead and keep blaming everyone but the ones who are really responsible.
I bet you voted for Obamanation too didn't you?
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Soph
 
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Post » Thu Nov 15, 2012 8:10 pm

I bet you voted for Obamanation too didn't you? :run:
I spit Pepsi on my keyboard..... :rofl:
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Latino HeaT
 
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Post » Thu Nov 15, 2012 2:14 pm

it seems the majority of beta testers didnt do there jobs its called beta testing not omg i got the dlc for free weeks before everyone else time to play it to my hearts content and let others worry about reporting bugs and oversights or suggesting changes.

Personally I don't think that was the case from what I've heard from the beta testers who are active of these forums. And I believe them when they say that a lot of the bugs were reported during the Dawnguard beta testing period, but weren't fixed for the released version. Why do I believe them? Because I saw the exact same thing happen twice during PC Skyrim beta patch testing periods where bugs were reported but never acted on before the patch release. In one case it meant that another patch had to be quickly released to fix one of the more serious bugs that was reported but left unfixed during the beta.

As it is I don't expect Beth to fix Dawnguard now that it has been released and I expect that the version that comes out for PC and PS3 will be the exact same version that is out for the Xbox 360. Bugs and all. The one concession for the PC users is that some (if not most) of those bugs will be fixed by the community via mods. Sadly that doesn't help the Xbox and PS3 users, but it's up to the users of those systems to kick up a stink about this ongoing problem.
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adam holden
 
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Post » Thu Nov 15, 2012 3:47 pm

I spit Pepsi on my keyboard..... :rofl:
You are welcome.
Sorry bout your keyboard.
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stephanie eastwood
 
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Post » Thu Nov 15, 2012 4:06 pm

Nothing the Beta was a marketing stunt to boost confidence in purchasing the DLC with minimal bugs.
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Susan
 
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Post » Fri Nov 16, 2012 4:00 am

Nothing the Beta was a marketing stunt to boost confidence in purchasing the DLC with minimal bugs.
This, unfortunetely. I hope this isn't true. I really like to delude myself into thinking Bethesda Wouldn't do this, but my gut keeps telling me our beta testers were just paws in a marketing and promotional scheme.
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c.o.s.m.o
 
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Post » Fri Nov 16, 2012 5:42 am

Nothing the Beta was a marketing stunt to boost confidence in purchasing the DLC with minimal bugs.
My inner cynic is telling me this is the case.
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MR.BIGG
 
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Post » Thu Nov 15, 2012 4:22 pm

You guys do realize there was probably a pretty big overlap of time where the dlc was being beta tested and being evaluated by microsofts certification process? I dont think there was really any time to fix bugs being reported by the testers... rether it might have given them a head start on fixing them via patch.
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Juan Suarez
 
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Post » Fri Nov 16, 2012 4:50 am

You guys do realize there was probably a pretty big overlap of time where the dlc was being beta tested and being evaluated by microsofts certification process? I dont think there was really any time to fix bugs being reported by the testers... rether it might have given them a head start on fixing them via patch.

If that's the case they shouldn't have released it when they did. At E3 they said they would release it on June 26th if it didn't have a lot of problems. If it did have problems, they said they'd postpone the release until things were sorted out. Clearly, it does have a lot of problems. But they released it June 26th anyway.
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Sxc-Mary
 
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Post » Thu Nov 15, 2012 8:15 pm

Here is my bug report when I beta tested Dawnguard. I haven't played it since the actual release, so I can't say if any of it was fixed. I didn't run into some of the major issues that were reported, either. Here it is, in case anyone is interested. Edit: placed in a spoiler tag, as some plot elements are in the bug report. Read at your own risk.
Spoiler

1.) Xbox Body Style: Old, white version with chrome disk tray.
2.) HDD Space: Capacity: 13.9 GB Free Space: 5.2 GB
3.)
Where, when? Various. See below.
4.)
Crash, performance issues? n/a
5.)
Save File Size:6 MB

(Issue severity is my opinion, please change as necessary.)

Issues Encountered:


Problem (Mid-Level): When in Vampire Lord form, it is impossible to move through a series of "web gates" in Castle Volikhar Undercroft that directly precede the huge Frostbite Spider.
Steps to Reproduce: Assume Vampire Lord form, attempt to go through area where you must attack webbing to get through it. The webbing will fall, but you will not be able to pass through it until you assume human form again.


Problem (Minor): Serana frequently repeats lines of dialogue when very close to her, over and over, back to back, with almost no delay in between them. In Castle Volikhar Undercroft, she repeatedly states "Yes? What did you need?" When trying to solve the puzzle of the moon dial, every time you get close enough to her, she repeats, "I'm telling you, there's something strange with the moon dial." After retrieving the Elder Scroll (Blood) from the Soul Cairn, standing next to her causes her to repeatedly say something to the effect of "Let's get out of here". It gets very annoying, very fast.
Steps to Reproduce: Uncertain. She doesn't do it all the time.


Problem (Minor): When Serana is following you, while in Solitude for the first time, if you approach the execution area, Serana will sandbox onto the execution platform and begin to use the grinding wheel while the execution of Rogvir scene is playing out. Feels very unnatural.
Steps to Reproduce: Visit Solitude for the first time with Serana, approach execution area.


Problem (Minor): After being turned into a vampire by Harkon, directly after the fade to black / fade up, your character has a very ugly, very blue hit shader effect applied during the first part of the conversation if playing in 3rd person mode.
Steps to Reproduce: Speak to Harkon in 3rd person during the "turning" conversation, elect to drink his blood, wait until after fade to black / fade up.


Problem (Minor): When speaking to Durak outside of Fort Dawnguard, If you select the conversation options"What's the Dawnguard?" or "I haven't noticed any vampire menace." will cause the rest of the dialogue options ("What's that you're shooting with?" / "Why did you join the Dawnguard?") to become unavailable until you exit dialogue with him and talk to him again.
Steps to Reproduce: Speak to Durak, select appropriate dialog options.


Problem (Minor): During the initial scene in Fort Dawnguard when first entering between the Dawnguard General and the Vigilant of Stendarr, the Dawnguard General initiates dialogue with the player before the Vigilant of Stendarr is done speaking. It occurs as soon as the Vigilant of Stendarr beings to say,"You were right, we were wrong, isn't that enough for you?"
Steps to Reproduce: Visit the interior of Fort Dawnguard for the first time, observe scene.


Problem (Minor): There is a typo in the book "Notes on Dimhollow Crypt, Vol 3". The opening line of text in the book reads, "Notes on Dimhollow Cryptx" (extra "x" at the end of sentence).
Steps to Reproduce: Read "Notes on Dimhollow Crypt, Vol 3"


Problem (Minor): The book, "Notes on Dimhollow Crypt", floats weirdly in mid-air instead of laying on the ground when you first find it.
Steps to Reproduce: Find "Notes on Dimhollow Crypt"


Problem (Minor): The camera animation that plays when your hand is stabbed by the pedestal where you retrieve Serana is very jerky / awkward / not smooth.
Steps to Reproduce: Activate pedestal near the area you retrieve Serana.


Problem (Minor): Vingalmo, when standing in the dining hall before the player is given his first mission by Harkon, will not turn to face the player when spoken to.
Steps to Reproduce: Speak to Vingalmo when first entering Castle Volkihar.


Problem (Minor): The corners of two table meshes placed adjacent to one another in the alchemy room of Castle Volikhar clip into one another.
Steps to Reproduce: Visit the alchemy room in Castle Volikhar.


Problem (Minor): The World Object model for Bonehawk Amulets in the smithing menu are too zoomed in and cover part of the description text.
Steps to Reproduce: Observe the Bonehawk Amulet in the smithing menu.


Problem (Minor): Torch hanging from the wall in Redwater Den has blue orb graphic around it. It is the torch attached to a pillar in the center of a room with a male miner and a female vampire thrall.
Steps to Reproduce: Visit this location in Redwater Den.


Problem (Minor): A typo in Venarus Vulpin's Journal reads: "The runnels" instead of "The tunnels".
Steps to Reproduce: Read Vernarus Vulpin's Journal.


Problem (Minor): A vase with a shrub in it in Castle Volikhar Courtyard clips directly with the stone fence it is next to on one of the balconies in the room.
Steps to Reproduce: Visit the Castle Volikhar Courtyard.


Problem (Minor): In the Castle Volikhar Undercroft, there is a skeever in a bear trap. He is oriented body facing up, which looks strange. It should probably be body oriented sideways, laying on the ground.
Steps to Reproduce: Visit the Castle Volikhar Undercroft.


Problem (Minor): Upon entering the Castle Volikhar Courtyard, I was given the message "Your vampire blood boils in sunlight." It was 5:30 AM in-game, and stars were still shining above me.
Steps to Reproduce: Enter the Castle Volikhar Courtyard as a vampire at 5:30 AM from the Undercroft.
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Jessica Nash
 
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Post » Fri Nov 16, 2012 1:06 am

If that's the case they shouldn't have released it when they did. At E3 they said they would release it on June 26th if it didn't have a lot of problems. If it did have problems, they said they'd postpone the release until things were sorted out. Clearly, it does have a lot of problems. But they released it June 26th anyway.

Goin by that logic we shouldnt even be playin Skyrim right now...
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Ricky Meehan
 
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Post » Thu Nov 15, 2012 11:30 pm

I'm extremely curious as well. Most of the threads I've perused a beta tester will pop in and say, "Uh...yeah, we told them."

How the hell does that happen? You KNOW it's a problem and just say, "Screw 'em" with regards to your customers.
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Celestine Stardust
 
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Post » Thu Nov 15, 2012 6:25 pm

Goin by that logic we shouldnt even be playin Skyrim right now...

I agree. Products shouldn't be released with the overwhelming amount of bugs that Skyrim was released with.
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Phillip Hamilton
 
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