» Sun May 05, 2013 8:28 pm
Here's the thing. Sometimes one may like to play a game that has immersion, tactics, stuff in it. Sometimes one may like to play a simple (and simplistic) romp. It's a big world and there's room for both types of game in it. Liking, hell, even preferring, one type does not mean that you have to hate the other. You're allowed to like both.
So, if you're in the mood for, or have an overall preference for, a more immersive/etc gameplay experience, what do you do? You play that more immersive game, that's what. You don't play the simplistic romp and then go on the internet and whinge about it endlessly. That's your own fault. It's not the fault of the developers for making a simplistic romp, it's your fault because you picked the wrong game to play.
This is relevant to Doom because Doom is nothing more than a simplistic romp. The reasons why it was revolutionary and immersive have nothing whatsoever to do with the gameplay; the gameplay was and is just about as basic as it gets: kill things, take their stuff, move on to the next area. The reasons why it was revolutionary and immersive are because there was nothing else like it at the time. The speed of the game, the 3D (that was really just 2D) view, the full texture mapping, the feeling of tension and release when you make it through a map. All of these may have been individually done before, but Doom was the one that brought them together.
So, by definition any follow-on to Doom that is true to "what Doom is" is inevitably going to disappoint in the "new gameplay" stakes, because by being true to "what doom is" it must of necessity just repeat stuff that's already been done before.
That's part of the fix id are in with Doom 4. How do you recreate that feeling you got when you first ran Doom without just giving you something you've already played before, but yet still have it being true to "what Doom is"?