What's the first thing you're going to do with the Creation

Post » Wed May 16, 2012 4:42 am

Definitely create a nice house in a beautiful spot. I like some of the vanilla houses but I want one out in the wilderness too near a waterfall somewhere.
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Kristian Perez
 
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Post » Tue May 15, 2012 10:28 pm

I want to make a complete custom creature
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Scott
 
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Post » Tue May 15, 2012 4:31 pm

I will make walking speed a tiny bit faster.
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Wayne Cole
 
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Post » Wed May 16, 2012 2:00 am

I'll try to port my http://www.tesnexus.com/downloads/file.php?id=17137 mod. Currently I'm using the console whenever I swap armour with NPCs, which I also tend to avoid because of that. It'd be nice not to have to worry about leaving naked corpses all over the place whenever I upgrade my equipment.

I might also see what can be done by manipulating the new EQUP records, and also look into automating this - http://www.thenexusforums.com/index.php?/topic/466826-display-multiple-inventory-weapons-on-player-character/page__pid__3842198

Cipscis
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sam smith
 
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Post » Tue May 15, 2012 3:25 pm

I'll start enlargement project for Solitude or Whiterun :brokencomputer:
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Rebecca Dosch
 
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Post » Wed May 16, 2012 1:37 am

  • Make magica regen bonuses from mage apparel count in combat.
  • Create spells that add a constant effect and don't expire, while reducing your total magic by x amount until dispelled (to save you the trouble of recasting defensive spells in combat).
  • Mod vampirism so it doesn't svck.
  • Make it so use of bound items for mages won't level up their skills, e.g bound sword - single handed. That or rework the leveling system to be more like FO3's.
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Stefanny Cardona
 
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Post » Wed May 16, 2012 3:38 am

make all standard healing, stamina, and magicka potions work over time rather than instantly. Want them to feel like Morrowind or Diablo 2. Probably will adjust the amount of healing they can offer since you have to wait for them.
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Mason Nevitt
 
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Post » Wed May 16, 2012 4:42 am

Removal of all essential tags from NPCs and quest tags from objects. I like playing without training wheels.
After that, a nice little house in the mountains, with lots of bookshelves, weapon racks and so on.
Ditto!
Armored Circlets. And general poking about.
This!

Also, adding all available hairstyles to all applicable races (sorry Argonians!).

Also, backpacks.
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QuinDINGDONGcey
 
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Post » Tue May 15, 2012 4:36 pm

I'll be removing the giant cats parked every few metres along the roadway, back into the wilderness where they belong.

Before that though, I'll work out a way to greatly reduce the idle pvssyr of the npc's.
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Bones47
 
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Post » Wed May 16, 2012 2:17 am

The very first thing I will do is something I consider essential for my personal immersion: To make light effects realistic by darkening the areas where light sources are absent. In short I'll be making dungeons and nights darker.

You will need a torch to see in a dungeon if you are not next to a light source (as well as at night).
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Mariana
 
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Post » Tue May 15, 2012 11:08 pm

Hmmm, my first mod will probably be the reintroduction of the http://images.uesp.net/f/f2/MW_Icon_MI_Dwemer_Coin.png and change the lootlists from the Dwemer Chests. I found it rather annoying to find modern day loot and Gold Septims in ancient Dwemer ruins. So if I am able to do it, all Dwemer chests that originally had modern loot and gold will be changed to contain Dwemer artifacts and Dwemer Coins instead.

Next to that I'll probably start designing a manor house on the outskirts of Whiterun (I just love their architecture). But it won't be a freebie home people can just enter like most player home mods. Mine will come with a backstory and they'd need to do a small quest to find and claim the key from its previous owner. :)

Lastly I'll probably check out why you can upgrade some Daedric Artifacts at the forge, while others can't be upgraded at all. And why some can be upgraded to Legendary status while one of my weapons could only be made Flawless. There's no logic there and I aim to see if it can be fixed...

The Dwemer loot lists irked me as well, as did not being able to loot those awesome urns. Hopefully someone makes a lot of the pots and things lootable; seems pretty arbitrary as to what is and what is not lootable.
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quinnnn
 
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Post » Tue May 15, 2012 9:57 pm

Totally revamping conjuration... adding new summons and re-configuring zombies so they stay around permanently after you have the corresponding perk for the raise zombie spell (novice for raise zombie, apprentice for raise corpse... ect). Also will be doing away with this whole zombies decomposing after being raised nonsense.

Pisses me off that we can only raise temporary zombies and then we even lose the body so we can't raise it again or we can choose from 3 Atronaches. Need more variety... (Summon dwemer construct anyone??)

After that I'll add a drain health spell to destruction for general use and make healing spells harm undead.
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El Khatiri
 
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Post » Tue May 15, 2012 4:08 pm

I am going to start building a home village for myself. It will be done in vanilla style with shops, and farms and so on, have a player home, NPC's with possible voice acting. i may or may not tie it to a "Alternative Start" function. There will be nothing inbalancing. I did this kind of stuff when I started out with Oblivion modding, and it was a perfect way to set my personal stamp on the game world as well as learn the Construction Set. The village will be done with me and my own gaming style in mind, of course, but it will also be completely available to the public.
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FoReVeR_Me_N
 
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Post » Tue May 15, 2012 12:28 pm

Probably a starter house - a shack outside of Whiterun for new characters.
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Lori Joe
 
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Post » Tue May 15, 2012 7:57 pm

Remove the shock damage from the Nightingale bow. I hate it when my enemies turn to ashes.
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Chenae Butler
 
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Post » Wed May 16, 2012 2:45 am

I will be making myself a house. I don't want to live in a city yet. I just need a cheap shack to store my treasure.
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TRIsha FEnnesse
 
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Post » Tue May 15, 2012 8:29 pm

First thing i will do is make a dwemer spider a companion, maybe make the one in the museum a recruitable one.

And then maybe make a spell that allows you to permanently have an animal controlled for some ranger-like mod. Who would want to mess with you when you have a sabrecat as a pet? :P

and now i am getting so many dwemer ideas -_- damn my mage for wanting to be able to do much more with dwemer spare parts than there is in the game to do.
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bimsy
 
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Post » Tue May 15, 2012 4:25 pm

Folks who know me might not be surprised by this: Open Cities Skyrim :) Because, yes, I am annoyed greatly by loading screens on cities.

Also some villages, probably an alt-start mod, and perhaps try my hand at a castle mod. I already have a nice spot picked out for that that's not too crowded with nearby dungeons.
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Nina Mccormick
 
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Post » Tue May 15, 2012 2:50 pm

Just please stop with these types of threads. It's pointless clutter. The modding forums don't need or want clutter.
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Tinkerbells
 
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Post » Tue May 15, 2012 2:54 pm

Just please stop with these types of threads. It's pointless clutter. The modding forums don't need or want clutter.
*salutes* Sir, yes sir!!
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SamanthaLove
 
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Post » Tue May 15, 2012 11:35 pm

Everybody is out of his mind waiting for the CK to come out. ;)
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Adam Porter
 
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Post » Tue May 15, 2012 8:37 pm

Skyrim Express. Like Mojave Express in New Vegas but with cost. So that i don't have to constantly lug all those damn heavy Dragon Bones back to Whiterun (or where ever i settle) while being less cheaty than a "Bag of Holding" mod.

Possibility of failure is significant, but that doesn't prevent me from trying :hehe:
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CArlos BArrera
 
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Post » Tue May 15, 2012 5:44 pm

I'm going to replace every instance of the word "Greatsword" with "Claymore". Yeah.
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Mark Churchman
 
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Post » Tue May 15, 2012 6:23 pm

I gonna make Conan fur slips lol .....
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^~LIL B0NE5~^
 
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Post » Wed May 16, 2012 2:46 am

Totally revamping conjuration... adding new summons and re-configuring zombies so they stay around permanently after you have the corresponding perk for the raise zombie spell (novice for raise zombie, apprentice for raise corpse... ect). Also will be doing away with this whole zombies decomposing after being raised nonsense.

Pisses me off that we can only raise temporary zombies and then we even lose the body so we can't raise it again or we can choose from 3 Atronaches. Need more variety... (Summon dwemer construct anyone??)

After that I'll add a drain health spell to destruction for general use and make healing spells harm undead.

Isnt there already a spell to http://elderscrolls.wikia.com/wiki/Dead_Thrall

I would likely start building myself a nice little fortified mansion somewhere with a good high watch tower from witch to tauntt passing dragons.
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Jeff Turner
 
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