» Wed May 16, 2012 3:40 am
I'm going to start work on a magic mod. My daughter hates the mana regen for Skyrim, so I will probably make a simple mod for her fixing that...either through gear, talents or game settings.
For a few years now I've been working on a magic overhaul for Oblivion...which basically restructures the Mages Guild and completely changes the magic system. I had almost the entire mod finished, but ran into some serious issues with the engine and it keeping track of scripts, which created some serious issues with the random Mages Guild mission system I had created-So I had some things failing to disable completely..which made a previous mission's critters still present when the dungeon was suppose to be reset. Didn't do it for the statics, only happened with the NPC's-this is what halted my work on it...and the reason I never released it. But anyway, one of the key features of the mod was the introduction of the Spell Book as a physical item and spell scrolls...which allowed the player to memorize or UNmemorize spells. It also allowed me to put spells into the random loot system, which was pretty neat. Kept the player's spell list nice and organized. I will probably be working on a mod that adds similar features into Skyrim. It also locked the spell creation behind the mission system. When completing mission you earned tokens. You could spend the tokens on buying specialized spells, housing or a single use of the spell maker. (This limited the spell maker...since those spells could never be removed from your book).
In my Mages Guild Mod, I also fleshed out all the spell schools so that they could function as a stand-alone skill. So you could be an illusionist...tossing monsters around, holding them with your mind in the air choking the life from them, paralyzing them on the ground while cutting off their breathing...that sort of thing. Or a Mystic, cannibalizing your own life to fuel your magic, dealing in souls and spending souls to accomplish great things. Dots were introduced as were roots and snares. So on and so forth. Conjuration summons were permanent until they died or you summoned a new pet-they could also summon steeds. Meditation skill was introduced to allow you to sit, to recoup lost mana, and just a bevy of other neat features.
So I will probably just try to move the entire project to Skyrim and hope the scripting system can handle what I am going to throw at it this time around.
Lady Eternity