What is up with good enchants that are useless .....

Post » Mon Feb 04, 2013 3:50 am

I see. Well, in responce to someone else, im not against restrictions suchas quests to learn these inchants or a restriction on what items they can be placed on. Hoarfrost being another item who enchant could be disenchanted..... Im not only talking ahout the blodskal here.
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Jennifer Munroe
 
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Post » Mon Feb 04, 2013 6:25 pm

Maybe a new enchant that is placed on armor or jewelry that amplifies weapon based enchants, so skall blade enchant could do double damage.
Doesn't help but I do think this enchant should be on unique item so it can't be abused.
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Emma Parkinson
 
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Post » Mon Feb 04, 2013 7:31 am

What is the point of truly unique items with their own skins, attributes, and enchants if you're gonna scrap it?

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sam smith
 
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Post » Mon Feb 04, 2013 3:25 am

We are not gods, we shouldn't be able to make Devine artifacts. As far as disenchant goes, enchanting is ridiculously op'd as it is, just use other enchants. Not every thing should be dis-enchantantable, as someone else already said, what would be the point of unique items if you could just craft items that are 10 times better( which you already can IMO)
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Shae Munro
 
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Post » Mon Feb 04, 2013 6:10 am

I don't think you should be able to disenchant unique weapons or armour... but you should be able to get the enchantments elsewhere. Like chaos - it does start to turn up after hanging around Solstheim and you can get the enchantment from something other than that warhammer if you so choose. The augment fire/frost/shock though... That would have been such a nice hand-out to mages who can't keep up with well smithed weapons at high level. Waterwalking could be fun too but I can't imagine a single time when you'd need it... Apart from heading to the Windhelm docks from the stables.
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Soku Nyorah
 
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Post » Mon Feb 04, 2013 6:58 pm

Maybe a perk that could have been added when you reach a 100 in enchanting? An ability to disenchant unique and/or special enchantments?
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Lyd
 
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Post » Mon Feb 04, 2013 11:26 am

You are listing generic unique items that were disenchantable. Do you really expect the Gauntlets of the Pugilist to ever be mentioned in lore? Or reappear in future games? The items you want to disenchant aren't normal unique items. They're artifacts. I would bet you money that the DP masks and Bloodskall Blade will appear in future games and will be integrated into the lore the same way Azura's star or Daedric Crescent blades have.

I have a feeling that the Dragon Priest masks are going to be found in future games. Except individually instead of all in one game. Thy will probably be far more powerful as well considering there will probably be no more than one or two in a game.
Bloodskall Blade will probably become the next Umbra, considering it's gone now.
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neen
 
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Post » Mon Feb 04, 2013 3:39 pm

All I can say is "Thank you PC and thank you modders", because that's the only platform in which you can make 99% of these "artifacts" have any value. I can justify, from a lore stand point, why the Dragonborn, having the potential to be the most powerful mortal in the game, can take enchantments from crappy weaponry and put them on some real weapons. And honestly, what's better? To have dawn breaker, auriel's bow, bloodskall, and again, 99% of these enchanted items sit around in a chest to collect dust? Or to actually make use of of their enchantments without having to lower the difficulty or spend minutes to take down creatures that should be within seconds?


People can try and justify it however they want, but, your desire for a specific role-playing shouldn't trump another persons desire for a specific role-playing. It svcks for consoles because they're forced on a standard and don't get to stretch their arms above what Bethesda says they can, but on the PC, I'm going to play how I want. That's the best kind of RPG; play how YOU want.
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Elle H
 
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Post » Mon Feb 04, 2013 4:55 pm

All I can say is "Thank you PC and thank you modders", because that's the only platform in which you can make 99% of these "artifacts" have any value. I can justify, from a lore stand point, why the Dragonborn, having the potential to be the most powerful mortal in the game, can take enchantments from crappy weaponry and put them on some real weapons. And honestly, what's better? To have dawn breaker, auriel's bow, bloodskall, and again, 99% of these enchanted items sit around in a chest to collect dust? Or to actually make use of of their enchantments without having to lower the difficulty or spend minutes to take down creatures that should be within seconds? People can try and justify it however they want, but, your desire for a specific role-playing shouldn't trump another persons desire for a specific role-playing. It svcks for consoles because they're forced on a standard and don't get to stretch their arms above what Bethesda says they can, but on the PC, I'm going to play how I want. That's the best kind of RPG; play how YOU want.
More power to you. IMO (I stress imo), it still wont make any sense to disenchant artifacts lore wise, and you could potentialy break your game if you smit/ enchant a bow that does 300 dmg, but can also blockout the sun, or rain devine wrath from the sun upon your foes. But if you disagree, and have the capability to change it, then like I said, more power to you.
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Haley Cooper
 
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Post » Mon Feb 04, 2013 7:49 am

Well truth be told every "godly weapon" or "daedric artifact" always comes out pretty puny anyway. Take for instance Mehrune's Razor; that little dagger is supposed to be used to wreak havoc on Tamriel? Then my dragonbone dagger with a fiery soul trap+chaos damage enchantment must be a threat to Nirn itself. There is nothing I find that takes me out of the game more than playing a quest where they build up some powerful, ancient boss with powerful, ancient equipment that could wipe out entire armies!!!!.......and I can make something 10 times better, if not more.

I could just imagine a quest where someone has to retrieve the armor of the Dragonborn, because that quest would have to take a few actual real life days to complete and force you to battle Cthulhu with how powerful my stuff is compared to weapons handed down by the Gods.
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Dylan Markese
 
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Post » Mon Feb 04, 2013 7:39 am

All I can say is "Thank you PC and thank you modders", because that's the only platform in which you can make 99% of these "artifacts" have any value. I can justify, from a lore stand point, why the Dragonborn, having the potential to be the most powerful mortal in the game, can take enchantments from crappy weaponry and put them on some real weapons. And honestly, what's better? To have dawn breaker, auriel's bow, bloodskall, and again, 99% of these enchanted items sit around in a chest to collect dust? Or to actually make use of of their enchantments without having to lower the difficulty or spend minutes to take down creatures that should be within seconds?


People can try and justify it however they want, but, your desire for a specific role-playing shouldn't trump another persons desire for a specific role-playing. It svcks for consoles because they're forced on a standard and don't get to stretch their arms above what Bethesda says they can, but on the PC, I'm going to play how I want. That's the best kind of RPG; play how YOU want.
Lore trumps gameplay
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Josee Leach
 
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Post » Mon Feb 04, 2013 10:06 am

Take for instance Mehrune's Razor; that little dagger is supposed to be used to wreak havoc on Tamriel?

I hate it how they made Mehrunes Razor weak in Skyrim. In Oblivion though, enemies were dropping like flies with that little razor.
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maddison
 
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Post » Mon Feb 04, 2013 6:25 am

All I can say is "Thank you PC and thank you modders", because that's the only platform in which you can make 99% of these "artifacts" have any value. I can justify, from a lore stand point, why the Dragonborn, having the potential to be the most powerful mortal in the game, can take enchantments from crappy weaponry and put them on some real weapons. And honestly, what's better? To have dawn breaker, auriel's bow, bloodskall, and again, 99% of these enchanted items sit around in a chest to collect dust? Or to actually make use of of their enchantments without having to lower the difficulty or spend minutes to take down creatures that should be within seconds?


People can try and justify it however they want, but, your desire for a specific role-playing shouldn't trump another persons desire for a specific role-playing. It svcks for consoles because they're forced on a standard and don't get to stretch their arms above what Bethesda says they can, but on the PC, I'm going to play how I want. That's the best kind of RPG; play how YOU want.

Well truth be told every "godly weapon" or "daedric artifact" always comes out pretty puny anyway. Take for instance Mehrune's Razor; that little dagger is supposed to be used to wreak havoc on Tamriel? Then my dragonbone dagger with a fiery soul trap+chaos damage enchantment must be a threat to Nirn itself. There is nothing I find that takes me out of the game more than playing a quest where they build up some powerful, ancient boss with powerful, ancient equipment that could wipe out entire armies!!!!.......and I can make something 10 times better, if not more.

I could just imagine a quest where someone has to retrieve the armor of the Dragonborn, because that quest would have to take a few actual real life days to complete and force you to battle Cthulhu with how powerful my stuff is compared to weapons handed down by the Gods.

Amen to that brother. A player after my own heart. :biggrin:

I mean, it just...makes...sense.
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noa zarfati
 
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Post » Mon Feb 04, 2013 2:57 pm

Lore trumps gameplay

My Game-Play trumps Lore any and every day. It is my game after all.

I could understand if you were talking about an MMORPG...but this isn't.
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Solina971
 
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Post » Mon Feb 04, 2013 3:20 am

I don't recall ever being able to disenchant unique items on any of the past elder scroll games.
I don't recall ever being able to disenchant unique items on any of the past elder scroll games.
you didnt disenchant anything on past games you had to know the spell to enchant an item
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Anthony Rand
 
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Post » Mon Feb 04, 2013 6:56 am



My Game-Play trumps Lore any and every day. It is my game after all.

I could understand if you were talking about an MMORPG...but this isn't.
If you are referring to modding, then yes, your gameplay can trump lore. But as soon as you mod the gameplay to do so, it is no longer really TES, it is now your warped version of it. You aren't really trumping lore, you're rewriting it. That's not necessarily a bad thing, but in the official lore (the stuff that'll carry over to future games) the artifacts are not disenchantable, and no dagger you can craft is actually as powerful as the Razor. Nor is any mask you can make as powerful as Kohnarik. No bow you can make is as good as Auiel's. Etc.

I don't have a problem with people doing there own thing in a single player game. But that game has a set lore that it needs to follow. Bethesda should cater to that before anything else.
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Ebou Suso
 
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Post » Mon Feb 04, 2013 1:03 pm

To be honest, the only one I'm kinda mad about is water walking. and only because it was an enchantment in past games. Skyrim ruined mages. Instead of making the other classes more powerful to balance things out, they just dropped a nerf mountain on mages. The result being that I play an almost one hundred percent warrior now (which I never have in any RPG).
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Julie Serebrekoff
 
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Post » Mon Feb 04, 2013 3:53 pm

To be honest, the only one I'm kinda mad about is water walking. and only because it was an enchantment in past games. Skyrim ruined mages. Instead of making the other classes more powerful to balance things out, they just dropped a nerf mountain on mages. The result being that I play an almost one hundred percent warrior now (which I never have in any RPG).
Really? That's weird. I feel the exact opposite. I find mages to be the most balanced class and most others are just incredibly overpowered. Heck, mages can become extremely overpowered too. Although I do agree that the lack of a water walking spell is a shame.
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Rodney C
 
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Post » Mon Feb 04, 2013 4:04 pm

What I'm saying is, instead of making the other classes more power and making the enemies stronger or more intelligent, they just nerfed the mage instead. In past elder scrolls games you actually felt like a master wizard by the time you got all of the spell schools maxed out. In skyrim I feel like I'm an apprentice getting in the way.
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Kat Stewart
 
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Post » Mon Feb 04, 2013 2:55 pm

What I'm saying is, instead of making the other classes more power and making the enemies stronger or more intelligent, they just nerfed the mage instead. In past elder scrolls games you actually felt like a master wizard by the time you got all of the spell schools maxed out. In skyrim I feel like I'm an apprentice getting in the way.
I disagree. Being stuck on a spell and a staff really bugged me personally. To me when I played a mage and allot of youtube vids as well, playing a mage would boil down to some dude in robes running in circles chucking fireballs everywhere.
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Verity Hurding
 
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Post » Mon Feb 04, 2013 5:14 am

I disagree. Being stuck on a spell and a staff really bugged me personally. To me when I played a mage and allot of youtube vids as well, playing a mage would boil down to some dude in robes running in circles chucking fireballs everywhere.
then your not disagreeing with me. This is my exact point. Being a mage is boring in skyrim. And at higher levels entirely useless.
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Scotties Hottie
 
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Post » Mon Feb 04, 2013 2:06 pm

then your not disagreeing with me. This is my exact point. Being a mage is boring in skyrim. And at higher levels entirely useless.
Sorry I didnt type what I meant to say: I was referring to previous TES ( mostly oblivion) .
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JUan Martinez
 
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Post » Mon Feb 04, 2013 7:18 am

Sorry I didnt type what I meant to say: I was referring to previous TES ( mostly oblivion) .
I'm referring mostly to morrowind. Although, I would take oblivions system over skyrim's. i suppose What bugs be the most is spell and enchantment choices. Not even for combat really. Most of the fun I had in past games was just breaking reality as a mage. which in essence what a made is supposed to be able to do. The ability to alter reality in a localized space. ie, about an 100 foot. Skyrim just doesn't give me that feeling
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Big mike
 
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Post » Mon Feb 04, 2013 4:42 pm

What I'm saying is, instead of making the other classes more power and making the enemies stronger or more intelligent, they just nerfed the mage instead. In past elder scrolls games you actually felt like a master wizard by the time you got all of the spell schools maxed out. In skyrim I feel like I'm an apprentice getting in the way.
I get what you're saying. I just disagree. I don't find mages to be nerfed. Their spell selection has gone down(which is a real shame), but I don't feel any less powerful when playing as a Mage. Magic doesn't feel any less powerful than it did in any other game. Warriors are just far more powerful than before (and that's only with exploits). Stealth has always been OP.
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Sweet Blighty
 
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Post » Mon Feb 04, 2013 10:22 am

I'm referring mostly to morrowind. Although, I would take oblivions system over skyrim's. i suppose What bugs be the most is spell and enchantment choices. Not even for combat really. Most of the fun I had in past games was just breaking reality as a mage. which in essence what a made is supposed to be able to do. The ability to alter reality in a localized space. ie, about an 100 foot. Skyrim just doesn't give me that feeling

Yeah but... I cant help of imaging a char with like over 9000 fortify athletics running around in circles in the arena spamming a weak -ish spell over... and over and ooovvveeerrr again.

This is an extreme example I know but my point is, whilst nerfed in some way... it seems allot more interesting and.. well 'realistic' Especially with kinect voice commands ( I dont remember as I only use it for shouts if you can switch spells).
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Judy Lynch
 
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