What is up with good enchants that are useless .....

Post » Mon Feb 04, 2013 6:07 pm

Knowlegde lost, dosent mean gone forever. It can be learned. Daedric stuff, understandable. But other stuff.... What about hoarfrost? Great enchant on a pickaxe that cant be disenchanted. Are you saying a playrr should.be forced to fight with a pickaxe to use the enchant? Forced to use a weaker weapon for the sake of what, realisim? Lore? If you were really rping, youd be a warrior purposely choosing to use a weaker weapon thus risking you lift when a more, powerful weapon can be crafted, even without exploits. What since does that make? Thats the problem here. These weapons and artifacts are suppose to be powerful and special but thay arent if theyre weapons. f you cant disenchant them, cant logically use them because you cant craft stronger gear, them what good are they?
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Averielle Garcia
 
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Post » Mon Feb 04, 2013 5:28 pm

Because not everything is about making OP weapons through smithing. I can improve the artifacts and have them be useful and unique. If you can disenchant anything, that turns every enchanted item into just an enchantment container for you to break open. That hurts the legitimacy of the game world and the fun in finding unique things. You should not be able to disenchant divine artifacts no matter what your enchanting skill is, and no matter how poorly they are portrayed within the game.
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rae.x
 
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Post » Mon Feb 04, 2013 3:10 pm

I dont want to disenchant divine items. Ebonymail is great as is. Areils bow is great as is. So is dawnbreaker. The difference is the those item`s that they have utiliy. The bloodskql blade, hoarfrost dont. They are ment to do damage. In that respect, they do little of it. They dont have to be op. Crafted weapons which arent op still do more damage.
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Rudy Paint fingers
 
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Post » Mon Feb 04, 2013 4:01 pm

I rp my warriors with simple Nordic weapons and the Skaal coat, I don't OP them with crazy enchanting because my warrior has used the same axes for years, simple fire enchantment and smithed to flawless; I could easily buy stahlrim from my blacksmith friend then say I took it to the master enchanted in Winterhold to give it Fiery soul trap and paralyze.

So what if they don't do uber damage. Just because they are special doesn't mean they have to be super powered. They are artifacts of some kind so disenchanting them ruins the fact they are artifacts.
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Miranda Taylor
 
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Post » Mon Feb 04, 2013 5:33 pm

If special is what corcerns you, why even improve to flawless? Hoarfrost is a pickaxe, sound perfect for you. My.bb point is, even a nordic axe, 1h, at flawless, enchanted with fire and paralyze, hits more than bloodskal, a 2h weapon....with a +30 boost.... Which makes it useless. Same with hoarfrost. Hoarfrost might do 40 damage with its enchant. What use is that? Why not disenchant hoarfrost? I dont want op. Just usable.
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Pat RiMsey
 
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Post » Mon Feb 04, 2013 10:58 am

If special is what corcerns you, why even improve to flawless? Hoarfrost is a pickaxe, sound perfect for you. My.bb point is, even a nordic axe, 1h, at flawless, enchanted with fire and paralyze, hits more than bloodskal, a 2h weapon....with a +30 boost.... Which makes it useless. Same with hoarfrost. Hoarfrost might do 40 damage with its enchant. What use is that? Why not disenchant hoarfrost? I dont want op. Just usable.

You are not worth fighting cause you blinded by power hungry. In your eyes, the artifacts are useless cause they are weaker than what you have so you want to disenchant them and use a more powerful version of their enchantment to make your overpowering weapon even more overpowering.
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leigh stewart
 
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Post » Mon Feb 04, 2013 2:21 pm

I understand the OP's frustration, but IMO I think the devs gave enough creativity for enchanting and still keep some of their weapons unique. Sure I was terribly dissappointed that I could not learn waterwalking or night-eye, but I get by without it. Like many have pointed out, you can make some powerful and fun weapons and armor. The artifacts and unique objects in the game should have scaled better with character level instead of remaining static, but oversights happen in large games that are rushed. I wish the devs waited to release Skyrim one more year then we would be complaining about completely different things. :banana:
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Cathrin Hummel
 
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Post » Mon Feb 04, 2013 2:41 am

If special is what corcerns you, why even improve to flawless? Hoarfrost is a pickaxe, sound perfect for you. My.bb point is, even a nordic axe, 1h, at flawless, enchanted with fire and paralyze, hits more than bloodskal, a 2h weapon....with a +30 boost.... Which makes it useless. Same with hoarfrost. Hoarfrost might do 40 damage with its enchant. What use is that? Why not disenchant hoarfrost? I dont want op. Just usable.
Taking care of the weapon is what I would do, my character sharpens the blade thus ' improving' it. The weapons are usable just not to your standards. I still use the Bloodskaal blade on one of my saves because it's reliable sure it's not uber like my stahlrim but it's enchantment doesn't chip away and I just like it as an artifact; rp reason to keep it would be in honor of the discoverer.
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latrina
 
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Post » Mon Feb 04, 2013 2:22 pm



You are not worth fighting cause you blinded by power hungry. In your eyes, the artifacts are useless cause they are weaker than what you have so you want to disenchant them and use a more powerful version of their enchantment to make your overpowering weapon even more overpowering.
thats your opinion and you are intitled to it. But before you say im power hungry and only care about power, maybe you should consider where i say i do notwant, op. Nice how you read posts and see what you want to see ignoring the rest... Plesse allow me to correct you. What i care about, is the use-ability of an item. Is its atk power worth using? If yes, use it, if not dont. If not, is it enchanted? If no store item if unique, sale item if not. If item is enchanted, can it be disenchanted? If yes do so, if not store/sale. Do i know enchantment? no, disenchant... Not you cant disenchant. Hoarfrost...bloodskal...others. Good enchants, which could be useful and arent due to lack of disenchanting. Power is only a factor for the bloodskal because that what it does. The hoarfrost, a pickaxe that has a chance to freeze solid the person hit, would be an awesome enchant. Can you disenchant it? Nope.... What is the point, the use, of a pickaxe with an enchant you cant use, disenchant, and cant but used as a weapon because its impracticle? What its point even being in the game?
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Fluffer
 
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Post » Mon Feb 04, 2013 12:26 pm

The Pale Blade can freeze a person solid as well and that is a sword.
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yermom
 
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Post » Mon Feb 04, 2013 12:13 pm

....i give up. You missed my point. Btw, the pale blade does frost damage, like frostbite (according to wiki) while hoarfrost freezes, like ice form.
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Lavender Brown
 
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Post » Mon Feb 04, 2013 12:25 pm

Waterwalking can be reproduced as an enchant using the Actor Value Modification of Waterwalking in base game now.
Skyrim just seems to lack any items which boost it.
It also behaves oddly when NPCs have such items equipped as the only waterwalk when near the player.

Not being able to disenchant most Artifacts wether in Morrowind, Oblivion, or in Skyrim, had a reason too, wether quest tied, or just one of a kind items.

Waterwalking in Oblivion and earlier was disenchantable though unless on one of those artifacts, as well as being a timed spell.
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Emma
 
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Post » Mon Feb 04, 2013 10:51 am

Btw, the pale blade does frost damage, like frostbite (according to wiki) while hoarfrost freezes, like ice form.
Actually it does freeze opponents it takes a few swings then it acts like paralyze where the enemy falls over, It's main thing is frost but it does freeze as well.
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Ria dell
 
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Post » Mon Feb 04, 2013 2:43 am

For me Lore doesn't matter. When you jump around 200 or more years between game realities lore gets murky. If I do take time to read the books found ingame I don't ever take them as lore, I take them as just stories.

With that in mind I find the artifacts/unique gear/deadric gear completely useless and worth nothing more than what you can sell them for. When you can make dragonbone weapons that do far more damage (with just leveling smithing and the elixers you buy, not craft or glitch) than the quest rewards, they become a joke. Why not at least make them at the same damage level as dragonbone? At least they'd have a use other than pretty decorations. Not talking about making them "overpowered", but on par with what you can craft without using any glitches.
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meghan lock
 
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Post » Mon Feb 04, 2013 5:21 pm

Doesn't bug me in the slightest. I don't min/max in any tes game, find it boring. If I want a character to use a specific type of weapon, I have that character use that type of weapon. The gameplay of roleplaying is far more important to me than the gameplay of fighting enemies.

Before wanting access to all the enchantments, I'd much rather them revamp their entire combat system first. Degrading weapons should have been improved upon, not abandoned. Smithing should feel much more personal rather than it feeling like you're part of a mass production line. Mages learning a new spell should be a long and difficult process unique to each spell, rather than "reading" a book.

The whole thing should be revamped to gear towards roleplaying and story-telling. The thought of destorying a weapon for it's enchantment shouldn't even cross peoples minds.
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Haley Cooper
 
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Post » Mon Feb 04, 2013 5:53 am

Doesn't bug me in the slightest. I don't min/max in any tes game, find it boring. If I want a character to use a specific type of weapon, I have that character use that type of weapon. The gameplay of roleplaying is far more important to me than the gameplay of fighting enemies.
Basically how I feel.
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Elisabete Gaspar
 
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Post » Mon Feb 04, 2013 3:47 pm

Thank you for actuall taking the time to read and share in a good discussion. I take no offense at anything you've said and certainly don't consider it antagonizing. I hope it is the same way with you. If I came off aggressive or assuming (which I believe I accidentally did when I assumed you modded) I am sorry.

We actually do agree on a good bit of what we argue about, our priorities are just a little different. Nothing wrong with that. :smile:

Nothing at all wrong with that sir! :D It's always good to have a healthy argument even if we may still disagree on some points, just so long as we can all be civil...which you were. I just didn't want my tendency to be redundant come off wrong :) I always feel like I have to over explain myself for sake of clarity. :P

Thank you for your reply! :)
A Happy New Year to you! *tips hat*
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Samantha Wood
 
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Post » Mon Feb 04, 2013 3:28 pm




A Happy New Year to you!
And the same to you friend! :)
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TRIsha FEnnesse
 
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Post » Mon Feb 04, 2013 10:51 am

For me Lore doesn't matter. When you jump around 200 or more years between game realities lore gets murky. If I do take time to read the books found ingame I don't ever take them as lore, I take them as just stories.

With that in mind I find the artifacts/unique gear/deadric gear completely useless and worth nothing more than what you can sell them for. When you can make dragonbone weapons that do far more damage (with just leveling smithing and the elixers you buy, not craft or glitch) than the quest rewards, they become a joke. Why not at least make them at the same damage level as dragonbone? At least they'd have a use other than pretty decorations. Not talking about making them "overpowered", but on par with what you can craft without using any glitches.

You already can improve most artifacts to make them "on par." Unless you're talking about making their enchantments stronger or something, I'm not getting what you're talking about. You already can make them usable.

Weapon damage in this game is a joke. My level 81 character beats down legendary dragons with wooden swords without breaking a sweat. I have another level 55 character who kills Briarhearts on Master in 3 swings. NEITHER of these characters(none of mine, actually) use the resto-potion loop exploit glitches, just level 100 in the necessary skills through normal play. I gave up using both of these characters a long time ago due to how easy the game became. I also have a level 40 character who has used a simple steel greatsword almost the entire time, only recently upgrading to Skyforge steel. It's been much more fun and rewarding.

This game is not all about min/maxing and high damage. Game-breaking power levels can be obtained ridiculously easy.

I don't think many of you even want to play "TES V: Skyrim"... You just want "Fantasy RPG Simulator 5000." Instead of role-playing a character in an existing environment, you want to role-play the entire environment to cater to your every whim, like spoiled children. If you can mod it on PC to achieve your goals, then by all means have at it. The rest of us on console have to be a little more humble and work with what we've got.
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Damien Mulvenna
 
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Post » Mon Feb 04, 2013 8:47 am

I think some people are underappreciating the difficulty of making a 'balanced weapon' (there's actually no such thing) in a game where you can go from a novice character to a master (to use their terms) My Orc begins dealing about 20 damage in the first dungeon and fast forward 20 hours or so and she's easily doing TEN times that.

I don't think unique weapons should be disenchantable - we should just be able to get the enchantments somewhere else - even if it involves a quest or a certain high level of enchantment to unlock. Destruction is a little underpowered compared to melee and although the new masks give us some boosts - its an RP game, and I don't want my character's look in those masks. I'd much rather put the enchantment on a mask or helm or circlet of my own devising... I really would have liked to have been able to summon a lurker, too.... Oh well, we can dream.
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Jessica Nash
 
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Post » Mon Feb 04, 2013 11:11 am

Agreed on the Destruction damage being an enchantment. I'm fine with the masks having the elemental resistance, since normally head-slot items can't have elemental resistance% on them, but we really should have an enchantment that ups Destruction damage, if melee and archery are going to get damage% enchantments.

I look at it as an oversight, or the dev's being over-cautious. I don't have much trouble destroying enemies with my mages, but an added kick that doesn't require wearing a dragon priest mask would be nice.
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Katie Samuel
 
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Post » Mon Feb 04, 2013 2:49 pm

Agreed on the Destruction damage being an enchantment. I'm fine with the masks having the elemental resistance, since normally head-slot items can't have elemental resistance% on them, but we really should have an enchantment that ups Destruction damage, if melee and archery are going to get damage% enchantments.

I look at it as an oversight, or the dev's being over-cautious. I don't have much trouble destroying enemies with my mages, but an added kick that doesn't require wearing a dragon priest mask would be nice.

Yeah, mages are still capable. I summon a couple of Dremora lords and start looting stuff while the battle rages on in the background... Of course mages are subtle and quick to anger - a Draugr Deathlord fus ro dah'd me yesterday so I spammed him with paralysis spells while my Riekling slowly poked him to death with a spear.
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Kaley X
 
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Post » Mon Feb 04, 2013 4:04 pm

I'm fine with just the Chaos enchantment personally. It's stupidly overpowered, even on its lonesome.
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D LOpez
 
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Post » Mon Feb 04, 2013 6:43 am

I'm fine with just the Chaos enchantment personally. It's stupidly overpowered, even on its lonesome.
This is so true. I don't even have to upgrade my weapons with that enchantment on them. The enchantment does all the work.
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laila hassan
 
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Post » Mon Feb 04, 2013 6:54 am

This is so true. I don't even have to upgrade my weapons with that enchantment on them. The enchantment does all the work.
Not to mention that if you add another enchantment onto the weapon, along with the Chaos enchantment, the other one also gets stupidly powerful too. Perfect for a holy weapon though.
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Marion Geneste
 
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