What is up with good enchants that are useless .....

Post » Mon Feb 04, 2013 5:26 am

Ok, theres the bloodskal blade, an epic enchant that would be sooo much better if it could be disenchanted. Then there is the hoarfrost pick axe which would be nice, but cant be disenchanted either....theres no waterwalking enchantment to be undone, and the destruction boosting masked cant he undone either... What is up with that?! Please Bethesda, let us console players disenchant them. Elder Scrolls has always been about the player playing the game his way and disenchanting these items would allow us to do that. Again, please allow us to disenchant them so these items dont continue to collect dust in our chests....
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Unstoppable Judge
 
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Post » Mon Feb 04, 2013 5:51 pm

I don't recall ever being able to disenchant unique items on any of the past elder scroll games.
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Dona BlackHeart
 
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Post » Mon Feb 04, 2013 4:28 am

The gloves with fority unarm.
The hammer with chaos.
Named swords such as "stormfang" which are unique.
Notched pickaxe


You were saying? There are plenty of items in game which are hoth unique AND able to be disenchanted thus, there is, presidence(sp?) for the listed items to be disenchanted.
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Queen of Spades
 
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Post » Mon Feb 04, 2013 11:44 am

The gloves with fority unarm.
The hammer with chaos.
Named swords such as "stormfang" which are unique.
Notched pickaxe


You were saying? There are plenty of items in game which are hoth unique AND able to be disenchanted thus, there is, presidence(sp?) for the listed items to be disenchanted.
Those aren't past elder scroll games those are current ones.
Previous games had items with unique enchantments that could not be duplicated by the player.
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Lori Joe
 
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Post » Mon Feb 04, 2013 5:05 am

The gloves with fority unarm.
The hammer with chaos.
Named swords such as "stormfang" which are unique.
Notched pickaxe


You were saying? There are plenty of items in game which are hoth unique AND able to be disenchanted thus, there is, presidence(sp?) for the listed items to be disenchanted.
Stormfang is semi-unique. My brother got two of them. Just go back to the bandits that spawn it and they have a chance to drop it.
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Prue
 
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Post » Mon Feb 04, 2013 12:50 pm

The past games are kind of a moot point. They got rid of strength and others. By your logic, they shouldnt of been taken out...(a matter for another thread) My point is, unique items have been disenchanted before thus, there is no reason other than "bethesda doesnt wanna" that it cant be done. Lore or otherwise.
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Neko Jenny
 
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Post » Mon Feb 04, 2013 10:24 am


Stormfang is semi-unique. My brother got two of them. Just go back to the bandits that spawn it and they have a chance to drop it.
the othrrs still count.....
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N Only WhiTe girl
 
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Post » Mon Feb 04, 2013 4:07 am

i would aslo like to include the weapons that cannot be smithed

-silver
-ebony blade
-final nightingale blade
-headsmans axe
-the list goes on.


this alone keeps me from using them, very sad

:( -Law
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Amy Siebenhaar
 
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Post » Mon Feb 04, 2013 3:29 am

Ok, im game, smithing and disenchanting those weapons.
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maya papps
 
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Post » Mon Feb 04, 2013 4:29 am

Tbh. The ability to disenchant them sounds extremely stupid. Unique items, maybe but artifacts? no. Artifacts shouldn't be disenchantable. I do know the Bloodskal Blade is an artifact. Now, waterwalking boots? Ye'h. They should be on the disenchant list.

As for smithing. I personally have no care for smithing because I don't upgrade my weapons.
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Trevor Bostwick
 
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Post » Mon Feb 04, 2013 6:27 am

Bloodskal blade artifact? Is this because its from es3? Was the enchant the same? That would explain things....doesnt make it any more useful....
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brandon frier
 
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Post » Mon Feb 04, 2013 1:20 pm

It is currently my main weapon right now. I don't think it is useless.
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benjamin corsini
 
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Post » Mon Feb 04, 2013 3:07 am

From a online dictionary:


adjective
1.
existing as the only one or as the sole example; single; solitary in type or characteristics: a unique copy of an ancient manuscript.
2.
having no like or equal; unparalleled; incomparable: Bach was unique in his handling of counterpoint.
3.
limited in occurrence to a given class, situation, or area: a species unique to Australia.
4.
limited to a single outcome or result; without alternative possibilities: Certain types of problems have unique solutions.

What would be the point of artifacts if they can be replicated.
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luke trodden
 
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Post » Mon Feb 04, 2013 3:47 am

Also.

Artifacts have both a unique look and a unique enchantment. Bloodskal Blade is an example of an Artifact.

Unique Items only have an enchantment that is unique in some sort of way. Stormfang is a unique Steel Greatsword cause the shock enchantment is better than other weapons with the same enchantment.

Notched Pickaxe is also an unique weapon because only the enchantment is unique.
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Chris Cross Cabaret Man
 
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Post » Mon Feb 04, 2013 11:58 am

Yes, let's make artifacts serve even less purpose than Skyrim already made them.


No.
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Oyuki Manson Lavey
 
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Post » Mon Feb 04, 2013 12:53 pm

Also.

Artifacts have both a unique look and a unique enchantment. Bloodskal Blade is an example of an Artifact.

Unique Items only have an enchantment that is unique in some sort of way. Stormfang is a unique Steel Greatsword cause the shock enchantment is better than other weapons with the same enchantment.

Notched Pickaxe is also an unique weapon because only the enchantment is unique.
but they can be disenchanted. What is the point of an enchant, even an unique item if you can create better items? All they end up doing is being left in a chest.
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Pat RiMsey
 
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Post » Mon Feb 04, 2013 6:16 pm

Should we be able to disenchant Auriels bow? Should I be able to blot out the sun with my crappy wooden hunting bow?
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FABIAN RUIZ
 
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Post » Mon Feb 04, 2013 5:40 pm

Should we be able to disenchant Auriels bow? Should I be able to blot out the sun with my crappy wooden hunting bow?
i see your point there. Show me the deadra that is associated with the bloodskal and ill conceed. But i dont think there is one. Deadric artifacts and the ilk shouldn't be disenchanted. But then none need to be. There effects are enough. The same cant be said for the bloodskal imo. Its no daedric artifact, just a sword witj histroy from morrowind.
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Samantha Mitchell
 
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Post » Mon Feb 04, 2013 3:54 am

i see your point there. Show me the deadra that is associated with the bloodskal and ill conceed. But i dont think there is one. Deadric artifacts and the ilk shouldn't be disenchanted. But then none need to be. There effects are enough. The same cant be said for the bloodskal imo. Its no daedric artifact, just a sword witj histroy from morrowind.

Bloodskal Blade is a Nordic Artifact... *facehoof*... There are more than one type of artifact. "Dwarven Artifacts", "Nordic Artifacts", "Daedric Artifacts", and "Divine Artifacts".

~Edit~

Before you ask.

Dwarven Artifacts = Keening, Sunder, Wraithguard, etc.

Divine Artifacts = Chrysamere, Lord's Mail, etc. (Divine as in 'holy').

but they can be disenchanted. What is the point of an enchant, even an unique item if you can create better items? All they end up doing is being left in a chest.

I'll say this. All Artifacts should NOT be disenchanted. I don't care about Unique items.
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Harry Hearing
 
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Post » Mon Feb 04, 2013 6:04 pm

Artifacts should not necessarily be Daedric or Aedric in origin.
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Zosia Cetnar
 
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Post » Mon Feb 04, 2013 4:00 pm

Should we be able to disenchant Auriels bow? Should I be able to blot out the sun with my crappy wooden hunting bow?

If we ranked up to 100 smithing, did some kind of crazy quest to become some sort of "master smith", then did individual quests for the specific deadra over said artifact to gain the ability, then yes....disenchanting Auriel's Bow and placing that on any other kind of bow would be great :) Naturally you'd effectively be Reforging the item, so the name would be constant and unalterable thus ensuring it is the only one in existence ever. Throw into it a remapping of textures to make the bow look similar to the original, and you got yourself one sixy looking Hunter's Bow :D Such coding could be complicated and problematic, but it could be done.

...but then I'm pretty much for anything so long as we're required to earn it in-game. I wouldn't mind doing a bunch of quests to earn the right from Mehrunes Dagon to reforge his Razor from a dagger into a battle ax or some such.

I do agree however that DEing an artifact to learn its unique enchant only to throw it onto a bunch of Iron Daggers defeats the purpose of an 'artifact'.
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Khamaji Taylor
 
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Post » Mon Feb 04, 2013 12:14 pm

i see your point there. Show me the deadra that is associated with the bloodskal and ill conceed. But i dont think there is one. Deadric artifacts and the ilk shouldn't be disenchanted. But then none need to be. There effects are enough. The same cant be said for the bloodskal imo. Its no daedric artifact, just a sword witj histroy from morrowind.
It has an utterly unique enchantment nothing like it can be found anywhere in the whole of the series. Its more of an artifact then most daedric items
Dwarven Artifacts = Keening, Sunder, Wraithguard, etc.
Also Spellbreaker and Volendrung two dwemer artifacts later co-opted by a daedric lords.
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Marguerite Dabrin
 
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Post » Mon Feb 04, 2013 7:17 am

There are also "Elven Artifacts" which can be where Auriel's Bow and Auriel's Shield is listed under.

"Dragonic Artifacts" which where the Dragon Masks will be listed under.
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Multi Multi
 
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Post » Mon Feb 04, 2013 6:53 pm

There are also "Elven Artifacts" which can be where Auriel's Bow and Auriel's Shield is listed under.

"Dragonic Artifacts" which where the Dragon Masks will be listed under.
Oh and the vampire artifacts from Dawnguard.
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Your Mum
 
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Post » Mon Feb 04, 2013 5:52 am

Oh and the vampire artifacts from Dawnguard.

Eeyup.

There are so many different types of artifacts... I kinda think it is rather pathetic that some people only thinks of "Daedric Artifacts" when someone else says the word "Artifact"
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Jinx Sykes
 
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