My main problem is that they didn't learn from their mistakes, they screwed up big time with KotoR2 releasing a half finished game for the deadline, and did the same thing again with DA2.
Actually, Obsidian developed KOTOR 2. Also it wasn't a half finished game, more like 90% finished. The game is great right up towards the end, where it drops off suddenly.
Has anyone ever seen any interviews about that? I know I've read that Lucasarts suddenly shortened the dev time by about 10 months or so, so they could have a star wars game in time for christmas. Obsidian employees have a hard time holding in the rage about that.