When have you been scared?

Post » Mon Jun 11, 2012 2:56 pm

When I first saw that player housing cost 5000 gold.
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Damian Parsons
 
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Post » Mon Jun 11, 2012 9:40 am

Well there was this one time that I was just walking along a river and I saw a hut in the distance. Not really thinking I just start walking towards it calmly. I got within a few feet of the door when suddenly, BEAR, right in my face. It just came out of nowhere, like one moment silence, the other roars and death. It was using the hut as it's lair I guess.
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Cash n Class
 
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Post » Mon Jun 11, 2012 4:34 am

Nothing in Skyrim scared me.
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Hannah Whitlock
 
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Post » Mon Jun 11, 2012 3:48 am

Fallout 3 was the only game to creep me out since Silent Hill 1.

I like some of the creepier aspects of Skyrim but can't say they actually scare me like FO3 and SH did.
I was just playing Point Lookout, and had to fight off a bunch of sentry bots, feral ghoul reavers, glowing ones, feral ghoul roamers, and turrets. Way scarier than anything in the main game.

OT: Skyrim has nothing that's scary in that way. Only spiders creep me out. Draugr used to, but then I got pretty good at spotting which ones would jump at me
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suniti
 
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Post » Mon Jun 11, 2012 8:44 am

<3 Dunwich

Yep, wonderful references and slowly finding out the person became

SPOILER







A GHOUL






That was creepy, reading his accounts as he slowly became more mindless.
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Taylor Bakos
 
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Post » Mon Jun 11, 2012 10:06 am

I've neven been truly scared in Skyrim, but there have been occasions that made me jump. One such was the first time I cleared Bleak Falls Barrow, as I was not expecting what lay at the end and having it suddenly pop up was quite the shock. In a more general case: when I play a stealthy character I tend to really get into the 'sneaking around' aspect and often get all revved-up while working through a given interior, so when something does manage to surprise me I get quite a jolt.
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helliehexx
 
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Post » Mon Jun 11, 2012 2:17 am

Nothing genuinely scary for me, but I always get startled when I carelessly wander into a tripwire/bear trap. Or any trap in general.
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Richus Dude
 
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Post » Mon Jun 11, 2012 6:13 am

I found parts of blood on the ice scary (the suspense of not knowing what might happen)

It was the same at the start of the mind of madness quest.

Heh, I was pretty startled by the loading screen as well, when walking through the Pelagius Wing. I was like "oh crap, I'm screwed!" but then I was pleasantly surprised.

Falmer definitely scare me. Especially when I'm creeping around and come round a corner and BAM there's an ugly mug right in my face stabbing me! I hate Falmer. And chaurus.
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M!KkI
 
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Post » Sun Jun 10, 2012 11:35 pm

I got scared in the first night of playing while in Bleak Falls Burrow. I get scared anytime I enter a burial crypt.
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Shaylee Shaw
 
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Post » Mon Jun 11, 2012 10:26 am

I was scared during the House of Horrors as well. I was also really scared when in Labirynthian, just the fact the Morokei could talk to me and drain all my magicka gave me the creeps about facing him.

The most scared I ever was in a Bethesda game was playing through the Dunwich Building in Fallout:3. At 1 A.M., all alone, while it was storming outside and having watched a very scary thriller that afternoon.
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Taylah Haines
 
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Post » Mon Jun 11, 2012 8:48 am

I can't remember a time I was scared, but I'm always on alert in places with Draugr.
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Shae Munro
 
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Post » Mon Jun 11, 2012 10:08 am

The most scared I ever was in a Bethesda game was playing through the Dunwich Building in Fallout:3. At 1 A.M., all alone, while it was storming outside and having watched a very scary thriller that afternoon.
Hell yeah, I did the same thing. Creeping though the Dunwich building, all alone, in the darkness, with the sound really loud. Man, I was creeped out by that place... :0
THAT is exactly the feeling I want, and miss, from dungeons and other gnarly places in Skyrim!
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Naomi Lastname
 
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Post » Mon Jun 11, 2012 2:45 pm

I was delving into some long-forgotten Dwemer ruins on my Imperial archer. I thought it'd be nice to fetch me a good treasure in there to buy a horse or something. Sneaking through the dark halls, I easily dispatched many of the weaker Falmer scouts; an arrow to the head and they drop dead. As I progressed, I notice they gradually became stronger, until one room where there is something of a Falmer shaman or suchlike, chanting and waving his staff in a craze. I get his attention with my dear beloved bow, and he soon chases after me. Sword in hand, battle ensues. I'd gotten used to Falmer by then, so that wasn't a big deal. Soon the enemy lies dead, and my brother (who's watching me play) shouts, "NO! Behind it, behind it!".

Marching directly at me is a huge golden construct of pure destruction; a killing machine so large I barely saw it, and hell-bent on seeing me dead.

And that was the first time I saw and encountered a Dwarven Centurion. Heart raced like a jungle drum.
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Marie
 
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Post » Mon Jun 11, 2012 2:28 am

Gotta say the opening escape from the first dragon, when your rushing up the tower and the dragon blows the wall out and gives you a "yea I'm still out here son" look, kinda made me jump
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Johnny
 
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Post » Mon Jun 11, 2012 9:51 am

A glitch caused a dragon to drop dead out of the sky inches in front of my character as they were walking. I nearly [censored] myself.

Aside from that, nothing. The game's horror elements are kind of weak. The draugr had potential to be cool, just like the zombies in Oblivion and the bonewalkers in Morrowind, but Bethesda insist on sticking them in brightly lit dungeons with very little atmosphere or feeling of disorientation.
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Laura Simmonds
 
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Post » Mon Jun 11, 2012 11:20 am

The draugr had potential to be cool, just like the zombies in Oblivion and the bonewalkers in Morrowind, but Bethesda insist on sticking them in brightly lit dungeons with very little atmosphere or feeling of disorientation.

I reckon it's because some people (some people being a considerable percent) don't entirely enjoy the horror of stumbling through a dungeon full of zombies and similarly terrifying things. I'm one of those. It's just distinctly uncomfortable and makes one lose the desire to play - at least that's how it was for me in Oblivion.
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Kat Stewart
 
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Post » Mon Jun 11, 2012 11:41 am

The first time a Giant hit me and i flew 10 million feet into the air, pretty scary stuff :P
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Kanaoka
 
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Post » Mon Jun 11, 2012 1:47 pm

I reckon it's because some people (some people being a considerable percent) don't entirely enjoy the horror of stumbling through a dungeon full of zombies and similarly terrifying things. I'm one of those. It's just distinctly uncomfortable and makes one lose the desire to play - at least that's how it was for me in Oblivion.
The thing is though... dungeon crawling has always been a major part of the series. If you really don't like the idea of going through dungeons, then you're playing the wrong game. :P

Not all dungeons have to be gloomy and filled with undead. Many can be filled with bandits, etc. in which case it makes sense for them to be fairly bright. But the ones filled with draugr that are supposed to be ancient should be a lot darker and more horrific.
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Trevi
 
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Post » Mon Jun 11, 2012 5:35 am

You know, now that I've added the Sounds of Skyrim mod, dungeons are a LOT more atmospheric. I still haven't been scared yet (not the same as surprised or startled), but it's much closer to scaring me than it was before.
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Sophie Payne
 
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Post » Mon Jun 11, 2012 1:50 pm

The thing is though... dungeon crawling has always been a major part of the series. If you really don't like the idea of going through dungeons, then you're playing the wrong game. :tongue:

Not all dungeons have to be gloomy and filled with undead. Many can be filled with bandits, etc. in which case it makes sense for them to be fairly bright. But the ones filled with draugr that are supposed to be ancient should be a lot darker and more horrific.

It's not so much about dungeon crawling being a bad thing. Leave the zombies emerging from the shadows to feed on you alive to the horror games, I say. Regardless, obviously they did take that into account as they changed it from strictly unlit dungeons to places where you can actually see anything.

That said, I understand why some people enjoy it, but I don't know that the majority does.
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Hearts
 
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