Where is the Fantasy

Post » Thu May 03, 2012 12:59 pm

I feel like Skyrim has a real lack of fantastical creatures. Falmer are well elves, snow elves to be exact. Er...Hagraven is another I can think of, but they are basically ugly hawk witch ladies, Spriggans out of all of them I'd consider this one to be the only fantastical creature. And I think that's about it. We have sparce deadra, but that's nothing.

In Cryodil we had Imps, Minotaurs, a Unicorn, Goblins, er I'm spacing so I'll name those few. But those are fantastical creatures.

Don't get me wrong Skyrim is a great game, a game of no fast traveling and wondering the wilds is great and I am having lots of fun. But there is nothing fantastical in Skyrim. Nothing odd that sets it apart from Earth.

I could imagine so much more for this environment. Spriggans are nature gods, sure. But what about Pixies? Or other fae?

Other Fae:

Valkyries (Choosers of the Slain): Beautiful young women who choose men doomed to die in battle and brought them back to Valhalla.
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Rebecca Dosch
 
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Post » Thu May 03, 2012 2:11 pm

I agree, it's probably part of their "lower" fantasy target for this province, but more creature variation can never hurt. Here's hope for a good expansion like Shivering Isles, maybe more fantastical.
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Life long Observer
 
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Post » Thu May 03, 2012 11:07 am

I agree, it's probably part of their "lower" fantasy target for this province, but more creature variation can never hurt. Here's hope for a good expansion like Shivering Isles, maybe more fantastical.

I loved Shivering Isles for that one reason. The most fantastical world I have ever seen and I mean truly unique from what everyone else was doing with fantasy at the time.
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Clea Jamerson
 
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Post » Thu May 03, 2012 11:11 am

A lot of people complained that Oblivion was too 'generic fantasy', so hardly surprising the Ogres and Minotaurs went. I love the design of the Wispmothers and Ice Wraiths, but certainly one area where a bit of quantity would go very nicely hand in hand with some quality.
One thing I do miss are Gloomwraiths, presumably the Falmer had a little in common with the Ayleidoon before the Dwemer enslaved them. Where are the vengeful spirits of Ysgramor's victims?
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Manuela Ribeiro Pereira
 
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Post » Thu May 03, 2012 3:46 pm

A lot of people complained that Oblivion was too 'generic fantasy', so hardly surprising the Ogres and Minotaurs went. I love the design of the Wispmothers and Ice Wraiths, but certainly one area where a bit of quantity would go very nicely hand in hand with some quality.
One thing I do miss are Gloomwraiths, presumably the Falmer had a little in common with the Ayleidoon before the Dwemer enslaved them. Where are the vengeful spirits of Ysgramor's victims?

But at least the fantasy was there.

Deimos encounters and I cannot wait to encounter some Ice Wraiths and some Whisp Mothers....but a normal Deimos encounter-

Draugr

Bandits or Forsworn

Animals

....e.errr...yeah
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Daddy Cool!
 
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Post » Thu May 03, 2012 1:29 pm

Did you miss the dragons? They're pretty fantastical. Not having a lot of generic fantasy creatures was a good move for me. It wouldn't suit the setting.

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Cagla Cali
 
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Post » Thu May 03, 2012 11:18 am

I'd rather have a credible sets of monsters like in Skyrim.

In Oblivion Minotaurs and Goblins were found along the roads as if they were some kind of freak bandits; so much for their 'mythical' creature status.
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Greg Cavaliere
 
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Post » Thu May 03, 2012 1:12 pm

So we have whisp mothers, ice wraiths, dragons, trolls, giant spiders and mechanical monsters! Quite a Loy og fantasy IMO.
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sam westover
 
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Post » Thu May 03, 2012 4:26 pm

One massive dropping of the ball : the Volkihar. Guys, read your own lore.
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Sheeva
 
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Post » Thu May 03, 2012 11:30 am

I know, right? I see Draugr every day out on the streets, I don't need to see more in the game. Same goes for wisps, wispmothers, ghosts, trolls, and other common creatures.

:rolleyes:
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Kelly John
 
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Post » Thu May 03, 2012 4:29 pm

I am a fan of fantastic creatures like in Morrowind. I understand if they wanted something more down to earth for Skyrim, but I prefer Morrowind and that sort of fantasy.
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RAww DInsaww
 
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Post » Thu May 03, 2012 8:27 pm

I don't care how fantasy or non-fantasy the creatures are, I just wish there were more of them. I really do miss Ogres and Goblins though.
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lucile
 
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Post » Thu May 03, 2012 9:10 pm

We have DRAGONS, trolls, draugrs, giants, ice wraiths, spriggans, falmer, chaurus, giant spiders, dwemer automatons, hagravens, werewolfs and daedric creatures. Those are all brilliant fantasy creatures especially Dragons are impressive. Those are enough for me but I have to say I still miss Ogres and Boars from Oblivion and Ogrims from Morrowind.
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TWITTER.COM
 
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Post » Thu May 03, 2012 10:22 am

We have 'Fast Travel'.

This is the main massive 'Fantasy Feature' as it is usually the reason people miss out on the other ones. :biggrin:

Az
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Samantha Mitchell
 
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Post » Thu May 03, 2012 11:49 pm

http://en.wikipedia.org/wiki/Low_fantasy
http://en.wikipedia.org/wiki/High_fantasy
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Samantha Pattison
 
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Post » Thu May 03, 2012 4:55 pm

I am a fan of fantastic creatures like in Morrowind. I understand if they wanted something more down to earth for Skyrim, but I prefer Morrowind and that sort of fantasy.

so... go play morrowind?

I like the fantay creatures they have going on here, it's enough to seem normal for skyrim, but not enough to make it seem like they are just every day there. other then the dragons of course, it's pretty much pefect.
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meghan lock
 
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Post » Thu May 03, 2012 3:10 pm

Well i was quite happy they tried make monsters in skyrim somehow original than :lolrandomfantasy: we had in oblivion


creativeness > copypasta
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Ludivine Poussineau
 
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Post » Thu May 03, 2012 9:49 am

so... go play morrowind?
Thanks for this wise advice, but it's not needed, I am playing both regularly. I am not saying I wanted Skyrim to be as magical as Morrowind, I only said I prefer that kind of creatures.
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Darlene DIllow
 
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Post » Thu May 03, 2012 3:30 pm

I think they could balance it out. In the open fields and places with towns and cities you have low fantasy with wolves, mammoths, giants, and things of that nature, but when you venture further and further away from the populated areas, you'd come across ogres, goblins, and other monsters not seen currently. Also add some monster types such as a Minotaur to rarely appear in subterranean areas so we have more to stab than Draugr 99% of the time.
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Blessed DIVA
 
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Post » Thu May 03, 2012 3:37 pm

I completely forgot about Ogres in Oblivion. I just looked at a picture of one and thought "Hey, it looks like the giants short fat cousin"
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Amy Masters
 
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Post » Fri May 04, 2012 12:10 am

I'd rather have a credible sets of monsters like in Skyrim.
Me too. I'm not one of these "if it's realistic it's boring" kind of people. I didn't care for Shivering Isles at all. I thought it was pretty juvenile, myself. I prefer the more advlt landscapes of Solstheim, Cyrodiil and Skyrim to the cartoony landscapes of Vardenfell and Shivering Isles.
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Rudi Carter
 
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Post » Thu May 03, 2012 4:41 pm

It's like dragons don't exist in your Skyrim..
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Max Van Morrison
 
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Post » Thu May 03, 2012 3:27 pm

It's a much more level headed, sober fantasy, much like Middle Earth. What I think the OP meant is that it doesn't have enough truly fantastical fairytale elements, fairytales in my opinion being even more fantastical than high fantasy. The nearest thing to fairytales in RPG would be D&D, where magical weirdness can be found around every corner and under every stone. Once I get my PC updated and install my PC version of Skyrim one of my main aims is to create an enchanted forest, including visibly enchanted trees and creatures for exactly this reason; that and because it'll be a magical defence for my "Camelot" like dragonbone city. :cool:
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Cool Man Sam
 
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Post » Thu May 03, 2012 9:14 pm

Me too. I'm not one of these "if it's realistic it's boring" kind of people. I didn't care for Shivering Isles at all. I thought it was pretty juvenile, myself. I prefer the more advlt landscapes of Solstheim, Cyrodiil and Skyrim to the cartoony landscapes of Vardenfell and Shivering Isles.
I prefer my fantasy low, dirty, and hard - (stop sniggering at the back).
That's not to say that I didn't like SI - I did and very much so, but it had it's context and that was fine.
I really like what they've done with Skyrim and I think they've pretty much got it spot on and nicely balanced - (this is actually the reason why, and no offence intended - I stopped using the Monster Mod, because it was getting too far out of context).
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Johnny
 
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Post » Thu May 03, 2012 9:54 am

I think they could balance it out. In the open fields and places with towns and cities you have low fantasy with wolves, mammoths, giants, and things of that nature, but when you venture further and further away from the populated areas, you'd come across ogres, goblins, and other monsters not seen currently. Also add some monster types such as a Minotaur to rarely appear in subterranean areas so we have more to stab than Draugr 99% of the time.
I think the devs also wanted to keep it connected to the real Norse mythology as much as possible. Minotaurs are Greek, so they're an absolute no-go (and as the Imperials are based off the Romans, who had strong connections with the Greek, it was pretty fitting in Oblivion). Ogres are almost the same as trolls, and rather from French mythology (while a troll is pure Norse). Goblins could probably maybe kinda fit in 'though. Imps would suit Skyrim, but they were annoying and uninteresting in Oblivion. :dry:

Anyway, I don't mind it as it is now. A bit more variation wouldn't be bad, as long as it follows the lore, both from the game as from real-life Norse mythology. And if not all of them go hostile on you. I'm damn glad we have Kyne's Peace in this game, I really hated being forced to fight every frigging creature we encountered in Oblivion. And there were a lot of them. >_<

Well, that's just my two cents 'though.
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