» Mon May 14, 2012 2:43 am
@ OP: Would be cool if you could link the world map itself to this thread, for ease of access. Kinda suits the thread pretty nicely.
On topic:
I'm going to be designing a socalled "megadungeon" for upload, so I need to start the design after new year. So that means I should plan out the locations and whatnot before that time. So when I start the game (on 360 for now), I'm going to start heading towards the western Jerall mountains and recon west-to-north toward Markarth and maybe beyond a bit.
To explain the term "megadungeon": Watcher's Keep in Baldur's Gate - Throne of Bhaal is an example of a megadungeon, albeit a very small one. The difference between a dungeon and a megadungeon, besides the size, is the fact that megadungeons are more infrastructural and interconnected. They're not just X dungeons in a row, but rather 1 massive structure. The Vaults in Fallout 3, as well as Raven Rock, could possibly also be considered lesser megadungeons. Dead Space is an example of a massive "megadungeon game".
The most classic example of a megadungeon is, provided it features its whole gamut of caves, dungeon, jail, barracks, smithy, courtyard, keep and tower - is the Castle.