Why are so many things being cut?

Post » Wed May 02, 2012 7:43 pm

Yeah, I'd like to play a game that had an infinite budget and development time too.

Except such a game doesn't need an infinite budget nor infinite development time.
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Jani Eayon
 
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Post » Wed May 02, 2012 4:09 pm

You just said you want every Elder Scrolls game to have 50 times the amount of content the previous game did. You do the math.
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Nadia Nad
 
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Post » Wed May 02, 2012 9:14 am

Except such a game doesn't need an infinite budget nor infinite development time.
...Yeah it does.
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lydia nekongo
 
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Post » Wed May 02, 2012 8:00 am

You just said you want every Elder Scrolls game to have 50 times the amount of content the previous game did. You do the math.

Obvious exaggeration is obvious. And no, I didn't mean I want 50 times the content. I used 50x as a way to describe the general improvement/addition that should be had. Not a literal "50 times the weapon count in weapons".

And besides, look past that and think for a moment. Would you complain if Beth retained everything (feasibly mind you. Obviously having a Daggerfall-sized gameworld wouldn't work) from the past games and fixed them/rebalanced them? And then proceeded to add onto it? If you would then you are one strange little man. If you won't then you agree with me.
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Mandi Norton
 
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Post » Wed May 02, 2012 3:54 pm

Yes, I would be upset if every new Elder Scrolls game were basically a really big expansion pack. When I buy a new game I want to see new things, even if it ends up not working as much as the previous games. Not to mention that "fix/rebalance" is extremely subjective. Lots of the things that people complain about in Skyrim like attributes and classes could be called fixes/rebalances (and are likely seen as such by Bethesda) to the previous games' systems, but people still get upset about them.

Then you've got the fact that the post of mine you quoted was talking about the story/plot pacing of the side quests, not mechanics.
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Darian Ennels
 
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Post » Wed May 02, 2012 1:32 pm

I only miss athletics, spears and spellmaking everything else is fine.
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jadie kell
 
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Post » Wed May 02, 2012 8:46 am



Obvious exaggeration is obvious. And no, I didn't mean I want 50 times the content. I used 50x as a way to describe the general improvement/addition that should be had. Not a literal "50 times the weapon count in weapons".

And besides, look past that and think for a moment. Would you complain if Beth retained everything (feasibly mind you. Obviously having a Daggerfall-sized gameworld wouldn't work) from the past games and fixed them/rebalanced them? And then proceeded to add onto it? If you would then you are one strange little man. If you won't then you agree with me.

So, to not be a strange little man one has to wish for the TES series to become an EA Sports franchise? Arena 2012, sounds exciting to me...
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Nicole Mark
 
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Post » Wed May 02, 2012 8:47 pm

I'd rather play a game that took all that was done before, improved on it 10x, and then added 50x more to it.
:thumbsup: Word.
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Steph
 
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Post » Wed May 02, 2012 10:45 am

So, to not be a strange little man one has to wish for the TES series to become an EA Sports franchise? Arena 2012, sounds exciting to me...

I suppose that's one way to look at it. Another perspective is that at some point Beth is bound to get 'the formula' right (or at least part of it), and to continue doing something new and different just for the sake of doing something new and different is, well, rather counter-productive.
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Rob Smith
 
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Post » Wed May 02, 2012 3:05 pm

I never really thought this way before, but I think that Bethesda could learn a thing or two from Valve when it comes to delivering content to their fans. And no, I don't mean by using Steam. They already do that. :P

From time to time, I may bag on the methodology that EA employs when it comes to its Madden franchise, but really, applying that kind of tactic to Elder Scrolls games could actually prove to be more effective and interesting than how Bethesda currently operates. Not that I'm counting on that ever taking place.
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CHangohh BOyy
 
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Post » Wed May 02, 2012 7:42 am

The best thing about classes was for better roleplay. In my opinion. TES is turning if not turned into an action with roleplay aspects. And that BTW was the only good thing about oblivion.
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Ria dell
 
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Post » Wed May 02, 2012 11:29 am

but there's also something to be said for murdering a dragon and drinking its soul nectars within the first few hours of the game.
..no, not really. It's a [censored] dragon. In ages past they ruled over all mankind, and were only overthrown by the combined efforts of a god turning a handful of dragons against their kin, and several men getting help from those dragons and taking a really long time to learn and become proficient with a new weapon (and even then, they only managed to win out because of an insane hail mary that almost didn't work).

Just one dragon can wipe out a legion. Having some punk show up, and a few hours later take down a dragon, does a grave injustice to the power and threat these creatures are supposed to present. It didn't make me feel bad-ass, it made me feel worthless because they didn't need someone amazingly strong and skilled to kill dragons.


Same with the Companions. You learn their secret during the second mission with them (to which they're not at all concerned that you know, despite the dark and grievous nature of it), and afterward Farkas is singing your praises. I didn't at all feel like I earned their respect... all I did since joining the Companions is play errand boy, beat up a woman because of a dispute, and dive into a crypt and get myself trapped. I, a lowly whelp, didn't have much issue dealing with the undead, so it's unlikely a seasoned warrior such as Farkas would either. It was very out of place to hear him so readily accept me after we got back. It didn't make me feel accomplished, it made them look crazy.

Then they try to induct me into the Circle just a mission or two later, before any of them really know me. That I hadn't been able to express my thoughts on the matter related to me joining just adds to the problem. It didn't make them look like a group with a dark secret that I earned my way into through happenstance and gaining their trust and respect, it made them look carelessly overeager to rope me in. They had no way to know how I would take the offer, or how I would use what they were trying to give me.
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Sunnii Bebiieh
 
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Post » Wed May 02, 2012 1:41 pm

..no, not really. It's a [censored] dragon. In ages past they ruled over all mankind, and were only overthrown by the combined efforts of a god turning a handful of dragons against their kin, and several men getting help from those dragons and taking a really long time to learn and become proficient with a new weapon (and even then, they only managed to win out because of an insane hail mary that almost didn't work).

Just one dragon can wipe out a legion. Having some punk show up, and a few hours later take down a dragon, does a grave injustice to the power and threat these creatures are supposed to present. It didn't make me feel bad-ass, it made me feel worthless because they didn't need someone amazingly strong and skilled to kill dragons.
That "punk" is Dragonborn - Scissors to the Dragon's paper, Rock to the Dragon's scissors, and Paper to the Dragon's Rock. That dragon did a fantastic job of killing Whiterun Guards before I showed up, and it nearly killed me, the [censored] Dragonborn, several times as well!

Same with the Companions. You learn their secret during the second mission with them (to which they're not at all concerned that you know, despite the dark and grievous nature of it), and afterward Farkas is singing your praises. I didn't at all feel like I earned their respect... all I did since joining the Companions is play errand boy, beat up a woman because of a dispute, and dive into a crypt and get myself trapped. I, a lowly whelp, didn't have much issue dealing with the undead, so it's unlikely a seasoned warrior such as Farkas would either. It was very out of place to hear him so readily accept me after we got back. It didn't make me feel accomplished, it made them look crazy.
Yes, you got yourself trapped. However, what follows AFTER that is spectacular. That you consider taking out an entire crypt full of Draugr and Silver Hand warriors to be next to "Nothing" as an accomplishment only reinforces the idea that "Damn, your awesome."

What was your kill count compared to Farkas' in that crypt? And did Farkas ever go "Down"?
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Thema
 
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Post » Wed May 02, 2012 9:34 pm

..no, not really. It's a [censored] dragon. In ages past they ruled over all mankind, and were only overthrown by the combined efforts of a god turning a handful of dragons against their kin, and several men getting help from those dragons and taking a really long time to learn and become proficient with a new weapon (and even then, they only managed to win out because of an insane hail mary that almost didn't work).

Just one dragon can wipe out a legion. Having some punk show up, and a few hours later take down a dragon, does a grave injustice to the power and threat these creatures are supposed to present. It didn't make me feel bad-ass, it made me feel worthless because they didn't need someone amazingly strong and skilled to kill dragons.

This is exactly what I'm talking about. The issue here is that you feel there wasn't enough time spent showing how rad dragons are (although I'd wonder what you spent all of the intro paying attention to) before you started killing them, but instead of raising an issue with that and how it could have been improved you just complain that the game added new lore to the world that you personally don't like and let you play as a particularly powerful character.

edit:

I suppose that's one way to look at it. Another perspective is that at some point Beth is bound to get 'the formula' right (or at least part of it), and to continue doing something new and different just for the sake of doing something new and different is, well, rather counter-productive.

Elder Scrolls games take place in large, open ended worlds that people enjoy exploring. They also do this while having an open ended skill system that allows you to build freeform characers that can be whoever you want them to be. They have already found their formula that works. They also experiment in other areas so that they aren't just re-releasing the same game.
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Jesus Sanchez
 
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Post » Wed May 02, 2012 6:22 pm

I think it's funny that everyone gets taken so literally. Nobody wants Oblivion and Skyrim to be just like Morrowind, what people want is for there to be an equal amount of content, with slight adjustments and some added bonuses. There is a pattern of reduction with each new game in the series that Bethesda has been following since Daggerfall. Do I want TES VI to be JUST like Morrowind? No, I like new things, I like risks, but what I don't like, is buying a game on a next generation system that has stronger processors and can hold more memory and have the game have less than an old generation game only with slightly prettier packaging. So I really don't know where people are getting this whole "Same thing over and over" I doubt anybody wants that, what I think a lot of people do want though, is consistancy.
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Gaelle Courant
 
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Post » Wed May 02, 2012 8:55 pm

The big difference between "the Nerevarine" and "the Dovakhiin" is that you start out as an untrusted "outlander" in Morrowind, and only gradually discover your role as you proceed through the missions. If you never start the MQ, you never find out, and nobody else does either.

In OB, the MQ is shoved in your face from the start, and parts of the events unfold regardless, but they don't advance if you don't, and nobody seems to care about them, aside from a few exchenged conversations between pedestrians. You're stuck with the Amulet forever, though.

In SR, you're "it", and everyone keeps reminding you.
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D LOpez
 
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Post » Wed May 02, 2012 2:23 pm

So they take different approaches, what's wrong with that? As for the Amulet, just drop it off with Jauffre the first time you happen to be passing Weynon Priory and leave it at that.
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lydia nekongo
 
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Post » Wed May 02, 2012 8:17 pm

That "punk" is Dragonborn - Scissors to the Dragon's paper, Rock to the Dragon's scissors, and Paper to the Dragon's Rock. That dragon did a fantastic job of killing Whiterun Guards before I showed up, and it nearly killed me, the [censored] Dragonborn, several times as well!
Mirmulnir was a crap-easy fight. He took out several guards before you showed up because it was a surprise attack; it was the second time a dragon attacked anything in a few hundred years (the first time also being a surprise attack that people had trouble believing). Once you and your group got there, he went down very easy. The guards even comment on how confident they are now that they can handle dragons... some even complain that they don't get to go out and actively hunt dragons. And this before you even learn your first shout.

Yes, you got yourself trapped. However, what follows AFTER that is spectacular. That you consider taking out an entire crypt full of Draugr and Silver Hand warriors to be next to "Nothing" as an accomplishment only reinforces the idea that "Damn, your awesome."
You take them out with Farkas's help, and he's supposed to be better than you. He doesn't comment at all on how good you are or how helpful you're being, until you get back and he gushes respect all over you out of nowhere. He could've at least handed out a few more quests before hand to show I take the job seriously.

This is exactly what I'm talking about. The issue here is that you feel there wasn't enough time spent showing how rad dragons are (although I'd wonder what you spent all of the intro paying attention to) before you started killing them, but instead of raising an issue with that and how it could have been improved you just complain that the game added new lore to the world that you personally don't like and let you play as a particularly powerful character.
I have no problem with the new lore the game added. I also have no problem playing a powerful character... when I earn that power. The intro is all well and good, but that's one encounter. All following encounters should've been equally "rad", and not make the very next dragon encounter scale all the way down to my level (making them weak and particularly not rad by comparison). I didn't earn the power necessary to take down a dragon if it scales down to me to make sure I can win regardless of my level.
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Mandy Muir
 
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Post » Wed May 02, 2012 5:57 pm

Nobody wants Oblivion and Skyrim to be just like Morrowind

Except this particular tangent was started because people are upset that the main character in Skyrim is widely regarded as being a big shot as opposed to Morrowind where most people don't care.

edit:

I have no problem with the new lore the game added. I also have no problem playing a powerful character... when I earn that power. The intro is all well and good, but that's one encounter. All following encounters should've been equally "rad", and not make the very next dragon encounter scale all the way down to my level (making them weak and particularly not rad by comparison). I didn't earn the power necessary to take down a dragon if it scales down to me to make sure I can win regardless of my level.

See, that's something I agree with. Oblivion and Skyrim level adjust things so heavily that you never really run into danger unless you intentionally look for it by pissing off a giant before you're ready to handle one, or you intentionally lobotomize your character. Especially with things like dragons that should be dangerous enemies but in reality just act like big sacks of HP that randomly interrupt the fighting to fly around (usually having the side affect of just letting you heal yourself to full health). My reaction to seeing a dragon shouldn't be "oh, great. Another 5 minutes of chasing this thing around while I slowly whittle its health down."

But, again, my original post was looking at Skyrim from a plot/story telling point of view. Playing as a badass celebrity is an interesting change of pace, story wise. The issue is that the mechanics don't support the story very much; Skyrim as a whole never feels particularly dangerous outside of a new specific instances.
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Naomi Ward
 
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Post » Wed May 02, 2012 2:44 pm

You take them out with Farkas's help, and he's supposed to be better than you. He doesn't comment at all on how good you are or how helpful you're being, until you get back and he gushes respect all over you out of nowhere. He could've at least handed out a few more quests before hand to show I take the job seriously.
What do you mean he's "Supposed" to be better than you? During the course of that quest, you clearly demonstrate that he's not... and that's worth a lot of respect.
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Robyn Lena
 
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Post » Wed May 02, 2012 3:59 pm

What do you mean he's "Supposed" to be better than you? During the course of that quest, you clearly demonstrate that he's not... and that's worth a lot of respect.
Game mechanics.. or should I say, lack of a decent AI. Assuming you do the quests in the early levels, the only reason you're better is because you (the player) have the ability to think and react faster than the game's combat AI. You can use more abilities and employ better tactics than other NPCs are programmed to.
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Brentleah Jeffs
 
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Post » Wed May 02, 2012 9:07 am

What do you mean he's "Supposed" to be better than you? During the course of that quest, you clearly demonstrate that he's not... and that's worth a lot of respect.


Farkas saves your ass in werewolf form and then fights quite well. I did this quest at a low level the second time I played and the number of kills were quite similar. Sure you prove you are a capable warrior but you shouldn't instantly be worshiped for this in a guild that is made of capable warriors. Things would be diffrent if you were aknowledged as Dragonborn but then you aren't. The game treates you as the best thing ever without even caring if you are a mere escaped prisoner or if you killed Alduin. The guards ask you if you fetch the mead even if you saved the world.
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jess hughes
 
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Post » Wed May 02, 2012 1:23 pm

That isn't exactly a problem that's unique to Skyrim.
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Darren
 
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Post » Wed May 02, 2012 11:24 am

seenewpost
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Tamara Primo
 
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Post » Wed May 02, 2012 9:03 pm

Yes, I would be upset if every new Elder Scrolls game were basically a really big expansion pack. When I buy a new game I want to see new things, even if it ends up not working as much as the previous games. Not to mention that "fix/rebalance" is extremely subjective. Lots of the things that people complain about in Skyrim like attributes and classes could be called fixes/rebalances (and are likely seen as such by Bethesda) to the previous games' systems, but people still get upset about them.

Then you've got the fact that the post of mine you quoted was talking about the story/plot pacing of the side quests, not mechanics.

And what exactly about my wish doesn't include new things?

I mean really using your logic, you're acting like Assassin's Creed hasn't been progressively getting better without abandoning things from the previous iterations. IN fact in that entire series the only mechanic thats really been lost is the whole "investigating" you're target deal from the first game. Everything else that was in a previous game (or games) showed up in the next and/or latest iteration. (note I haven't played the new one yet so I can't comment on that one. For everything else though its true)


And the thing is is that what Beth has done to Skyrim's character development system isn't anywhere near a fix nor a rebalance. Its completely throwing the system out the window, and thats the problem. Rebalancing isn't occuring. Fixing isn't happening (except in combat and graphics, and even then). All thats happening is removal while very little is added to make up for it.

Though it wouldn't be as bad if Beth would just stop tip-toeing around it and just outright threw out entire systems rather than trying to slowly remove them like they have been. Skyrim's perk system is easily set up for a Diablo2-esque style of character development, and quite frankly that would have been better to have than what we have now, even though it isn't as great (imo) as Beth's old system.

So, to not be a strange little man one has to wish for the TES series to become an EA Sports franchise? Arena 2012, sounds exciting to me...


What exactly about what I suggested indicates that its the same thing as a sports franchise? You aren't making any sense.
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John Moore
 
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