Why do bethesda assume you want to do everything...

Post » Wed Jun 13, 2012 9:08 pm

The armour thing is kind of a fair point because it's reasonable for the player to not expect a major consequence for selling something given to them - even though you can easily get more just by looking around a bit, it's ironic one of the few consequences is a badly thought out one. I guess they assumed people want to collect everything.

If you kill someone, then you made the decision to kill them. Unless the game leads you to kill them in some way, I have no sympathy whatsoever as I think people complaining loudly when they can't deal with an open world having any consequences and being listened to is a big problem in terms of the direction of the franchise. When they start having essential NPCs all obver the place it breaks the game in other ways - you simply cannot go on the rampage in Skyrim because half the NPCs simply will not die and keep getting up to attack you again.

The nore Bethesda listen to these people, the more they'll 'streamline' until by the next game the only choice you'll have is what order you do things in - which they're very, very close to now.

I agree on this also again how hard would it really be to have everyone killable but just have a pre determed NPC that is in the code pop up and take its place a few hours or days later depending on how needed that character is *aka Kings would appear faster than blacksmiths* you know kinda how they did wth the stupidly few number of "kill this shop keeper and family memeber respones in his/her place" type of thing, doesn't seem to hard just seems like Beth wanted to streamline,dumb down and just be lazy for things like random dragon attacks as those are more frequent than killed shop keepers coming back in terms of a family member....This is one reason I wish xbox had mods, i would make this game so much better to play
User avatar
+++CAZZY
 
Posts: 3403
Joined: Wed Sep 13, 2006 1:04 pm

Post » Wed Jun 13, 2012 6:30 pm

cod economics.

Sadly, this is the root cause of a lot of problems with newer games hand-holding etc etc. I blame nintendo more than anyone. The wii was aimed at the previously relatively untapped casual gamer demographic, and made an absolute mint in doing so. Sadly, where money goes, corporations will follow in short order :(

As to your comments about BOTI: yeah that's just clumsy. Not so much the journal entry, but them standing around ad infinitum. Should just be a case of telling them you didn't see anything, and them saying fine, if you hear or see anything that could help us, go talk to so and so. The clear the crime scene.

As for galdurs amulet/MG, I'll agree to disagree with you on that one. Im getting dizzy from going in circles about it lol :D
User avatar
Haley Merkley
 
Posts: 3356
Joined: Sat Jan 13, 2007 12:53 pm

Post » Wed Jun 13, 2012 9:23 pm

Sadly, this is the root cause of a lot of problems with newer games hand-holding etc etc. I blame nintendo more than anyone.

If it weren't for Nintendo, there would have been no Xbox/Playstation. Nintendo saved the console. PCs basically had a stranglehold on the market and it looked like consoles were on their way out... but then came the great "007" which proved that 1st person shooters and consoles could co-exist nicely. I will always appreciate Nintendo. If it weren't for the Wii, I don't think Microsoft would have R&D'ed the Kinect.
User avatar
michael danso
 
Posts: 3492
Joined: Wed Jun 13, 2007 9:21 am

Post » Wed Jun 13, 2012 10:51 am

Sadly, this is the root cause of a lot of problems with newer games hand-holding etc etc.

I think the problem of unwanted helping hands could be solved by better game design. Give players the ability to turn off all helping hands features through an options menu. Then design the game assuming that everyone is going to turn the helping hands features off. Now you have a game that appeals to both serious roleplayers and people who want things simple and easy.

The problem with Skyrim is that it was designed under the assumption that most players would use the helping hands features. Plus, you cannot turn most of the helping hands features off, like sneak crosshair and GPS compass (at least not without loosing a bunch of other stuff, like status bars and on screen text telling you what the book title is or what quest reward you just got). No way to turn off auto health regen. No way to adjust sneak difficulty. No way to darken dungeons. No way to add skill requirements to advancement through guild questlines. No good directions on how to get places in the game world. No way to turn off essential status. Etc. Etc.

Sure, you can do all that with mods, but console players are left in the cold. There are plenty of console players who want deep roleplaying experiences. Skyrim is still a great game, but it could have been soo much better.
User avatar
Zach Hunter
 
Posts: 3444
Joined: Wed Aug 08, 2007 3:26 pm

Post » Wed Jun 13, 2012 5:50 pm

Post limit.
User avatar
asako
 
Posts: 3296
Joined: Wed Oct 04, 2006 7:16 am

Previous

Return to V - Skyrim