The armour thing is kind of a fair point because it's reasonable for the player to not expect a major consequence for selling something given to them - even though you can easily get more just by looking around a bit, it's ironic one of the few consequences is a badly thought out one. I guess they assumed people want to collect everything.
If you kill someone, then you made the decision to kill them. Unless the game leads you to kill them in some way, I have no sympathy whatsoever as I think people complaining loudly when they can't deal with an open world having any consequences and being listened to is a big problem in terms of the direction of the franchise. When they start having essential NPCs all obver the place it breaks the game in other ways - you simply cannot go on the rampage in Skyrim because half the NPCs simply will not die and keep getting up to attack you again.
The nore Bethesda listen to these people, the more they'll 'streamline' until by the next game the only choice you'll have is what order you do things in - which they're very, very close to now.
If you kill someone, then you made the decision to kill them. Unless the game leads you to kill them in some way, I have no sympathy whatsoever as I think people complaining loudly when they can't deal with an open world having any consequences and being listened to is a big problem in terms of the direction of the franchise. When they start having essential NPCs all obver the place it breaks the game in other ways - you simply cannot go on the rampage in Skyrim because half the NPCs simply will not die and keep getting up to attack you again.
The nore Bethesda listen to these people, the more they'll 'streamline' until by the next game the only choice you'll have is what order you do things in - which they're very, very close to now.
I agree on this also again how hard would it really be to have everyone killable but just have a pre determed NPC that is in the code pop up and take its place a few hours or days later depending on how needed that character is *aka Kings would appear faster than blacksmiths* you know kinda how they did wth the stupidly few number of "kill this shop keeper and family memeber respones in his/her place" type of thing, doesn't seem to hard just seems like Beth wanted to streamline,dumb down and just be lazy for things like random dragon attacks as those are more frequent than killed shop keepers coming back in terms of a family member....This is one reason I wish xbox had mods, i would make this game so much better to play