Why do bethesda assume you want to do everything...

Post » Wed Jun 13, 2012 1:39 pm

The strength of Morrowind's main quest lies more with it's presentation and pacing than what the story ultimately boils down to. In the end it is just another "ancient evil rises to consume to world" story, but it comes at this from an interesting perspective. You see first hand the tension between each major faction. You learn of the conflicting interpretations they have of history and religion. You are a reincarnated hero, but for the first half of the main quest you play secret agent. The second half is largely focused on diplomacy, as you let everyone on the island use and abuse you toward their own ends. It ends with you playing commando, scouting Dagoth Ur's area of influence, assassinating his generals, and finally the god himself. It was a much more subtle and multilayered (not terribly so, but marginally) take on an overused premise.

It still lacked meaningful choice and consequence was pretty minimal. That's what I'd have hoped to see improve over the years.

He wasn't even really an ancient evil, no more so then the Tribunal was. In fact it wasn't difficult to sympathies with him a little.
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Star Dunkels Macmillan
 
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Post » Wed Jun 13, 2012 4:18 pm

So you paid no attention to anything that was said during Morrowinds main quest?
It's not Dagoth Ur's over all goal that makes him three diamentional, its the history and story that fuel his motivations.

Alduin has no History or story short of "HURRRR DURRRRR, KEEEL DEM ALL!".
There was lore regarding Alduin prior to Skyrim that was quite in depth and fascinating, but it got retconed for derp.
There's no real indepth reasoning behind it. He just found a way to become a god, and since he did not liked how his associates would decide upon things, he just took matters in his own hands and decided to conquer and destroy all.
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Chantelle Walker
 
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Post » Wed Jun 13, 2012 9:17 pm

Character growth should be grind free, that much is true. If they haven't totally eliminated it then it is much improved from previous attempts this time around.


Morrowind, and for the most part Skyrim have the character growth and need to grind right. If one just plays the game and explores and gets into the world. The levels will take care of themselves. However, every once in a while a skill would need a buff up, in Morrowind it was for faction advancement and in Skyrim it is for Perks, so I would need to grind or focus on a skill for 2 or 3 levels. I am fine with that as I see it as something a character would do to get better at something. However I never felt the need, in either game, to have to spend hours doing something just to achieve anything in the game that was desperately needed as opposed to just wanted.
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Alexxxxxx
 
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Post » Wed Jun 13, 2012 9:18 am

I think most people are not getting the point the op is stating.

Its not that u have to deal with other colleges or guilds, its that the moment u deal with them, u arw forced into joining them or annilating them. There is no just wanted to stop by and chat, its do this before u can talk to person, u do it and their like ok u can go talk to that person now and by the way congrats, ur part of such and such guild now.
Granted oblivion was almost devoid of mq or guild interacting with other guilds except for the DB could break the fighters amd I believe the mages. Morrowind on the other hand, u went in to the guild for a quest, did a favor, got ur info and walked out still not affliated with the guild. The mq in skyrim if u dont know better are forced into the guilds to finish. Hell the civil war quest forces u into the mq as well.

Overlapping is fine to make the PC know of didnt grps of pwople or enteracting with them I think is great, but being forced or conned into their grp even though u want nothing to do with them, u stuck. Thats the wrong way of doing it.
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Silencio
 
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Post » Wed Jun 13, 2012 7:49 am

This. The OP makes it sound like the game should go 'You are a warrior, you can't do the college of Winterhold quests.'
More like, "I'm not interested in playing a mage or doing magic, so don't try to make me join the Mages Guild for unrelated quests."
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Kayla Bee
 
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Post » Wed Jun 13, 2012 3:36 pm

More like, "I'm not interested in playing a mage or doing magic, so don't try to make me join the Mages Guild for unrelated quests."
At what point does it make you join the mages guild for unrelated quests? You go there for the main quest, but by no means have to join...
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jessica Villacis
 
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Post » Wed Jun 13, 2012 9:28 am

But you can't say "no". All you can do is ignore the quest you were already given. Thus the game assuming you are going to complete it.

Personally i don't mind quest entries in the journal that i'm not going to complete

Nor do I. Just not doing them, is what I meant by "saying no". I guess "refuse to do" would be more accurate. :shrug:
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Smokey
 
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Post » Wed Jun 13, 2012 10:49 am

At what point does it make you join the mages guild for unrelated quests? You go there for the main quest, but by no means have to join...
How do you get through without joining (and without glitching the game or metagaming)?
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Bitter End
 
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Post » Wed Jun 13, 2012 3:47 pm

Nor do I. Just not doing them, is what I meant by "saying no". I guess "refuse to do" would be more accurate. :shrug:
It bugs me because it clutters up the quest log, making it much more annoying than it needs to be to handle quests you do want to do. That the log entries have next to no context doesn't help either, so you have to keep asking yourself "did I want to do that quest?". I got tricked into stealing a statue in Markarth for a guy I didn't like because I had no clue who Degaine was or why he wanted it, until I got it and returned to him. I've needlessly traveled a number of times to Windhelm because I could never remember who Aventus was or why I "wanted" to talk to him.
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Tracy Byworth
 
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Post » Wed Jun 13, 2012 10:27 pm

Because I want to do everything with one character. :)
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Javaun Thompson
 
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Post » Wed Jun 13, 2012 9:35 am

How do you get through without joining (and without glitching the game or metagaming)?
You say you are the dragonborn and need access for official business.

At which point the game "technically" adds you to the college faction and initiates the quest chain for the college, but by no means are have you "joined" the college till you decide to start the first quest, aka, begin class.
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Daniel Holgate
 
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Post » Wed Jun 13, 2012 2:36 pm

You say you are the dragonborn and need access for official business.

At which point the game "technically" adds you to the college faction and initiates the quest chain for the college, but by no means are have you "joined" the college till you decide to start the first quest, aka, begin class.

There you go again, rationalizing away and pretending what happens in the game didn't actually happen.
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Laura Ellaby
 
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Post » Wed Jun 13, 2012 5:15 pm

You say you are the dragonborn and need access for official business.

At which point the game "technically" adds you to the college faction and initiates the quest chain for the college, but by no means are have you "joined" the college till you decide to start the first quest, aka, begin class.

But that doesn't work for the Galdur amulet quest though does it.
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Adam Baumgartner
 
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Post » Wed Jun 13, 2012 9:41 am

So you paid no attention to anything that was said during Morrowinds main quest?
It's not Dagoth Ur's over all goal that makes him three diamentional, its the history and story that fuel his motivations.

Alduin has no History or story short of "HURRRR DURRRRR, KEEEL DEM ALL!".
There was lore regarding Alduin prior to Skyrim that was quite in depth and fascinating, but it got retconed for derp.

Hate to burst your bubble, but... Dagoth Ur was no more interesting that Alduin... and I play Skyrim for the same reasons I played Morrowind (and enjoy it for the same reasons): character building, exploration, dungeon diving, and role playing. I didn't even touch Dagoth Ur until I was ready to retire Morrowind years after I first started playing it... and it was more like, "well, I've played this game for years and never once attempted to beat the main quest. I guess I should before I give it to my cousin."... not, "damn that Dagoth Ur story is so compelling, I can't wait to meet him... he seems so... three dimensional".
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Robert Devlin
 
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Post » Wed Jun 13, 2012 9:29 am

But that doesn't work for the Galdur amulet quest though does it.
No, it doesn't, since the door to Saarthal doesn't open unless you're on the Under Saarthal quest for the College.
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matt
 
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Post » Wed Jun 13, 2012 5:07 pm

More like, "I'm not interested in playing a mage or doing magic, so don't try to make me join the Mages Guild for unrelated quests."

I do agree that, for all appearances, my fighter had to "join" the College in order to complete the main quest. For the sake of consistency in role-playing, this did bother me. On the other hand, I'm playing an evil mage now and I made the mistake of finally bringing back a little something dear for a fellow student at the college in the hope of some big payoff for me. All I got was a "thank you" and he called me is "friend". He's a little weakling, I don't want him to be my friend. I think I'll load the save and take his precious heirloom and throw it off the bridge at Winterhold.
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Miss K
 
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Post » Wed Jun 13, 2012 10:45 am

No, it doesn't, since the door to Saarthal doesn't open unless you're on the Under Saarthal quest for the College.

Doesn't the amulet favor a mage anyway? My fighter picked up 2/3 of it but, for the sake of role-playing, I ignored the last 1/3... didn't want to become a bona fide member of the Mage's Guild. It was bad enough that I was compelled to "join" the College.
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rebecca moody
 
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Post » Wed Jun 13, 2012 2:42 pm

Doesn't the amulet favor a mage anyway? My fighter picked up 2/3 of it but, for the sake of role-playing, I ignored the last 1/3... didn't want to become a bona fide member of the Mage's Guild. It was bad enough that I was compelled to "join" the College.

The amulet grants bonuses to HP, stamina and magicka. So no, it doesn't really favor mages, specifically.
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Sarah Knight
 
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Post » Wed Jun 13, 2012 4:18 pm

Why do you never give you a accually EVIL or BAD option in the games thats what I want to know, half the times it is like this
80% Good choices only, 10% Nutural 10%Evil choies


WTF?!!! I want the game to end the way I want it! It is our story but they should have least put in branching paths or something, I am alos really hating *can't kill certain quest NPC" and I have yet to see the "I killed shop keeper, sister takes over shop" I have yet to see this happen, was this cut?

There are so many things that need fixing in this game sadly yet oddly enough I still play it, I sometimes hate being a blind really devoted fan of this series :/

Sorry for the rant but I really don't agree with the statement that they want you to do everything with even one character when you really can NOT do everything
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Red Sauce
 
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Post » Wed Jun 13, 2012 1:42 pm

I have yet to see the "I killed shop keeper, sister takes over shop" I have yet to see this happen, was this cut?
I think this will happen in the Riverwood Trader. It also happens in Markarth's general good store. The new shopkeep will sometimes say, "You've got a lot of nerve after what you've done," as if he knows I killed Lisbeth. It doesn't seem to affect any of our other interactions, though.
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CORY
 
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Post » Wed Jun 13, 2012 7:57 am

Plebeian, you may have not cared for Morrowind's main quest much, but I for one loved it. Maybe it's the fact that dragons just don't interest me (I bought Skyrim b/c it was an ES game, not because it had dragons), but I found Dagoth Ur to be a far better antagonist. I never really thought of putting down Morrowind's MQ down to go explore. IMO, the pacing and narrative flow was much better. Also, on the four things you play ES games for; I do all four in Morrowind, but only dungeon diving and exploring in Skyrim. I find the game's character development aspects to be sorely lacking, and the lack of any meaningful choice makes it difficult to roleplay.
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Amy Cooper
 
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Post » Wed Jun 13, 2012 9:30 am

Plebeian, you may have not cared for Morrowind's main quest much, but I for one loved it. Maybe it's the fact that dragons just don't interest me (I bought Skyrim b/c it was an ES game, not because it had dragons), but I found Dagoth Ur to be a far better antagonist. I never really thought of putting down Morrowind's MQ down to go explore. IMO, the pacing and narrative flow was much better. Also, on the four things you play ES games for; I do all four in Morrowind, but only dungeon diving and exploring in Skyrim. I find the game's character development aspects to be sorely lacking, and the lack of any meaningful choice makes it difficult to roleplay.
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Rebecca Dosch
 
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Post » Wed Jun 13, 2012 8:29 pm

Ugh, double post. Maybe posting via 3DS isn't such a good idea. :/
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Avril Louise
 
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Post » Wed Jun 13, 2012 4:25 pm

How?
Dagoth Ur is as one dimensional as it gets. "FIRST MORROWIND, THEN THE WORLD" That's it, that's his motivation.

I'm glad to see I'm not the only one on here who thinks that. Never really did like Morrowind's story or characters.
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casey macmillan
 
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Post » Wed Jun 13, 2012 10:43 am

I think this will happen in the Riverwood Trader. It also happens in Markarth's general good store. The new shopkeep will sometimes say, "You've got a lot of nerve after what you've done," as if he knows I killed Lisbeth. It doesn't seem to affect any of our other interactions, though.

Ok but wasn't it suppoused to be ANY shop keeper? They made it sound like even though you didn't see anyone there at the shop like family that if you killed said shop keeper all of a sudden a family memeber would take over like a day or so later :/

This is just me but I wish there was more like everytime someone died or even a group of ppl say due to a dragon attack *I always blame it on the dragons* I really think they should hold a group of ppl say around the size of ppl when you take down a dragon all go to the chaple and say a few words even if they say the same thing and if there is no chaple than say something where they died, I know it happens outside like but its like nothing happend if I killed someone inside their house or shop
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Jessica Thomson
 
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