Bethesda wanted to make a game that everyone could play and enjoy, not just their old fan base. This is the way the gaming industry has evolved. It's now a mainstream, mass market entity. The hobbyist gamer is no longer a priority, and gaming is no longer a fringe pass time populated by a minority of teenage boys. I don't think that Bethesda really expect the majority of their customers to play Skyrim more than once or in any great depth. It will be played and discarded, just like every other game. It's the age we live in. Nothing is made to last anymore.

I sadly totally agree

This really is main streamed I just put on my Twitter that this is one step forward but five steps back, I am not expecting much from these games, I know
not to in terms of
story but IDK just everything to me seems to be going down hill, I kinda hate living in a fantasy world for a few hours or less (now) at a time when the world isn't even very realalistic *everyone knowing who you are even if you have a helmet covering your whole face, good things mattering and making a impact than "immoral", everything outside of story mode or main guilds quests really matterin)
Yeah... I was thinking of the magicka shard. But, I suppose, in hindsight my fighter (who leaned in the paladin direction) could have used that for healing spells. with my mage it just seems to make more sense... a buff for magicka (obviously useful), a buff for health (useful because I don't increase it at level up), and a buff for stamina (useful for the same reason the health buff is). If you're a fighter, your health and stamina are already peaking, or should be, and magicka isn't always used. So, it would seem a bit redundant and irrelevant at the same time.
I'm not sure if I totally agree with your breakdown... and choosing to become a vampire, a cannibal, a blood-thirsty assassin, a helper of some of the more vicious Daedra gods and performing their objectively evil quests, being given plenty of "opportunity" to make evil (or simply immoral) decisions through random encounters, and choosing to be a total jerk to people asking for your help certainly should bump up your 10% evil quotation. I'm able to play my evil mage fine... he's a piece of work, he even disgusts me.
What do you mean> Maybe I worded it wrong with the word evil but imho its true the DB quests are small and feel more like a work type thing instead of really going out and assassinating people, or being a vampire and so on and so on it just seems like there are more good choices with Consequenses...
As in when I do something good , whatever it is I feel a impact in the world because people noticed yet when I kill thousands of people even if I pay off my bounty I don't see anything change in the game at all!
Does that make sense? I can go become a serial killer and no one would know or they wouldn't care anymore as soon as I paid off my bounty :/