» Sun May 13, 2012 10:39 pm
It's a quest like any other, only it stays in my quest log from the beginning of the game all the way to the end.
(Yes, I feel that once I've saved the world, everything else is just a footnote. In an action movie, once the final bad guy is defeated, there's about 30 seconds of celebration before the credits roll - you don't see a 45 minute sequence of the hero saving a cat stuck up a tree after that. The end of the MQ is effectively the end of the game.)
So I kind of have to pace myself to make sure I'm seeing all the content I want to within the "time limit" the MQ gives me, while still not abandoning the MQ itself. Kind of like eating all the different parts of a meal at parallel rates so you end with the last bite of your burger, then the last handful of fries, then the last slug of your soda; instead of drinking all your soda at the beginning and then spending the rest of dinner being thirsty. Know what I mean?
I just hope that the MQ isn't high-pressure. I too felt like an idiot in Oblivion when Martin is like, um, demons are destroying the world, maybe we better do something about that, and I'm all, well, maybe later. If I see a giant dragon biting the world 24/7, I'm going to feel very out of character if there's a clear path to stop him but I choose not to take it so I can see the game. Morrowind did a good job though. It even forced you at times to go do your own thing. I hope Skyrim draws from M's example in that regard.