Why Isn't the Shrouded Cowl Fixed Yet?

Post » Sat Jun 16, 2012 1:22 pm

I'm guessing appearance bugs are rather low on their list,

This would be the most logical reason.
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Lory Da Costa
 
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Post » Sat Jun 16, 2012 10:42 am

Not dissing beards but this wouldn't be happening if they never added beards in. Just saying.
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SHAWNNA-KAY
 
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Post » Sat Jun 16, 2012 11:36 am

Not dissing beards but this wouldn't be happening if they never added beards in. Just saying.
I'll take beards on all my male characters over the masked cowl on males.
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Rachael Williams
 
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Post » Sat Jun 16, 2012 10:43 am

I'll take beards on all my male characters over the masked cowl on males.
Well beards work just find on all the heavy armor helmets. They can easily fix this issue
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Yung Prince
 
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Post » Sat Jun 16, 2012 2:14 am

I figured it was to do with them removing the head altogether. But honestly, the unmasked version is THERE for those with beards. Are they worried about people discovering the glitch and shattering the immersion? Ha, long time players have built up a tough skin for it, what with the myriad other minor glitches, and I doubt something like that is going to bother us much.

I suppose as has been said it's not a big priority. While masked cowls are cool I can live without them.
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Quick Draw
 
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Post » Sat Jun 16, 2012 11:32 am

The nightingale hood works without beards. There's no reason wearing a masked cowl could disable the beard model for the duration of the helmet being worn.
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Stat Wrecker
 
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Post » Sat Jun 16, 2012 12:25 pm

It hasn't been fixed because not enough people have complained yet.
There will always be something a few hundred of people or so have in common and want.
But it needs to be more than that.
You have to really make a statement and get people to join with your cause to get something to really happen.

Betheseda listens to their fans. And that's one of the best things about them.
But they have A LOT of fans.
So you're going to need A LOT of people to help you, lol.
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megan gleeson
 
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Post » Sat Jun 16, 2012 7:47 am

The nightingale hood works without beards. There's no reason wearing a masked cowl could disable the beard model for the duration of the helmet being worn.

That's because it disables the entire head. You can only do 2 different things:
1)Disable hair (like for hoods, non-full helms, DB cowl,etc.)
2)Disable head (like for closed helms, Nightingale hood, full masks.)
There is currently no way to disable beards without disabling the rest of the head model.
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Brittany Abner
 
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Post » Sat Jun 16, 2012 11:17 am

I don't think it's a bug persay, I think they are well aware of it, they are just too lazy to devise a fix for the problem.
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Penny Wills
 
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Post » Sat Jun 16, 2012 6:41 pm

So only female men/mer can have the masked cowl.

I'm not one for political correctness but this is pushing it.
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Chenae Butler
 
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Post » Sat Jun 16, 2012 8:40 am

That's because it disables the entire head. You can only do 2 different things:
1)Disable hair (like for hoods, non-full helms, DB cowl,etc.)
2)Disable head (like for closed helms, Nightingale hood, full masks.)
There is currently no way to disable beards without disabling the rest of the head model.

There are a number of helmets in Fallout and NV that disable beards when wearing masks. Disabling Hair works in the same concept.
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Elena Alina
 
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Post » Sat Jun 16, 2012 3:25 pm

There are a number of helmets in Fallout and NV that disable beards when wearing masks. Disabling Hair works in the same concept.
It's a good thing that Fallout NV is Skyrim, and it's a good thing they run on the exact same engine.

Oh, wait.
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Enie van Bied
 
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Post » Sat Jun 16, 2012 6:06 pm

It's a good thing that Fallout NV is Skyrim, and it's a good thing they run on the exact same engine.

Oh, wait.

The Creation engine was developed on top of the Gamebyro. They're essentially the same exact engine, just with new features.

And being a smart-ass on the forums isn't the way to make people respect your opinions.
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Rebecca Dosch
 
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Post » Sat Jun 16, 2012 5:05 pm

The Creation engine was developed on top of the Gamebyro. They're essentially the same exact engine, just with new features.

And being a smart-ass on the forums isn't the way to make people respect your opinions.

I'm in the CK right now, no option for head equipment to hide beards in Skyrim. They changed the way beards work. In NV, they cheated and took the tail slot from Oblivion and used it for beards (Many Oblivion mods used the same workaround to add beards, or wings, etc). In Skyrim, they removed those two slots and just made them part of the character model, so you can't hide them. Admittedly, a poor design choice by Beth.
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M!KkI
 
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Post » Sat Jun 16, 2012 2:40 pm

The Creation engine was developed on top of the Gamebyro. They're essentially the same exact engine, just with new features.

And being a smart-ass on the forums isn't the way to make people respect your opinions.
I truly could not care less how you "react" to my responses. Don't say stupid things. Creation Engine is not Gamebyro. End of story. It is so heavily different it can't even be considered the same engine. Educate yourself.
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Alyna
 
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Post » Sat Jun 16, 2012 12:08 pm

I truly could not care less how you "react" to my responses. Don't say stupid things. Creation Engine is not Gamebyro. End of story. It is so heavily different it can't even be considered the same engine. Educate yourself.

Heavily different? Really?

I'll stress again. Creation is just an updated Gamebryo. Anybody with knowledge of game engines will tell you the same thing. But to say they're heavily different? And you tell me to educate myself. If you want to see engines that are 'heavily different', compare Source to Zelda Wind Waker's engine.
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ezra
 
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Post » Sat Jun 16, 2012 3:32 am

Because closed face helms actually remove your entire head why do you think the muzzle on a beast race doesn't clip through? Those helmets actually remove your head. If the shrouded cowl completely obscured your face then like the nightingale hood it'd work fine, but it doesn't your actual eyes remain visible.

As I said before due to how beards were implemented the game engine can't simply remove them like it does the hair on the top of you're head. I've actually looked into the PC mods that "fix" this bug and they have beard clipping issues.
The Nightingale armour mangages to remove the players hands and replace them with darker ones. They could just show the eyes. It can't be that hard just showing the eyes if they are able to remove the head in helmets. If they knew it wouldn't work why did they leave it in?
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Scotties Hottie
 
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Post » Sat Jun 16, 2012 2:50 am

The Nightingale armour mangages to remove the players hands and replace them with darker ones. They could just show the eyes. It can't be that hard just showing the eyes if they are able to remove the head in helmets. If they knew it wouldn't work why did they leave it in?

Remove the hands? Huh?
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Shiarra Curtis
 
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Post » Sat Jun 16, 2012 7:20 am

I don't think it's a bug: The female character gets a back sheath and mask, the male doesn't. It seems purposeful
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Samantha Mitchell
 
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Post » Sat Jun 16, 2012 3:42 pm

Remove the hands? Huh?
Yep. My Nord has pale skin. When wearing Nightingale armour his fingers are clearly very tanned like a Redguard. Linwe's armour, your arms disappear.
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James Wilson
 
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Post » Sat Jun 16, 2012 8:32 am

Well, considering that there is a "Shrouded Cowl Maskless" item on a shelf, I'm pretty sure it is a bug. Besides, why would the mask only show up on a female models but not males, if not for a bug?

Because the game has no way to determine if a character has a beard or not, so they intentionally made it so all males just don't have the face mask. Not a bug, but I still wish I had the mask, looks cool.

They don't just make the beard "disappear" because that would be weird
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Christie Mitchell
 
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Post » Sat Jun 16, 2012 6:34 pm

Because the game has no way to determine if a character has a beard or not, so they intentionally made it so all males just don't have the face mask. Not a bug, but I still wish I had the mask, looks cool.

They don't just make the beard "disappear" because that would be weird
But it isn't weird on other things like the nightingale cowl?
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Miranda Taylor
 
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Post » Sat Jun 16, 2012 9:23 am

Yep. My Nord has pale skin. When wearing Nightingale armour his fingers are clearly very tanned like a Redguard. Linwe's armour, your arms disappear.

Pretty bad, but it's easily fixable (the gloves are probably using wrong skin textures). The CK has slots for pretty much everything, hands, feet, hair, face, calves. Everything except beards and tails.
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louise tagg
 
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Post » Sat Jun 16, 2012 11:28 am

I don't think it's a bug: The female character gets a back sheath and mask, the male doesn't. It seems purposeful

If that was the case, there wouldn't be two versions of the cowl. There'd be one, and it'd have different meshes depending on the gender of the wearer.
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Allison C
 
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Post » Sat Jun 16, 2012 3:13 pm

But it isn't weird on other things like the nightingale cowl?

You can't see the face at all though on the nightingale cowl, and I can see how a beard could fit behind there. And a beard realistically wouldn't be able to fit behind the masked cowl.
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Alexandra Ryan
 
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