why skyrim the easiest in the series

Post » Wed Jun 06, 2012 10:54 pm

good argument, this is what i'm waiting for. sadly i still live in D&D & i'm just a visitor passing tru in TES. still i'm looking for a "class system" where certain skills have limited max value and sometimes won't be available to you.

so what you want is to not be able to level destruction if you are already playing a warrior character?

wouldnt it be more realistic if you had the option to, but didnt do it?
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Kelli Wolfe
 
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Post » Thu Jun 07, 2012 5:42 am

Lol, OP. You sure have balls to talk like that here in Skyrim General Discission forum. In here, if you talk against Skyrim or how wonderful mods are, you'll probably get murder in here.
what better way to make an argument than to those who love the game more than you do, i take a hit? yeah sure i will take many blows, but this is how you learn great things. murder is what i do to NPC's that doesn't know how to move tactically. and i'm yet to make my own mod to satisfy my game. we'll see how you survive my edited world *grins*

So I see your very skilled, but I'm just saying that Skyrim isn't the easiest in the series when it comes to difficulty, maybe the easiest as in having the least quests. I think the only way for the game to be easy is if your a very skilled archer and a very skilled smith, are you either one? Because the enemies stats in this game are very high, as in having much more health than you (bosses can have thousands of health points), there are many high leveled Bandits and Draugr that can possibly kill you quickly for players that don't increase their health much, it's a tougher situation when they are in numbers. I play on normal because I always want my battles to be fair, and they are still challenging.
least quest? i think not, the game is swarming w/ quest if you know where to look/talk. my main is an orc the name's krull he's a warrior/smith still a low level due to the rules i made. besides if you plan things ahead of time, it would be almost impossible for them to win. this will decides your faith in game. i wish i have my own mod so i don't have to type those damnable commands every time i load a game.

edited message below:
so what you want is to not be able to level destruction if you are already playing a warrior character?

wouldnt it be more realistic if you had the option to, but didnt do it?
this is exactly what i'm doing. and i hate the temptation, maybe thats why i kept on playing.. *wonders*
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Neliel Kudoh
 
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Post » Thu Jun 07, 2012 2:40 am

this is exactly what i'm doing. and i hate the temptation, maybe thats why i kept on playing.. *wonders*

okay! so! I did some thinking! (you have been warned)

wouldnt it be cool if you could level everything like you do right now, but if you dont use certain skills, like say one handed weapons, and it would start to deteriorate.
as in, you could keep it at a high level, like around 80 something, but you couldnt keep it at 100 unless you used it frequently.

kinda like the way you can play a guitar very well even if you stop playing for a few months, but you cant be as good as you would be if you were to play all the time.
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Beth Belcher
 
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Post » Wed Jun 06, 2012 7:44 pm

okay! so! I did some thinking! (you have been warned)
wouldnt it be cool if you could level everything like you do right now, but if you dont use certain skills, like say one handed weapons, and it would start to deteriorate.
as in, you could keep it at a high level, like around 80 something, but you couldnt keep it at 100 unless you used it frequently.

kinda like the way you can play a guitar very well even if you stop playing for a few months, but you cant be as good as you would be if you were to play all the time.
so is that a threat? lol your funny. anyway, i like how you think here, that'll be great, but it will still level your char if in case it does, now wonder about the programing of that mod would be like. btw i do play the guitar.
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TIhIsmc L Griot
 
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Post » Wed Jun 06, 2012 6:20 pm

well I just thought of it, so I dont know how it would work just yet, and perks would be a problem too, I'm just thinking out loud :P
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Jade Muggeridge
 
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Post » Wed Jun 06, 2012 10:33 pm

cons:
there are no "stats" - when did you start calling health bar a stat?
feels like an adventure game instead of a "REAL" RPG game
fallout 3's concept is better.
not enough software for mods - if so, its "late". and its enough to say i'll hold my play on this one.
annoying sounds when something "big" happens like getting a new "word" for the shout skill

unforttunatly these things are a matter of opinions.

there are no "stats" - when did you start calling health bar a stat?

I would personally prefer relying on player skill, timing and knowing game nmechanics, now im not saying Skyrim is difficult and as skill based as some games but i think there heading in the right direction, i see no problem in more immersive combat, being and to block when you want and shield bash / bow bash / weapon bash etc is much better than ''i need X dexterity to block effectivley''

i say bring on the more skill based RPG's than stat based. keep the stats on the swords/armors/sheilds if you like but i for one would like to see armor wear and tear back but in a new fashion, the more you get hit the more your armor is damaged and the less it protects you you could just have durability back basically but rely more on avoiding attacks to keep or armor up to scratch.

I.E. a giant bashes you in the chest, your armor breaks looks tattered and you are no un-pretected and you better bloomin dodge the next one. fire burns wooden shields etc, heats up the metal ones until you cant hold it any longer etc.

feels like an adventure game instead of a "REAL" RPG game

I personally have always had the impression that a ''REAL RPG'' is a game which you personally role-play in not ust follow the story arcs so for me skyrim is as much an RPG than any ever have been (more so than morrwind) the musicians and random events make the world come alive for me.

annoying sounds when something "big" happens like getting a new "word" for the shout skill

turn the sound off....sound / music is part of the immersion. i know you said no one-sentence answers however im not quite sure how else to express this, i feel like it's a good bit of immersion finding the anceint words....again opinions :)

not enough software for mods - if so, its "late". and its enough to say i'll hold my play on this one.

you mean the CK? its coming this month :)

wouldnt it be cool if you could level everything like you do right now, but if you dont use certain skills, like say one handed weapons, and it would start to deteriorate.
as in, you could keep it at a high level, like around 80 something, but you couldnt keep it at 100 unless you used it frequently.

great idea although i would like it to deteriorate almost completley say 20 perhaps, if you dont use it enough this way you also ''forget'' your perks.
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Samantha Pattison
 
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Post » Thu Jun 07, 2012 3:55 am

In my opinion and RPG is supposed to be interesting rather than challenging. Challenging is for Mario.
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Danial Zachery
 
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Post » Wed Jun 06, 2012 6:36 pm

how to post on this thread:
1. don't post one liners
2. try to say your pro's and con's for skyrim and why
3. rate the game
4. do not feed the trolls


bethesda wth is happening to you?

pro's:
good graphics
good perks
oh did i forget good graphics?

cons:
there are no "stats" - when did you start calling health bar a stat?
feels like an adventure game instead of a "REAL" RPG game
fallout 3's concept is better.
not enough software for mods - if so, its "late". and its enough to say i'll hold my play on this one.
annoying sounds when something "big" happens like getting a new "word" for the shout skill

my game rating: 6/10

-many thanks for abiding by the rules 1-4

How does any of this make this game easier than the previous?
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NeverStopThe
 
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Post » Wed Jun 06, 2012 10:53 pm



just because you cant see them doesnt mean that they are not there, its just like people complaining that facebook changed.
Right. Just like that post I read that said by taking away options, we have more choice. Which is [censored]. They are not there. And facebook always svcked. And they sell your personal info.
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Marina Leigh
 
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Post » Wed Jun 06, 2012 5:17 pm

Morrowind was easier except at low level and you was just exploring places you should not be.
Oblivion was easier unless you leveled very wrong, become tedious at high levels as enemies got to much health.

In both games it was pretty hard to get killed at high level, my level 46 character was killed from the first attack from an ancient dragon, no enemies could single hit to kill you at high level in earlier games, yes you could kill yourself with reflected spells but that is pretty much the only way on an decent character.
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DarkGypsy
 
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Post » Thu Jun 07, 2012 9:42 am

being and to block when you want and shield bash / bow bash / weapon bash etc is much better than ''i need X dexterity to block effectivley''
o'course you can block anytime you like, the only problem is not as well as a skilled one w/ proper "stat benefit" ( << this we don't havem, don't you think its better if we do have it).

keep the stats on the swords/armors/sheilds if you like but i for one would like to see armor wear and tear back but in a new fashion
i like both of this alot

annoying sounds when something "big" happens like getting a new "word" for the shout skill

turn the sound off....sound / music is part of the immersion. i know you said no one-sentence answers however im not quite sure how else to express this, i feel like it's a good bit of immersion finding the anceint words....again opinions :smile:
still there, i'm just saying that there should be an option to turn those "game announcement sounds" off, and yeah i got no problem w/ game immersion, but if it is killing the conversation. it is a problem specially when the dialoge captions are off

you mean the CK? its coming this month :smile:
yeah, can't wait for it so i can do my game as i want to play it, when your playing and it feels like reality is kicking in, thats good enough for me
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Victoria Bartel
 
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Post » Wed Jun 06, 2012 10:18 pm

-Archery fixed

Archery was never broken in oblivion, I kind of liked pew-pewing while sprinting backwards. I like archery in skyrim (definitley more realistic) but they put the crosshair in a bad spot in relation the the arch of the arrow.
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Kelly Upshall
 
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Post » Wed Jun 06, 2012 10:28 pm

Some of you people should go play Gothic 3 with the new community patch and experience what it's like to properly be under your own control in the world, without the developer guiding you everywhere and playing follow the arrow. If you can get over the technical problems with Gothic 3 then you are in a for a good time, dispite what the reviewer said about it.
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Sabrina garzotto
 
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Post » Wed Jun 06, 2012 6:45 pm

Archery was never broken in oblivion, I kind of liked pew-pewing while sprinting backwards. I like archery in skyrim (definitley more realistic) but they put the crosshair in a bad spot in relation the the arch of the arrow.
i don't use crosshairs even when i try using a bow. try to "feel it". i got a range limit on how far i can shoot it but i almost never miss if i do shoot it. so practice w/ a target on some barraks you'll get it eventually.


Morrowind was easier except at low level and you was just exploring places you should not be. Oblivion was easier unless you leveled very wrong, become tedious at high levels as enemies got to much health. In both games it was pretty hard to get killed at high level, my level 46 character was killed from the first attack from an ancient dragon, no enemies could single hit to kill you at high level in earlier games, yes you could kill yourself with reflected spells but that is pretty much the only way on an decent character.

yeah at low levels morrowind is hard, maybe for you. the sad part in morrowind is i become a demi-god when i figured how the game mechanics works. and the only thing keeping me from finishing it is the good hiding place of the quest stuff you need to finish it.
and yeah the reason why i play this game is for it to try and kill me. coz the only thing that can kill me on random encounters is a dragon.
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Stu Clarke
 
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Post » Thu Jun 07, 2012 12:42 am

I not gonna bother with posting a long detailed post about this(since I have done so many times before), but I do not see why Skyrim is less complex than Morrowind or Oblivion. It has a little to much handholding, but they were at least nice enough to give us the option not to use it this time.

As for rating the game I believe I would give it a 9.5
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Sophie Morrell
 
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Post » Thu Jun 07, 2012 6:03 am

but I do not see why Skyrim is less complex than Morrowind or Oblivion. It has a little to much handholding, but they were at least nice enough to give us the option not to use it this time.
ever wonder how a spell caster can hold 300 units of weight in his/her first day? that alone will make the game easy. this is why we need to choose at least 3-5 class (or make it our selves just like the older series). ie: warrior/thief/mage/ranger/ect

if you can't do the class thing, you might as well do the 3 basic stat of a char

str - affects hp/carry weight limit/ melee damage
dex - affects damage reduction from shield skills, and stealth skills
int - magicka regen / amount of magicka

'coz this class/stats thing - above all else should determine how we play the game.

let me put this on the bottom of my first post. 'coz i think this is essential.
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Nicole Mark
 
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Post » Thu Jun 07, 2012 2:54 am

ever wonder how a spell caster can hold 300 units of weight in his/her first day? that alone will make the game easy. this is why we need to choose at least 3-5 class (or make it our selves just like the older series). ie: warrior/thief/mage/ranger/ect

if you can't do the class thing, you might as well do the 3 basic stat of a char

str - affects hp/carry weight limit/ melee damage
dex - affects damage reduction from shield skills, and stealth skills
int - magicka regen / amount of magicka

'coz this class/stats thing - above all else should determine how we play the game.

let me put this on the bottom of my first post. 'coz i think this is essential.
Have you concidered that none of the character that were made in Morrowind or Oblivion are unique, even with the attributes unless they were made with mods that gave them actuall meaning?
Example: Middle-high level warrior: 90-100 strength and endurance. Or mage: 90-100 intelligence and willpower. Or a hybrid: 90-100 strength, endurance, intelligence and willpower. And so fort.

If you look closer neither Morrowind or Oblivion have deep character leveling, less so than Skyrim.
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alicia hillier
 
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Post » Wed Jun 06, 2012 7:36 pm

OP, why do you think we care about what you think? What gives you the credibility to have an opinion that's worth reading?

Also, Daggerfall is by far the easiest game in the series. Just go to each area, get the maximum loan possible, and you'll never have to pay it back. Boom, instant money. Make a character with spell absorption and spam AoE spells at your feet for infinite casting that hits every enemy in the area.
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Lucky Girl
 
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Post » Wed Jun 06, 2012 8:29 pm

I dont agree with Skyrim being the easiest either. Oblivion was the easiest of all - everything was always scaled to you, so there was no challenge and all duels had same difficulty... Skyrim is much better with certain encounters that would kill you instantly (try going agaisnt Trolls, Spriggans or Falmers if you are under level 8...)
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Kayleigh Mcneil
 
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Post » Thu Jun 07, 2012 4:06 am

I dont agree with Skyrim being the easiest either. Oblivion was the easiest of all - everything was always scaled to you, so there was no challenge and all duels had same difficulty... Skyrim is much better with certain encounters that would kill you instantly (try going agaisnt Trolls, Spriggans or Falmers if you are under level 8...)
No, Daggerfall was the easiest. Oblivion was technically more difficult than Skyrim because bandits became ridiculous at the highest possible levels due to the broken scaling system. Skyrim is tougher at lower levels though.
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Dan Stevens
 
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Post » Wed Jun 06, 2012 9:12 pm

TS, do you play MapleStory? With all your str/dex/int lol

OT: The game is as hard as you make it. You can play on Novice and exploit Smithing and Enchanting all the way, or play on Master and only play with an iron sword or something.
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sam smith
 
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Post » Thu Jun 07, 2012 2:32 am

Wait.. What elder scrolls game was difficult again????


Elder scrolls was always more of a challenge yourself/pick your adventure type of game.
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Chica Cheve
 
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Post » Thu Jun 07, 2012 9:36 am

i have played all TES games,Arena to Skyrim. Oblivion was easiest, not Dagerfall... Dagerfall was pain sometimes, while Oblivion once you had level 20, enemies had best equipment in the game, but it didnt changed the combat - you still killed them as easy as with level 1 and Iron weapons... hardest was Morrowind, at low levels you didnt even hit what you wanted, plus your weapon handling only influenced the hit probability, not the damage made...
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Miragel Ginza
 
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Post » Thu Jun 07, 2012 4:36 am

i have played all TES games,Arena to Skyrim. Oblivion was easiest, not Dagerfall... Dagerfall was pain sometimes,
Then you didn't know what you were doing. Daggerfall allowed you to get a massive amount of money with virtually no effort, and a mage who starts with 100% spell absorption is invincible right off the start of the game.
while Oblivion once you had level 20, enemies had best equipment in the game, but it didnt changed the combat - you still killed them as easy as with level 1 and Iron weapons...
No. They gained more health and higher skills as well as better equipment. At levels past 50 you'd be running into guards that take several minutes of frenzied slashing with Umbra or a similarly powerful weapon just to kill them. Of course, you could abuse 100% Chameleon or Weakness to Magic spells.
hardest was Morrowind, at low levels you didnt even hit what you wanted, plus your weapon handling only influenced the hit probability, not the damage made...
Lolno. You can beat the game in seven minutes with a level 1 character.

No TES game is difficult if you know how to abuse it. That's the point. This isn't a horrible, linear, 7-hour-long console RPG like Dark Souls. TES is about the open world, not difficulty gimmicks. It's as hard as you want it to be.

Too many people are asking for Bethesda to handhold them because they can't muster up the willpower to not make ridiculously powerful smithing equipment. The option to do that is there for people who want the game to be easy, and who want their character to be overpowered. If you want it to be difficult, set the difficulty to Master and don't wear any armor, see how "easy" it is then.
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Alexandra Louise Taylor
 
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Post » Thu Jun 07, 2012 7:40 am

1. Games today have to appeal to a wide audience to compete in the industry. If games are made to difficult, its a turn off for bad people.

2. There is a difficulty setting

3. Single Player or Solo played games in general are never "hard". If you want something challenging - go PvP or MP...but - you won't cause that is TOO challenging.
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Laura Ellaby
 
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