why skyrim the easiest in the series

Post » Thu Jun 07, 2012 1:07 am

Too many people are asking for Bethesda to handhold them because they can't muster up the willpower to not make ridiculously powerful smithing equipment. The option to do that is there for people who want the game to be easy, and who want their character to be overpowered. If you want it to be difficult, set the difficulty to Master and don't wear any armor, see how "easy" it is then.
^^ this is very well said. thing is for me the stam vs weight factor formula is the reason why this game is so darn easy. the fact that you can do so many things w/ it once you got the wealth backing you up. this is why i made rules on how i would play this game.

but for generic game play, the early 'huge carrying capacity' will play a huge role on why this if not the easiest if not one of the easy good games out there in the market.


1. Games today have to appeal to a wide audience to compete in the industry. If games are made to difficult, its a turn off for bad people. 2. There is a difficulty setting 3. Single Player or Solo played games in general are never "hard". If you want something challenging - go PvP or MP...but - you won't cause that is TOO challenging.
lol don't get me wrong, i love a challenge, but for me to actually farm items just because of that. tho i used to be one of the big ones in some local MMORPG, but i no longer have the time to do so since RL is keeping me busy.
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Marie
 
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Post » Thu Jun 07, 2012 9:10 am

Skyrim is probably the hardest game in the series, Oblivion and Morrowind are the easiest especially Morrowind with it's stupid amount of preset items, terrible combat, and exploits that are worse then what Skyrim can exploit.
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Lory Da Costa
 
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Post » Thu Jun 07, 2012 9:10 am

2. you pick or make your own class - No (sadly all skills are available to everyone)

If that is one of the 'bad' things about the game for you then honestly you are playing the wrong seriesall together, because being able to use what ever skill you want has been in the series since at least Morrowind and probably even before. (I haven't played Arena though so I don't know. about that one.)
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Lil Miss
 
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Post » Wed Jun 06, 2012 5:56 pm

^^ this is very well said. thing is for me the stam vs weight factor formula is the reason why this game is so darn easy. the fact that you can do so many things w/ it once you got the wealth backing you up. this is why i made rules on how i would play this game.

but for generic game play, the early 'huge carrying capacity' will play a huge role on why this if not the easiest if not one of the easy good games out there in the market.



lol don't get me wrong, i love a challenge, but for me to actually farm items just because of that. tho i used to be one of the big ones in some local MMORPG, but i no longer have the time to do so since RL is keeping me busy.

You don't have the time to farm...what about just playing - normally to get what you need....And you say, you don't have the time - but you seem to have found time for these forums...less posting....more playing...

Its the ultimate end problem with solo played games....people get bored, have too much time, so they use it to complain. If you look at the big picture...your posting about minutia.
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Davorah Katz
 
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Post » Thu Jun 07, 2012 5:23 am

Stats were so important in Rpgs when you NEEDED to use your imagination due to a lack of graphics and game design (no open world, shallow mechanics). Its not needed as much anymore because of the huge improvements in game design.
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CHangohh BOyy
 
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Post » Thu Jun 07, 2012 1:43 am

it is pretty damn easy, especially with the dozens of accident "exploits" or straight out bad design mechanics.

thats why difficulty mods are so awesome :)
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stacy hamilton
 
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Post » Thu Jun 07, 2012 5:20 am

ever wonder how a spell caster can hold 300 units of weight in his/her first day? that alone will make the game easy. this is why we need to choose at least 3-5 class (or make it our selves just like the older series). ie: warrior/thief/mage/ranger/ect

if you can't do the class thing, you might as well do the 3 basic stat of a char

str - affects hp/carry weight limit/ melee damage
dex - affects damage reduction from shield skills, and stealth skills
int - magicka regen / amount of magicka

'coz this class/stats thing - above all else should determine how we play the game.


Most anti-TES statement in bold, it's a sandbox RPG not a pidgeon-hole RPG. I find it funny that the thing that pisses you off is that you aren't given more limitations in the game, when the whole point of the game is to reduce those limitations. I agree with the other poster above, you are playing the wrong series if this kind of thing bothers you.

And what idiot decided that mages have to be physically weak? I think that's just nerd-hate left over from decades past. I say if a math teacher can be a successful MMA fighter, then my character should be able to summon a zombie and punch it in the face without a problem.

Crying about how other people having freedom is a drawback is just lame.
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Eibe Novy
 
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Post » Wed Jun 06, 2012 7:30 pm

true, then explain a mage class carrying capacity a 300?
what i'm just trying to say here is you need to pick a class, and the game will automatically adjust it for you. just like the old days of elders scrolls. it shouldn't be one char fits all gloves kinda thing, know what i mean?

That's more restrictive than they wanted the game to be. Not a con; just something they wanted to do. Not only is it more organized now, but more free. You probably like choices in your RPGs, no? Why are you arguing against freedom in gameplay throughout the game then?
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Kara Payne
 
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Post » Wed Jun 06, 2012 10:24 pm

You don't have the time to farm...what about just playing - normally to get what you need....And you say, you don't have the time - but you seem to have found time for these forums...less posting....more playing...
yeah you are right i dont have time for these cracked up topic in this forum, and why am i pissed off? coz i felt robed by bethesda and in my country there is no returning these items, they won't replace it if its not broken. its the 2nd time bethesda did this to me. same thing w/ fallout3. the only reason why i bought this is because of the mods. and they not releasing w/ the game pisses me off more. the only good thing is it will be and soon.
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Katie Pollard
 
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Post » Wed Jun 06, 2012 11:57 pm

http://www.uesp.net/wiki/Skyrim:Combat#Difficulty_Level
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Jaki Birch
 
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Post » Thu Jun 07, 2012 1:20 am

Skyrim is the first TES game I've played so I can't compare it to the others, but one thing I really like about it is the way you can mix and match skills and choose what you specialise in as you go along. If it railroaded you into mage, thief or fighter with preset abilities that would be old hat and make the game more dull. IMO it''s one of the games big strengths that it allows you such a variety of options for character builds without relying on the boring old cliche of you are this sort of predetermined character class and that's how you're going to be forced to play.

And I don't see what the big deal about carry weight is period. It's unrealistic whatever way you look at it - no fighter would ever be lugging round a mace, a battleaxe, two swords, a bow, 1000 arrows, an extra set of armour and about 100 potions and 10,000 pieces of gold and whatever like you can. Carry weight in games is a balance between some semblance of realism and not making the game tedious by not being able to pick up the loot you want. And just because you're a mage, I don't see why that automatically means you shouldn't be able to carry as much. Just because a character is a mage, that doesn't mean they can't be strong. My current character is a battle mage type that uses one-handed supplemented by illusion, alteration and conjuration. They use a weapon instead of destruction. Why shouldn't they carry as much as anyone else just because they use magic?
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Johanna Van Drunick
 
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Post » Thu Jun 07, 2012 7:59 am

No, Daggerfall was the easiest.

Lol, first time I hear that in all my years in these forums.
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Crystal Clarke
 
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