» Thu May 10, 2012 7:30 am
It s obviouslyblattant Bethesda didn t even care for PC user.
Dispite it s PC origins, bethesda did not even put a set of quick keys likethere is in Morrowind.
This is very usefull for a streamlined game, where you stay immersed in the game hardly having to bring any menu unless you want to triffle with skills and equipment, then a menu is mandatory.
Having to bring a menu to switch from bow to melle, vice versa, taking a potion or reading a scroll ain t game killer, but almost is.
Another set that would be normal would be a weapon set switch like we have in runes or diablo like games.
These feature is simply the recognition that it is needed to pass from a normal close combat to missile, or close combat to magoc or any combination of it.
That so far are my 2 main grip having to bring a menu for absolutely any change is a real pain.
This aint dificult to bring forward and should be mandatory item in the next patch. I understand that a console have his limitation but thats no excuse to not bring it to PC.
Another inexcusable problem is the key referenciation ingame, if you switch keys to use open menu and the like the function referenciation keys showed ingame remain the same leading to confusion or delay because you don t remember what key you assigned an the game show you the false one.
Fixing this and some other minor problem in gameplay feature the game will attain an even more high score. Independent of anything so far skyrim doesn t deserve any 90 up score because of those failure on PC. One solved figure change.