Every PC gamer has a mouse and a high resolution monitor. Therefore he can read a lot of information at the same time and access them with his pointing device. Morrowinds menu for example was far from user-friendly, but it had all the information you needed in one place and was also customizable. Oblivion on the other hand had a very nested menu. Also everything was huge and it didn't feel really comfortable for a PC game.
Skyrim is even worse. You realize that a developer team spent not a single thought on PC controls when you're playing the game and it's easier to navigate through the menu with the keys on your keyboard than with your mouse. It makes sense for a console game to put everything in categories and subcategories, but in a PC game there is no need for that and no need for such limited amounts of information. That way it just makes no fun to scroll through it (especially the talents category).
Bethesda has developed such a visually appealing menu, that works fine with a controller or if you're sitting far away from the screen, like on a couch. And then again, you feel neglected as a PC gamer as there were clearly no adjustments made for the PC version. I know that game developers like to concentrate on the console market these days, but to see that they take no effort at all to make their games comfortable and more enjoybale on the PC, is just a shame.
