Why the menu is a disaster for PC players

Post » Thu May 10, 2012 3:31 pm

I am not against controllers or against consoles. Criticizing the (PC-)menu does not mean, that you hate the menu in general, but that you miss a lot of features that should come naturally with a PC game.

Every PC gamer has a mouse and a high resolution monitor. Therefore he can read a lot of information at the same time and access them with his pointing device. Morrowinds menu for example was far from user-friendly, but it had all the information you needed in one place and was also customizable. Oblivion on the other hand had a very nested menu. Also everything was huge and it didn't feel really comfortable for a PC game.

Skyrim is even worse. You realize that a developer team spent not a single thought on PC controls when you're playing the game and it's easier to navigate through the menu with the keys on your keyboard than with your mouse. It makes sense for a console game to put everything in categories and subcategories, but in a PC game there is no need for that and no need for such limited amounts of information. That way it just makes no fun to scroll through it (especially the talents category).

Bethesda has developed such a visually appealing menu, that works fine with a controller or if you're sitting far away from the screen, like on a couch. And then again, you feel neglected as a PC gamer as there were clearly no adjustments made for the PC version. I know that game developers like to concentrate on the console market these days, but to see that they take no effort at all to make their games comfortable and more enjoybale on the PC, is just a shame.
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Guy Pearce
 
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Post » Thu May 10, 2012 8:13 pm

I would be fine with the size of the text and low amount of stuff on the menu if clicking with the mouse worked more than 40% of the time.

For example, why does the character say the wrong dialogs when we deliberately he the cursor over another option. Why do we need to press back or click several times to change root menus (apparel, weapons) when we have the sub menu open (steel sword, hunting bow)?
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Caroline flitcroft
 
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Post » Thu May 10, 2012 10:47 am

I would be fine with the size of the text and low amount of stuff on the menu if clicking with the mouse worked more than 40% of the time.

For example, why does the character say the wrong dialogs when we deliberately he the cursor over another option. Why do we need to press back or click several times to change root menus (apparel, weapons) when we have the sub menu open (steel sword, hunting bow)?
Because the UI is ported straight from consoles.

The best indicator for that is the "enter: ok" and "tab: back" stuff. "R1" or "X" was there. A pc gamer wouldnt need those things because he has a mouse. A pc gamer could scroll through more than one skill in the skills menu at once, because he could just click on it. But no, who cares about pc anymore.
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Matthew Barrows
 
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Post » Thu May 10, 2012 6:00 pm

For PC, should be simple enough for a modder to change the UI. But I'm not in love with the present UI, even if I can use it well, which I can
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dean Cutler
 
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Post » Thu May 10, 2012 1:06 pm

Your problem seems to be that it wasn't what you wanted so its bad.

I dont mind the menu navigation at all, it was a bit strange getting used to it at first but after you do you can navigate through the menus so much faster, and you cannot argue with me that you can move the mouse faster than you can press a button. I will agree that morrowinds menu was nice in that it brought up all the menus at once but like you already mentioned, oblivions menu wasn't the same so its not like they led you to believe that was the menu style of choice.

Just be adaptive and flexible to learning a new system.
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Cash n Class
 
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Post » Thu May 10, 2012 1:17 pm

I'm a PC player trying to use a controller and think they missed the boat. The d-pad only supports 2 hot swaps so I can switch from bows to axes quickly but have to pause the game to heal or cast spells. In Oblivion the d-pad had 8 mappings which allowed me to play almost all combat scenarios with no pauses. I guess I'm in the minority thinking pauses have no place in combat.
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Steeeph
 
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Post » Thu May 10, 2012 5:37 pm

Your problem seems to be that it wasn't what you wanted so its bad.

I dont mind the menu navigation at all, it was a bit strange getting used to it at first but after you do you can navigate through the menus so much faster, and you cannot argue with me that you can move the mouse faster than you can press a button. I will agree that morrowinds menu was nice in that it brought up all the menus at once but like you already mentioned, oblivions menu wasn't the same so its not like they led you to believe that was the menu style of choice.

Just be adaptive and flexible to learning a new system.
No, the problem is that it is not optimized for the PC, because thats what most people want.
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carrie roche
 
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Post » Thu May 10, 2012 9:51 am

Your problem seems to be that it wasn't what you wanted so its bad.

I dont mind the menu navigation at all, it was a bit strange getting used to it at first but after you do you can navigate through the menus so much faster, and you cannot argue with me that you can move the mouse faster than you can press a button. I will agree that morrowinds menu was nice in that it brought up all the menus at once but like you already mentioned, oblivions menu wasn't the same so its not like they led you to believe that was the menu style of choice.

Just be adaptive and flexible to learning a new system.


I use the new UI for PC just fine. No troubles

Doesn't make the UI 'good' or the best way. It means I adapted and was flexible

But it is needlessly restrictive on PC; PC is a platform that offers the widest latitude in optimization but the ability to take advantage of that is hampered by the UI

has nothing to do with not being flexible or learning a new way
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emily grieve
 
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Post » Thu May 10, 2012 7:46 pm

Your problem seems to be that it wasn't what you wanted so its bad.

I dont mind the menu navigation at all, it was a bit strange getting used to it at first but after you do you can navigate through the menus so much faster, and you cannot argue with me that you can move the mouse faster than you can press a button. I will agree that morrowinds menu was nice in that it brought up all the menus at once but like you already mentioned, oblivions menu wasn't the same so its not like they led you to believe that was the menu style of choice.

Just be adaptive and flexible to learning a new system.

My problem is that the menu makes almost no real use of the mouse and that everything is hidden in subcategories. Skyrim is not the first PC game, that has this style of navigation and it's true that you eventually get used to it, but I think "It's a bit strange and not very thought-out, but gamers will get used to it" should definitely not be a standard for such top-notch game titles.
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Antonio Gigliotta
 
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Post » Thu May 10, 2012 12:56 pm

No, the problem is that it is not optimized for the PC, because thats what most people want.

If you had the ability what changes would you make to make it more pc centric
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Lizs
 
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Post » Thu May 10, 2012 7:11 pm

I've gotten used to the PC interface and all, but I still haven't figured out how to rotate items in the inventory.

Anyone?
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darnell waddington
 
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Post » Thu May 10, 2012 8:36 am

Just because a UI works it doesn't make it good.

As some advert put it "If candles are fine, why invent lightbulbs?".

Consider these questions and try give me a good reason for each:

- Why do they only have 8-10 hotkeys? (And no modifier keys)
- Why can you not assign a hotkey so the item always appears on one side or the other based on user choice
- Why are the inventory and spell pages broken into catagories and lists only usable with the keyboard instead of presented in a clickable grid
- Why can the mouse not be used for 90% of menu functions?


The only recourse to answer those questions is to either deny that they would actually make the menu anyway easier to use, or to admit that no effort was made to make the interface PC-friendly
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Glu Glu
 
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Post » Thu May 10, 2012 8:30 pm

It's buggy and broken, especially dialogue choices with E sometimes not selecting the correct one. I suppose it's supposed to choose the option with the arrow next to it too, which it doesn't always do. This is all without even using the mouse.

The font size increasing in your inventory is stupid too, because sometimes it's not even that category you have open.

It's just awful design. This is coming from a web designer. There's no reason they couldn't have designed something that worked for both consoles and PC that was better than this trash. They probably got an animator to design it or something.
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scorpion972
 
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Post » Thu May 10, 2012 4:17 pm

The funniest (or saddest) part about this is that even Oblivion had a more PC capable, and intuitive UI.

I just don't understand some of these decisions they made, it's like they just barely made it work and never thought about it again leaving us in the dark.
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Breautiful
 
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Post » Thu May 10, 2012 5:37 pm

The only recourse to answer those questions is to either deny that they would actually make the menu anyway easier to use, or to admit that no effort was made to make the interface PC-friendly

What makes me angry is when developers get asked about the differences between the consoles and the PC and they just say something like "It's designed to be user-friendly, it has nothing to do with consoles". They did that at Bethesda and it's very ignorant.
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-__^
 
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Post » Thu May 10, 2012 10:32 am

It's buggy and broken, especially dialogue choices with E sometimes not selecting the correct one. I suppose it's supposed to choose the option with the arrow next to it too, which it doesn't always do. This is all without even using the mouse.

The font size increasing in your inventory is stupid too, because sometimes it's not even that category you have open.

It's just awful design. This is coming from a web designer. There's no reason they couldn't have designed something that worked for both consoles and PC that was better than this trash. They probably got an animator to design it or something.

Hopefully some of these bugs will be fixed soon.

I don't know what happened at Bethesda. Maybe they forgot about it and then had not enough time to make something better.
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noa zarfati
 
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Post » Thu May 10, 2012 12:41 pm

If you had the ability what changes would you make to make it more pc centric


Firstly, don't have control buttons overlay other menus, and then have the menu on the bottom, and the control buttons all be active. The bartering window does this- you need to scroll using WASD and the mouse at times to do what you want, and other times if you move the mouse diagonally, you choose the wrong item

When you read a book, you click it, and then you can read it. But clicking on another book and then using the Lmouse makes you read the other book again. You must scroll through the list with the keyboard at that point
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Blaine
 
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Post » Thu May 10, 2012 1:42 pm

I've gotten used to the PC interface and all, but I still haven't figured out how to rotate items in the inventory.

Anyone?

Someone came up with the answer in this thread http://www.gamesas.com/index.php?/topic/1260922-important-info-for-pc-users-controls/
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Peetay
 
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Post » Thu May 10, 2012 9:09 am

I've gotten used to the PC interface and all, but I still haven't figured out how to rotate items in the inventory.

Anyone?

Two ways you can do this.

1) Scrolls the mouse over the itme (don't click on it), then move it directly to the right without scrolling over anything else. This will leave the item's picture up so that you can click on it and rotate.

2) Use the keyboard (W & S) to scroll up/down to the item in your inventory. Click and drag on the picture to rotate.

Hope this helps!
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Thema
 
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Post » Thu May 10, 2012 11:18 am

I am not against controllers or against consoles. Criticizing the (PC-)menu does not mean, that you hate the menu in general, but that you miss a lot of features that should come naturally with a PC game.

Every PC gamer has a mouse and a high resolution monitor. Therefore he can read a lot of information at the same time and access them with his pointing device. Morrowinds menu for example was far from user-friendly, but it had all the information you needed in one place and was also customizable. Oblivion on the other hand had a very nested menu. Also everything was huge and it didn't feel really comfortable for a PC game.

Skyrim is even worse. You realize that a developer team spent not a single thought on PC controls when you're playing the game and it's easier to navigate through the menu with the keys on your keyboard than with your mouse. It makes sense for a console game to put everything in categories and subcategories, but in a PC game there is no need for that and no need for such limited amounts of information. That way it just makes no fun to scroll through it (especially the talents category).

Bethesda has developed such a visually appealing menu, that works fine with a controller or if you're sitting far away from the screen, like on a couch. And then again, you feel neglected as a PC gamer as there were clearly no adjustments made for the PC version. I know that game developers like to concentrate on the console market these days, but to see that they take no effort at all to make their games comfortable and more enjoybale on the PC, is just a shame.

Totally agreed here. They should have spent a week of their time to design UI for PC, but they most likely thought: "[censored], lets forget this and let the modders do the work".
And apparently most peeps that are toting the UI is fantastic are never played a game with good ui or only console players and used to all gray matter developers are feeding them. So they think its the best available. They should look at how proper (PC) UI is made .Diablo,Arcanum, Morrowind or any of the modern MMO's etc. Allmost all important numbers and stuff in one nice window with different tabs to so magic, wep skills etc. And not clustered all over wonky inventory like here.
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Anna S
 
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Post » Thu May 10, 2012 9:16 am

Firstly, don't have control buttons overlay other menus, and then have the menu on the bottom, and the control buttons all be active. The bartering window does this- you need to scroll using WASD and the mouse at times to do what you want, and other times if you move the mouse diagonally, you choose the wrong item

When you read a book, you click it, and then you can read it. But clicking on another book and then using the Lmouse makes you read the other book again. You must scroll through the list with the keyboard at that point

Also for the inventory a grid or more than one row would be helpful.

Seems like mods have to help out again.
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Amie Mccubbing
 
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Post » Thu May 10, 2012 6:45 pm

Do we really need 1000 of these threads. We get it all ready! Your not happy.

All this time spent complaining Could be spent playing the game.

Also honestly I have a feeling most are just jumping on the "OMG PC PLAYERS WERE RIPPED OFF!!!" Bandwagon, and that if it wasn't for seeing complaints on the forum you probably wouldn't have noticed...
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LittleMiss
 
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Post » Thu May 10, 2012 11:07 am

I have to admit that I am disappointed in the UI for the PC. For a high dollar title, from a premier game company, to have made no effort towards a good PC interface is hard to understand.
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Judy Lynch
 
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Post » Thu May 10, 2012 6:33 pm

Because this game was made for consoles.
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Marcia Renton
 
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Post » Thu May 10, 2012 7:49 am

Totally agreed here. They should have spent a week of their time to design UI for PC, but they most likely thought: "[censored], lets forget this and let the modders do the work".
And apparently most peeps that are toting the UI is fantastic are never played a game with good ui or only console players and used to all gray matter developers are feeding them. So they think its the best available. They should look at how proper (PC) UI is made .Diablo,Arcanum, Morrowind or any of the modern MMO's etc. Allmost all important numbers and stuff in one nice window with different tabs to so magic, wep skills etc. And not clustered all over wonky inventory like here.

Sadly it looks like that, yeah.

Well, I can understand people who like the UI, because - as I said before - with a controller it's not that bad.

Diablo is a good example for a nice UI, but I think those of MMO's are not that suitable for a singleplayer experience (even if they have great interfaces).
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Talitha Kukk
 
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