why would pc gamers buy hearthfire?

Post » Wed Aug 29, 2012 10:05 pm

Better question is: Why would anyone but a sims dlc for skyrim? Why not just play sims instead?

Oh good. The trolls have come out to play.

It's only ever a matter of time, isn't it? :sigh:
User avatar
Rachel Cafferty
 
Posts: 3442
Joined: Thu Jun 22, 2006 1:48 am

Post » Wed Aug 29, 2012 8:25 pm

When it comes to PC I'll buy because I like what it proposes to do and to indicate to Bethesda that this type of stuff is cool in the hope they'll include more features off the bat in the next ES title.

Anything Bethesda does to make their worlds seem more alive is good in my book. Having families is a great option, for those that want it it can add depth to their character, the whole having people to fight for, giving them reason in the wider game world.
User avatar
carley moss
 
Posts: 3331
Joined: Tue Jun 20, 2006 5:05 pm

Post » Thu Aug 30, 2012 7:22 am

Only problem with Heathfire for me (PC) is that the grand majority of my characters aren't the type that would build themselves a home. Of my last 3 one of them would maybe do it. The others are a Daedric/shadelike being and a rogue respectively.
Better question is: Why would anyone but a sims dlc for skyrim? Why not just play sims instead?
I hereby decree all roleplayers be exiled from the fair country of Skyrim into the faraway lands of the Sims. Those who remain shall be the purest and worthiest of man. They will contribute to our kingdom with their level 81 prowess as well as teleportation magicks and 'Power Learning' techniques. Any who hides his true nature shall be flogged upon the holy stone of Akatosh, who looks down upon such acts of desecration to the holy Action Gamer ideal. This fate is administered under the judgement of the Eight!
User avatar
Fluffer
 
Posts: 3489
Joined: Thu Jul 05, 2007 6:29 am

Post » Thu Aug 30, 2012 8:45 am

Well, the DLC can be used as base for mods that expand upon it's idea.
Not if they don't release the script sources. Like the script sources for Dawnguard they STILL haven't released ._.
User avatar
Kellymarie Heppell
 
Posts: 3456
Joined: Mon Jul 24, 2006 4:37 am

Post » Thu Aug 30, 2012 4:03 am

you never know maybe they got spears hidden away in this dlc for a surprise to people or even werebears :P cant really bash this until we've seen all the details.
User avatar
Rich O'Brien
 
Posts: 3381
Joined: Thu Jun 14, 2007 3:53 am

Post » Wed Aug 29, 2012 11:00 pm

Because you actually build it in the game - you don't just suddenly have a house dropped randomly somewhere, it's something unique for your character to do and a part of their story. Sure, I can build a house in the CK, but I can't shake the feeling that that is what I just did - quit the game and made it and now OH there's a completely out of place house right there. I can try to explain it all I want, but this feeling won't go.

This also allows me to follow its construction, which is a great feeling, similar to how Raven Rock and your Strongholds worked in Morrowind.

In short, this is a more immersive way of doing things than plonking a random house down.
User avatar
Lou
 
Posts: 3518
Joined: Wed Aug 23, 2006 6:56 pm

Post » Thu Aug 30, 2012 4:17 am

Because Bethesda have the skills, opportunity and tools to create things modders can't do, or would have to spend a lot of time doing.
I daresay Hearthfire will add numerous things that existing mods don't.
O rly? :biggrin: http://skyrim.nexusmods.com/mods/9782/

Bethesda employees know the engine better than the modders, having more experience on it, and have access to the source code, meaning that they can hard code something which cannot be obtained via clever hacks or script alone.

On the other side...

While I don't doubt their creativity, their biggest limitation is that they work for a structured company with certain goals and schedules.

Last, Bethesda developers are hundred of people versus hundred thousands modders, some of which are professional coders and artists who use their talent not only in their profession. I think quite a few PC users will end up buying Hearthfire because its "canon" material even they could get free (and equally valid) alternatives.
User avatar
Jessica Raven
 
Posts: 3409
Joined: Thu Dec 21, 2006 4:33 am

Post » Thu Aug 30, 2012 11:56 am

To be fair, its entirely possible for Hearthfire to do the same thing going by Bethesdas track record.

Not really a fair statement when you consider that the vast majority of game-breakers have something to do with this or that mod being played. OEM only here, XBox and PC, and haven't had a single game-breaker.
User avatar
Cheville Thompson
 
Posts: 3404
Joined: Sun Mar 25, 2007 2:33 pm

Post » Thu Aug 30, 2012 1:20 am

It's a pretty silly statment.

Elder Scrolls games can be about anything you want. Some people collect things, some people like creating cool screen shots, some people scour the countryside for mats for crafting potions.

If an elder scrolls game is supposed to be "a world' then what better way to feel immersed than to have some actual tie to that world. This just adds depth to the game for those who can appreciate it.

And considering there is already house buying and addons to these games, this just takes it to the next level.
^YES, My character loves collecting alchemy ingredients
you never know maybe they got spears hidden away in this dlc for a surprise to people or even werebears :tongue: cant really bash this until we've seen all the details.
Very,Very Unlikely. There would probably have to be a quest for that.
User avatar
Philip Lyon
 
Posts: 3297
Joined: Tue Aug 14, 2007 6:08 am

Post » Thu Aug 30, 2012 10:50 am

We buy it to support Bethesda for supporting PC gaming. They don't have to port their games nor do they have to release a creation kit, but they do. So i support them for supporting my platform of choice.

It's not what i was expecting, that said it's one more mod i no longer require as it will be official.
User avatar
Taylor Bakos
 
Posts: 3408
Joined: Mon Jan 15, 2007 12:05 am

Previous

Return to V - Skyrim