Will Bethesda ever fix the giant mace hits driving you to ou

Post » Fri Jun 15, 2012 10:40 am

It's a quirk of the physics engine used in the game, I could see it taking a massive effort if the solution was to move to a different engine and would take a long time to implement, never happening.

It's not like it isn't fun. :)
User avatar
Elizabeth Davis
 
Posts: 3406
Joined: Sat Aug 18, 2007 10:30 am

Post » Fri Jun 15, 2012 3:57 pm

Maybe I should try to make a mod one day which would add Unrelenting Force to dragons among other things. At least that would force players to choose their battleground carefully and use tactics when the dragon lands or hovers in front of you. :wink:

Yes, please. And Disarm as well. WE NEED MORE RISK IN THIS GAME! Have a favorite sword you'd hate to lose? Be a shame if while fighting that dragon it made you drop it so close to that precarious cliff. Oh, well. Better switch to your alternate weapon fast before you get Fus'd off it as well ;)
User avatar
City Swagga
 
Posts: 3498
Joined: Sat May 12, 2007 1:04 am

Post » Fri Jun 15, 2012 3:04 pm

As far as I've noticed, chicken keep reporting crime. I remember killing the cow at Gerdur's house in Riverwood, at night. I got the message saying that my crime had been reported and when I killed the chicken, I got another message saying that the "last witness" had died and that the reward had been cancelled, or something to that effect. It was some time ago though, around patch 1.2 or maybe 1.3. :smile:

That is awesome.
User avatar
Love iz not
 
Posts: 3377
Joined: Sat Aug 25, 2007 8:55 pm

Post » Fri Jun 15, 2012 1:05 pm

Personally, I think they should leave that in. By the time that happens you're dead either way so its not like its cheating you.
User avatar
Hussnein Amin
 
Posts: 3557
Joined: Sun Aug 05, 2007 2:15 am

Post » Fri Jun 15, 2012 6:08 pm

That is so not a bug. It's hilarious and the occasional hilarity in a serious game is very welcome. The fist time it happened to me, I was fighting a dragon and didn't see the giant so I didn't know what happened. I finally figured it out and laughed my proverbial butt off. Thanks Bethesda. :tes:
User avatar
matt white
 
Posts: 3444
Joined: Fri Jul 27, 2007 2:43 pm

Post » Fri Jun 15, 2012 5:28 am

It's a quirk of the physics engine used in the game, I could see it taking a massive effort if the solution was to move to a different engine and would take a long time to implement, never happening.

It's not like it isn't fun. :smile:

Maybe a simple workaround would be to change the force vector direction when an actor (because it happens with every character, it's not a funny death feature just for the player! You can see sometimes bandits or your followers shoot in the sky by the giant hits) gets hit by the giant mace, and/or the gian mace blow itself.
The idea would be to change the vector from vertical/perpendicular to the ground to a small slope, maybe this would workaround the issue.
User avatar
Horse gal smithe
 
Posts: 3302
Joined: Wed Jul 05, 2006 9:23 pm

Previous

Return to V - Skyrim